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Player Features and Ideas Discussion

 
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Remove/Limit Oversized Prop Mods

First post
Author
Sean Parisi
Blackrise Vanguard
#61 - 2015-04-01 23:53:31 UTC
No. There aee already a lot of draw back to using these mods. Samller guns and tank, cannot turn fast. These add more variety to fitting options and make the game more interesting.
Catherine Laartii
Doomheim
#62 - 2015-04-01 23:56:05 UTC
I'd like to point out to people that in one of the newer dev stickies, nerfs to d3s have been outlined: https://forums.eveonline.com/default.aspx?g=posts&t=416264&find=unread

The powergrid reduction I think will greatly help alleviate some of the pressure from 10mn d3s, although I'm disheartened that the ships themselves got nerfed.
Catherine Laartii
Doomheim
#63 - 2015-04-01 23:57:11 UTC
Sean Parisi wrote:
No. There aee already a lot of draw back to using these mods. Samller guns and tank, cannot turn fast. These add more variety to fitting options and make the game more interesting.

The drawback isn't as severe for destroyer-sized ships in particular, where a lot of the consternation comes from. 10mn confessors are very commonplace and VERY effective in lowsec factional warfare.
Jenshae Chiroptera
#64 - 2015-04-02 00:47:45 UTC
McChicken Combo HalfMayo wrote:
Oversized prop mods were not a problem until D3s. Don't touch prop mods. Delete D3s. They were a terrible idea.
Whole heartedly agree.

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Zan Shiro
Doomheim
#65 - 2015-04-02 03:10:11 UTC
Catherine Laartii wrote:
I'd like to point out to people that in one of the newer dev stickies, nerfs to d3s have been outlined: https://forums.eveonline.com/default.aspx?g=posts&t=416264&find=unread

The powergrid reduction I think will greatly help alleviate some of the pressure from 10mn d3s, although I'm disheartened that the ships themselves got nerfed.



this is why I'd rather see oversized go.

Any more changes, to t3 (c or d), run the risk of being based on the oversized fit. In the case of cruisers we can argue some in their "proper" 10mn fit they are not the mean op sources of evil they are made out to be. Its only the 100mn fitting that does the whole dr Jekyll and Mr. Hyde bit. Tengu's dr. Jekyll in 10mn format for pvp is imo quite average all in all. Especially with HML nerf of old and recent medium hybrid changes. 100mn Mr' Hyde....still spammed, this looked at nerfs, said whatever, and kept that train rolling down the the tracks..

Time will tell if t3d wants to be like its bigger t3 cousin.


If ccp balances mr. hyde as it where....dr. jeckyl is getting the short end of the stick really. Sadly ccp has no choice but to go this route. They have to assume mr. hyde will make an appearance.

I'd rather just see it go so the ships is balance on its intended design. Its like judging a legit all natural body builder alongside a bodybuilder (in the same weight class) who has injected so many steroids even they don't know wth they have taken lol.


Not sure about pg nerf though and its effectiveness. Unless ccp has some grand scheme to speed up metacide I am thinking grid hits can be made up for by meta fits. For players like me that don't emo rage over the complexities of comparing stats on items (we actually enjoy the time theorycrafitng this gives) we may still find a way. Will have to wait for test files to see ofc and away from my pyfa at home but guessing ACR and mapc would still do wonders on some fits out there. Maybe some implants...



Zan Shiro
Doomheim
#66 - 2015-04-02 03:28:36 UTC
Sean Parisi wrote:
No. There aee already a lot of draw back to using these mods. Samller guns and tank, cannot turn fast. These add more variety to fitting options and make the game more interesting.



Agility's benefits are real scenario dependent is the issue.


A 10mn svipul if using range control to its fullest does not have to be an uber agile ship. Cook mods, pull max range, be faster than target and the odds start stacking up in its favor. Kiting is more forgiving for slower turns than knife fight/brawl range.


