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Player Features and Ideas Discussion

 
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Remove killmail APIs

First post
Author
Anhenka
Native Freshfood
Minmatar Republic
#81 - 2015-04-05 15:14:47 UTC
Cartheron Crust wrote:
Remove killmails (at least as they are) from game. Purge all you bads that play just for your precious killboard stats.


It's always faintly amusing to see people saying that other people's way of playing should be removed from the game.

Your whines are as unbased and as unlikely to happen as the constant whining of ganked miners.

I for one vote on "Purge everyone who wants to purge people who don't play the way they think the game should be played"
Tipa Riot
Federal Navy Academy
Gallente Federation
#82 - 2015-04-05 15:59:34 UTC  |  Edited by: Tipa Riot
Seriously, removing the verifiable public log of kills will IMO kill the game as we know it. I rather would see all kills/losses to be public, being accessible from the character sheet. A big portion is already available through wars and corp logs anyway. Also I would like to have all mails with my involvement accessible ingame.

I'm my own NPC alt.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#83 - 2015-04-05 16:16:41 UTC
I support this.

+1
Anhenka
Native Freshfood
Minmatar Republic
#84 - 2015-04-05 16:23:14 UTC
Carmen Electra wrote:
I support this.

+1

You do realize you started this thread, right?
Hengle Teron
Red Sky Morning
The Amarr Militia.
#85 - 2015-04-05 16:42:14 UTC
Carmen Electra wrote:
I support this.

+1

I support your support
Ragnar Severasse
The Scope
Gallente Federation
#86 - 2015-04-05 16:44:08 UTC
Hengle Teron wrote:
Carmen Electra wrote:
I support this.

+1

I support your support


I support the support gained from your support.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#87 - 2015-04-05 16:47:09 UTC
Anhenka wrote:
It's always faintly amusing to see people saying that other people's way of playing should be removed from the game.

Tell that to my dead ISBoxer fleet
Cartheron Crust
The Tuskers
The Tuskers Co.
#88 - 2015-04-05 17:53:20 UTC
Anhenka wrote:
Cartheron Crust wrote:
Remove killmails (at least as they are) from game. Purge all you bads that play just for your precious killboard stats.


It's always faintly amusing to see people saying that other people's way of playing should be removed from the game.

Your whines are as unbased and as unlikely to happen as the constant whining of ganked miners.

I for one vote on "Purge everyone who wants to purge people who don't play the way they think the game should be played"


Adapt or die? Lol
Cade Windstalker
#89 - 2015-04-05 19:24:44 UTC
The current killboard API came about because players created player-run killboard records that allowed you to post your own kills, but these were easily spoofed since there was no API verification. The current API is the result of requests by players to have this sort of functionality. If you don't like being judged on your killboard record then don't hang around with people who pass those sorts of judgement.

I also think you're making an unfounded assumption when you say that killboards are a big part of the reason players are so risk averse. Most people don't care if you lose something small, and if you lose something really big most people hear about it well before they see the kill-mail. Every player has their own level of risk aversion and their own reasons for that risk aversion and I'm not seeing any hard evidence that Killboards or kill API's are a big part of the reason for this.

Plus if these are removed the option opens back up for people to spoof kills again, either to boost their own ego or to ruin someone else's reputation.
Iain Cariaba
#90 - 2015-04-05 22:36:47 UTC
Cade Windstalker wrote:
The current killboard API came about because players created player-run killboard records that allowed you to post your own kills, but these were easily spoofed since there was no API verification. The current API is the result of requests by players to have this sort of functionality. If you don't like being judged on your killboard record then don't hang around with people who pass those sorts of judgement.

I also think you're making an unfounded assumption when you say that killboards are a big part of the reason players are so risk averse. Most people don't care if you lose something small, and if you lose something really big most people hear about it well before they see the kill-mail. Every player has their own level of risk aversion and their own reasons for that risk aversion and I'm not seeing any hard evidence that Killboards or kill API's are a big part of the reason for this.

Plus if these are removed the option opens back up for people to spoof kills again, either to boost their own ego or to ruin someone else's reputation.

Those around at the time surely remember the pods killed with doomsdays equipped.
Cade Windstalker
#91 - 2015-04-05 22:53:13 UTC
Iain Cariaba wrote:
Those around at the time surely remember the pods killed with doomsdays equipped.


Forget the Pods killed with Doomsdays fitted, I remember the Livestock killed with CCP-only grid-nukes equipped and Polaris Frigates in the cargo bay xD
Borat Guereen
Doomheim
#92 - 2015-04-06 02:10:03 UTC
Carmen Electra wrote:
TL;DR Having nearly every kill and loss perfectly catalogued in a publicly accessible database, while certainly a cool idea on paper, has had a subtle-yet-devastating effect on EVE's gameplay. Remove killmail APIs.


