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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Alavaria Fera
GoonWaffe
#1921 - 2015-04-04 07:05:48 UTC
Dictateur Imperator wrote:
And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.

I'm sorry for taking my cloaked nap while in your alliance's sov recently...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mario Putzo
#1922 - 2015-04-04 07:15:07 UTC  |  Edited by: Mario Putzo
Dictateur Imperator wrote:
Teckos Pech wrote:
Lucas Kell wrote:
It's actually quite different to be AFK in a station as we've already discussed multiple times (which you've probably once again ignored), but no, I wouldn't mind if they logged out all AFKies stations or not after a set time.


Exactly how is being AFK in station different?

Do they pose any risk? No.
Are they 100% safe? Yes.
Could they become active and undock in a ship and try and attack you? Yes.

Does and AFK Cloaker pose any risk? No.
Are they 100% safe? Yes.
Could they become active and try and attack you? Yes.

The missing part is...?



Did the people docked in station can dedock to kill you without you now it ? Now you must see him when he dedock.
Did the station is invulnerable ? No you can take the station.

The missing part was: You can counter station docking, have a lot of "solution" . You have no solution against cloak



And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.

If you are a true pvp player enjoy the nerf of perma cloak : more active pvp, more activity in 0.0 , more people in 0.0 (less afraid by "**** a perma cloacker i can't play during X hour/day/month without loose one pve ship per day minimum), more strategical thing.
And when i read cry of people who play only by perma cloack to have kill mail/disrupt enemy : Adapt or die. Actually you have no counter, people just want one counter to make you become content and not only people who ransom. Yes pve player want more pvp content ... the content of kill perma clocker. they want pvp.

And nerf local is not a solution against true intel, in fact true intel by local is countered by the fact your enemy can have info about your system (farming and mining) without be in your system.


Spoken like a true nullbear.

You can counter cloaking too...its called being aware, stay aligned, if something uncloaks on your grid warp out. Its not hard you are just being lazy or inept, you can not be caught by any cloaking ship in the game if you are pre aligned before they decloak.. If a pilot is afk while cloaked they pose absolutely no threat to you whatsoever. You are scared of a phantom that poses absolutely no threat until they decloak, and you have the ability to evade them 100% of the time if you wish.

Nerfing cloaking will not increase 0.0 activity, who ever told you this lie is an asshat, and you should stop believing it. Null Sec is full of carebears who think they are better than the ones that live in High Sec because they spend isk to have their alliance name broadcast in space...

The mechanics of cloaking dictate that a player can not be a threat while cloaked.
The mechanics of being AFK dictate that a player AFK can not be a threat 100% of the time.

The counter is VERY simple. Stay aligned and watch your grid . If you can not do that, that is your problem, not a problem with the game, not a problem with cloaking, and not a problem with the player who is or is not AFK. It is a problem with you.
Jita Akachi
Doomheim
#1923 - 2015-04-04 08:44:32 UTC
Dictateur Imperator wrote:



And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.



Lol gold

If AFK cloacking is a "moral harrassement" for you, you must go to see a shrink.. no one force you to play a video game Roll

Orob Ninebands
Sebiestor Tribe
Minmatar Republic
#1924 - 2015-04-04 09:32:32 UTC
Seriously, I'm SOOOOO tired of this subject. Who cares about AFK cloaking? Ratters who get all scared to rat, that's who. HTFU. If you aren't tough enough to rat in a system with a cloaky, not smart enough to set a trap for them, etc., then you are just bad at EvE.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#1925 - 2015-04-04 10:18:13 UTC
Jita Akachi wrote:
Dictateur Imperator wrote:



And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.



Lol gold

If AFK cloacking is a "moral harrassement" for you, you must go to see a shrink.. no one force you to play a video game Roll




In fact read Eula of the game, read in French law description of harassment, read this forum and how people speak about perma cloack . It's illegal, to be legal CCP must had a counter other case player can go in justice against CCP. And before you cry : Other game have already some problem with French justice.



