These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#1881 - 2015-04-03 18:19:17 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
What one choice?

Some players will pursue it, some won't.
Some will exclusively dedicate alts to do it, on separate accounts.
That is at least three choices, and likely not anticipating other combinations.

Thanks to intel channels, this will have a point of diminishing returns, as using two players to monitor the same gates or locations will have significantly reduced value.
This translates into people possibly training the skill, but not wasting time fitting to use it without need.

The choices would be have intel or not have intel. There's no reason to choose to not have intel, thus it's a one choice mechanic. Clones were the same, you either had them updated or you didn't, but there was no reason to not have them updated.

Clones were needed each and every time a player was podded, or risk losing skill points.

If another player is providing you intel, then you have no need or direct value in seeking it yourself.

To what end would you choose to duplicate the efforts of another player?
There is no expectation you can improve on their efforts.
If they tell you player X arrived on gate, your achieving that same intel directly has diminished to the point of being a meaningless effort.

This would be more comparable to boosting, in that context.
Do you see everyone boosting?
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1882 - 2015-04-03 18:21:14 UTC
Teckos Pech wrote:
How does the AFK cloaked pilot interact with you Marranar? What game mechanic is he using?

Note, the operative word here is interact. Not how is he cloaking, that is trivial, the cloaking device. How is his presence in system known to you?


Local.
Whats your point?
Daichi Yamato
Jabbersnarks and Wonderglass
#1883 - 2015-04-03 18:33:26 UTC  |  Edited by: Daichi Yamato
Lucas Kell wrote:
Mario Putzo wrote:
All stemming from one quick glance at local log. It is the single largest source of intel gathering in the game. Period...and it is entirely free to use.
So? There's an enormous wealth of information available through the UI completely free to use, and yet local is the one that you guys whine about because that's the one that people use to evade. What you want is to remove people's ability to raid so you can get free kills.



Who said local is the only one we want changed? What about free intel from maps, watchlists etc etc

Most of us are happy to bundle: cloaks, local, watchlists, map intel, cyno's and all other intel and covert play mechanics into the same group for rebalancing.

Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.

Marranar Amatin wrote:


You are still missing the point. Nothing of what you wrote describes how you are supposed to counter the cloakies system disrupting power by using local.


Specifically;
- Local counters cloaks.
- AFK cloaking counters local.
- Calling the cloakers bluff, moving system or ratting in groups counters afk cloaking, but is a nice, healthy gamble thanks to Cyno's.
- Cyno's are problematic.

A cloaked ship is intended for covert play. It is a tool for (amongst other things) gaining the initiative or ambushing in an engagement. Local completely counters that and you cannot use a cloak to ambush anyone where there is local. Instead you are more likely to get the initiative or effectively ambush someone by doing a log off trap or going afk, or in other words not playing. Hence our problem.

Its not good gameplay, and it is irrefutably caused by local. Thus local should be changed, especially if cloaks are changed.

Marranar Amatin wrote:

Then you can start a new discussion why local is a problem and what could be done to fix that. But there is no point in defending an obviously broken mechanic while ignoring all arguments and simply stating they counter another allegedly broken mechanic.


Oh my god!

Read the thread...You'd realise we do this several times during this thread (and hundreds of threads over the years) until someone like you or Kell come in and whine about losing local and we have to go over it all again...

Marranar Amatin wrote:

And I am still right. Your anoms give a lot more rewards, which is ok, because your risk is a lot higher. But if k-space risks raises even above w-space risk, then obviously k-space rewards must be raised too.


WH rewards are high because T3's are in high demand and there are few people that are willing and capable to do what we do.

Likewise Null rewards are less than WH's because anyone and their pet hamster can do what you do, and they can do it a lot. So much so that inflation was perceived to be problem in EVE for a good while, until isk sink after isk sink was introduced.

Add some risk to null sec and that raw isk becomes more valuable than it has been in years.



