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Idea: Player built stargates linking 2 w-space systems

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ISD Supogo
ISD BH
ISD Alliance
#41 - 2015-03-26 00:53:26 UTC
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ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Keya Zen
MLT Industry
#42 - 2015-03-26 01:01:10 UTC
As if 20+ isnt enough connections allready
Kynric
Sky Fighters
Rote Kapelle
#43 - 2015-03-26 22:21:11 UTC
It would not be the wormhole forum if it came with something other than pitchforks. If the gates were in addition to the static (ie not some stabilized thing that replaces the static), limited to one per system (like a jumpbridge), gave jump fatigue (like a jump bridge), expensive, slow to erect and fragile (which jump bridges currently are not) it might not be all that awful. By fragile I mean low EHP, short or no RF cycle and once disabled travel in either direction is impossible. Expensive and fragile would even allow it to be a conflict driver; fine you don't want to fight, ill just remove this expensive thing over here which seems to be unguarded...

If stout, cheap, multiple allowed and/or no fatigue it of course would be objectionable. In the big picture adding sand castles is good both for those who build them and those that smash them. More to do is likely a good thing. My .02 isk on a less than awful possible implementation and concerns about ways it could be awful.
Adriana Nolen
Sama Guild
#44 - 2015-04-06 06:23:41 UTC
Kynric wrote:
It would not be the wormhole forum if it came with something other than pitchforks. If the gates were in addition to the static (ie not some stabilized thing that replaces the static), limited to one per system (like a jumpbridge), gave jump fatigue (like a jump bridge), expensive, slow to erect and fragile (which jump bridges currently are not) it might not be all that awful. By fragile I mean low EHP, short or no RF cycle and once disabled travel in either direction is impossible. Expensive and fragile would even allow it to be a conflict driver; fine you don't want to fight, ill just remove this expensive thing over here which seems to be unguarded...

If stout, cheap, multiple allowed and/or no fatigue it of course would be objectionable. In the big picture adding sand castles is good both for those who build them and those that smash them. More to do is likely a good thing. My .02 isk on a less than awful possible implementation and concerns about ways it could be awful.


Yeah, I was thinking something a long those lines.
unimatrix0030
University of Caille
Gallente Federation
#45 - 2015-04-06 19:19:10 UTC
This thread is a big troll.
Worst idea ever and has been repeated over and over again.
The only thing i see being acceptable is a insystem gate. Now that would be usefull if you have one of those big systems.

No local in null sec would fix everything!

Hipqo
Tyde8
#46 - 2015-04-07 13:45:42 UTC
No.....

If the empires cant build something like this, what makes you think capsuleers would have acces to such technology?
What a foolish suggestion, doesnt belong in EVE.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Newt BlackCompany
Ministry of War
Amarr Empire
#47 - 2015-04-07 18:13:23 UTC
This is just an idea that sounds good to lazy nullsec'ers who can't be bothered to scan.

If you can't scan, or don't like to, you shouldn't be in wh space.

I agree with most of the objections above.

Pound Cakeee
Ministry of War
Amarr Empire
#48 - 2015-04-27 11:17:38 UTC
So, I too have had this conversation with my colleagues lately. We've arrived at the same ending as you all have, a most probable destruction of wormhole life... and as ExookiZ put it, Empires would form, null without supers.

HOWEVER. We did have some interesting ideas.

We know "Anokis" looks just like any other space with the exception of anomalies and a lack of ice. If you were to be able to build a stargate it would go to one of the adjacent systems in your WH constellation. For those of you who do live in W-Space go ahead and hit F11 and take a look at the region/const.


*Constants*
*One Stargate per System.
*Stargates may not take the visual form of traditionally known gates.
*Gates WILL NOT, CAN NOT, EVER NEVER connect to K-space.
*To build a stargate would require immense resources.
*Stargates going between systems in a constellation require X1 resources.
*Stargates going between two adjacent systems in different constellations require X2 resources.
*Stargates spanning the gap between two adjacent systems in neighboring regions require X4 resources
*You can build and anchor a "Gate Inhibitor" on a POS in WH space to prevent an adjacent gate from firing into your WH system.
*Gates are entirely destructible/ conquerable.
*Gates in WH space have the same polarization mechanics as normal gates.
*ZERO implementation of changes to existing WH mechanics.


If you were to build a stargate it would only be a one way journey to the other system UNDER the premise that you haven't built a stargate at your destination. There would be a mass/ship limit on that gate per day that it was up UNTIL the adjacent gate connecting the two systems was built.

This would breed more activity. Furthermore if only one stargate per system was allowed would you connect two systems together for back and forth travel or try to connect many to form a one way circle.

