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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

First post
Author
CCP FoxFour
C C P
C C P Alliance
#121 - 2015-04-04 12:23:56 UTC
Noriko Mai wrote:
CCP FoxFour wrote:
Caldari 5 wrote:
I'm on SiSi atm playing around with things, just noticed a bug.
The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.


Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).

I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )

Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.


Awesome, thanks for the feedback!

This wouldn't be a problem with Dark Opaque theme...

Packs of all skins for one ship type may be confusing. New skins will be added and then this pack isn't complete anymore...

EDIT: Will it be possible to remotely activate skin licences? Just like PLEX.


On the packs: It depends on how the pack is done. I mentioned this in another post.

On remote activation: Possibly not at launch, but it is on our list of things to do.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Arthur Aihaken
CODE.d
#122 - 2015-04-04 12:54:38 UTC  |  Edited by: Arthur Aihaken
CCP FoxFour wrote:
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.

Sure. How does the "timed" feature work? Does it begin counting down on SKIN activation or is it based on actual time in use on a particular hull? I assume the former, but was just hoping for a clarification (thanks).

I am currently away, traveling through time and will be returning last week.

CCP FoxFour
C C P
C C P Alliance
#123 - 2015-04-04 13:20:54 UTC
Arthur Aihaken wrote:
CCP FoxFour wrote:
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.

Sure. How does the "timed" feature work? Does it begin counting down on SKIN activation or is it based on actual time in use on a particular hull? I assume the former, but was just hoping for a clarification (thanks).


Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Arthur Aihaken
CODE.d
#124 - 2015-04-04 14:44:12 UTC
CCP FoxFour wrote:
Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected.

Thanks. Followup question... What happens when you activate a 30-day SKIN and then another 30-day SKIN? Is the effect cumulative (30+30 = 60 days) or does activating a second timed SKIN reset the value to that of the second SKIN? Can you combine similar timed SKINs to get a longer value? (ie: 30-day SKIN + 60-day SKIN = 90-day SKIN)

I am currently away, traveling through time and will be returning last week.

CCP Cognac
C C P
C C P Alliance
#125 - 2015-04-04 14:58:19 UTC
Arthur Aihaken wrote:
CCP FoxFour wrote:
Thanks for the question, this will help while writing the dev blog to explain it. Short story is the timer is real time, not time in the hull, and starts once the license is injected.

Thanks. Followup question... What happens when you activate a 30-day SKIN and then another 30-day SKIN? Is the effect cumulative (30+30 = 60 days) or does activating a second timed SKIN reset the value to that of the second SKIN? Can you combine similar timed SKINs to get a longer value? (ie: 30-day SKIN + 60-day SKIN = 90-day SKIN)


They will always extend the time, and if we have different timed ones you can mix and match.
Omnathious Deninard
University of Caille
Gallente Federation
#126 - 2015-04-04 15:09:20 UTC  |  Edited by: Omnathious Deninard
CCP FoxFour wrote:
Omnathious Deninard wrote:
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?


It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.

Thanks for the reply, I will wait patientlyBig smile

Something tells me we wont get to see the 12 T2 manufacturer patterns as SKINs.
For instance will I ever get to see a CreoDron SKIN Proteus?

If you don't follow the rules, neither will I.

Buzz Dura
S0utherN Comfort
#127 - 2015-04-04 17:19:55 UTC
Don't want to read all pages but here some feedback :

- Bug : change skin several time dureing a warp : the warp tunnel won't fade out when exiting warp until speed indicator goes back into m/s

- feature : please add to the market option a filtering to skin already owned just like skills
- feature : in the character sheet : add a tab where you can find the skin you "injected"

Very nice feature, can't wait to see more skin for T1/T2/T3/faction ships and even contest design skin event.

In a forseenable future, could we even think about shape shifting skin ? like a new gen cloaking effect that will reveal true ship class in fight ?
War Kitten
Panda McLegion
#128 - 2015-04-04 18:30:08 UTC
CCP FoxFour wrote:
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.

The second reason is China. They have requested timed versions of all the SKINs so we are giving them that. As far as I am aware, we don't have any plans on selling timed version of the skins.

Thats the two reasons for launch, but having timed skins gives us more options in the future as well. Maybe we can offer trials of skins so you can try before buy. Maybe we can also hand out timed versions at conventions like PAX, or give them to events such as EVE London or EVEsterdam to give away rather than giving away the permanent ones. Having time limited ones just gives us more options down the road, possibly options we have not thought of yet. However we built the new system because we wanted permanent ship skins, they are our focus.

Hope that helps! :)


Making the dropped skins time out after x days doesn't make them any less worthless. If it isn't permanent in any sense, who cares?

You should've at least made dropped skins permanent for that ship, how EVERY ship skin should have been implemented, and the non-dropped ones sold at a minimal cost.

I can't wait to see what these $1000 jeans permanent skin licenses are going to cost.

Ugh

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

d0cTeR9
Caldari Provisions
Caldari State
#129 - 2015-04-04 18:38:10 UTC
I was hoping we weren't going to have to deal with stupid timed skins (ie World of Tank...)... but i guess this new gimmick will be an isk sink too...

At least make a permanent option for EVERY skin.

Also... how are super's going to be able to 'skin' up? Use an assembly ship array/other carrier? Make it remotely activated please...

Been around since the beginning.

elitatwo
Zansha Expansion
#130 - 2015-04-04 18:44:30 UTC
Changing skins in space causes the client to flicker when you dock up again.

