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A carebear miners drunken take on eve.

Author
Shag Sheep
#1 - 2011-12-25 01:39:05 UTC  |  Edited by: Shag Sheep
Yes, i'm borderline shitfaced but I believe the following is still semi coherent ;P

As a generalization, true miners tend to be solo players. It's the sort of person they are. Their enjoyment comes from doing something mundane but predictable with an objective to complete and it's a form of relaxation for them. This game is a hostile environment for that type of player.

There are many people in this world (the real one) where their days are busy and chaotic. They just want a place where they can relax and have some control. Something different. Depending on their personality, this can manifest itself in an aggressive form of play where they get enjoyment from the pain of others, or the other sides of giving pleasure to others or just staying solo and giving pleasure to themselves (neutral players).

Eve is a great idea. Unfortunately it still has a narrow focus just as it did from the beginning on what it has to be and so only caters for a limited type of player. It could have all types of players in various parts of the great sand pit, but unfortunately it's created and supported only a niche group who now control the direction the game takes. Such a shame. There is room for all types in eve but because of the way the game has been implemented, it's closed doors that would have otherwise been open.

Eve needs new players? Well sorry, but what it has now is an abundance of aggressive players who threaten to leave if they can't have complete control, with few "average" players who would like some sort of choice in their style of play. The game mechanics have created a voting base that is limited with an agenda that ultimately cuts off the hand that feeds it... new paying players.

As shocking and incomprehensible as it may seem to those types of players who make the bulk of what eve is, you are not the majority in the gaming world. All you need to give is a small corner of eve that's available and safe to the non aggressive or some casual types of player and the numbers in eve will grow considerably in a small section of space that bleeds through to yours... but that's not in your nature is it. It's have the ability to greif all or this games not worth it to you.

I see CCP as the crap parent. The one with the spoilt child who bullies others in the sand pit. Laughs at the blood from the other kids nose or the toy the just broke of theirs. But when the bully somehow can't dominate something or someone, they scream and have a tantrum... and CCP as the crap parent runs and pampers to their poor little baby who somehow missed out and needs more bling. Morebling in the sandpit that's half empty because ultimately, the pit is unfriendly to many kids out there. Eve can never be what it could as long as it cuts off so much off the player base at the start.

There are numerous options available as long as the parent has the balls to stand up and say no to their child. Learn to share a little space you little ****. The mass type of player this game could have don't want the universe. They don't want half or a quarter. Just a small corner to call home and live reasonably safely in. Their idea of safety being higher than yours BTW. Different mindset you know.

There was a thread I partially read yesterday where someone suggested something that made so much sense it wasn't funny... make hi sec corps safe from greifers / targeting but limit what the members can do also. Have the higher tax in return for the protection of concord etc. Limit their safety to the higher sec area's as well? But besides that, give mining vessels a better damn tank damn it. Make it possible for the type of player that enjoys mining to damn well do it without the thought of a very short attack by small disposable ships and characters having the ability to deprive them of weeks or in the case of newbies, months worth of work. Why is it so hard to comprehend that this game, in it's mechanics and the type of player it encourages to play ARE the cause of so many mining bots?

CCP, you are on some good drugs.

Grow some friggen balls. In some way make small area's safe, newbie and experienced carebear friendly. Your paying customer base will grow and in turn your screaming child will have more targets as the larger player base ventures into their world.

As another mining suggestion, find some way to rework the mining skills or mining ship bonuses so there is more of a steady increase in mining ability instead of the huge time and mining amount gap there is between the retriever and hulk. if you look at it in terms of training time between the retriever and hulk it's nearly a month. if you look at it in terms of training time between a retriever and hulk with all the highly trained skills to just survive a short cheap gank on your very expensive ship, it's many months. Why are there so many bots again? Oh yeah, not a lot of enjoyment for the legitimate player who just wants to shoot rocks and make something in their spare time. So after they are weeded out, you just have experienced players left who want to run automated alts to bring them the goodies.
Ioci
Bad Girl Posse
#2 - 2011-12-25 01:45:03 UTC
Dear diary

I wrote on a forum the day before Christmas and told CCP how they were bad people.

They ignored me. That was mean. I think they used the date to hide from me. They pretended they were at home with thier families but I know it was a trick. They were all sitting in the office laughing at me.

I love you diary

R.I.P. Vile Rat

Shag Sheep
#3 - 2011-12-25 01:47:20 UTC  |  Edited by: Shag Sheep
Ioci wrote:
Dear diary

I wrote on a forum the day before Christmas and told CCP how they were bad people.

They ignored me. That was mean. I think they used the date to hide from me. They pretended they were at home with thier families but I know it was a trick. They were all sitting in the office laughing at me.

I love you diary





Fail.

Where I live it's Christmas day in the afternoon P
Mai Khumm
172.0.0.1
#4 - 2011-12-25 01:49:52 UTC
Well said...
Keno Skir
#5 - 2011-12-25 01:53:36 UTC
Nah. Grow some balls yourself :P

For all the whining highsec seems pretty damn safe unless you're crap at fitting your ship or bad at planning your mission. Have you ever tried Farmville?
rodyas
Tie Fighters Inc
#6 - 2011-12-25 02:03:54 UTC
Once your liquid courage runs dry, you will see you have the same ball size as everyone else's.

