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Player Features and Ideas Discussion

 
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Contacts Watch List should be made mutual

Author
Jonathan Xavier
Discrete Solutions Ltd.
#1 - 2015-04-06 00:09:30 UTC  |  Edited by: Jonathan Xavier
The ability to add any player in EVE to your contacts watch list is a terribly broken intel tool. It has been used and abused over the years (way back when, it was used for tracking baddies before standings were a thing). Currently larger groups have entire alliances' supers watchlisted; others use evewho.com to watchlist entire corps they are at war with. It is a broken tool.

Despite this, I think some form of a notification system should remain for being alerted to friends and corpmates signing in.

Adding non watchlist contacts and standings should remain without change, but adding a contact to your watch list should require approval from the other party and you would then appear on their watch list as well unless they chose to delete you, similar to how Steam handles its Friend List.

This would allow actual in game friends to know when one another signs on, and would allow for corporations and alliances to add directors, diplos and other people to watch lists for convenience but it would stop the ability to check the sign-on status of any other player in the game.

Existing watch lists should be pruned to only include those mutually watchlisted and non-mutual contacts could be moved to a separate contacts folder to facilitate sending requests post-change, easing players through the transition.
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2015-04-06 00:45:08 UTC
I'll just leave this here:

https://forums.eveonline.com/default.aspx?g=posts&m=3752864#post3752864

Search function, it is your friend.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Jonathan Xavier
Discrete Solutions Ltd.
#3 - 2015-04-06 00:48:39 UTC
Zimmer Jones wrote:
I'll just leave this here:

https://forums.eveonline.com/default.aspx?g=posts&m=3752864#post3752864

Search function, it is your friend.


Clearly, it failed me. I tried to narrow by title rather than sift through the hundreds of discussions regarding the gang watchlist (which is frustratingly called by the same name.

Also, the other thread didn't really have any suggestions other than it should be removed. Additionally, it didn't really seem to be discussed in any real depth.
Madd Adda
#4 - 2015-04-06 02:09:46 UTC
you just want to jump people without allowing them time to acknowledge you're online and dock

-1. EVE already favors the aggressors enough

Carebear extraordinaire

Bubbleup Now
School of Applied Knowledge
Caldari State
#5 - 2015-04-06 16:02:53 UTC
The watchlist isn't a function that favors either the aggressors or defenders. It favors people who you don't know in EVE--at 0 cost to them.

Unlike local-which is very limited in scope. "Buddy lists" are active across the entire universe of EVE. They provide you with ingame information that normally requires being in system with a character or the service of locator agents for 0 risk and 0 cost.

The watchlist should be a social tool, for knowing when friends or associates are online, but not a tool for tracking targets that have suddenly come online or knowing when attackers are most likely to strike. This should require active scouting or some type of cost to receive that kind of intel.

What the OP has proposed is a balanced suggestion: allow buddies to keep in touch, but remove the 'free' intel functionality.

[as a note: suggesting someone use the search function to add comments to permanently locked threads is not the most constructive suggestion.]
afkalt
Republic Military School
Minmatar Republic
#6 - 2015-04-06 18:13:53 UTC
Only when no ships ever disappear from space again.
Reina Xyaer
Tha Lench Mob
#7 - 2015-04-06 18:31:04 UTC
Madd Adda wrote:
you just want to jump people without allowing them time to acknowledge you're online and dock

-1. EVE already favors the aggressors enough


How, exactly, does EVE already favor the aggressor?

With Local? ... that spreadsheet list that instantly shows you all players in the same system as you? Yes very favoring to attackers...

With warp mechanics? Where pretty much only huge, slow aligning ships can be caught? Where basically PVP is easily avoidable if you try even a little?

You must be referring to how there's almost no way to escape tackle, right? Like no such thing as speed, neuts, or warp core stabs... oh wait?
Madd Adda
#8 - 2015-04-06 20:50:01 UTC  |  Edited by: Madd Adda
Reina Xyaer wrote:
Madd Adda wrote:
you just want to jump people without allowing them time to acknowledge you're online and dock

-1. EVE already favors the aggressors enough


How, exactly, does EVE already favor the aggressor?

With Local? ... that spreadsheet list that instantly shows you all players in the same system as you? Yes very favoring to attackers...

With warp mechanics? Where pretty much only huge, slow aligning ships can be caught? Where basically PVP is easily avoidable if you try even a little?

