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Safe logging and mechanic

First post First post
Author
Kaely Tanniss
The Conference Council
The Conference
#41 - 2015-04-07 06:06:27 UTC
Is this a troll post or does the op really not understand that if someone is close enough to target you...you are not safe? Idk..it just seems rather cut and dry to me. +1 for the troll Shocked

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Dracvlad
Taishi Combine
Astral Alliance
#42 - 2015-04-07 06:50:58 UTC  |  Edited by: Dracvlad
Angelica Everstar wrote:
Targeting is not an issue.

The 30 secs is a HUGE issue - should have been 60 secs.
Try scanning anyone down in a safespot in 30 secs, and get them targeted Evil


The 30 seconds is perfectly fine, you just have to get better at combat probing..., train to max and get a full virtue set, you people just want easy kills with no effort on your part, you are the same as people who went total security in hisec.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#43 - 2015-04-07 07:11:48 UTC
Zerbyl wrote:
You cannot be safely logging off while:

You have a target lock

List doesnt say anything about being targeted, it just says u cant have a lock while safe logging

Target lock can apply both ways.

You locking someone else. Someone else locking you
Iroquoiss Pliskin
9B30FF Labs
#44 - 2015-04-07 07:13:52 UTC  |  Edited by: Iroquoiss Pliskin
I think freighters that are getting bumped can't safely log-off if they're targeted.

Which admittedly is a bad situation. Smile
Lucas Kell
Solitude Trading
S.N.O.T.
#45 - 2015-04-07 07:49:00 UTC
Eve Solecist wrote:
What's the point of this thread besides it being a rant ...
... about how you are FORCED ...
... WITH A GUN ...
... to stay logged in?
Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaely Tanniss
The Conference Council
The Conference
#46 - 2015-04-07 07:54:48 UTC  |  Edited by: Kaely Tanniss
Lucas Kell wrote:
Eve Solecist wrote:
What's the point of this thread besides it being a rant ...
... about how you are FORCED ...
... WITH A GUN ...
... to stay logged in?
Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.


That sounds like a bit of a trap. If it's in HS, it will provoke a concord response, assuming it's not a wt....and I can only hope someone's not trying to log with a flashy on grid. The best policy...dock. Smile

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#47 - 2015-04-07 07:56:04 UTC
Lucas Kell wrote:
Eve Solecist wrote:
What's the point of this thread besides it being a rant ...
... about how you are FORCED ...
... WITH A GUN ...
... to stay logged in?
Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.


unless your logi, targeting/locking somebody is an aggressive move....

Just Add Water

Ima Wreckyou
The Conference Elite
The Conference
#48 - 2015-04-07 08:01:19 UTC
Lucas Kell wrote:
Eve Solecist wrote:
What's the point of this thread besides it being a rant ...
... about how you are FORCED ...
... WITH A GUN ...
... to stay logged in?
Actually, you aren't being forced by a gun, you're being forced by being targeted, which is very much different and requires no gun. Personally I think the onus should be on the aggressor to make an actual aggressive move to keep someone logged in. Of course that would be adding a small amount of challenge, and we know most aggressors don't like that.

But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety.
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#49 - 2015-04-07 08:11:35 UTC  |  Edited by: Salah ad-Din al-Jawahiri
Wait, what I have utterly failed to comprehend in this thread is... why did the freighter pilot stay logged in at all while being bumped? What kept him from pulling the plug and happily disappearing in one minute and a half? If he survived such a lengthy bump, the agressor was not very keen on ganking him anyway.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#50 - 2015-04-07 09:22:52 UTC  |  Edited by: Eve Solecist
Salah ad-Din al-Jawahiri wrote:
Wait, what I have utterly failed to comprehend in this thread is... why did the freighter pilot stay logged in at all while being bumped? What kept him from pulling the plug and happily disappearing in one minute and a half? If he survived such a lengthy bump, the agressor was not very keen on ganking him anyway.

Oh wait you're right he could have logged of without "safety" ...
... otoh all it needs then is a noobship and a single shot...
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Lucas Kell
Solitude Trading
S.N.O.T.
#51 - 2015-04-07 09:52:34 UTC
Kaely Tanniss wrote:
That sounds like a bit of a trap. If it's in HS, it will provoke a concord response, assuming it's not a wt....and I can only hope someone's not trying to log with a flashy on grid. The best policy...dock. Smile
Aggressive action is supposed to provoke a concord response. If you want to gank someone and they are trying to log off, shoot them. Seems a bit ludicrous that targeting them can prevent them safe logging off yet that's not considered an aggressive action in itself.

Nat Silverguard wrote:
unless your logi, targeting/locking somebody is an aggressive move....
Not according to the game mechanics. You don't receive any type of aggression timer.

Ima Wreckyou wrote:
But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety.
That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action?

IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

War Kitten
Panda McLegion
#52 - 2015-04-07 09:58:38 UTC
Zerbyl wrote:

Lol i dont want to logoffsky my freighter, whats the point in that? Thing that im saying is that if someone is preveting me to log off safely, when iw done everything right (dont have any mods active, not in fleet etc.), and doesnt get any timers or anything from it? that wierd in my book. Stop talking about that freighter, it was stuck in one system for 6 hour, nothing happened to it, and its happily againg hauling important stuff to important ppl between market hubs
And timer for safe logging should be 60s, too



That's the funny thing about a pvp game like Eve - it's not just you playing or about what only you do.