Signature removed for inappropriate language - CCP Eterne

Grey Azorria
Federation Industries
#7 - 2011-12-25 02:51:36 UTC  |  Edited by: Grey Azorria
Shag Sheep wrote:
...This game is a hostile environment...


You are correct, it is a hostile environment.

And when you lose week or months of work on a single ship, then you are breaking the no. 1 rule of EVE

NEVER fly anything you can't afford to lose (several times)

As well as that rule, there is an un-written contract in EVE that states:

Quote:
By taking the decision to undock in whatever internet spaceship (henceforth known as 'the ship' ) I see fit, I acknowledge that I am forfiting my ownership of the ship. furthermore, I also acknowledge that I am forfiting the right to whine, cry, or otherwise complain if/when the ship is destroyed. In addition, I understand that only on the act of docking or re-docking shall ownership of the ship be returned to me.

I am proceding to undock in place of a signed declaration stating that I understand and accept the terms of the above contract.


And besides, in EVE everything has a risk/reward ratio, without pirates ganking people, mining would be no risk all reward, or in other words, broken.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#8 - 2011-12-25 02:55:06 UTC
Grey Azorria wrote:

And besides, in EVE everything has a risk/reward ratio, without pirates ganking people, mining would be no risk all reward, or in other words, broken.


hmm not entirely, it would be no riks, no reward. Since who would buy it if nobody needs new ship Big smile
Grey Azorria
Federation Industries
#9 - 2011-12-25 02:58:47 UTC
Jaroslav Unwanted wrote:
Grey Azorria wrote:

And besides, in EVE everything has a risk/reward ratio, without pirates ganking people, mining would be no risk all reward, or in other words, broken.


hmm not entirely, it would be no riks, no reward. Since who would buy it if nobody needs new ship Big smile


I'm fairly certain that suicide ganking isn't the only way people lose ships...

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Pr1ncess Alia
Doomheim
#10 - 2011-12-25 03:02:10 UTC
That is not a carebear miner's drunken take on eve.

THIS is a carebear miner's drunken take on eve:

"Whash is that? Ish that another asroid? Whash is that stupid rock think it's looking at?

ILL SHOW YOU ROCK!! TAKE THIS!

Lasers on... grabbing another drink"
Shag Sheep
#11 - 2011-12-25 03:02:54 UTC  |  Edited by: Shag Sheep
PVE provides better rewards from early on in near complete safety compared to mining.


Miners are defenseless sitting ducks who have to put in many more hours and train for far longer to even match the rewards that PVE gives yet with higher risks. The mechanics are broken and bots are the result of that.

Griefers of miners always argue from the position of safety that they themselves are in. Miners have no real defense or ability to fight back even if they want too... and they don't. If they did they would be flying PVP ships for fun. You know?
Grey Azorria
Federation Industries
#12 - 2011-12-25 03:14:21 UTC  |  Edited by: Grey Azorria
Shag Sheep wrote:
PVE provides better rewards from early on in near complete safety compared to mining.


Miners are defenseless sitting ducks who have to put in many more hours and train for far longer to even match the rewards that PVE gives. The mechanics are broken and bots are the result of that.


I agree its a bit messed up.

mining is to simple, imo it needs to be something that you can be good at, not just train skills for (and hopefully as a result, fairly bot-proof)

Missions, are also way to simple, CCP could give the normal mission rats the same AI as the sleepers (maybe just lvl 4 and 5's though), it'll make them harder to run AFK and it'll add more risk.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Sara XIII
The Carnifex Corp
#13 - 2011-12-25 03:20:43 UTC  |  Edited by: Sara XIII
Dear diary,

I got podded in Jita today. On Christmas EVE of all days.

My sweet-sweet Merlin and pod were destroyed in an efficient and professional manner by an absolute *** from Cosa Nostra or some nonsense like that.

It was very well done which makes my ass hurt all the more.

I had an absolute blast running with the fleet, making mistakes, learning new things, and looking for WTs. This game sure did become epic when I got on the headset!

I wish more people would plug in headsets...........
Between Ignorance and Wisdom
Shag Sheep
#14 - 2011-12-25 03:34:08 UTC  |  Edited by: Shag Sheep
Ok, getting drunker so this might not be the best idea... what if mining barges and exhumers had some sort of built in advantage that lowered their signature radius per level of training so they could have a little more warning before getting the hell out of dodge in their otherwise sitting duck boat? AFK miners would run the risk of a dead boat while they are gone, but others who are facing the screen at least have a chance.

Still, I'd like to see a better tank and / or some sort of drone bonus to improve defense... drone bonus. improvement to mining drones & offensive drones. like the interfacing skill? What about those ECM drones? Seriously, mining vessels need something to help them survive. Mining is only fun because you can sit back and relax a little while the mundane & time consuming task is done. Otherwise you might as well just be doing PVE and let the bots do the ore.
Disfocate
Deep Core Mining Inc.
Caldari State
#15 - 2011-12-25 03:41:09 UTC
Done bonuses dont mean jack when you are alpha'd out of existence.
Shag Sheep
#16 - 2011-12-25 03:48:12 UTC  |  Edited by: Shag Sheep
Maybe the mining vessels need to be rebalanced in their cost and isk producing ability compared to the cost of a gank against them. Something needs to be done here to address that issue.