Lucas Kell
Solitude Trading
S.N.O.T.
#1926 - 2015-04-04 11:03:17 UTC
Mario Putzo wrote:
It is irrelevant to the mechanics of the game, if he is afk he can't do anything, if he isn't then he is playing the game which by your standard is fine. You can have people active in your space reporting intel they see at gates, set up gate camps, the miners make the ships. the pvp guys look to use them, taxes from PVE guys help pay the SRP for the PVP guys, the mechanics for observation and capture exist...above your answer to this was, its to hard.
But you can;t tell if he's playing or not, therefore someone who is not playing is having the same effect as someone who is active. That's why AFK cloaking exists. If it actually had no effect then it wouldn't exist.

Mario Putzo wrote:
Why would I counter you agreeing with me?
I didn't say you'd counter it. You realise this is a discussion right? Or is this purely you wanting to only disagree with people, thus if they say something you agree with, it's conversation over because you've got nothing to attack?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1927 - 2015-04-04 11:14:49 UTC
Teckos Pech wrote:
Lucas Kell wrote:
It's actually quite different to be AFK in a station as we've already discussed multiple times (which you've probably once again ignored), but no, I wouldn't mind if they logged out all AFKies stations or not after a set time.
Exactly how is being AFK in station different?

Do they pose any risk? No.
Are they 100% safe? Yes.
Could they become active and undock in a ship and try and attack you? Yes.

Does and AFK Cloaker pose any risk? No.
Are they 100% safe? Yes.
Could they become active and try and attack you? Yes.

The missing part is...?
Wotsits:
Are they poisonous? No
Are they edible? Yes
Are they orange? Yes

Tangerines:
Are they poisonous? No
Are they edible? Yes
Are they orange? Yes

I guess they must be the same... Yet I hate Wotsits.
It's pretty easy to cherry pick these questions to make things appear the same, but this discussion has gone on long enough for you to know the difference between the two. If you still don't get it then you haven't been reading. The truth is though that you do understand the difference, but you are here to troll, therefore consider yourself ignored until you learn to have a grown up discussion.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jita Akachi
Doomheim
#1928 - 2015-04-04 12:04:22 UTC
Dictateur Imperator wrote:
Jita Akachi wrote:
Dictateur Imperator wrote:



And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.



Lol gold

If AFK cloacking is a "moral harrassement" for you, you must go to see a shrink.. no one force you to play a video game Roll




In fact read Eula of the game, read in French law description of harassment, read this forum and how people speak about perma cloack . It's illegal, to be legal CCP must had a counter other case player can go in justice against CCP. And before you cry : Other game have already some problem with French justice.





lol
Read french law first please.
I'm french, and i can say afk cloaking has nothing related to "moral harassement" in Law, in any country. Moral harassement is something you can't avoid that hurt your real life condition, and no, EvE isn't a job, it isn't something vital.
You can stop when you want without any consequence for your family and health.

Eve is made to be a harsh game, if you don't like, you just playing the wrong game and they're many many other for you. And very good one.

Was thinking you were trolling, but now i'm just sorry for you.

Lucas Kell
Solitude Trading
S.N.O.T.
#1929 - 2015-04-04 13:37:35 UTC
Jita Akachi wrote:
Read french law first please.
I'm french
, and i can say afk cloaking has nothing related to "moral harassement" in Law, in any country.
lol?

Jita Akachi wrote:
Eve is made to be a harsh game, if you don't like, you just playing the wrong game and they're many many other for you.
while I don't agree with this guy that it's illegal, or even harassment, EVE isn't made to be harsh in terms of people harassing other players, it's not designed as a place to breed harassment. There's a reason the bonus room guys got banned and CCP didn't simply say "HTFU noobs, this game is harsh". The answer to this guy is that AFK cloaking simply isn't harassment, it's just a bad example of emergent gameplay.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#1930 - 2015-04-04 14:18:58 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
It is irrelevant to the mechanics of the game, if he is afk he can't do anything, if he isn't then he is playing the game which by your standard is fine. You can have people active in your space reporting intel they see at gates, set up gate camps, the miners make the ships. the pvp guys look to use them, taxes from PVE guys help pay the SRP for the PVP guys, the mechanics for observation and capture exist...above your answer to this was, its to hard.
But you can;t tell if he's playing or not, therefore someone who is not playing is having the same effect as someone who is active. That's why AFK cloaking exists. If it actually had no effect then it wouldn't exist.