Target can be as agile as a dancer...if its taking forever to close on svipul whipping outs its dance moves as it where its still taking damage and not returning it. This is how arty wolf picks apart its targets. Svipul is a faster and tanker arty wolf to me. They don't need to out ballroom dance you. You whip out the ballroom dance moves...they lob large projectiles at you from across the dance floor. Luck and skill...you look damn good till you get knocked the hell out lol.



Also where are you getting smaller guns? The most common fits are the large bore smalls. Also worth noting svipuls with fitting mods can be tracking limiting as a weakness. Smaller the bore...better the tracking. This may not be the downside you think it is completely.

I when I run projectiles if knowing I am frigate hunting exclusively may run smaller bore for this reason. I don't have grid issues. I like the fact I hit better more often. Applied DPS of smaller bore tracking sometimes better than theoretical max dps of large bore that doesn't always hit like you would like it to.
Lienzo
Amanuensis
#67 - 2015-04-02 06:32:37 UTC
I would say that 100MN AB cruisers are an outsized component of the woes faced by battleships, especially at typical fleet engagement ranges sought by the more mobile platform.

The problem isn't that there aren't counters, but that they leap frog over critical role boundaries.

+13km/s svipuls were silly, but weren't really a critical factor on any battlefield. They were just a symptom of an underlying illness.
Catherine Laartii
Doomheim
#68 - 2015-04-02 12:04:59 UTC
I'd like to point out that the recent dev post about reducing d3 fitting space is EXACTLY what I was warning against. A kite meta that exploits a MODULE's advantages ends up with nerfing the ship overall. It could have been avoided simply by changing prop mods to be either harder to fit or impossible to fit above their class size.
elitatwo
Zansha Expansion
#69 - 2015-04-02 15:42:01 UTC
Leto Aramaus wrote:
Iain Cariaba wrote:


Yes, I get 300dps and 5k ehp+AAR out of t1 frigs.


Fits or it didn't happen.


That looks like a blaster Merlin or plated Punisher to me, which in all accounts are really not op.

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Kraizer793
Caldari Provisions
Caldari State
#70 - 2015-04-03 05:35:11 UTC
Are 100mn T3's even relevant anymore? Best case on a Tengu is 2.9k/s cold with Hg snakes, links, x-type AB, etc. You cook the AB and you just barely top 4k. a 100mn AB with RLML requires 2x fitting mods to fit those alone, and any ASB or LSE will need even more Pg.

The old school 100mn HAM Legion is also, from my perspective, a relic. 30km for its longest-range HAMs without any sort of implants or range rigs. Given that it will only push about 500 Dps at this range, you're not going to be a monsterous killing machine. The rage ammo puts you above 600, but at an abysmal 16km. However, even if these had a tremendous range, they simply do not have the ability to apply the damage against interceptors or fast frigates/assault frigates.

And, these are 100mn ships that require quite a bit of maneuvering to get pointed in the right direction. They're not exactly difficult to escape from. You may not can kill them, but they can't kill you, either.

As for D3s? Yeah, they could e toned down.

And, again, even if the 100mn T3's were viable, and I've somehow been living in a bubble, there are other oversized AB fits that are very well balanced. The 10mn "Freight train' thrasher, or 100mn cynabal or SFI come to mind right off. I also remember talk of a 100mn rail Deimos, but I'm not sure how well that fared, or if it ever came into vogue.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#71 - 2015-04-03 20:46:45 UTC
I have removed some rule breaking posts.

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Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

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Daichi Yamato
Jabbersnarks and Wonderglass
#72 - 2015-04-03 21:33:33 UTC
Zura Namee wrote:
Why not just make oversized prop mods have oversized sig increases? Keep current fitting exactly the same, but give a 10mn AB sig bloom if fit on a frig/dessie.


Was going to be my suggestion.

An absolute sig increase like a shield extender, or a bit extra mass increase to hurt smaller ships more. Or both.

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Catherine Laartii
Doomheim
#73 - 2015-04-04 00:59:59 UTC
Daichi Yamato wrote:
Zura Namee wrote:
Why not just make oversized prop mods have oversized sig increases? Keep current fitting exactly the same, but give a 10mn AB sig bloom if fit on a frig/dessie.