And please, can we have more sex- errm Khanid Skins for Amarr ships? I know the Omen would look so cool in black or the Armageddon Smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dave kazkade
Lethal Devotion
#131 - 2015-04-04 19:38:44 UTC
Sorry if the question has been asked but how will the current skins copying over work, like if we have a skinned ship in our ship hanger it will be automatically turned into a license?
Noriko Mai
#132 - 2015-04-04 22:32:31 UTC
Dave kazkade wrote:
Sorry if the question has been asked but how will the current skins copying over work, like if we have a skinned ship in our ship hanger it will be automatically turned into a license?

A skined ship will be converted to the base ship and a permanent license.

"Meh.." - Albert Einstein

Lena Lazair
Ministry of War
Amarr Empire
#133 - 2015-04-05 02:08:38 UTC
Phoenix Jones wrote:

The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.

Something like that. Can pick single options, or pick tons of skins.


Meh... I would totally pay $30 for a permanent skin, provided it was awesome and for a ship I use. I've spent more than that for cosmetics in other games. I agree that not EVERY skin should be $30, but a wide range of prices/exclusivity is fine by me.

Tappits
Sniggerdly
Pandemic Legion
#134 - 2015-04-05 02:36:06 UTC
Needs more for Caldari Caps (all of them)...

That is all.
Arthur Aihaken
CODE.d
#135 - 2015-04-05 03:05:30 UTC  |  Edited by: Arthur Aihaken
Any idea when the dev blog will be released with a list of tentative SKINs and details on the AUR pricing? I seem to recall something along the lines of 120 or so skins at the FanFest announcement. It was mentioned that the AUR prices for SKINs hadn't been finalized, but will we be looking at a flat price per SKIN or will it vary depending on hull size?

We know that T2 SKINs are being looked at, but I was curious about Faction skins (including Pirate). Any plans for these? (ie: Blood Raider Barghest, Serpentis Machariel, etc.)

Unrelated, is there any chance the art team could look at a physical model size reduction for the Barghest? As much as I love the "frying pan", it's a tad unwieldy flying a carrier-sized ship around without the perks of being an actual capital ship. Something in the order of a 50% reduction would make it a lot more enjoyable to pilot.

Finally, when is the V5++ rendering update slated for implementation? Will this be in the April release?

I am currently away, traveling through time and will be returning last week.

oohthey ioh
Doomheim
#136 - 2015-04-05 10:23:34 UTC
If try to activate an skin that I already own it doesn't give it back.
oohthey ioh
Doomheim
#137 - 2015-04-05 10:43:53 UTC
You siad an list of what ships is getting the skin treatment in an dev blog soon.

I have look though what skins you have on SISI and compared them to TQ skinned ships, is that a good reputation of what ship going be done, or are you still going though what ship are going to be trued to licences.


I have brought most of the ship have an skin licence on SISI, just 13 remaining 8 of them being drops form sites (buying at an later date), one being 20 bill (not paying) and the last 4 i'm going be buying ASSP. unless you plan on turn to more skined shin to licences.
FistyMcBumBasher
State War Academy
Caldari State
#138 - 2015-04-05 14:52:54 UTC
Can we please do away with the concept of 30 day skins? They are in my opinion extremely limiting. I for one will not pay ISK for a SKIN that is on a timer.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#139 - 2015-04-05 15:06:08 UTC
Lena Lazair wrote:
Phoenix Jones wrote:

The basis for most micro transactions is to keep them as micro transactions. Nobody will go out and buy a 30 dollar skin.

Something like that. Can pick single options, or pick tons of skins.


Meh... I would totally pay $30 for a permanent skin, provided it was awesome and for a ship I use. I've spent more than that for cosmetics in other games. I agree that not EVERY skin should be $30, but a wide range of prices/exclusivity is fine by me.



It is interesting to see the "outliers" who are willing to pay such large amounts of money for such things.
It will be even more interesting to see if CCP decide that targeting such purchasers makes business sense.
It didn't go down well before, and is unlikely to now.

Hopefully marketing have either learned or have been replaced after all of this time.

If CCP wish to have a decent income, and a satisfied customer base, considering the main income they have comes from regular, repeat subscribers and customers, they will be best served by pricing these items at a "trivial" cost point, where everyone basically buys them.

We will see.

There is one EvE. Many people. Many lifestyles. WE are EvE

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#140 - 2015-04-05 15:07:35 UTC  |  Edited by: Nana Skalski
CCP FoxFour wrote:
Jarnis McPieksu wrote:
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced


In other words, grossly overpriced.


Out of curiosity... what would you define as overpriced?


I will try to answer this question, comparing SKIN system to a cosmetic clothing system in LOTRO.

In LOTRO you can buy cosmetic bundles that make you only look different, no stat changes. I will take full bundle of such items that can be used for multiple characters on your LOTRO account, and compare it in relation to SKIN system.

Clothing items in LOTRO are indestructible and permanent, they can't be damaged and lost if you don't want it (you can always trash them), but they can't be traded, but TP can be acquired thru playing LOTRO, so its like ISK grinding!.
EVE SKIN's could be lost, by a gank especially, and lost items are non tradable, what makes it in my eyes EVE-rough as for an item bought for real money.
In this light, EVE SKIN would have disadvantage (overpriced) when priced more than clothing in LOTRO, because they can be lost even when you don't want it.


  • Turbine Points are roughly 100 TP = 1 EUR for the smallest amount you can buy and you get 600 turbine points.
  • Full bundle of clothing items is priced 1295 TP. That is roughly 13 EUR.

  • 13 EUR for SKIN that can be equipped permenently on every ship in EVE



  • For "store exclusives" cosmetic clothing in LOTRO you have to give 295 TP = 3 EUR, and they consist only of one slot item: hat, boots, hauberk, or something like that.

  • "Only one ship of a kind (frigate, cruiser, ...) EVE SKIN", 3 EUR for something like that would have to be.