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Wardec matters once again

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Author
Kaarous Aldurald
Black Hydra Consortium.
#241 - 2015-04-03 17:33:12 UTC
afkalt wrote:

People expect industrialists to learn direct combat skills - why does that expectation not extend to combat corps having an economic warfare wing?


If you can expect me to do that, then I can expect them to not be 100% immune to wars.

That's why.

(nevermind that, more than a few of us do that anyway. It wouldn't surprise me if CODE alts are the biggest suppliers of barges in highsec)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#242 - 2015-04-03 17:33:46 UTC
afkalt wrote:
I'm still curious as to why people refuse to use options available to them other than shooting to harm people they so desire. I mean, if the 'industrial' guys are making such waves surely it is a trivial job to make your own?

People expect industrialists to learn direct combat skills - why does that expectation not extend to combat corps having an economic warfare wing? Napoleon and snowball would be proud indeed.

The cornerstone of EvE is indeed PvP, but too many people can't see past shooting.


99% of what I do is PvP. The other 1% is drinking coffee...Blink
admiral root
Red Galaxy
#243 - 2015-04-03 17:37:39 UTC
Kaarous Aldurald wrote:
It wouldn't surprise me if CODE alts are the biggest suppliers of barges in highsec


Twisted

No, your rights end in optimal+2*falloff

afkalt
Republic Military School
Minmatar Republic
#244 - 2015-04-03 17:41:22 UTC
Kaarous Aldurald wrote:
afkalt wrote:

People expect industrialists to learn direct combat skills - why does that expectation not extend to combat corps having an economic warfare wing?


If you can expect me to do that, then I can expect them to not be 100% immune to wars.

That's why.

(nevermind that, more than a few of us do that anyway. It wouldn't surprise me if CODE alts are the biggest suppliers of barges in highsec)


All I expect is for you to use all the tools at your disposal. Adapt, thrive.

Also, unless I misread it, there's a 7 day block on new corps anchoring POS anyway. So what's the problem, it's the same length as an initial wardec - that's your impact right there Smile
Dornier Pfeil
Caldari Provisions
Caldari State
#245 - 2015-04-03 17:42:29 UTC
Kaarous Aldurald wrote:
Given the recent revelations, it's fairly clear that both ganking and wars need drastic buffs if CCP is to ever hope to improve player retention.


How exactly would you buff ganking? Against a helpless target it is already completely safe to do. Only Concord injects the risk, post-gank.
admiral root
Red Galaxy
#246 - 2015-04-03 17:46:21 UTC
Dornier Pfeil wrote:
Kaarous Aldurald wrote:
Given the recent revelations, it's fairly clear that both ganking and wars need drastic buffs if CCP is to ever hope to improve player retention.


How exactly would you buff ganking? Against a helpless target it is already completely safe to do. Only Concord injects the risk, post-gank.


The only helpless target is the willfully helpless one. As to ganking buffs, we could go back to the old days of Concord not being un-killable, stop faction police bugging -5s, reverse the change from years back where Concord started responding faster, etc.

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#247 - 2015-04-03 17:48:35 UTC
Dornier Pfeil wrote:

How exactly would you buff ganking?


There are lots of potential ways.

Slowing Concord response speed is one. Making them tankable again is another. Yet another would be to keep them the same, but have them not show up unless called by a player on grid who doesn't have a criminal timer(they have to call the cops, as it were. That one would work great for 0.6 and 0.5 space).

There are more beyond that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#248 - 2015-04-03 17:50:40 UTC
If you really want to nerf hisec income, then ultimately you need to start and end with the market hubs. Move them out of hisec and nerf complete.

Dropping incomes from mining, manufacturing etc will only increase the time factor, and ultimately fail. People in hisec will just spend more time to do what they already do. Removing Lvl4 missions will just push people to do Lvl3 missions instead. Some may choose to go to losec/null for higher rewards/vs/time, but I do not believe that much will change for the majority of hisec dwellers.

I will await the new structures that were announced. Things should get alot more interesting...
Kaarous Aldurald
Black Hydra Consortium.
#249 - 2015-04-03 17:53:47 UTC
Kaldi Tsukaya wrote:
Removing Lvl4 missions will just push people to do Lvl3 missions instead.


Neat.

But in the meantime, the people who do choose a more risky path will be commensurately rewarded for doing so, as opposed to now where they are not.