Mario Putzo wrote:
Why would I counter you agreeing with me?
I didn't say you'd counter it. You realise this is a discussion right? Or is this purely you wanting to only disagree with people, thus if they say something you agree with, it's conversation over because you've got nothing to attack?


Right and if you are in a station no one knows if you are AFK or not, you can undock at any time and warp on me and kill me. Just as an AFK cloaker can at any time warp on someone and kill them. Its the exact same thing, except on person is AFK in space, and the other isn't. Both players can do absolutely nothing if actually AFK, both players can surprise others by not being AFK.

In regards to your second half....

Please read my sig. You specifically said...
Lucas Kell wrote:
Oh and good job on just skipping over the entire second part of the post. I'm guessing it's because you had absolutely no counter to me agreeing with you


And you are right this is a discussion, and when people come to an agreement in a discussion, as we did, then there is no more reason to discuss that point, hence there is no reason to respond to it further.
Lucas Kell
Solitude Trading
S.N.O.T.
#1931 - 2015-04-04 14:24:59 UTC
Mario Putzo wrote:
Right and if you are in a station no one knows if you are AFK or not, you can undock at any time and warp on me and kill me. Just as an AFK cloaker can at any time warp on someone and kill them. Its the exact same thing, except on person is AFK in space, and the other isn't. Both players can do absolutely nothing if actually AFK, both players can surprise others by not being AFK.
Mate, I'm not goign to continue going in circles with this one. You can watch a guy in a station, you can look right at him and the moment he goes to move you can react. You can;t do that with a cloaker, they can be flying up right next to any ship without looking any different from an AFK player. This has been discussed, numerous times. You are here to troll, not have a discussion, which is why you seem to be ignoring 90% of the posts. I tell you what, when you want to stop circling the same flawed arguments, let me know, until then consider yourself ignored.

Mario Putzo wrote:
You can follow the hyperlink to the post you made.

And you are right this is a discussion, and when people come to an agreement in a discussion, as we did, then there is no more reason to discuss that point, hence there is no reason to respond to it further.
Your link is broken.

Yet there's a reason to discuss other points which are irrelevant if the answer is "add an AFK flag"? You aren't here to discuss, you're here to be argumentative. Even if we agreed on every point in this thread you'd find something else to argue with and go round in circles with that too. It's pointless to attempt an adult discussion with someone like that, so good day sir.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#1932 - 2015-04-04 14:36:54 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
Right and if you are in a station no one knows if you are AFK or not, you can undock at any time and warp on me and kill me. Just as an AFK cloaker can at any time warp on someone and kill them. Its the exact same thing, except on person is AFK in space, and the other isn't. Both players can do absolutely nothing if actually AFK, both players can surprise others by not being AFK.
Mate, I'm not goign to continue going in circles with this one. You can watch a guy in a station, you can look right at him and the moment he goes to move you can react. You can;t do that with a cloaker, they can be flying up right next to any ship without looking any different from an AFK player. This has been discussed, numerous times. You are here to troll, not have a discussion, which is why you seem to be ignoring 90% of the posts. I tell you what, when you want to stop circling the same flawed arguments, let me know, until then consider yourself ignored.

Mario Putzo wrote:
You can follow the hyperlink to the post you made.

And you are right this is a discussion, and when people come to an agreement in a discussion, as we did, then there is no more reason to discuss that point, hence there is no reason to respond to it further.
Your link is broken.

Yet there's a reason to discuss other points which are irrelevant if the answer is "add an AFK flag"? You aren't here to discuss, you're here to be argumentative. Even if we agreed on every point in this thread you'd find something else to argue with and go round in circles with that too. It's pointless to attempt an adult discussion with someone like that, so good day sir.



Typical "losing the debate" tactic. Accuse the other of being a troll because they won't respond to the things you want them too, or how you want them too.

Whats the difference between making me sit at a station watching a player to see if he is AFK or not, and hiding in a station from a player you may or may not be AFK in space? In both cases the AFK player is limiting my ability to play the game and instead requires me to be conscious of their presence.

I mean **** we didn't even get to discuss the AFK guy sitting in 100% safety at his POS.


But even with all these AFK shenanigans. I can play the game as I normally would, remain conscious there are people in local I can not account for physically, and remain aligned to a safe spot, or a station, or a pos and warp off when/if anyone shows up on my grid that may be hostile towards me.