>->->->-> ect. ect. ect. / > - <

Gate Control: Lets say you have built two gates in a >-< fashion. One system is connected to another and unless the gates are destroyed no more gates can be built to enter or exit. You have your senior players in your first system and newer gents in your second system which happens to be a lower class WH, You could prevent, with corp roles. Some members from using the gate you have made. You could access gate management and only allow certain groups/ Blues through the gate as well.

Visuals: Would the stargate look like a traditional gate or would it look like someone has created a wormhole and has built a structure to keep it open.

Resources: In order to build a gate not only minerals, PI materials, moon goo would be present but also gasses and sleeper loot. Perhaps sleeper databases. Keep in mind that the resources to build are still almost unfathomable... Eve players are known for their determination.

NPC: If you anchored at a planet would sleepers come to see that which has been created from that databases... Old designs come to light.

Anchoring: Would gates only be anchored at planets and left "Unguarded" or would you have to anchor them at a minimum 80KM off of POS shields/mooring structures and be able to defend it with POS guns.

Is your gate inhibitor more like an IHUB where you can't defend it with a POS or is it just another POS structure able to be defended appropriately. "Gate Inhibitors" have a very long onlining time and IF the adjacent system already has a stargate that stargate would be alert to changes in some sort of polarization field.

Once anchored could you change where your gate was to go similar to jump bridges or would you have to destroy it if you wanted to go backwards in your chain or to another adjacent system? I think you would.

I'm sure I could continue to come up with idea's and the mechanics around them but let's venture back to the top where we stated that it would be most probable that empires would form and it would turn into a superless null.
This is only partly true and can be avoided entirely if implemented correctly. Think about a wormhole group we talked about at the beginning of this post with the system connected only to each other. This would allow you, high class WH guys to recruit players with less skill who still want to wormhole but can't C5/C6 just yet. maybe you're lucky and your adjacent system is a C1. You now have the ability to recruit and manage another branch of your corp without compromising player satisfaction. ( IE. putting lower skillpoint players straight into high class wormhole. This would also improve the economy because now you've got players with double the chance to find PVP and PVE.

Just something to think about. I'm a firm believer that although most of us hate changes to our beloved game we should also try to see the benefits it could have instead of just striking it down without cause.


MD74
Intergalactic Republic Of Wadiya
Pandemic Horde
#49 - 2015-04-27 16:15:42 UTC
Don't be ridiculous..
Triakis Cadelanne
Federal Navy Academy
Gallente Federation
#50 - 2015-04-27 16:54:17 UTC
I don't see how it's creating more content. If it's not limited to 1 per system, it's the worst thing ever imagined. If it is, it just makes a WH system bigger. 2x more anomalies, 2x more planets, 2x more statics, and 2x more player who can leave together in WH space without suffocate. More differencies between small and big corporations when they fight in WH.

Just keep in mind that some people want to play the game with 2000 guys they've barely heard about, and other with 20 good friends. WH space is one of the best thing ever created in a uninstanced MMO for small groups. Don't ruin it.

Pound Cakeee
Ministry of War
Amarr Empire
#51 - 2015-04-27 20:15:31 UTC
I agree, I've spent most of my Eve time in null and hated it. I love WH space. I'm merely suggesting that if in the event they decided to toss gates into WH these are the things they should think about.
All Supers Log'In
The Scope
Gallente Federation
#52 - 2015-04-27 20:22:28 UTC
People still falling for the shitposting prodigy known as OP, the year of our lord 2015...
Adriana Nolen
Sama Guild
#53 - 2015-04-28 04:02:01 UTC
All Supers Log'In wrote:
People still falling for the shitposting prodigy known as OP, the year of our lord 2015...


They did add dual statics to C4's. I championed that cause until it got picked up.
Iyokus Patrouette
University of Caille
Gallente Federation
#54 - 2015-04-28 04:31:22 UTC
All Supers Log'In wrote:
People still falling for the shitposting prodigy known as OP, the year of our lord 2015...


Adriana helps keep all our anger focused away from each other. Thus the WH CFC blue doughnut thing is able to exist, where would wormholes be without Adriana's dedication.

Adriana Nolen CSM XI \o/

---- Advocate for the initiation of purple coloured wormholes----

Adriana Nolen
Sama Guild
#55 - 2015-04-28 04:33:36 UTC
Iyokus Patrouette wrote:
All Supers Log'In wrote:
People still falling for the shitposting prodigy known as OP, the year of our lord 2015...


Adriana helps keep all our anger focused away from each other. Thus the WH CFC blue doughnut thing is able to exist, where would wormholes be without Adriana's dedication.

Adriana Nolen CSM XI \o/


No more blue doughnuts for you. Check out my new idea.
Noragen Neirfallas
Emotional Net Loss
#56 - 2015-04-28 06:37:29 UTC
I for one support this ruining of wormhole space and welcome our imperium overlords as the new landlords of high class

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

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