That is important, whether the truly risk averse change or not, the people who are willing to accept risk should be better off.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#250 - 2015-04-03 18:01:02 UTC
Kaarous Aldurald wrote:
Kaldi Tsukaya wrote:
Removing Lvl4 missions will just push people to do Lvl3 missions instead.


Neat.

But in the meantime, the people who do choose a more risky path will be commensurately rewarded for doing so, as opposed to now where they are not.

That is important, whether the truly risk averse change or not, the people who are willing to accept risk should be better off.


And that is how most things already work, btw. We could do better with a POS, for example. Or with our own POCOs for PI. Or mining in max-yield barges... the tools are already there. And with accordingly higher risks.

As long as we have easy access to market hubs, nothing will change significantly.
Juan Mileghere
Mackies Raiders
Wild Geese.
#251 - 2015-04-03 18:29:46 UTC
Ni'adee Stormcould wrote:
Lot of people complain about wardecs, risk aversion, how cheap it is and how easy to hop away and so on. Then some comments that go to nullsec.. its safer for these who are being called as "carebears". Nullsec have only room for those who are willing to pay few billion to rent a system.. or those who join to existing corproations there. But either way that same thing could be asked from these people who love to dec. why you don't go to nullsec? there is fights and targets and no need to pay :P

That being said here is just some of my viewpoints how things could be upgraded in hisec wardecs:

1) the problem: people can just leave corp when it doesn't please them without consequences.

1A) you can't leave corporation during wardec. Applies both on attacer and defender (of course this is prone to never ending wars).

1B) you can leave corporation during wardec but you can't join on new one or create new one within 1 week from moment you leave.

1C) one who want to leave corp that is in war have to pay certain sum of isk for the right to flee

These might be some sort of solution for corp hopping.

2) the problem: Defender and war luck. Defender who is actually gaining upper hand on war have very few options to handle the situation. Attacker can just stop paying for war and the war comes to an end and then needs defender to declear war. If defender calls war "mutual", attacker can just retract war.

2A) If war is deemed as mutual and attacker decides to retract war: defender have 24h time to pay wardec cost and if pays war will continue now without break defender as attacker. Otherwise war ends as usually.

2B) now we have issue as defender may have some called in allies. As war is decleared mutual and attacker withdraws war: the defender and his allies each get the option to pay now wardec cost to keep war going them as attackers. Each of them now becomes as separate attacker with their own fee to pay. (defender allies could be automatically allies for all wars)

What we achieve now is the thing that war can be started when you like but its end isn't neccessarily certain to happen when you want.

No solution is so perfect that would suit both parties but that doesn't mean we shouldn't try to improve things.

Meh, corp avoidance is annoying on both sides of the coin, I would say the attacker gets some ISK back based on a percentage of people who leave during the war...

Flipping the tables is something I'd love to see, even though the defender getting the upperhand is rare, it's fun to see them flip back, also can wardecs get renamed? These aren't wars these are a joke, leave empire, you'll see what an war looks like, if you want to help with logistics you will really see...
afkalt
Republic Military School
Minmatar Republic
#252 - 2015-04-03 18:40:24 UTC
So people rolling corps and tearing down POS needing to suffer a 7 day hit to their POS use, we're saying this isn't an impact to them? Hell the very ballache of setting up a POS is punishment enough!

We also need to stop saying 'PvE player', if an individual is affecting you by their in game activities then by the very definition it is PvP. There are many ways to deal with this over and above wardec, as there has to be - trading is the ultimate PvP (in terms of what can be lost), yet not a shot is fired.
Jenshae Chiroptera
#253 - 2015-04-03 18:57:46 UTC
admiral root wrote:
Kaarous Aldurald wrote:
Just watch, next one of them will try to tell me that the very existence of alts justifies their dec dodge exploit.
Is that the same dec dodge that they cry about when James 315 (praise Him!) uses when his one-man corp gets an angrydec?
Missed this one. Thank you though. It is hilarious that James 315 has to run and hide! Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#254 - 2015-04-03 21:00:08 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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admiral root
Red Galaxy
#255 - 2015-04-03 21:20:44 UTC
Jenshae Chiroptera wrote:
admiral root wrote:
Kaarous Aldurald wrote:
Just watch, next one of them will try to tell me that the very existence of alts justifies their dec dodge exploit.
Is that the same dec dodge that they cry about when James 315 (praise Him!) uses when his one-man corp gets an angrydec?
Missed this one. Thank you though. It is hilarious that James 315 has to run and hide! Lol


The Saviour of Highsec runs from no-one, but he does live in the same New Eden as the rest of us - in this specific instance, one of the whinebears' making.