But hey smell ya later Lucas, maybe you will stumble on someone who agrees with you on everything so you don't have to run into so many trolls all the time.
Lucas Kell
Solitude Trading
S.N.O.T.
#1933 - 2015-04-04 14:48:29 UTC
Mario Putzo wrote:
Typical "losing the debate" tactic. Accuse the other of being a troll because they won't respond to the things you want them too, or how you want them too.
Lol, the typical troll tactic. Become as difficult as possible to have a discussion with, then claim victory when the other side refuses to continue circling. Everything you've asked in this post has been answered multiple times by multiple people in this very thread.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#1934 - 2015-04-04 15:03:17 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
Typical "losing the debate" tactic. Accuse the other of being a troll because they won't respond to the things you want them too, or how you want them too.
Lol, the typical troll tactic. Become as difficult as possible to have a discussion with, then claim victory when the other side refuses to continue circling. Everything you've asked in this post has been answered multiple times by multiple people in this very thread.



Except for the only question that matters.

If someone is AFK, what threat do they pose?
If they aren't AFK, then they are playing the game, so what is the problem?

Like I said the only fear is the name in local, if there was no name in local you wouldn't have anything to worry about because you would not know if a person was there or not...instead you would have to rely on your own ability to get out if someone shows up.

Of course you have answered the above a couple times with..."It doesn't impact me I don't PVE" and "No local would just kill NS PVE because Nullbears wouldn't have their early warning system anytime a non-blue jumps a gate in their system"

There isn't any local in WH's, and you don't see any "AFK Cloaker in my WH is making it so I can't PVE" Threads, and WHs are quite healthy as of last time CCP gave us activity numbers.
Lucas Kell
Solitude Trading
S.N.O.T.
#1935 - 2015-04-04 15:21:17 UTC
Mario Putzo wrote:
Except for the only question that matters.

If someone is AFK, what threat do they pose?
If they aren't AFK, then they are playing the game, so what is the problem?
This too has been answered, an active cloaker is a very real threat, and an AFK cloaker is indistinguishable from an active cloaker, thus an AFK cloaker must be considered a threat. Therefore an AFK player is able to have the same impact as an active one.

Mario Putzo wrote:
Like I said the only fear is the name in local, if there was no name in local you wouldn't have anything to worry about because you would not know if a person was there or not...instead you would have to rely on your own ability to get out if someone shows up.
Which I've agreed with, multiple times. But removing local has other effects beyond AFK cloaking. That argument is no different from the argument that removing cloaking would remove AFK cloaking, which is undeniable true. The only reason that's not a good idea is because it would screw over a bunch of players who use cloaks. In the same way, nuking local would also completely screw over a huge number of players, not least of which NRDS groups.

Mario Putzo wrote:
Of course you have answered the above a couple times with..."It doesn't impact me I don't PVE" and "No local would just kill NS PVE because Nullbears wouldn't have their early warning system anytime a non-blue jumps a gate in their system" There isn't any local in WH's, and you don't see any "AFK Cloaker in my WH is making it so I can't PVE" Threads, and WHs are quite healthy as of last time CCP gave us activity numbers.
WHs are different from null in a number of different way, which have also been stated multiple times in this thread. No force projection, no static routes (so you can;t just fly directly to someone WH), sealable entrances, mass restrictions (which don't affect defenders building oversized ships), omnitanked PvE (which assists in having a dual PvE/PvP fit).

So yeah, like I said, all of your questions have already been answered. Not even just once. So either you are just trolling or you didn't bother reading any of this thread.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Alavaria Fera
GoonWaffe
#1936 - 2015-04-04 15:25:43 UTC
This is the wormholers crying about nullbears crying about local thread??

I missed it because I was afk (and of course cloaked) while watching a station.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mario Putzo
#1937 - 2015-04-04 16:00:42 UTC
Lucas Kell wrote:
This too has been answered, an active cloaker is a very real threat, and an AFK cloaker is indistinguishable from an active cloaker, thus an AFK cloaker must be considered a threat. Therefore an AFK player is able to have the same impact as an active one.