Your suggestion is even more radical than the change of API for Kilboard item I ran upon for CSM X.
But I agree with your analysis.

Candidate for CSM XII

Arctic Estidal
Viziam
Amarr Empire
#93 - 2015-04-06 03:12:38 UTC
If you get kicked from a corp for doing pvp, then they are the problem.

Having a game change because you have some corp leadership issues is not a reason.

The KB data provides more for the game than it takes away and is used on a daily basis by a significant proportion of the eve community.

Move to another corp and leave the API KB data alone.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#94 - 2015-04-06 03:51:26 UTC
Carmen Electra wrote:
TL;DR Having nearly every kill and loss perfectly catalogued in a publicly accessible database, while certainly a cool idea on paper, has had a subtle-yet-devastating effect on EVE's gameplay. Remove killmail APIs.

To be clear, I am proposing the removal of the killmail API, not killmails.

The gamification of gaming is one of the worst things that has happened to gaming in the last decade or so. Things were very different when I started playing EVE in 2003. One game I played alongside EVE was the original Call of Duty (long before it had become a yearly franchise). At the time, there was no mainstream persistence of stats beyond any given round. There were, of course, some exceptions to this, but nothing like today's Battlelog or eve-kill/zKillboard.

Players could choose whether they wanted to make a round a "personal best" or "knives only". In my opinion, the most interesting game content has always come from the metaphorical "knives only" round. Thanks to persistent stats, much of this gameplay has been replaced by stat padding (gameplay that prioritizes KDR over any and all other considerations).

Many kills in eve are hard-earned, and it's important both individually and as a group to have a record of these kills. We have in-game features for this. Having nearly every kill and loss perfectly catalogued in a publicly accessible database, while certainly a cool idea on paper, has had a subtle-yet-devastating effect on EVE's gameplay.

Removing killboard APIs will give players the freedom to generate content without having to worry about said content needlessly going on a permanent record that can then be held against them in the future. It's fairly well agreed upon that players are too risk averse in EVE, and killboard APIs are a big, if not biggest reason why this is the case.

* * * Story time with Carm - optional reading * * *

A few months ago I was in Waffles. For the most part, this is a really great group to fly with in EVE, and I would recommend them to anyone looking for good fights provided you can stomach the PL culture, which is not for everyone. When I wasn't logged on as Carm, I was logged into my incursion fleet (RIP btw) running Vanguard sites. Even after giving ISK away to many of my friends, there was still a surplus left over. I used this surplus to build hilariously expensive PvP boats.

My favorite of all of these was the aptly-named Purgemobile. (See, no killboard required!) I say aptly-named because I was kicked from the corp after dying in a fire with my waffles at my side. (And making 40 newbies of the brave variety very happy that day!) I liked my waffles, and I'm pretty sure most of them liked me back. So why did I get the boot? Because of the culture that exists as a side effect of sites like zKillboard. Without killboard APIs, players would feel more free to cut loose and ultimately generate more content for everyone, and corps wouldn't feel the need to cull players that don't emphasize killboard efficiency.


Or... you can change corp culture and not get into or stay in a Corp full of d*&^@ that only care about killboards. If you don't like being judge by your KBE (Kill Board Efficiency) then don't be in a crappy corp that the primary goal... is to make a name on the kill boards.

Do something else instead of whining.
Lienzo
Amanuensis
#95 - 2015-04-06 04:38:56 UTC
Strictly in the interest of making people less worried about undocking or feeling stupid for merely learning the game, I might tentatively support a partial limitation on API data. If it means more people to shoot at and a growing playerbase, then I really don't care about the objections of self-flagellating purists.

Kill reports and the API report should always show the corporation and alliance. Even in game, the report should just show a numerical ID in the character slot, unless they have sharing enabled. Players and third party services might want to game this by applying individual's names to these IDs out of game, but undermining this should be as simple as allowing individual players to cycle their API IDs.

Keep in mind, people throwing away their history could have consequences as regarding their future employment in some organizations. Players might tend to become detached from their old records when they switch corporations unless they have their API sharing settings enabled.

Making organizations bear the brunt of their efficiency would be reasonable as they have PR departments, it socializes loss while privatizing success, and provides additional incentive for corporations to keep their members organized.

Whether it appeals to anyone or not is their business. I say give the power to the player. Plenty of European countries are passing laws which allow people to be forgotten by search engines because it seems like a necessary adaptation to new, omnipresent technology while individual people are still making the same silly mistakes while they grow up the old fashioned way.

I'm incredibly grateful that there wasn't a technology around to record and share the silly thoughts I held when I was a young person.