Edit- it may even free up some ideas that were dumped because they removed isk sinks.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#1884 - 2015-04-03 18:35:19 UTC
Marranar Amatin wrote:

No I am not. If you would actually read what I write instead of jumping to conclusions you should now that. I am simply for changing a broken mechanic.
If removing afk camping makes ISK generation in 0.0 too easy, something has to be done there to, I said that numerous times. On that point I am just stating the fact that simply removing local would be a HUGE nerf to 0.0 ISK generation which would put it far below the current status quo (which you claim to be balanced), so as an exchange there has to be a strong buff to income, or in security.


You accuse me of jumping to conclusions?

If you remember i agreed with you that afk cloaking should be remedied. And i even said at that point local should be changed with it. Ive also said in this thread that null rewards could be looked at, reminding everyone that null ores are getting an overhaul.

Ive asked Kell who's issue is with low rewards vs hi-risk, what he would think of buffing null rewards with the removal of local, but he never replied.

The only parts we disagree on is where the current status quo is balanced, that AFK cloaking does not make it impossible to rat profitably and that a lack of AFK cloaking would cause inflation.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#1885 - 2015-04-03 21:23:14 UTC
Lucas Kell wrote:
Teckos Pech wrote:
If evasion results in almost sure survival that is bad game design. By the way almost sure is a technical term you may not be familiar with, an event that is almost sure means that that event happens with probability 1 (although it does not mean the counter event, being caught in this case, has probability zero).
Yet thousands of players die every single day, so obviously evasion doesn't result in almost sure survival.


That is assuming they were evading. That is an unwarranted assumption.

Lucas Kell wrote:

Teckos Pech wrote:
And no, I don't want to remove evasion as an option, I just want to tone down the probability of success or make success more dependent on in game actions is probably a better way of putting it.
Of course you do. You're gripe with intel mechanics is that people can get away. The alternative is that they can't get away. You say it should be up to actions - it is! You don't automatically get away, you have to be prepared to get away and react with seconds. Whatever mechanic gets put in, if evasion is possible, then all players will be able to evade if they do everything perfectly, just like they do now.


Stop putting words in other people's keyboards. I gripe that people get away too easily due to local. Intel channels don't bother me as it takes actual effort and player interactions. Local does not. Or let me put it this way, of course you'll ignore it and run to straw man (maybe you should ask him out on a date), local allows for ease of evasion for little or no work. You did nothing to earn local, you put nothing in place to obtain that intel. So then people turn around and use cloaks and local for reducing resource/isk acquisition...seems reasonable to me. If anything the cloaker did more to earn his place than you did. He at least had to train the skills to use that cloak. You did nothing for local.

And there you go again...if it can't be the way I want it has to be this really bad way! I never suggested anything like that. But then again arguing with a straw man is always easier.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1886 - 2015-04-03 21:26:25 UTC
Marranar Amatin wrote:
Teckos Pech wrote:
How does the AFK cloaked pilot interact with you Marranar? What game mechanic is he using?

Note, the operative word here is interact. Not how is he cloaking, that is trivial, the cloaking device. How is his presence in system known to you?


Local.
Whats your point?


I thought it would be obvious...but oh well.

If AFK Cloaking is "broken" and the reason you know he is there is local telling you that...then it stands to reason a significant part of the AFK Cloaking problem is...local. Which is why many of us are arguing for a balanced approach to the problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1887 - 2015-04-03 21:39:31 UTC
And I already said numereous times that removing local (or something similar) would probably solve the cloaky problem (even though it is not the only possible solution) but would mean that the rewards from 0.0 anoms have to be increased a lot since this would increase the risk a lot.
Teckos Pech
Hogyoku
Goonswarm Federation
#1888 - 2015-04-03 21:48:53 UTC
Marranar Amatin wrote:
Since you want to start nitpicking:
You do not care about stopping a single player from obtaining ISK. You want to stop alliances or corporations. And since there are limited systems under the control of any given alliance/corporation, and you can camp several systems at once, this will reduce the income, it is just not possible to distribute the players on other systems in all cases.

You are seriously claming that cloaky camping has no effect whatsoever on income since you can just move systems? Really? Then why not remove it right away if you claim that is has no influence anyway?


