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CCP Rise newbie stats

First post
Author
Dersen Lowery
The Scope
#461 - 2015-04-03 15:47:57 UTC
I have one beef with Rise's assumption that a ganked person is one who doesn't shoot back. Relatively early on, I was ganked a few times. Two of those times I didn't shoot back because I hadn't put guns on my Iteron Mark III. The other time I was in a brand-new, horribly fail-fit Myrmidon, and its drones were attacking and its guns were cycling when it got blown out from under me. It was still a gank, though, and a cleverly executed one.

Given the general enthusiasm that Rise's newbies seem to have for trying to shoot things (the woman trying her damndest to shoot a billboard make me laugh out loud), I'd be surprised if the initial new player response to a gank attempt is anything other than shooting back, and if the 1% reflects their being either unaware (autopilot) or unable (shuttle, nerves) or just alpha'd off the field.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jenn aSide
Soul Machines
The Initiative.
#462 - 2015-04-03 16:00:50 UTC
Scipio Artelius wrote:
Jenshae Chiroptera wrote:
It is so good being the OP because I can link to the sane posts in a long thread from the very first post, ones such as these.

Totally agree.

It is good that you're the OP. If you ever run for CSM again, we'll just be able to link this whole thread as an example of your attitude towards CCP, rational discussion and how you will interact with the players that you will hope to represent.

Win-win outcome.


Isn't this thread enough? I mean, he makes a thread where the overwhelming opinion is against him, which must obviously remind him of his recent election bid where the overwhelming super-majority of the electorate (not just 'null blocs', but low sec, wormhole space AND high sec) didn't even give him a second look.

I don't say that to be mean to him, just to point out that a person who can be so demonstrably wrong all the time obviously must have built up some monstrously strong and fortress like ego defense mechanisms. This is why no amount of data, logic or evidence will ever matter (not just to this guy, but in real life in general), asking people to accept uncomfortable truths is like asking them to jump off a cliff.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#463 - 2015-04-03 16:04:22 UTC
I read that as "menstrously" and it still made sense. ^_^
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eli Stan
Center for Advanced Studies
Gallente Federation
#464 - 2015-04-03 16:20:31 UTC
Eve Solecist wrote:
Dots wrote:

Eli Stan wrote:
baltec1 wrote:
Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Unfortunately, the only data we've been presented (as far as I know) is about players 15 days or younger. I'm interested in seeing what data CCP has about players 6 months, a year, and two years into the game. What are the relative retention rates for the three categories - that is, not destroyed, legally destroyed, and suicide ganked?


6 month/1 year players have access to mining and hauling vessels with large EHPs. These players would also have no excuse for not knowing the game's rules. In order to be ganked within an optimistic 15-20 second window (extended slightly by CONCORD pull), these players have to not be paying attention and completely disengaged from the game.

That is to say that likely these players would have quit anyway (in line with your "hypothesis").


Sounds like he's just a hater and dismissable.

A player who is six months into the game better know how not to get ganked.
It makes no sense to assume that getting ganked drives away someone
who has played months already. That would mean he actually didn't play at all,
or so isolated that he can only blame himself.

(choosing to play isolated is fine ...
... but being unable to accept that it's a multiplayer game ...
... where one can not always choose to play isolated ........... nope.)



It would be logical to assume that *the loss* was what finally ended the decision-making process,
which has started long before that gank anyway.


Request for clarification - who is the "he" who is "just a hater"? Me? (scratch head) If so, that's odd you think so. The post of mine in the above quote was simply a statement that I'd find data on the situation interesting. I made no assumption of any sort about what the data would be - which is why I said it'd be nice to have such data. Where do you see hate in that? If you meant somebody else by "he" then please disregard. Cool
Tipa Riot
Federal Navy Academy
Gallente Federation
#465 - 2015-04-03 16:31:07 UTC
Eli Stan wrote:
baltec1 wrote:
Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Unfortunately, the only data we've been presented (as far as I know) is about players 15 days or younger. I'm interested in seeing what data CCP has about players 6 months, a year, and two years into the game. What are the relative retention rates for the three categories - that is, not destroyed, legally destroyed, and suicide ganked?

Yeah, 15 days or 3 weekends is really short for such kind of statistics ... but I don't know what the average actual trial period (the time to sub or quit) is, maybe it's 15 days.

I'm my own NPC alt.

Mr Epeen
It's All About Me
#466 - 2015-04-03 16:43:57 UTC
Tipa Riot wrote:
Eli Stan wrote:
baltec1 wrote:
Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Unfortunately, the only data we've been presented (as far as I know) is about players 15 days or younger. I'm interested in seeing what data CCP has about players 6 months, a year, and two years into the game. What are the relative retention rates for the three categories - that is, not destroyed, legally destroyed, and suicide ganked?

