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Mining Depot idea

Author
Dee O'Gee
Takada Aeronautics Crew
#1 - 2015-04-05 20:57:42 UTC
The deployable Mining Depot.

The Mining Depot would be similar in size to a Mobile depot.

You would have to learn to use the Mining Depot through the use of the skill book "Mining Depot". You may deploy one (1)
depot per skill level.

The Mining Depot would use Mining drones. You can load one (1) mining drone into the Mining Depot through the learning
of the skill "Mining Depot Drones". Each skill level would add 05.0 m3 to the depot for a maximum of 25.0 m3. Only mining drones can be added to the depot drone bay.

The Mining Depot would have a ore capacity of 20,000 m

The life span of the Mining Depot would be 2 days

The Mining Depot defences;
Shield Capacity - 15000 HP
Structure HP - 17500 HP
Armor HP - 15000 HP

Although the Mining Depot would be heavily armored, it would not be impervious to attack or destruction. However, atacking a
Mining Depot would cause an attacking pilot to turn "suspect" and able to be attacked.

The end user would have to pre-select which ore type the drones would be mining and would have a preset range of 60km from the Mining Depot.

Further, the need to "anchor" the depot, similar to "Secure Containers" is required. The skill "Anchoring" is needed for that skill. There would be a 15 second anchoring and unachoring time.
Kiddoomer
The Red Sequence
#2 - 2015-04-05 21:09:59 UTC
It seems like a afk miner wet dream, even if the yield of mining drones is atrocious.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Dee O'Gee
Takada Aeronautics Crew
#3 - 2015-04-05 21:25:26 UTC
So how is the use of an MTU any different? If a miner wanted to AFK mine with a Mining Depot, then he/she runs that risk of losing the depot. Similarly, a salvager runs that same risk with a MTU. Besides, wouldnt it just make that belt more of a target rich environment?
Kiddoomer
The Red Sequence
#4 - 2015-04-05 21:31:11 UTC  |  Edited by: Kiddoomer
A mobile tractor is bad for solo mining if that's what you wanted to say, I tried it myself. A retriever is way better if a hauler isn't present. But at least with that, the miner need to press F1 from time to time and be in the belt with a relatively fragile ship.

With your idea, it could drop 5 of these (25 mining drones per player !) and stay around in a proteus or whatever stronk cruiser to defend itself against paper thin catalyst.

Plus swarm of drones (that could reach really insane amount of drones in nullsec anomalies) is bad for server performance. And putting automated strip miner instead on the mining depot would make all of the mining ships basically useless.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Hopelesshobo
Hoboland
#5 - 2015-04-05 21:34:22 UTC
If you want AFK isk printing alts, please look at PI.

Lowering the average to make you look better since 2012.

Cade Windstalker
#6 - 2015-04-05 21:34:55 UTC
It's not the size of the risk that's the problem here, it's that you can leave one of these going and log off and the game plays itself for you. That's not a desirable state of gameplay, it's a state of "log off and do something else for the rest of the day".
Dee O'Gee
Takada Aeronautics Crew
#7 - 2015-04-05 21:52:41 UTC  |  Edited by: Dee O'Gee
So really, it could be deactivated by leaving the system or logging off, same as if you leave your drones in a system. They fall silent. The ability to drop more than 1 as a learned skill could also be replaced with a ore hold increase instead so there isnt a swarm of drones. A pilot could only have the ability to control 1 at a time. I see alot of miners jet canning with a MTU as this wouldnt be much different. This would use drones instead. How long would it take 5 mining drones to fill 20,000 m3 of cargo?
Kiddoomer
The Red Sequence
#8 - 2015-04-05 21:56:15 UTC
Dee O'Gee wrote:
So really, it could be deactivated by leaving the system or logging off. The ability to drop more than 1 as a learned skill could also be replaced with a ore hold increase instead so there isnt a swarm of drones. A pilot could only have the ability to control 1 at a time. I see alot of miners jet canning with a MTU as this wouldnt be much different. This would use drones instead. How long would it take 5 mining drones to fill 20,000 m3 of cargo?