Well since you want to be presumptuous and arrogant...(it's kind of rude to tell people what they think)...

Clearly you are ignorant of how many null sec alliances work. Players often have to fund themselves. Yes, there is SRP, but most SRP plans only offer full reimbursement for logistics ships. So yes, contrary to your arrogant assumptions I do care about depriving players of isk and resources. Also, taxes form a nice part of corporation and alliance income...so by depriving the players of income I also reduce the income of corporations and alliances. However, the latter organizations also have alternate sources of income such as moon mining and reaction farms. So, while it can impact corporations and alliances usually it will hit the individual players more.

Also, if I am camping several systems at once that means my losses scale linearly with the number of systems camped as my alts are not sitting idle in cloaked ships vs. doing something to actually put isk in my wallet.

And whisky tango foxtrot...I expressly stated that I want to adversely impact the isk/resource gathering of players...so clearly I do care about effecting incomes.

Quote:
That does not have much to do with your statement. Here I repeat it for you: "As for risk, lets be clear while cloaked that ship/pilot presents zero risk (...) True, he has increased your risk."

If he presents zero risk while cloaked, he cant increase my risk. Quite simple.


If you believe this, then where is the problem? First you said both can't be true at the same time, now you appear to insist on it being true. If you risk is zero, ignore him. P

Quote:
High risk? Who said anything about high? His risk can be quite low. If he is not stupid he will never ever risk more then about 50mil, covops are cheap. And his risk to get killed will also be quite low, it can be nearly trivial for him to escape detection. Of course if he does absolutly nothing to avoid detection (being afk) there is no reason for his risk to be lower then mine, if I were afk for hours in space with him in the system.


If he is is AFK and cloaked with most suggestions the risk to such pilots will be close to 1. Which makes you a hypocrite because it is the increase in your own subjective risk that has lead to post here in the first place. Instead of looking for ways to reduce that risk you come here an insist that CCP give you a way to increase the risk of those who engage in the activity you don't like...to such an extent that it will no longer happen.

Quote:
And the difference seems to be that I want to balance the risk with the effects of the activity, while you want to set them arbitrarily.
Also if you would read my posts carefully, you might noticed that I wrote " depending on the possible gains and effects of the activity". This was on purpose to prevent any nitpicking where you claim that simply destroying value of the enemy is no gain, thats why I included "effect". That effect is quite strong, so you still should face an adequate risk.


Oh baloney. 10 men jump a guy trying to do PI. Where is the risk to the 10 guys? Its very low. The guy doing PI...he's going lose 10s of millions. And if a guy is AFK cloaking...move over a system and PvE there, thus any effect the AFK cloaker intended to have are nullified.

Quote:
Great, so why exactly do you keep defending AFK cloaking when you agree that it should be gone? Shouldnt you join those that argue against it then and simply argue for changes that remove the local advantage while stil keeping 0.0 pve viable?


Because the status quo is balanced with local and AFK cloaking. "Fixing" one means introducing an imbalance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1889 - 2015-04-03 21:57:06 UTC
Marranar Amatin wrote:
And I already said numereous times that removing local (or something similar) would probably solve the cloaky problem (even though it is not the only possible solution) but would mean that the rewards from 0.0 anoms have to be increased a lot since this would increase the risk a lot.


Increasing isk from anomalies is very unlikely to happen not matter what the future holds. CCP is already watching the flow of isk from null very closely. In fact, it is the single biggest isk source in the game. Let me put some numbers on it for you, in 2010 December isk from bounties was 25 Trillion isk that flowed into the game.

So in CCP's opinion there is plenty of isk coming in via null sec ratting and they are unlikely to change it. In fact, given their concern with inflation they may decide that having it get nerfed via other changes is just fine. In fact, remove AFK cloaking and CCP might nerf null sec ratting income directly. How does slashing bounties in half grab ya?