Yeah, 15 days or 3 weekends is really short for such kind of statistics ... but I don't know what the average actual trial period (the time to sub or quit) is, maybe it's 15 days.
Up until recently, the trial was two weeks. At that point the trial acct either stopped playing or kept playing.

That's why the 15 day time span on this. CCP don't care about any of the stuff the ranters are going on about in this thread. They care about turning trials into subs. Period.

Next year it will be based on a thirty day character since that's the new trial length and there will have been enough time passed to see if it made a difference in player retention. I do hope they will show the comparison at the next FF. That will be some interesting data and we should get at least one good threadnaught out of it.

Mr Epeen Cool
Tipa Riot
Federal Navy Academy
Gallente Federation
#467 - 2015-04-03 17:08:00 UTC  |  Edited by: Tipa Riot
Mr Epeen wrote:
Tipa Riot wrote:
Eli Stan wrote:
baltec1 wrote:
Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Unfortunately, the only data we've been presented (as far as I know) is about players 15 days or younger. I'm interested in seeing what data CCP has about players 6 months, a year, and two years into the game. What are the relative retention rates for the three categories - that is, not destroyed, legally destroyed, and suicide ganked?

Yeah, 15 days or 3 weekends is really short for such kind of statistics ... but I don't know what the average actual trial period (the time to sub or quit) is, maybe it's 15 days.
Up until recently, the trial was two weeks. At that point the trial acct either stopped playing or kept playing.

That's why the 15 day time span on this. CCP don't care about any of the stuff the ranters are going on about in this thread. They care about turning trials into subs. Period.

Next year it will be based on a thirty day character since that's the new trial length and there will have been enough time passed to see if it made a difference in player retention. I do hope they will show the comparison at the next FF. That will be some interesting data and we should get at least one good threadnaught out of it.

Mr Epeen Cool

Ahhh you are right, the default was 14, but there were a lot of options to get more. The extension to 30 is a good thing to give new players more time to get to the fun stuff (I like Eli Stan's idea to have an opportunity to get into a NPSI fleet). I used a buddy invite and sub'ed after less than a week, but knew already from pre-reads and extensive YouTube consumption what to expect.

I'm my own NPC alt.

Eli Stan
Center for Advanced Studies
Gallente Federation
#468 - 2015-04-03 17:08:18 UTC
Mr Epeen wrote:
Up until recently, the trial was two weeks. At that point the trial acct either stopped playing or kept playing.

That's why the 15 day time span on this. CCP don't care about any of the stuff the ranters are going on about in this thread. They care about turning trials into subs. Period.

Next year it will be based on a thirty day character since that's the new trial length and there will have been enough time passed to see if it made a difference in player retention. I do hope they will show the comparison at the next FF. That will be some interesting data and we should get at least one good threadnaught out of it.

Mr Epeen Cool


Good points. Perhaps for the sake of clearer communications, we all should have been discussing "trial account conversion rate" rather than "new player retention rate." I mean, I've been here over a year, and I still consider myself a new player in many ways. The tactics to get somebody like me to stay might be quite different from the tactics to get somebody with a trial account to buy a sub.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#469 - 2015-04-03 17:46:44 UTC
Well, if you watch the presentation, which is the basis of this threadnaught, you would know what they meant by new player.

I think, it said something like 50% of trial accounts are not subbed.

And they wanted to know, why those players choose not to sub. They heard from some players over and over, that ganking drives new players away, so they looked into that. And they found, that those claims have no basis.

Then followed this thread, that tries to discredit that data, with no data of their own to base it on.
Jenn aSide
Soul Machines
The Initiative.
#470 - 2015-04-03 18:04:52 UTC
Hengle Teron wrote:
Well, if you watch the presentation, which is the basis of this threadnaught, you would know what they meant by new player.

I think, it said something like 50% of trial accounts are not subbed.

And they wanted to know, why those players choose not to sub. They heard from some players over and over, that ganking drives new players away, so they looked into that. And they found, that those claims have no basis.

Then followed this thread, that tries to discredit that data, with no data of their own to base it on.


Perfectly well said. I continue to marvel at how someone can form an opinion on mere feelings (ie I feel that ganking drives new players away") with zero evidence other than "I heard someone say that" or "someone I know quit after getting ganked". Then, when you present actual data that strongly suggests this isn't the case (or if it is, it can't be measured), all of a sudden it's "that can't be true, that was a stupid question to ask anyways!!".

Even worse, in order to defend their original feelings based opinion, they start grasping at straws that turns that opinion from being merely 'mistaken' to 'irredeemably idiotic'.

Mr Epeen
It's All About Me
#471 - 2015-04-03 18:13:08 UTC
Hengle Teron wrote:
Well, if you watch the presentation, which is the basis of this threadnaught, you would know what they meant by new player.

I think, it said something like 50% of trial accounts are not subbed.