An active cloaker is only a threat when they decloak. While cloaked you can activate a grand total of 0 modules. You pose no active threat until you decloak. Which means if another player is worried about the potential threat they simply remain aligned while doing their activity and warp off as soon as the cloaked ship decloaks on grid. Super simple stuff.

This applies to any potential threat while you are out in space doing something that might make you an engageable target...such as mining, ratting, or plexing. The threat posed by a cloaker exists ONLY when they are not cloaked. Otherwise they can do absolutely nothing to you.

Quote:
Which I've agreed with, multiple times. But removing local has other effects beyond AFK cloaking. That argument is no different from the argument that removing cloaking would remove AFK cloaking, which is undeniable true. The only reason that's not a good idea is because it would screw over a bunch of players who use cloaks. In the same way, nuking local would also completely screw over a huge number of players, not least of which NRDS groups.


And if players were active in space, they would see people on grids. If you are worried about someone disrupting a PVE event set up a gate camp, you will see the pilots jumping gates show up on grid, where you will also see their standings to you. If you deem that camping a gate is too boring, than that is a choice you make, but does not dismiss the fact that the intel gathering source available from having an active presence at system access points (gates/whs) is very much real, and reliable. You do not need local to see standings, as such NRDS groups will not be impacted...and all pilots (including cloakers) would have to put in a little more effort ACTIVELY gaining intel, instead of it simply being handed out via local.

Do you have an issue with people having to be actively playing the game?

Quote:
WHs are different from null in a number of different way, which have also been stated multiple times in this thread. No force projection, no static routes (so you can;t just fly directly to someone WH), sealable entrances, mass restrictions (which don't affect defenders building oversized ships), omnitanked PvE (which assists in having a dual PvE/PvP fit).


Force projection is last years crutch term. It is greatly diminished and again with pilots being active in systems you should have the intel available to know whether or not a group is in the area with Capitals, or Black Ops...if you don't have the pilots getting the intel then that is an issue with your group, not the mechanics of the game. Additionally routes in NS can be essentially closed off by being bubble ******, and camped. Again if this is deemed to boring or too hard that is your personal opinion and once again is a problem with you or your group, and not the mechanics available.

While its true WH's are different in many aspects NS is not some wasteland of undefendable and openly accessible territory unless you and your group have created that situation yourselves. It is completely possible to lock down entire systems, hell entire regions if you have the man power. NS is probably the safest space in the game currently in terms of threat prevention...just because people don't use the tools available doesn't make this not true.

Again the AFK Cloaker "issue" is one that is entirely psychological and exists only because you can see people in local. Get rid of local and poof all AFK cloakers magically disappear. Unfortunately it will require more players to coordinate their efforts to keep their space free of potential threats, by actively monitoring their space...but **** that right EVE is a solo experience after all.


Dictateur Imperator
KarmaFleet
Goonswarm Federation
#1938 - 2015-04-04 16:12:58 UTC  |  Edited by: Dictateur Imperator
Jita Akachi wrote:
Dictateur Imperator wrote:
Jita Akachi wrote:
Dictateur Imperator wrote:



And i repeat : Perma cloack permit Moral harrassement it's illegal in a lot of country . CCP must change it if they want avoid some problem.



Lol gold

If AFK cloacking is a "moral harrassement" for you, you must go to see a shrink.. no one force you to play a video game Roll




In fact read Eula of the game, read in French law description of harassment, read this forum and how people speak about perma cloack . It's illegal, to be legal CCP must had a counter other case player can go in justice against CCP. And before you cry : Other game have already some problem with French justice.





lol
Read french law first please.
I'm french, and i can say afk cloaking has nothing related to "moral harassement" in Law, in any country. Moral harassement is something you can't avoid that hurt your real life condition, and no, EvE isn't a job, it isn't something vital.
You can stop when you want without any consequence for your family and health.

Eve is made to be a harsh game, if you don't like, you just playing the wrong game and they're many many other for you. And very good one.

Was thinking you were trolling, but now i'm just sorry for you.




En français pour que tu comprennes mieux : Le harcèlement moral est certe inscrit dans le droit du travail eut tu y as plein d'article consacré depuis sa rénovation. Néanmoins il est sanctionné depuis bien plus longtemps dans d 'autres lois et de façons plus anciennes (enfaite dans les lois régissant le harcèlement TOUT court).