That being said, I have never advocated simply removing local. But removing local and a new intel mechanic would get rid of AFK cloaking, but such a change must ensure that null sec PvE is viable, otherwise it will be bad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1890 - 2015-04-03 22:01:29 UTC
Daichi Yamato wrote:

Ive asked Kell who's issue is with low rewards vs hi-risk, what he would think of buffing null rewards with the removal of local, but he never replied.


He wont. I tried that approach in my AFK Cloaking collection thread. I agreed that PvE ships might get destroyed more frequently and that as a result buffing the rewards to PvEing so that the overall expected income is about the same and it had zero effect.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1891 - 2015-04-03 22:06:57 UTC
Daichi Yamato wrote:
Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.
I want the status quo between active players to remain as it is (with thousands dying daily), and people who want to AFK to burn in hell. What you want is easy kills against ratters who can't possibly escape because you are on them before they can react. You're a carebear.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1892 - 2015-04-03 22:07:23 UTC
Daichi Yamato wrote:
Lucas Kell wrote:
Mario Putzo wrote:
All stemming from one quick glance at local log. It is the single largest source of intel gathering in the game. Period...and it is entirely free to use.
So? There's an enormous wealth of information available through the UI completely free to use, and yet local is the one that you guys whine about because that's the one that people use to evade. What you want is to remove people's ability to raid so you can get free kills.



Who said local is the only one we want changed? What about free intel from maps, watchlists etc etc

Most of us are happy to bundle: cloaks, local, watchlists, map intel, cyno's and all other intel and covert play mechanics into the same group for rebalancing.

Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.


Agreed on that part about being "happy to bundle: cloaks, local, watchlists, map intel, cyno's and all other intel and covert play mechanics into the same group for rebalancing."

These are all good points and likely would need to be rebalanced as well. If that means dotlan no longer reports NPCs killed...I'm fine with that. I'd be fine even doing away with the security status of a system and having it be a function of what people are doing in that system that way, nobody can say, "Lets go sit on those 0.9 and higher systems in Region XYZ."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1893 - 2015-04-03 22:13:30 UTC
Teckos Pech wrote:
That is assuming they were evading. That is an unwarranted assumption.
Yes, I'm sure they all thought their unarmed ships stood a great deal of chance against their attackers. Obviously they stood their ground and it wasn't at all that they simply didn't evade quickly enough.

Teckos Pech wrote:
Stop putting words in other people's keyboards. I gripe that people get away too easily due to local. Intel channels don't bother me as it takes actual effort and player interactions. Local does not. Or let me put it this way, of course you'll ignore it and run to straw man (maybe you should ask him out on a date), local allows for ease of evasion for little or no work. You did nothing to earn local, you put nothing in place to obtain that intel. So then people turn around and use cloaks and local for reducing resource/isk acquisition...seems reasonable to me. If anything the cloaker did more to earn his place than you did. He at least had to train the skills to use that cloak. You did nothing for local.
They obviously don't get away too easily or they wouldn't die every day. Whatever way you swing it, what you are pushing for is a system where is both the aggressor and the defender act perfectly, the aggressor wins. As it is now, if both act perfectly the defender evades with a second or two margin for error, and while the aggressor doesn't get a kill the defender doesn't get to continue their activity. It can't really be more fair that what it is. It's not putting words in your keyboard to read what you want and see what the outcome would be. You want easy kills, whether you're willing to admit it or not.

And no, much like hundreds of mechanics in the game, nothing was done for local. Nothing was done to use gates, nothing was done to be able to use the market, nothing was done to be able to mail other players. That doesn't mean the mechanics should just be removed. At the end of the day, if local goes, so does a massive chunk of the game, and cowards like you won't get those easy kills you are after, you'll just get empty space to cry in.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#1894 - 2015-04-03 22:14:40 UTC
Lucas Kell wrote:
Daichi Yamato wrote:
Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.
I want the status quo between active players to remain as it is (with thousands dying daily), and people who want to AFK to burn in hell. What you want is easy kills against ratters who can't possibly escape because you are on them before they can react. You're a carebear.


Actually the tears generated simply by cloaking in a system are much more rewarding than any KM. Sometimes I just pretend to be AFK does that make me a bad man.