And they wanted to know, why those players choose not to sub. They heard from some players over and over, that ganking drives new players away, so they looked into that. And they found, that those claims have no basis.

Then followed this thread, that tries to discredit that data, with no data of their own to base it on.


No one's discrediting the data.

The fighting in here is over various peoples conclusions and speculations based off the data.

Data is data. It's the interpretation of the data where the issues start. People on both sides of this come in to it with their entrenched dogmatic point of view and try to make the facts fit their preconceived ideas of how it should be. They spin a fantasy of extrapolated crap to justify their narrow minded perspective on how the game should be played. Nearly always focusing on the tiny little slice of this huge MMO that they single mindedly occupy all day long.

They are right and the other 95% of the player base are wrong. It's their dance to prove it that keeps me reading threads like this.

Mr Epeen Cool
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#472 - 2015-04-03 18:31:34 UTC
Eli Stan wrote:
Eve Solecist wrote:
Dots wrote:

Eli Stan wrote:
baltec1 wrote:
Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Unfortunately, the only data we've been presented (as far as I know) is about players 15 days or younger. I'm interested in seeing what data CCP has about players 6 months, a year, and two years into the game. What are the relative retention rates for the three categories - that is, not destroyed, legally destroyed, and suicide ganked?


6 month/1 year players have access to mining and hauling vessels with large EHPs. These players would also have no excuse for not knowing the game's rules. In order to be ganked within an optimistic 15-20 second window (extended slightly by CONCORD pull), these players have to not be paying attention and completely disengaged from the game.

That is to say that likely these players would have quit anyway (in line with your "hypothesis").


Sounds like he's just a hater and dismissable.

A player who is six months into the game better know how not to get ganked.
It makes no sense to assume that getting ganked drives away someone
who has played months already. That would mean he actually didn't play at all,
or so isolated that he can only blame himself.

(choosing to play isolated is fine ...
... but being unable to accept that it's a multiplayer game ...
... where one can not always choose to play isolated ........... nope.)



It would be logical to assume that *the loss* was what finally ended the decision-making process,
which has started long before that gank anyway.


Request for clarification - who is the "he" who is "just a hater"? Me? (scratch head) If so, that's odd you think so. The post of mine in the above quote was simply a statement that I'd find data on the situation interesting. I made no assumption of any sort about what the data would be - which is why I said it'd be nice to have such data. Where do you see hate in that? If you meant somebody else by "he" then please disregard. Cool

Haven't checked your posting history.
I took the post as it was.


"Sounds like" isn't "Is a" and is much less than a "Seems to be".


Your request isn't bad.
It would be interesting!

You know what would be even better?

CONCORD's KillBoard.


What matters. ^_^



*kinks*

(:
:)
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eli Stan
Center for Advanced Studies
Gallente Federation
#473 - 2015-04-03 18:43:00 UTC
Eve Solecist wrote:
Eli Stan wrote:
Request for clarification - who is the "he" who is "just a hater"? Me? (scratch head) If so, that's odd you think so. The post of mine in the above quote was simply a statement that I'd find data on the situation interesting. I made no assumption of any sort about what the data would be - which is why I said it'd be nice to have such data. Where do you see hate in that? If you meant somebody else by "he" then please disregard. Cool

Haven't checked your posting history.
I took the post as it was.


"Sounds like" isn't "Is a" and is much less than a "Seems to be".


Your request isn't bad.
It would be interesting!

You know what would be even better?

CONCORD's KillBoard.


What matters. ^_^



*kinks*

(:
:)


Ah, so you DO think my post "sounds like" it was hateful. Ugh Would you mind explaining how? I've re-read my post in question a few times now and I'm just not seeing how it could be interpreted in that way. If you explain why it seemed to you like that, perhaps I can then use that information to better convey my tone and my point in the future...

Anyway. Indeed, there have been times I wished I could see all the ships CONCORD destroyed. As it stands, we only get such information, AFAIK, if some other player whores in on the kill, or if the destroyed player has submitted their API, correct? Having the CONCORD API would be neat.
Jenn aSide
Soul Machines
The Initiative.
#474 - 2015-04-03 18:45:58 UTC
Mr Epeen wrote:
Hengle Teron wrote:
Well, if you watch the presentation, which is the basis of this threadnaught, you would know what they meant by new player.

I think, it said something like 50% of trial accounts are not subbed.

And they wanted to know, why those players choose not to sub. They heard from some players over and over, that ganking drives new players away, so they looked into that. And they found, that those claims have no basis.

Then followed this thread, that tries to discredit that data, with no data of their own to base it on.


No one's discrediting the data.

The fighting in here is over various peoples conclusions and speculations based off the data.