No, your rights end in optimal+2*falloff

Black Pedro
Mine.
#256 - 2015-04-04 10:28:52 UTC  |  Edited by: Black Pedro
Corraidhin Farsaidh wrote:
Scanning isn't hostile, I said it should be 'suspicious' much like if someone walks up to your house and checks out your security.
Scanning is an intended mechanic to (among other things) allow gankers to identify and target overloaded/overfit ships. CCP literally added a module (the passive targeting module) whose sole purpose to is enable criminals to identify targets stealthily. Why would they go now and make it useless by identifying people scanning potential targets with a suspect flag? All that will do is encourage scouts to use disposable ships, or worse, gankers to randomly target and pop ships hoping for a drop. That is terrible gameplay as it removes a major part of the ganker-hauler dynamic which serves as an incentive for players to not overload their ships.

Your idea does absolutely nothing to make the game better, more dynamic or engaging. It just provides more safety to highsec haulers further incentivizing AFK gameplay while hurting other users of scanning modules by exposing them to attack.

Corraidhin Farsaidh wrote:
Freely shootable for all of 40 seconds before CONCORD vaporizes you anyway. It is little to no risk as you do not need to fly in space beyond to the gank and cannot be wardec'd as what would be the point? You don't need to undock as a ganker except for 40 seconds to go and die somewhere. The use of neut alts allows the ganker's -10 alt to completely negate the downsides of being -10. FacPo? They won't turn up before the gank is done. White Knights? I've flown around many areas with known miner gankers and never yet seen any.

I have lost many ships while an outlaw to opportunist or white knights (the gates around Uedama are a hot spot). But really what do you expect? The penalties are so harsh that an outlaw cannot do anything but warp from a station to a target. Even if gankers wandered into the belt a tried to give you a fight, the faction police will have them in a pod in short time.

That is the life of an outlaw. The NPC mechanics reduce them to quick hit-and-run attacks in disposable ships. The benefit to the "good" people of highsec is that this protects them from most of the damage the outlaws would want to inflict. The downside is that it is difficult for a player to get revenge (although it is trivial to protect oneself if you take precautions). That's the game.

Corraidhin Farsaidh wrote:
I wasn't actually advocating such change, it was to make a point about the hypocrisy in Kaarous' argument about eating cake. As a code ganker he is doing the exact same thing. He is using NPC corps to negate any risk in his activities. If the indy players must have POS to make real profits thenwhy shouldn't a -10 char in hisec empire space not have to either dodge the law or dock in a POS that will allow them to? Any empire station inviting a -10 in is like a hotel inviting Norman Bates and his 'mother' to stay for a while. If the indy player must be at risk to operate by having Player corps and structures then so should gankers and wardeccers.
Gankers accept a huge amount of consequences as their security status dips. It is true that the use of friends (or alts) can mitigate many of them, but this is true for all players in all playstyles. The key point that Kaarous I think is trying to make, is that from a game design perspective is that those making an reward be subject to increased risk. In this case, industrial corporations are receiving an increased benefit than if they had stayed in the NPC corp, but with no additional risk because of the current ability of them to trivially dodge wardecs. Using an alt to mitigate the risks of wardec, say a neutral hauler, is perfectly fine - that is just a reality of the CONCORD mechanics - but having 100% safe POSes in space is not.

From a game design perspective gankers do not benefit from increased income. In fact, they are a purely destructive force for the economy adding no resources to the game. Sure, they need to be balanced so that players can move stuff or mine safely if they choose, but they are there really to enforce the risk vs. reward design of the game. They provide the incentive for players to fit tank and limit their fittings/cargo. You should be able to avoid them completely (which you pretty much can), but also you can choose to go after increased reward if you expose yourself to them, like mining in a yield-fit hulk for example.

That is why CCP allows ganking: to make fitting and gameplay choices matter. Highsec ganking could be eliminated with just a couple lines of code but of course CCP has not done this as they think ganking is good for the game. But really, this is way off topic as we are suppose to be discussing changes to the wardec mechanics, not ganking.