Case in point,,,this glorious thread, a sticky made to hopefully clean up the copious amounts of whining about someone being AFK while cloaked....better call the Whambulance!
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1895 - 2015-04-03 22:14:52 UTC  |  Edited by: Marranar Amatin
Teckos Pech wrote:
Well since you want to be presumptuous and arrogant...(it's kind of rude to tell people what they think)...

Clearly you are ignorant of how many null sec alliances work. Players often have to fund themselves. Yes, there is SRP, but most SRP plans only offer full reimbursement for logistics ships. So yes, contrary to your arrogant assumptions I do care about depriving players of isk and resources. Also, taxes form a nice part of corporation and alliance income...so by depriving the players of income I also reduce the income of corporations and alliances. However, the latter organizations also have alternate sources of income such as moon mining and reaction farms. So, while it can impact corporations and alliances usually it will hit the individual players more.

Also, if I am camping several systems at once that means my losses scale linearly with the number of systems camped as my alts are not sitting idle in cloaked ships vs. doing something to actually put isk in my wallet.

And whisky tango foxtrot...I expressly stated that I want to adversely impact the isk/resource gathering of players...so clearly I do care about effecting incomes.


I was assuming you were using the "I want" to write from the perspecive of a generic afk camper, not you personally... hence the "you want" in the reply.

Also you seem to misunderstand what I meant with the alliance or corporation income. I meant the combined ratting income from the players in the corporation/alliance. This is what the cloaker is aiming for, not a single player as a specific target.

Also what point exactly are you trying to argue here? You originally said that moving out of the system would "counter" the cloaky, since then he would not have an effect at all. So now you admit it actually is effective to reduce the income?

Could you please make up your mind? Is afk cloaking a way to reduce the income of the players of an alliance or not? If it is then there is no point in claiming that local is a counter... local is there, if the effect remains, it obviously was not countered.

Quote:
If you believe this, then where is the problem? First you said both can't be true at the same time, now you appear to insist on it being true. If you risk is zero, ignore him. P


Now you are assuming that I said somewhere that the first part of your statement (the cloaky presents zero risk) is true. I did not. You said that. And that contracitcts the next statement.

Quote:
If he is is AFK and cloaked with most suggestions the risk to such pilots will be close to 1. Which makes you a hypocrite because it is the increase in your own subjective risk that has lead to post here in the first place. Instead of looking for ways to reduce that risk you come here an insist that CCP give you a way to increase the risk of those who engage in the activity you don't like...to such an extent that it will no longer happen.


A risk of exploding close to 1, is simply balanced for an activity that includes virtually zero effort (being afk) only risks very small assets (only a cheap bomber) and has a huge effect (influencing the whole system, drastically reducing the ratting possiblities for everyone there). No hypocrisy there, just adequate risk.
If there was a way to fly anos complelty afk for hours and make good ISK from that, a chance of exploding close to 1 would also be fine. Or maybe shoot structures afk with laser boats. You also have a chance of about 1 to explode if anyone objects to your actions. Thats just balanced.

Quote:
Oh baloney. 10 men jump a guy trying to do PI. Where is the risk to the 10 guys? Its very low. The guy doing PI...he's going lose 10s of millions. And if a guy is AFK cloaking...move over a system and PvE there, thus any effect the AFK cloaker intended to have are nullified.


Again: what point are you trying to argue here? That you consider some areas to be imbalanced in terms of risk vs reward, so we should throw the concept of risk vs rewards completly out of the window?

I dont really see the problem with the pi problem, maybe you are thinking of some details you didnt mention... but I dont even see how that is relevant.

Quote:
Because the status quo is balanced with local and AFK cloaking. "Fixing" one means introducing an imbalance.



So? That just means you should balance both, not defend the broken one. Still no reason to defend a mechanic you actually want to be gone instead of argueing for balance on both.
Lucas Kell
Solitude Trading
S.N.O.T.
#1896 - 2015-04-03 22:19:14 UTC
Mario Putzo wrote:
Lucas Kell wrote:
Daichi Yamato wrote:
Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.
I want the status quo between active players to remain as it is (with thousands dying daily), and people who want to AFK to burn in hell. What you want is easy kills against ratters who can't possibly escape because you are on them before they can react. You're a carebear.