Data is data. It's the interpretation of the data where the issues start. People on both sides of this come in to it with their entrenched dogmatic point of view and try to make the facts fit their preconceived ideas of how it should be. They spin a fantasy of extrapolated crap to justify their narrow minded perspective on how the game should be played. Nearly always focusing on the tiny little slice of this huge MMO that they single mindedly occupy all day long.

They are right and the other 95% of the player base are wrong. It's their dance to prove it that keeps me reading threads like this.

Mr Epeen Cool



That's a long winded way to say "they just want me to play their way", which is another false thing that people who think like you say (when they aren't claiming that ganking new players makes them unsub lol).

Despite the propaganda from folks like CODE and Goons (which btw is funny as hell when kept in context, the guys that suicide ganked my empty pod a couple weeks ago sent me a mail claiming to be the "pod inspection service" lol), almost no one cares what other people do in the game. They care when that player complains about 'not being left alone' when they player chose to play an open world sandbox pvp game.

That's why I PVE all day long (and all night if I'm on vacation and the wife is working) and no one cares, because I've taken precautions to make sure I can play the way I want without interference and if someone does try to interfere I don't get knotted up in a ball of angst and indignation.

As for this thread it is not true that "It's the interpretation of the data where the issues start". This post perfectly describes the issue contained in this thread, and if you can look at the OPs posting in this thread (that he created) and say that he's only doing that because "It's the interpretation of the data where the issues start", that just proves that you have the same kind of "honesty deficit" that the OP has.
Eli Stan
Center for Advanced Studies
Gallente Federation
#475 - 2015-04-03 18:46:47 UTC
Mr Epeen wrote:
No one's discrediting the data.


Indeed. I just went back and skimmed a few pages worth of the most recent posts in this thread, and I didn't find any examples of anybody claiming ganking is an issue preventing trial accounts from subbing. Dracvlad came the closest, but he was talking about characters aged 6 months to a year unsubbing. We have no data about that one way or an other - just various random anecdotes.
Jenn aSide
Soul Machines
The Initiative.
#476 - 2015-04-03 18:54:33 UTC
Eli Stan wrote:
Mr Epeen wrote:
No one's discrediting the data.


Indeed. I just went back and skimmed a few pages worth of the most recent posts in this thread, and I didn't find any examples of anybody claiming ganking is an issue preventing trial accounts from subbing. Dracvlad came the closest, but he was talking about characters aged 6 months to a year unsubbing. We have no data about that one way or an other - just various random anecdotes.


People have been saying it for years.



Jenshae Chiroptera
#477 - 2015-04-03 19:07:30 UTC  |  Edited by: Jenshae Chiroptera
baltec1 wrote:
Dracvlad wrote:


Not the best English I could have used, lets try again:

The issue with player loss to ganking was always those that were 7 months to a year old who had just got into a more expensive mining ship and it was especially bad when CCP ignored the fact that all their mining ships had the tank of a wet paper bag and their failure to address that was a major reason for that player loss.

Quote that now!


We are still waiting for this to be shown to be true.

Literally every single survey, graph and data point taken on this subject shows ganking does not make players quit.


Most of the rage quits I have seen were ratters. The miners seem to slip away more quietly and a bit slower after saying good bye to a few people or saying where they are going so that might skew the parameters a bit.

As for the raging ratters that resign it is usually due to getting into their first battleship, over estimating its abilities then having their dreams and all their ISK blown up in one go.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Soul Machines
The Initiative.
#478 - 2015-04-03 19:12:55 UTC  |  Edited by: Jenn aSide
Jenshae Chiroptera wrote:

Most of the rage quits I have seen where ratters.


THERE IT IS! What have I been saying this entire time y'all? Not about rage quitting, about you forming opinions 'based on what you've seen".


Quote:

The miners seem to slip away more quietly and a bit slower after saying good bye to a few people or saying where they are going so that might skew the parameters a bit.

As for the raging ratters that resign it is usually due to getting into their first battleship, over estimating its abilities then having their dreams and all their ISK blown up in one go.


Out of the millions of people who have tried this game, how many did you observe? That's the entire point, you allow you beliefs to be formed from literally nothing. Then, when someone who has actual data (Rise) says something different you discount that information...because it runs counter to the belief your formed from literally nothing.

I don't usually call "troll" (I give everyone the benefit of the doubt), but damn it this looks like one, because no one, and I mean no one intentionally posts things like this that overtly confirm an opposing viewpoint.

Thanks btw Twisted
Jenshae Chiroptera
#479 - 2015-04-03 19:16:30 UTC
Jenn aSide wrote:
Thanks btw Twisted
You are a complete numptie. It is rather obvious that I am talking from a personal perspective and was tempering what was said about miners rage quitting. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Milla Goodpussy
Garoun Investment Bank
#480 - 2015-04-03 19:18:51 UTC
this what happens when ccp hires players to be dev's.

denial,
deflect,
never accept blame.

unsubbing continues...