If tech 2 drones with drone interfacing to V ? 2 hours i'd say maybe more, counting that they are really slow small drones, this would need medium-sized to be somewhat effective.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

The Pink Unicorn
Doomheim
#9 - 2015-04-06 03:13:59 UTC  |  Edited by: The Pink Unicorn
I have a better idea: instead of mining for you how about it works like a siphon unit and steals from ore bays? This would make things far more interesting and still provide some ore (on occasion). This would also not require mining drones which wouldn't put unnecessary strain on the server. In addition: Suspects in belts to shoot at \o/. Also, it would provide a new way to fight afk mining.


Edit 2015.04.08: It could also possibly siphon from the lasers themselves (similar to how current siphons siphon from the moons harvesters. Also: having a variant for ice might be cool too.
Lienzo
Amanuensis
#10 - 2015-04-06 05:21:27 UTC
I like this since it represents an investment and a cause for conflict.

However, I would like to either see only "anchor for corp" as an option, or only allow it in lowsec, null and WHs.

In addition, I'd also like to see some investment timesinks in the form of refining. With stations and their services on the path to being phased out (maybe), it makes sense to look at the time aspect of refining arrays, or their future equivalent. These exist in space, take time to operate, and have limited capacity. Consequently, it is worthwhile to invest in more of them when you need more of them.

It would also be nice to see vastly enlarged belts. If the rocks were spread out within them, a player would only be able to anchor these next to a small cluster of rocks.

Another possible restriction would be to load scripts in the device which only target a specific asteroid type. To me, it's a good nerf to bots the same way that giving everyone standings in local was a response to the old undetectable early warning overlay system that was first used en masse by goons. Robots for everyone.

Lugh Crow-Slave
#11 - 2015-04-06 23:31:33 UTC
I'm fine with afk mining but no to away from belt mining
James Baboli
Warp to Pharmacy
#12 - 2015-04-06 23:57:49 UTC
Originally posted as a seperate thread, because search function lied to me.

So, I was talking with my dad and he hashed out an interesting concept for a deployable. A mining platform.

Effectively a medium sized can and a strapped on package with a mining laser and a battery just large enough to power one cycle with no energy recharge of it's own, the mining platform would be dependent on the player's ship for energy to run said mining laser.

Why I think this is both interesting and a good concept:
This would mean that other ships than just barges are useful for mining, and that attention to the mining process is able to significantly affect your income, while skill (getting the mining platforms where you want to mine first and keeping them fed efficiently) acts as a multiplier to the possible income. Of course, this is balanced by the requirements of being able to cap the platforms and then move the ore produced in something which can move ore better than the first logical choices, osprey and augoror, promoting either more skill intensive solo or group play. It also removes the aspect of linked miners vs. unlinked miners, as the platforms can't be piloted and thus would get not fleet boosts. Finally, such an operation would be hard to bot efficiently, and would likely be extremely easy to disrupt in such a case of botting, due to the much tighter cycles increased number of complex commands required to do efficiently

Positive concepts:
Active mining system, which uses a skill and attention driven mechanic to drive income
Increased options, with a balancing mechanism between high focus and low focus game play (income and risk proportional to them)
Low additional asset requirements (re-purpose most of the MTU code, container and mining laser graphics, etc)
Fits with developing more active content with minimal effort or added complexity, as it reuses existing mechanics in a new way
Requires active defense in less safe space, but easier to cut and run, making it a scalable risk vs reward scenario in most cases.
Already tangential to the drilling platform discussion, and can be cross posted there if this is close enough in concept in the eyes of CCP or ISD.

Negatives:
Potential for good players to vastly deflate mineral prices with large influx if not well balanced.
Another thing that might need to be added to overviews and possibly needing a new icon for same.