You haven't "done everything right" yet until you've gotten safely away from ships that are targeting you as well.

That's the mechanic. Learn it and move on. You're not going to win this one.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#53 - 2015-04-07 10:23:28 UTC  |  Edited by: Aralyn Cormallen
Lucas Kell wrote:

Ima Wreckyou wrote:
But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety.
That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action?

IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there.

To be fair, this sounds the "right" way it should play out. If anything, it sounds like someone is trying to exploit the safe logoff function to pull a logoffski when in a most decidedly not-safe situation.

Safe logoff exists, not to circumvent other players knowledge that you are trying to log-off (which sounds like how it is being attempted to be used here - the pilot knows they will get aggressed if they do a standard log-off, so they were hoping to safe-log in order to trick their hunter who wouldn't see they were doing it til the second they vanished), but to ensure when you are in a situation where you believe yourself to be completely safe from harm, you can't be caught out by a surprise occuring during the log-off period before your ship vanishes (because you have eyes on your ship during its "log-out" time).

Targetting preventing safe logoff is actually quite a clever way of averting it being used to pull sneaky logoffskis. If you could initiate a "safe" log off despite being targetted (hence, when you are in an unsafe situation), I would argue that the fact you have gone in to a safe-log timer should be visible to everyone else on grid (as doing a normal log-off is, since you see them vanish from local even though the ship is still in space) - maybe by a pulsing effect on the ship and the timer visible alongside in the manner of a reinforcement timer, so that enemies can react to the attempt to log off in the manner that they could if you had attempted a standard logoffski.
Yarda Black
The Black Redemption
#54 - 2015-04-07 12:02:51 UTC
wow

There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds.
So CCP added timers to logoff and restrictions to the "safe logoff" system.
ALL you have to do now to keep a ship probable for 15 min is agress it.

And still you lot fail.

Amazing
Kaarous Aldurald
Black Hydra Consortium.
#55 - 2015-04-07 12:18:32 UTC
Yarda Black wrote:
wow

There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds.
So CCP added timers to logoff and restrictions to the "safe logoff" system.
ALL you have to do now to keep a ship probable for 15 min is agress it.

And still you lot fail.

Amazing


It's from your own alliance, is the very best part.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yarda Black
The Black Redemption
#56 - 2015-04-07 12:19:29 UTC
Kaarous Aldurald wrote:
Yarda Black wrote:
wow

There used to be no timers at all. You could just logoff in the middle of combat hoping your ship survived for 30 seconds.
So CCP added timers to logoff and restrictions to the "safe logoff" system.
ALL you have to do now to keep a ship probable for 15 min is agress it.

And still you lot fail.

Amazing


It's from your own alliance, is the very best part.


I'd say its the very worst. But I see your point :)
Jenn aSide
Worthless Carebears
The Initiative.
#57 - 2015-04-07 13:38:59 UTC
Aralyn Cormallen wrote:
Lucas Kell wrote:

Ima Wreckyou wrote:
But that's how it actually works. He can logoff at any time, the ship will disappear after some time if no one is shooting him. The only thing he can't do is to use the safe logoff function, because he was not in safety.
That may be the case from the way the mechanics are designed currently, but that doesn't make it right. Why should someone be able to prevent someone from being safe, yet not be considered a hostile action?

IMHO, the way it works with preventing a "normal" logoff is how it should work for the safe logoff too. If you want to stop someone safe logging off you should create a timer. If that means just using a rookie ship, fair enough, but the effort should be there.

To be fair, this sounds the "right" way it should play out. If anything, it sounds like someone is trying to exploit the safe logoff function to pull a logoffski when in a most decidedly not-safe situation.



Exactly. CCP did away with 'logoffski' for a reason.

I think the thing to do in this case is bring some repper ships log off the freighter and pulse-rep it till it disappears or whatever (and if it's not an exploit, spawn CONCORD wherever the fighter is)
Daerrol
Republic University
Minmatar Republic
#58 - 2015-04-07 19:12:27 UTC
Zerbyl wrote:
Ur missing the point here, why is there even safe logging if u just want everyone to dock and logg there? Point is, that someone is preveting u from safelogging without getting any timer or anything from it. Shooting, poiting and everthing else gives timers.

And in fact i know that code uses this in theyr advantege.

I safe log off all the time. You anti gankers are so F#@$ing frustrating. You realize mechanics exist that are used daily in PVP beyond CODE. bumping your industrial right? For instance, I safe log off in hostile null, always. I cannot dock. I want to ensure my ship safely logs out. Sometimes things have nothing to do with CODE. and miner bumping.

Isn't your corp supposed to be in Null anyways?
Lux Jinks
Finnerwamkoomen
#59 - 2015-04-07 21:05:35 UTC


im my mind english is broken. what can speak properly when others cant read what you saiding?
Mario Putzo
#60 - 2015-04-07 21:51:03 UTC
Make safe spot > warp to safe spot > safe log off > hope no one is sitting in your safe spot.