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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

First post
Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#101 - 2015-04-03 16:34:52 UTC
I'm on SiSi atm playing around with things, just noticed a bug.
The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.


Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).

I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )

Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.
DexterShark
Trask Industries
#102 - 2015-04-03 16:36:34 UTC
Not sure if it's been mentioned, but if I buy multiple SKIN licenses, it would be great to highlight them all in my inventory and "right click --> Activate Skin license" on all of them at once, much like injecting multiple skill books. That option is not available on the right click menu for multiple skins at the moment.
Amonios Zula
Aeon Ascendant
#103 - 2015-04-03 16:58:12 UTC
DexterShark wrote:
Not sure if it's been mentioned, but if I buy multiple SKIN licenses, it would be great to highlight them all in my inventory and "right click --> Activate Skin license" on all of them at once, much like injecting multiple skill books. That option is not available on the right click menu for multiple skins at the moment.

Yep, I raised it on page 2, was starting to think I was alone in the "activate multiple licences at once" train of thought.
SilentAsTheGrave
Aliastra
Gallente Federation
#104 - 2015-04-03 17:01:36 UTC
CCP FoxFour wrote:
Jarnis McPieksu wrote:
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced


In other words, grossly overpriced.


Out of curiosity... what would you define as overpriced?

I played a ton of free games that make their money off these skins like LoL. The key is many small priced transactions. So please don't do the $$$ eyes thinking people are going to line up to make tons of high priced transactions because they won't. Make sure to always have weekly sales.

For me personally I will not pay more than a couple dollars for a ship skin. Don't translate that to 15! I'm talking 2-3.
Phoenix Jones
Small-Arms Fire
#105 - 2015-04-03 18:05:58 UTC
Harvey James wrote:
i think combo deals would distort prices somewhat and seems a little unnecessary


I hardly hashed out any details on it, nor is it suppose to be the bible. It's just an example.

Reason for combos is the same logic for sales. You offer more to the person by making a package cost less than its individual pieces. So even if some one only wants two frigate skins, for an extra buck, they could get 5 skins. You've made the extra dollar, the person got way more than they originally wanted.

Basic jist is that if I want 20 subcap skins, I can maybe spend 12 bucks for a few combo packs vs 20 one dollar transactions to get the 20 skins.

The hard part is balancing out cost vs isk game price. Probably the best way to do that (if you go the whole combo pack), is you pick the skins you want at checkout. Then you can use or sell them.

The price can maybe go up a buck, maybe have 1 less skin, but a frigate, destroyer and cruiser skin (the stuff all new players will get into in a week to a months time), should only be a buck. That way you get even the trial people considering a ship skin, because it's just a buck.

5 dollars for a single skin maybe a bit too high. I would be reluctant to buy one. 10 dollars and your nuts to do it. 15 dollars you've basically replaced your subscription.

Small transactions are better than large ones. Just don't nickle and dime the players on everything.

Yaay!!!!

CCP FoxFour
C C P
C C P Alliance
#106 - 2015-04-03 18:43:07 UTC
Arthur Aihaken wrote:
The original dev blog hinted that some SKINs might come as packages that you can apply to multiple hulls. Is this still planned or are we looking at individual SKINs only? If this is still something being considered, how will it work if I buy a "Guristas" package now with x number of SKINs that later gets expanded to y SKINs? Do I receive the additional SKINs as a free upgrade?


We have the tech in place for a license unlocking a given SKIN on multiple ships and we can also sell packages on the NES with multiple items. So we have a few ways to accomplish that package thing.

If it's a package from the NES and we simply change the package it would be more likely that it's a new package and so no retroactive update.

If we change the license then you would go it as we would be updating the license and thats whats applied to your character.

I don't know if we are doing any packages or multiple hull licenses for launch. Aiming to keep it simple and prove the system.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#107 - 2015-04-03 18:43:54 UTC
Caldari 5 wrote:
I'm on SiSi atm playing around with things, just noticed a bug.
The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.


Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).

I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )

Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.


Awesome, thanks for the feedback!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Arthur Aihaken
CODE.d
#108 - 2015-04-03 19:57:57 UTC
CCP FoxFour wrote:
We have the tech in place for a license unlocking a given SKIN on multiple ships and we can also sell packages on the NES with multiple items. So we have a few ways to accomplish that package thing. I don't know if we are doing any packages or multiple hull licenses for launch. Aiming to keep it simple and prove the system.

No problem - was just curious if this was still something that might happen (appreciate the update). So about those T2 Marauder skins... Anything in particular I can bribe the art team with? Lol

I am currently away, traveling through time and will be returning last week.

LLeylar Kiiran
Society of Penguins
#109 - 2015-04-03 20:08:53 UTC
Simple solution to prevent massive lag during null battles:

Prevent SKIN switching when under any sort of pvp / pve timer.
Petrified
Old and Petrified Syndication
#110 - 2015-04-03 21:04:59 UTC
CCP FoxFour wrote:
Petrified wrote:
...*snipitty*... There was also a stutter when docking. I posted an unlisted video here.


Yes we are aware of the little flash, it's being worked on. :) Thank you!

The stutter while docking is new though I think. Will pass it on.