Actually the tears generated simply by cloaking in a system are much more rewarding than any KM. Sometimes I just pretend to be AFK does that make me a bad man.

Case in point,,,this glorious thread, a sticky made to hopefully clean up the copious amounts of whining about someone being AFK while cloaked....better call the Whambulance!
Lol, so what you're saying is that your entire reason for wanting to keep AFK cloaking is to troll. That's hardly a compelling reason for CCP to keep it in. At the end of the day, if you want to actively cloak in a system and harvest tears, be my guest. If you want to step away from your PC for 8 hour, you should expect to get podded. You'd all tell carebears the same thing and tell them the HTFU when they demanded 100% safety, yet here you are demanding you keep your 100% safety.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#1897 - 2015-04-03 22:27:58 UTC
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
Daichi Yamato wrote:
Its people like you that are whining about needing local so you can rat safely. What you want is to remove peoples ability to sneak up on you so you can rat safely.
I want the status quo between active players to remain as it is (with thousands dying daily), and people who want to AFK to burn in hell. What you want is easy kills against ratters who can't possibly escape because you are on them before they can react. You're a carebear.


Actually the tears generated simply by cloaking in a system are much more rewarding than any KM. Sometimes I just pretend to be AFK does that make me a bad man.

Case in point,,,this glorious thread, a sticky made to hopefully clean up the copious amounts of whining about someone being AFK while cloaked....better call the Whambulance!
Lol, so what you're saying is that your entire reason for wanting to keep AFK cloaking is to troll. That's hardly a compelling reason for CCP to keep it in. At the end of the day, if you want to actively cloak in a system and harvest tears, be my guest. If you want to step away from your PC for 8 hour, you should expect to get podded. You'd all tell carebears the same thing and tell them the HTFU when they demanded 100% safety, yet here you are demanding you keep your 100% safety.


No trolling I suppose is a by product of game management. If I can force 10 guys to stay docked up because I am super spooky in my AFK Cloaky than I have damaged them in game. If they feed me delicious tears and whining in local (or a thread like this) that is way more valuable an outcome than a KM because I know my tactic for financial deprivation is actually causing someone irritability.

As for my 100% safety...if Nullbears actually used their systems, I wouldn't have a clear 20 jump path without seeing a single person until I hit the "good" space. I should be getting reported in an intel channel as soon as I enter your space and a gate camp should be established to catch me...if the space was used of course...but it isn't so I am not.

Its not my fault your intel network is incredibly filled with holes, and you and your friends are either to risk averse or ignorant to assisting each other to do anything about me LONG before I cloak in your prime ratting space.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1898 - 2015-04-03 22:31:51 UTC
Teckos Pech wrote:
Increasing isk from anomalies is very unlikely to happen not matter what the future holds. CCP is already watching the flow of isk from null very closely. In fact, it is the single biggest isk source in the game. Let me put some numbers on it for you, in 2010 December isk from bounties was 25 Trillion isk that flowed into the game.


And I already said about 20 pages ago that I see a problem with simply increasing the current reward, since the rewards would be ISK, that ships exlpoding generate ISK, but what is destroyed are assets, so that would cause inflation. Nothing new there.
There was the suggestion (not from me) that maybe the rewards should come in a different form then ISK as to avoid the inflation. Maybe some new Materials similar to sleeper loot that is required for some of the new structures.

But if the rewards are not increased, the risk must not be increased either.

Quote:
So in CCP's opinion there is plenty of isk coming in via null sec ratting and they are unlikely to change it. In fact, given their concern with inflation they may decide that having it get nerfed via other changes is just fine. In fact, remove AFK cloaking and CCP might nerf null sec ratting income directly. How does slashing bounties in half grab ya?