Was going to be my suggestion.

An absolute sig increase like a shield extender, or a bit extra mass increase to hurt smaller ships more. Or both.

Absolute sig would work, although I'm more of the opinion that the pg usage of 10mn and 100mn should be doubled, since if a cruiser or battleship can already fit mwd without much trouble, it should be even easier to fit ab.
Mario Putzo
#74 - 2015-04-04 02:49:08 UTC
Ya lets make prop mods increase sig so Shield ships all get royally ******.

Or we can keep it as is, because it has never been an issue until a new line of ships released 3 months ago emerged and have yet to be effectively balanced into the game....**** all 4 aren't even out yet.
Kraizer793
Caldari Provisions
Caldari State
#75 - 2015-04-04 14:56:01 UTC
By doubling the PG of prop mods, you're significantly limiting fitting options for classes that aren't even related to the one you're trying to fix. Its like taking heroin for pain; sure, you fix the problem, but you introduce many, many others. There are many fits out there that feature proper-sized ABs that are a tight squeeze.

Like the above poster, the only thing using oversized ABs that's actually unbalanced right now are the t3 destroyers, and that's only because they don't face nearly the drawbacks and compromises that other classes do.
Caleb Seremshur
Commando Guri
Guristas Pirates
#76 - 2015-04-04 15:04:36 UTC
Lugh Crow-Slave wrote:
-1 this just limits fitting choices


over sized prop mods are not much of an issue do to their high fitting costs the ship generally needs to make major fitting sacrifices perhaps with the exception of the tengue but those have been broken and the T3 rebalance will hopefully fix this


That's not a valid point of view.

Frigates and destroyers have no place fitting afterburners for ships double their size.

The same way they cannot equip weapons twice their size.

Your opinion is noted but withouth substance.
Daichi Yamato
Jabbersnarks and Wonderglass
#77 - 2015-04-04 15:54:19 UTC  |  Edited by: Daichi Yamato
Mario Putzo wrote:
Ya lets make prop mods increase sig so Shield ships all get royally ******.

Or we can keep it as is, because it has never been an issue until a new line of ships released 3 months ago emerged and have yet to be effectively balanced into the game....**** all 4 aren't even out yet.


Oversized AB's have been an issue since the tengu. With increased sig for prop mods, a 100mn tengu rightly gets a sig nerf rather than nothing. Other shield ships only get royally screwed if they fit oversized burners. Again quite rightly so.

And on top of that, both armour and shield ships ALL suffer such penalties for fitting the oversized mod. Not just shield ships.



Its not like this kind of thing in unheard of. Put an oversized shield extender on a ship and it gets a big sig nerf. Put an oversized armour plate on a ship and it suffers a huge mass penalty. Your argument is mute.


edit- I'd avoid doubling the PG of prop mods. They are tight enough on some ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#78 - 2015-04-04 16:33:07 UTC
Dear OP: I have heard that in April, CCP will be introducing this new module called a "stasis webifier".

Do you know anything about what it does? I, for one, have never heard of these modules before and cannot imagine what sort of function they would have.
Catherine Laartii
Doomheim
#79 - 2015-04-04 19:20:37 UTC  |  Edited by: Catherine Laartii
Alvatore DiMarco wrote:
Dear OP: I have heard that in April, CCP will be introducing this new module called a "stasis webifier".

Do you know anything about what it does? I, for one, have never heard of these modules before and cannot imagine what sort of function they would have.

Dear Alvatore,

The problem is damage application against oversized ab ships, not web effectiveness against them. Please note that if something as simple as tackling ships with oversized ab solved this problem, there wouldn't BE a problem to be raised at all.

If you don't have anything to contribute to the conversation, I would recommend that you go suck a thorax instead of patronizing people.
Catherine Laartii
Doomheim
#80 - 2015-04-04 19:35:09 UTC
Daichi Yamato wrote:



edit- I'd avoid doubling the PG of prop mods. They are tight enough on some ships.


Fair enough. I thought it would be a good idea with how well the leveled fitting of armor modules work, since that seems to scale very well.