Proposed versions:

Mining platform I:
Requires anchoring 1
Uses a miner i, Medium capacitor battery I and a Large Standard Container to build
Packaged 75 m3, expanded 700 m3
Mines equal to an unbonused miner i
Cap of 20Gj, uses 20gj to cycle
Capacity of 650 m3

Mining platform II:
Requires anchoring 4, mining 5
Uses a miner II, Medium capacitor battery II and a Large Standard Container to build
Packaged 75 m3, expanded 700 m3
Mines equal to an unbonused miner II
Cap of 70Gj, uses 70gj to cycle
Capacity of 650 m3

Large Mining platform I:
Requires anchoring 3, Mining 5, Astrogeology 5
Uses a strip miner l, Large capacitor battery II and a Medium freight container to build
Packaged 600m3, deployed 6000m3
Mines equal to an unbonused strip miner l
Cap of 90, uses 90 gj t cycle
Capacity of 5700m3

Large Mining platform I:
Requires anchoring 3, Mining 5, Astrogeology 5
Uses a strip miner l, Large capacitor battery II and a Medium freight container to build
Packaged 600m3, deployed 6000m3
Mines equal to an unbonused strip miner l
Cap of 90, uses 90 gj t cycle
Capacity of 5700m3

Had a couple negative reviews in that thread, which I reported myself and which is located here.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Gardav
Center for Advanced Studies
Gallente Federation
#13 - 2015-04-07 02:51:09 UTC  |  Edited by: Gardav
Dee O'Gee's Idea of a Mining Platform ?... I don't agree with.

I personally think for the sake of the game that Mining needs to be an At The Keyboard activity (and yes I am a Miner and I stay at my keyboard while I Mine). I personally feel we have excellent Mining ships and don't need anything more in the harvesting area. The addition of this proposed device would be redundant and promote AFK Mining. AFK Mining is a sore spot with many players if the posts on these forums can be believed, so AFK Mining seems to me to be something we should be seeking to reduce.

and the Pink Unicorn's counter proposal of a Mining siphon?... I don't agree with either....

I believe it would be much more a win for thieves and a loss for Miners because we won't use the suspect flag it generates. Miners aren't Fighters (generally speaking, we spend too much time mining and not fighting)... even if we did want to shoot back most of us would not be skilled or experienced enough to do anything but become the loser a second time around. To me that's not "creating content", that's stupidity. If some Players want to get Ore easily they can use one of the excellent Mining Ships themselves. I highly recommend them.
Kiddoomer
The Red Sequence
#14 - 2015-04-07 10:44:51 UTC
Gardav wrote:
Dee O'Gee's Idea of a Mining Platform ?... I don't agree with.

I personally think for the sake of the game that Mining needs to be an At The Keyboard activity (and yes I am a Miner and I stay at my keyboard while I Mine). I personally feel we have excellent Mining ships and don't need anything more in the harvesting area. The addition of this proposed device would be redundant and promote AFK Mining. AFK Mining is a sore spot with many players if the posts on these forums can be believed, so AFK Mining seems to me to be something we should be seeking to reduce.

and the Pink Unicorn's counter proposal of a Mining siphon?... I don't agree with either....

I believe it would be much more a win for thieves and a loss for Miners because we won't use the suspect flag it generates. Miners aren't Fighters (generally speaking, we spend too much time mining and not fighting)... even if we did want to shoot back most of us would not be skilled or experienced enough to do anything but become the loser a second time around. To me that's not "creating content", that's stupidity. If some Players want to get Ore easily they can use one of the excellent Mining Ships themselves. I highly recommend them.


+1 I'm for a isk sink for miners (T3 or very fragile mining crystals), some idea are regulary trown on this forum thread, but this must be a active in the belt activity needing miner skills. So no for deployables, it needs to be done via a mining ship imo.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Feledain
Elmsfeuer
#15 - 2015-04-07 11:39:48 UTC
The Pink Unicorn wrote:
I have a better idea: instead of mining for you how about it works like a siphon unit and steals from ore bays? This would make things far more interesting and still provide some ore (on occasion). This would also not require mining drones which wouldn't put unnecessary strain on the server. In addition: Suspects in belts to shoot at \o/. Also, it would provide a new way to fight afk mining.