A simple nerf of overall bounties would be a possibility, one could simply see how much the overall income increases after the removal of cloaky and reduce the bounties by that much. Probably wouldnt be 50%. Also of course one would have to nerf the other sources of ISK generation accordingly. High sec still would be a lot safer, and easier since you dont need to organize there, so one has to make sure that the 0.0 income is still much higher then high sec.

Quote:
That being said, I have never advocated simply removing local. But removing local and a new intel mechanic would get rid of AFK cloaking, but such a change must ensure that null sec PvE is viable, otherwise it will be bad.


Yes.
Teckos Pech
Hogyoku
Goonswarm Federation
#1899 - 2015-04-03 22:32:20 UTC
Marranar Amatin wrote:
Also what point exactly are you trying to argue here? You originally said that moving out of the system would "counter" the cloaky, since then he would not have an effect at all. So now you admit it actually is effective to reduce the income?


I have been involved in this discussion for a long time. And actually, the suggestion to "move systems" is an old one. However, the amount of resistance to this idea is staggering in the threads it has been suggested in. Instead people simply dock up, and spin their ship or log off. So, despite this obvious and oft suggested response to AFK cloaking...it apparently works at reducing incomes.

For example, you seem to acknowledge that it is a possible response to AFK cloaking...but you seem dis-inclined to use it and instead want to change game mechanics and introduce an imbalance.

Oh, and based on comments by CCP devs, they do not appear to see AFK cloaking as unbalanced.

Quote:
Now you are assuming that I said somewhere that the first part of your statement (the cloaky presents zero risk) is true. I did not. You said that. And that contracitcts the next statement.


I already explained that, but I'll try again. Suppose we are going to bet on a sporting outcome. I say team is going to win with probability 0.9. You laugh and say, no they'll with probability 0.1. Are we both wrong? Am I wrong? Are you wrong? The short answer is "No." Those are subjective probabilities and they are not wrong even though they are very different. Same thing applies to what I wrote.

Quote:
A risk of exploding close to 1, is simply balanced for an activity that includes virtually zero effort (being afk) only risks very small assets (only a cheap bomber) and has a huge effect (influencing the whole system, drastically reducing the ratting possiblities for everyone there). No hypocrisy there, just adequate risk.


That is because you refuse to deal with the risk yourself. Sorry, I find it still to be a hypocritical position.

Quote:
If there was a way to fly anos complelty afk for hours and make good ISK from that, a chance of exploding close to 1 would also be fine. Or maybe shoot structures afk with laser boats. You also have a chance of about 1 to explode if anyone objects to your actions. Thats just balanced.


There is, it's called botting and is actually very unbalanced even with CCP banning them. So the above is just errant nonsense.

Quote:
Again: what point are you trying to argue here? That you consider some areas to be imbalanced in terms of risk vs reward, so we should throw the concept of risk vs rewards completly out of the window?


Risk and rewards are not fixed or pre-determined parameters. Risk is a function of your behavior and that of other players. Because a player has found a way to increase your risk does not mean you are entitled to a mechanics change to increase their risk. Either find a way to increase their risk or reduce yours or both.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1900 - 2015-04-03 22:35:19 UTC
Mario Putzo wrote:
No trolling I suppose is a by product of game management. If I can force 10 guys to stay docked up because I am super spooky in my AFK Cloaky than I have damaged them in game. If they feed me delicious tears and whining in local (or a thread like this) that is way more valuable an outcome than a KM because I know my tactic for financial deprivation is actually causing someone irritability.
In realism though, most players just move to an alternate system or proceed as normal. I'm not sure I've ever met someone that halted all activity because of a cloaker. Regardless, AFK play should be eradicated. If you can;t be bothered to put the effort in, you should be dust.

Mario Putzo wrote:
As for my 100% safety...if Nullbears actually used their systems, I wouldn't have a clear 20 jump path without seeing a single person until I hit the "good" space. I should be getting reported in an intel channel as soon as I enter your space and a gate camp should be established to catch me...if the space was used of course...but it isn't so I am not.
Would it matter if you did? You'd still retain your safety, it's not exactly tough for a covops to jump a gate, and an AFK cloaker could easily be in a ceptor with a T1 cloak.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.