Je rappelle aussi que certaines personne jouent aux jeu vidéo pour se détendre. De plus les canaux public du jeu ont aussi valeur aux yeux de la loi.

Lien pour le harcellement :
http://vosdroits.service-public.fr/particuliers/F32247.xhtml


Et pour le cas plus spécifique des jeux vidéo:
http://vosdroits.service-public.fr/particuliers/F32239.xhtml

Et oui c'est bien prévus dans la lois Française.

In english : Harassment is illegal in France. And french people who said before no no just don't know the law of his own country.
Lucas Kell
Solitude Trading
S.N.O.T.
#1939 - 2015-04-04 16:19:05 UTC
Mario Putzo wrote:
An active cloaker is only a threat when they decloak. While cloaked you can activate a grand total of 0 modules. You pose no active threat until you decloak. Which means if another player is worried about the potential threat they simply remain aligned while doing their activity and warp off as soon as the cloaked ship decloaks on grid. Super simple stuff.
Except if you only respond to a cloaker when they appear next to your face, it's too late. Quite honestly this has been discussed to death. Plain and simple, if cloakers were irrelevant while cloaked, they wouldn't bother AFK cloaking. There's absolutely no way you are so ignorant of EVE mechanics as you claim to be.

Mario Putzo wrote:
And if players were active in space, they would see people on grids. If you are worried about someone disrupting a PVE event set up a gate camp, you will see the pilots jumping gates show up on grid, where you will also see their standings to you. If you deem that camping a gate is too boring, than that is a choice you make, but does not dismiss the fact that the intel gathering source available from having an active presence at system access points (gates/whs) is very much real, and reliable. You do not need local to see standings, as such NRDS groups will not be impacted...and all pilots (including cloakers) would have to put in a little more effort ACTIVELY gaining intel, instead of it simply being handed out via local.

Do you have an issue with people having to be actively playing the game?
No, I have an issue with the exact oppposite. I also have an issue with you suggesting that people should sit and watch gates as a form of gameplay. That's terrible game design because it's a completely boring role. You understand that EVE is a game right? Designed to entertain players? It's not a career where you can say "your job is to look at this gate intently for several hours". CCP are never going to replace local intel with gate camps, if they replace it will be with a module or structure which gets used passively while doing other things, because they understand at least the basics of game design.

Mario Putzo wrote:
Force projection is last years crutch term. It is greatly diminished and again with pilots being active in systems you should have the intel available to know whether or not a group is in the area with Capitals, or Black Ops...if you don't have the pilots getting the intel then that is an issue with your group, not the mechanics of the game. Additionally routes in NS can be essentially closed off by being bubble ******, and camped. Again if this is deemed to boring or too hard that is your personal opinion and once again is a problem with you or your group, and not the mechanics available.
Force projection range has been limited, that;s all. It still exists. And no, gates cannot be sealed off. I've never seen a gate camp that can't be broken past.

Mario Putzo wrote:
Again the AFK Cloaker "issue" is one that is entirely psychological and exists only because you can see people in local. Get rid of local and poof all AFK cloakers magically disappear. Unfortunately it will require more players to coordinate their efforts to keep their space free of potential threats, by actively monitoring their space...but **** that right EVE is a solo experience after all.
And get rid of local and poof, null activity disappears. Again though, removing cloaking would also get rid of AFK cloaking, so let's do that instead, yeah? Oh, that';s right, you care about cloaking so removing that is bad, but it negatively affects other players if they remove local so you don't give a ****. It's also pretty amusing how you bang on about null players having to put in effort while an AFK cloaker can be a new character run in an alt slot which requires zero effort while you sleep, and you seem to think that's fine. Hypocrite.

And that't it mate, I'm done with this circling. When you say something that isn't just repeating the same fallacies you've been repeating all along let me know.

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Alavaria Fera
GoonWaffe
#1940 - 2015-04-04 16:31:56 UTC
Lucas Kell wrote:
Plain and simple, if cloakers were irrelevant while cloaked, they wouldn't bother AFK cloaking. There's absolutely no way you are so ignorant of EVE mechanics as you claim to be.

AFK cloakers also have to protect their playstyle.

If they just afked in eveo forums this wouldn't be a problem. We don't even have the equivalent of local here

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