I was playing around with it again on the same machine and the stutter is no longer happening - there is a little bumpiness, but not the stutter seen in the video. I tested to see if maybe Fraps was causing it and there was still no stutter. The only difference between when I had tested it before and had the stutter and now was that I switched to downloading all resources. Unless there is a build difference from between 12 hours ago and when the video was taken, I have no idea why the stutter happened nor why it is no longer happening.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Omnathious Deninard
University of Caille
Gallente Federation
#111 - 2015-04-03 21:50:56 UTC
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?

If you don't follow the rules, neither will I.

Iroquoiss Pliskin
9B30FF Labs
#112 - 2015-04-04 01:39:59 UTC
CCP FoxFour,

Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane?

Or would it be restricted only to Rifters?

Thanks Smile
Jarnis McPieksu
Aliastra
Gallente Federation
#113 - 2015-04-04 04:57:07 UTC  |  Edited by: Jarnis McPieksu
CCP FoxFour wrote:
Jarnis McPieksu wrote:
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced


In other words, grossly overpriced.


Out of curiosity... what would you define as overpriced?


Something that is not a microtransaction. EVE is, after all, a subscription-based game. I dislike double-dipping (charging for content on top of sub fee), but for cosmetics I guess it is okay.

So, in my books $1-$3 is a cosmetic microtransaction. Perhaps $5 on the outside (supercap skin, special super blingy limited time skin for subcap).

The fact that there will apparently be "timed" versions of the skins already tells me that the permanent ones are going to cost quite a bit. I fully expect CCP to price these mimicking pricing of free-to-play games (LOL permanent skins, if I'm not mistaken are in $5-$20 range and I guess they are trying to duplicate this while ignoring the fact that EVE has a subscription fee)

So my guess at CCP's price points;

Timed skins between $1-$5, permanent ones $5-$25, with most $10+ and with some bling bling outliers above it. Probably will try cashing in from supercap pilots and price skins for those perhaps even higher.

And they will sell poorly because, as I said, grossly overpriced.
Arthur Aihaken
CODE.d
#114 - 2015-04-04 05:00:42 UTC
Jarnis McPieksu wrote:
And they will sell poorly because, as I said, grossly overpriced.

I honestly don't see the appeal of temporary skins through the NES.

I am currently away, traveling through time and will be returning last week.

Jarnis McPieksu
Aliastra
Gallente Federation
#115 - 2015-04-04 05:05:27 UTC
Arthur Aihaken wrote:
Jarnis McPieksu wrote:
And they will sell poorly because, as I said, grossly overpriced.

I honestly don't see the appeal of temporary skins through the NES.


Me neither, but I don't see 365d timed skin to ever exist as a NPC loot drop either. It's going to be NES thingy, as a #pooredition for those who don't like the grossly overpriced price points of permanent skins.

(Me grumpy bittervet? Guilty as charged. I was around when monocles were a thing and Jita monument was lit up. I would like to remind CCP devs those lessons learned)
CCP FoxFour
C C P
C C P Alliance
#116 - 2015-04-04 09:26:45 UTC
So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent skin the value of that as loot goes down over time and eventually it becomes just a worthless drop. Hopefully that makes sense.

The second reason is China. They have requested timed versions of all the SKINs so we are giving them that. As far as I am aware, we don't have any plans on selling timed version of the skins.

Thats the two reasons for launch, but having timed skins gives us more options in the future as well. Maybe we can offer trials of skins so you can try before buy. Maybe we can also hand out timed versions at conventions like PAX, or give them to events such as EVE London or EVEsterdam to give away rather than giving away the permanent ones. Having time limited ones just gives us more options down the road, possibly options we have not thought of yet. However we built the new system because we wanted permanent ship skins, they are our focus.

Hope that helps! :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#117 - 2015-04-04 09:27:43 UTC
Omnathious Deninard wrote:
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?


It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#118 - 2015-04-04 09:28:21 UTC
Iroquoiss Pliskin wrote:
CCP FoxFour,

Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane?

Or would it be restricted only to Rifters?

Thanks Smile


Have said this many times, if the license is for a rifter then you only get it for the rifter.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Joey DavidDrien
University of Caille
Gallente Federation
#119 - 2015-04-04 11:04:55 UTC  |  Edited by: Joey DavidDrien
CCP FoxFour wrote:
Omnathious Deninard wrote:
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?


It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.


I was thinking maybe adding something more to the tech II SKINs that the tech I SKINs don't have. Something that would make them look more fancy.
Noriko Mai
#120 - 2015-04-04 12:04:20 UTC  |  Edited by: Noriko Mai
CCP FoxFour wrote:
Caldari 5 wrote:
I'm on SiSi atm playing around with things, just noticed a bug.
The expanding/contracting triangles for both the Licensed and Unlicensed only expands/contracts the Unlicensed SKINs.


Putting in my support for Packs of all skins for 1 ship type, and/or all skins for "Manufacturer"(ie Guristas/Kaalakiota/Nugoeihuvi/etc).

I would also like to see a Taken to the extreme set for each race, eg Golden Amarr, (the current Punisher looks too green, I liked the previous one where it was more Golden :) )

Note on the << >> toggle button, I'm using the Dark Matter theme, and they could be made a couple of shades whiter to stand out more, or made Bolder.


Awesome, thanks for the feedback!

This wouldn't be a problem with Dark Opaque theme...

Packs of all skins for one ship type may be confusing. New skins will be added and then this pack isn't complete anymore...

EDIT: Will it be possible to remotely activate skin licences? Just like PLEX.

"Meh.." - Albert Einstein