Corraidhin Farsaidh wrote:
In fact that is one caveat I would add to any changes to wardecs (yes I did suggest some ways to try to improve it earlier, I'm playing devil's advocate as much as anything else). Any corp wishing to wardec another corp should only allowed to dock in a POS that they or an ally own (in the future structure system) as noNPC corp would even want a war party on its doorstep.. The defender should be able to hide in NPC stations (losing time), dock in their own POS (in danger in space), or leave the corp. The CEO should not be able to close the corp without some comeback and any wardec should follow them to any other corp they join. This would allow an aggressor to screw with the defenders industry by them running away but would also put the attackers into space where they can be attacked freely. If the defender wishes to counter dec to actively defend and prolong the war then they too would only be able to dock in a POS.
Hmm. That is an interesting twist but it probably won't work as the lack of station access would make logistics/reshipping too crippling for the attacker. But perhaps depending on how the new structures work.
Kaarous Aldurald
Black Hydra Consortium.
#257 - 2015-04-04 11:50:02 UTC
Black Pedro wrote:
The key point that Kaarous I think is trying to make, is that from a game design perspective is that those making an reward be subject to increased risk. In this case, industrial corporations are receiving an increased benefit than if they had stayed in the NPC corp, but with no additional risk because of the current ability of them to trivially dodge wardecs. Using an alt to mitigate the risks of wardec, say a neutral hauler, is perfectly fine - that is just a reality of the CONCORD mechanics - but having 100% safe POSes in space is not.


Bingo. Look at what can be understood when not being deliberately obtuse.

The point is that ganking is a net negative in terms of assets being added to the economy. Whatever reward they may generate is already subject to the risk of the loot fairy, and requires being played around to mitigate that.

Industrial corps currently operate with almost no risk, thanks to the dec dodge exploit, while generating not only personal income, but effecting the economy as well.

No matter what excuse might be conjured up, that is not balanced, and will not be until industrial corps are subject to the risk of wars once more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#258 - 2015-04-04 12:36:56 UTC
Kaarous Aldurald wrote:
Black Pedro wrote:
The key point that Kaarous I think is trying to make, is that from a game design perspective is that those making an reward be subject to increased risk. In this case, industrial corporations are receiving an increased benefit than if they had stayed in the NPC corp, but with no additional risk because of the current ability of them to trivially dodge wardecs. Using an alt to mitigate the risks of wardec, say a neutral hauler, is perfectly fine - that is just a reality of the CONCORD mechanics - but having 100% safe POSes in space is not.


Bingo. Look at what can be understood when not being deliberately obtuse.

The point is that ganking is a net negative in terms of assets being added to the economy. Whatever reward they may generate is already subject to the risk of the loot fairy, and requires being played around to mitigate that.

Industrial corps currently operate with almost no risk, thanks to the dec dodge exploit, while generating not only personal income, but effecting the economy as well.

No matter what excuse might be conjured up, that is not balanced, and will not be until industrial corps are subject to the risk of wars once more.


Hmmm... points made:

Ganking will raise prices at the markets, while industry will lower them.

Wardecs are an isk sink, which will also raise prices at the market.

Use of neutral alts is fine for everyone.

Dodging wardecs is bad (I assume you mean by dissolving corps?)

Playing around with the loot fairy can be goodBlink
Kaarous Aldurald
Black Hydra Consortium.
#259 - 2015-04-04 13:04:48 UTC
Kaldi Tsukaya wrote:

Ganking will raise prices at the markets, while industry will lower them.


And, as mentioned, this is good for the competition. If there are two industrialists in a system, one gets ganked and one does not, the one who does not is benefiting greatly.


Quote:

Wardecs are an isk sink, which will also raise prices at the market.


Yep, and isk sinks also help keep the price of plex low by lowering inflation.

Isk sinks are good for the game, as they help keep the purchasing power of income high, rather than spiral lower and lower as the currency becomes inflated. This is especially important for retention, since new player income from lower level missions and such does not rise with inflation, meaning that the higher the price of a plex goes, the less purchasing power newbies have.

Ganking, wars, and any other form of asset destruction is the wheel that turns the economy of New Eden.


Quote:

Use of neutral alts is fine for everyone.


Yes, and intended gameplay at that. Otherwise we wouldn't have entire ship classes dedicated to fitting probe launchers, they'd just be standard on every ship.


Quote:

Dodging wardecs is bad (I assume you mean by dissolving corps?)


Exploiting the corp creation mechanics is bad, and dissolving corps should have a cooldown timer, higher cost, or some other barrier to entry to prevent this, or barring that have a significant mechanical consequence attached to it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#260 - 2015-04-04 13:17:40 UTC  |  Edited by: afkalt
It does have material consequence, there are serious limitations on both pos to new corps and how many you can get up per day.

Losing a POS access for 7 days is entirely non trivial, its a huge hit to industrial corps.