You must be referring to how there's almost no way to escape tackle, right? Like no such thing as speed, neuts, or warp core stabs... oh wait?


Local tells me who's in system but doesn't tell me what they are flying and where they flying to. Sneak attacks happen regardless. How about the bump mechanics where anyone can ram without consequence? Not to mention the portions of collidable objects you can't see or tell you can possible hit.

how about how aggressors can still being able to dock in stations (after the weapons timer expires of course) despite the warnings given from the station that criminals aren't welcome? Aggressors can control the Wardecs ending them anytime or extending them indefinitely.

When's the last time you used stabs? I admit they can work but their downsides discourage their usage. Speed isn't something all ships have, same with neuts. Expecting a single ship to be prepared for all eventualities in EVE would be a broken ship.

2-3 1.5 mil gankalysts can take down a ship worth several times gank ship's own combined value, even when the ganked ship is tanked.

Carebear extraordinaire

Numidio Chthonus
The Scope
Gallente Federation
#9 - 2015-04-07 01:27:32 UTC
Madd Adda wrote:
random rant about totally unrelated stuff


I'd support requiring buddy lists to be a mutual thing. Right now people I dislike get to convo me for free, and I'd rather not have that happen. Watchlists aren't an agressor favoring tool, nor is their removal. It is a system that gets used for something unintended, because it is effective and has no barriers to entry.

As to tracking when targets or "evil agressors who are messing with my carebear time" come online, add something to the already extant locator system. Just have them send a message when the person you are looking for comes online. The fee system and the limit of 1 at a time locating process becomes a barrier to abuse, but can also provide niche game play by offering specialized locator services to hunters and defenders.

Letting people stalk me in game for free is something that I think ought to be discouraged. I'd rather have hunters that know what they are doing, than some randoms who can just watchlist pilots from a list on evewho. If CCP wants to encourage professional gameplay, this would be a step in the right direction.
Reina Xyaer
Tha Lench Mob
#10 - 2015-04-07 14:02:49 UTC
Madd Adda wrote:


Local tells me who's in system but doesn't tell me what they are flying and where they flying to. Sneak attacks happen regardless. How about the bump mechanics where anyone can ram without consequence? Not to mention the portions of collidable objects you can't see or tell you can possible hit.

how about how aggressors can still being able to dock in stations (after the weapons timer expires of course) despite the warnings given from the station that criminals aren't welcome? Aggressors can control the Wardecs ending them anytime or extending them indefinitely.

When's the last time you used stabs? I admit they can work but their downsides discourage their usage. Speed isn't something all ships have, same with neuts. Expecting a single ship to be prepared for all eventualities in EVE would be a broken ship.

2-3 1.5 mil gankalysts can take down a ship worth several times gank ship's own combined value, even when the ganked ship is tanked.


So... 1 way. EVE "favors the agressors" with bump mechanics.

Being able to dock after 60 seconds is in no way favoring the aggressor.

So you explained what stabs do and pointed out that people who want to fight don't use them... great. Stabs are still a hard counter to PVP.

Speed, neuts, and stabs were examples of how this game allows MANY ways for people to avoid aggressors and non-consensual combat. I was never saying all ships have this, or every PVP ship is going to be ready for everything. In fact, I wasn't talking about PVP ships specifically at all. I was simply saying EVE does not "favor the aggressors" any more than it favors people who want to avoid PVP. Which all of my examples are ways of doing.

The fact that some cheap catalysts can gank a ship worth 10x their value doesn't mean the whole game "favors the aggressors".

If you make up bullsh*t, I'm gonna call you on it. Just sayin'.
Ix Method
Doomheim
#11 - 2015-04-07 14:16:15 UTC
Always struck me a little bizarre you can opt out of the notification.

Wouldn't be super surprising if it did become a mutual-only thing depending on how the new structures play, like everything else it's kinda wait and see atm.

Travelling at the speed of love.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2015-04-07 14:35:07 UTC
I use my watchlist to track gankers as I have notes of where they live and hunt often so that I may make a detour through their space.

I must admit a lot of my gankers that I detour to see in my corm have quit showing up.

but yes watchlist should be mutual

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Tommy Rainbow
Rainbow Stars
#13 - 2015-05-25 22:06:21 UTC
Bump!
CCP plz pay ur attention on Contact Watch List.

Online indicator should work only if mutual like in all other MMO.