Miners are not on the edge of their seats intensely eying the game while they play. If they wanted that they would be doing PVE or PVP.

Find a way to allow that sort of game play in reasonable safety (taking into account risk / reward) or just accept mining bots and wave goodbye to the majority of real life miners (passive players).

An Alfa strike needs to cost the striker a similar amount of isk or at least come with some similar risk. At the moment there is neither of those two. True miners have the worst of everything. They risk a lot and have no defense thanks to the type of player they are.
Crumplecorn
Eve Cluster Explorations
#17 - 2011-12-25 03:54:04 UTC
Shag Sheep wrote:
Eve is a great idea. Unfortunately it still has a narrow focus just as it did from the beginning on what it has to be and so only caters for a limited type of player. It could have all types of players in various parts of the great sand pit, but unfortunately it's created and supported only a niche group who now control the direction the game takes. Such a shame. There is room for all types in eve but because of the way the game has been implemented, it's closed doors that would have otherwise been open.
EVE does not have a narrow focus at all and caters for many playstyles. Most characters are highsec carebears ffs.

Shag Sheep wrote:
Eve needs new players? Well sorry, but what it has now is an abundance of aggressive players who threaten to leave if they can't have complete control, with few "average" players who would like some sort of choice in their style of play. The game mechanics have created a voting base that is limited with an agenda that ultimately cuts off the hand that feeds it... new paying players.
Actually as CCP recently discovered the 'hand that feeds them' is their established target demographic, and as the current overpopulation of highsec shows the game more than supports playstyles which run contrary to EVE's original principles.

Shag Sheep wrote:
As shocking and incomprehensible as it may seem to those types of players who make the bulk of what eve is, you are not the majority in the gaming world. All you need to give is a small corner of eve that's available and safe to the non aggressive or some casual types of player and the numbers in eve will grow considerably in a small section of space that bleeds through to yours... but that's not in your nature is it. It's have the ability to greif all or this games not worth it to you.
No, having a corner of the sandbox where the lines of influence only flow out and never in, thus breaking the sandbox, would not go down well.


tl;dr: this game isn't for you, isn't meant for you, and will never hopefully cater exclusively to you (which is what you really want), **** off back to WoW. And Merry Christmas.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Shag Sheep
#18 - 2011-12-25 04:05:03 UTC  |  Edited by: Shag Sheep
Quote:
tl;dr: this game isn't for you, isn't meant for you, and will never hopefully cater exclusively to you (which is what you really want), **** off back to WoW. And Merry Christmas.


Uhmmm... never played WoW, don't want too and you obviously didn't grasp what I was talking about. I am partly putting out an idea of allowing a small portion (and no more) of eve aside to help it grow and capture more players. Those captured players will in general, venture outside of their mostly safe haven to the much larger eve universe. In doing so, that will give you many more targets or corp & alliance members. The new players having been lured by the increased action, isk or opportunities. It's like a win for everyone if implemented correctly.

Hisec is in no way safe thanks to the game mechanics. There is no real cost to anyone who wishes to greif another.

I think it'd be beneficial for safe casual play to be available in the highest sec area's having met the right criteria. In turn having more players driving the economy along with CCP's income, more players having survived long enough to start paying for the game and then venturing out into the greater universe which you then benefit from.
Corina Jarr
en Welle Shipping Inc.
#19 - 2011-12-25 04:12:39 UTC
In my opinion, the only two problems with mining are the lack of tank on the ships (the ship's larger than cruisers but basic tank of a frig) and the painfulness of it, especial ice mining. My mind goes a little numb when my corp does ice ops...

I wouldn't complain if the HP of barges was raised slightly. Won't complain if it stays the same either though.

No idea how to make it less boring. Maybe... nah, I got nothing.
Bisclavret Lais
Native Freshfood
Minmatar Republic
#20 - 2011-12-25 04:21:55 UTC
Shag Sheep wrote:


Uhmmm... never played WoW, don't want too and you obviously didn't grasp what I was talking about. I am putting out an idea of allowing a small portion (and no more) of eve aside to help it grow and capture more players. Those captured players will in general, venture outside of their safe haven to the much larger eve universe. In doing so that will give you many more targets or corp & alliance members having been lured by the increased action, isk or opportunities. It's like a win for everyone if implemented correctly.

Safe casual play available in the highest sec area's, more players driving the economy along with CCP's income, more players having survived long enough to start paying for the game and then venturing out into the greater universe which you benefit from.


Except it really isn't. You are proposing an absolute safe space. As much as you claim it is only a "small portion", that is not how it will work out. One fact: Overpopulation of High Sec. People are already fairly unwilling to leave the relative safety of High Sec. What do you think would happen to absolute safe systems? We'd have a bunch of Jita-class Safe Hubs most of the Ultra-Hardliner Carebears won't ever be willing to leave.
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