Oh i like this one a lot.
Siphon all the ore from afk miners and when they attack the siphon you can shoot them and you stay alive.
Aivlis Eldelbar
State War Academy
Caldari State
#16 - 2015-04-07 13:21:08 UTC
Make it lootable by all, with no reinforcement timer, and keep the yield on par with a single mining drone, and I might support this. Also make the cargohold quite small so it doesn't get abused to clean up deadspace pockets (though I guess those despawn when only deployables remain on grid). If you want passive mining, you should accept that non-passive players will steal your ore.

On retrospect, I can't see anyone using these after they are balanced to account for potential edge cases and abuses, so why bother?
Ryenovyrus
Takada Aeronautics Crew
#17 - 2015-04-07 13:28:48 UTC
A deployable mini POS might be more interesting. You would need fuel like a POS and starbase charters for what system you are in. It would offer a refitting station and a cargo bay of say 5,000 m3. Make it anchorable and skill book learnable, with each skill adding 5,000 m3 in capacity to the cargo hold. This would help all pilots in mining, mission running or whatever. No drones and no AFK mining.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2015-04-07 14:15:50 UTC  |  Edited by: Corraidhin Farsaidh
Any suggestions for this should probably go here: https://forums.eveonline.com/default.aspx?g=posts&t=414189&find=unread

Don't expect a good response for enything remotely AFK though...
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#19 - 2015-04-07 14:48:03 UTC
Kiddoomer wrote:
A mobile tractor is bad for solo mining if that's what you wanted to say, I tried it myself. A retriever is way better if a hauler isn't present. But at least with that, the miner need to press F1 from time to time and be in the belt with a relatively fragile ship.

With your idea, it could drop 5 of these (25 mining drones per player !) and stay around in a proteus or whatever stronk cruiser to defend itself against paper thin catalyst.

Plus swarm of drones (that could reach really insane amount of drones in nullsec anomalies) is bad for server performance. And putting automated strip miner instead on the mining depot would make all of the mining ships basically useless.


lol tractor beam for mining, he was referencing the mission runners that deploy a mtu, kill everything and either
1 bookmark mtu and go to next mission
2 go afk with salvage drones and leave with a full cargohold.

no to the use of drones, because you would end up with abandoned drones everywhere.
also at max level you would have 5 depots with 5 drones each? do they only use 1 drone at a time? if not then more so no, nothing would keep someone from using an army of alts from dropping over 100 of these in a belt and stripping it with out trying.

ALSO WTF IS WITH PEOPLE THINKING THAT PRINTING ISK = MINING/PI/MOON MINING

Hopelesshobo wrote:
If you want AFK isk printing alts, please look at PI.


it does not print isk, those materials must be BOUGHT by other players who gain their isk by other means which also may or may not be printing isk

Printing isk is the creation of isk from nothing, Bounties for anoms/belt ratting/mission rats and rewards/incursions, all come from nothing.

the only thing PI/Moon mining/ Mining prints is their materials they are related to.

this is yet another post ive seen of people against isk printing relating the non-combat rolls to isk creation.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Cade Windstalker
#20 - 2015-04-07 19:32:45 UTC
Dee O'Gee wrote:
So really, it could be deactivated by leaving the system or logging off, same as if you leave your drones in a system. They fall silent. The ability to drop more than 1 as a learned skill could also be replaced with a ore hold increase instead so there isnt a swarm of drones. A pilot could only have the ability to control 1 at a time. I see alot of miners jet canning with a MTU as this wouldnt be much different. This would use drones instead. How long would it take 5 mining drones to fill 20,000 m3 of cargo?


No, really you should be out in a T1 Frigate with Cargo Expanders and Mining Drones if you want the potential to passively get ore for little to no risk. Or you could just get one of the extremely cheap mining ships and just mine like everyone else...
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