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The Next Big Balance Pass - Tech 1 Cruisers

Author
Lyrrashae
Hellstar Towing and Recovery
#21 - 2011-12-24 12:53:46 UTC  |  Edited by: Lyrrashae
ElCholo wrote:

For the sake of all that is holy Alara IonStorm, please read this!


Alara Ionstorm wrote:
There are more important concerns to deal with then what they're website thinks of me.


Oh.
My *******.
God:

Pathological self-absorption, much? Look at the link again and tell us what in every Hell that ever existed that website could possibly have to do directly with you, and why they should even be aware of your special-little-snowflake existence, let alone think anything of you, one way or the other?

It must take a certain kind of special to think that something that tangential to you revolves around you in any way, shape, or form...

Grow up, princess.RollUgh

Alara Ionstorm wrote:
Please feel free to deposit all complaints about my grammar in the trash bin over their.

It will help the thread stay focused.


It will help your credibility if your posts don't look like they were written by a barely literate 14 year old on her phone, as well.

(It's "toe their line," by the way...)

Ni.

Lyrrashae
Hellstar Towing and Recovery
#22 - 2011-12-24 13:04:18 UTC
Takeshi Yamato wrote:


Also, I think tier 2 Battlecruisers should be nerfed a little. They are the ones marginalizing HACs and obsoleting T1 cruisers. They're too good all-around. A speed reduction would be good to leave more room for cruisers and HACs to fill speedy roles.


No, they shouldn't.

The Tier2 BCs are exactly as they should be given their ratio of cost : performance : overall versatility. The Tier1s (possible exception of Brutix and Cyclone) need a little love.

That the other classes are simply bad is no reason to make a good class worse. The bad classes simply need to be brought up to standard, and if individual examples can't be, then those should be eliminated. But then, this requires actual forethought and work, instead of mindlessly swinging the nerf-bat.

Even a dual nano-Hurricane with PolyCarb rigs isn't that fast ( ca. 2.0km/s IIRC, and this gimps it a lot in other areas).

WTB: Nano/HM Drake that can do 2.5+ km/s un-heated and without implants (IE, a Vagabond with actual tank and damage-projection, that's much easier/more forgiving to fly, not to mention 1/3rd the cost)...That, indeed, would be hopelessly over-powered. Fortunately it isn't, nor are any of the others.

Ni.

Alara IonStorm
#23 - 2011-12-24 13:04:58 UTC
Lyrrashae wrote:
special-little-snowflake existence,

Your not the first to be jealous of my snowy hair.
Lyrrashae wrote:

princess

Sums it up, you may bow at my feet surf.
Lyrrashae wrote:

It will help your credibility if your posts don't look like they were written by a barely literate 14 year old on her phone, as well.

My Valley Girl image is well crafted.

Instead of training spelling and grammar to V, I maxed out my Hate Shield Composition.

You little lady can't even get past the recharge let alone my Gist X Self Esteem Booster.
Death Toll007
Perkone
Caldari State
#24 - 2011-12-24 13:07:07 UTC
I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it.

Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time with the drake.

Moa(Large shield extender, invuln, web scram, small blaster), will pwn a cane, drake will pwn it.

Omen Active AB, will pwn a cane/ drake if properly fit. (EM!!!)

Thorax... well may have issues here, slow tank = fail tank for cruisers.

More importantly, they will PWN BS's.

Now raw damage frontal assault... yes, they will die, that's where orbits, getting in under guns, manipulating your transversal, ECM drones, EWAR, and reducing sig radius come into play.

Skill... it's the great equalizer, those without play with nerf so as not to get hurt... odd how they are also the first to scream for it.

-DT
m0cking bird
Doomheim
#25 - 2011-12-24 14:16:18 UTC
Cruisers are fine. Battle-cruisers are just better. Deal with it. However, I'd like CCP to make the Omen, Maller, Moa, and Caracal alot more viable.

@ the moment. Only The Rupture, Bellicose, Arbitrator, Thorax, Vexor, Celestis and Blackbird seem to be the most viable. Hmm!? That is alot of viable cruisers when I look @ it, to be honest. Still CCP should boost the aforementioned cruisers.
Lyrrashae
Hellstar Towing and Recovery
#26 - 2011-12-24 15:22:04 UTC  |  Edited by: Lyrrashae
Alara IonStorm wrote:

Sums it up, you may bow at my feet surf.

Instead of training spelling and grammar to V, I maxed out my Hate Shield Composition.

You little lady can't even get past the recharge let alone my Gist X Self Esteem Booster.


"Serf," not surf. Alberta is land-locked, so no surfing for me, unfortunately...

That's narcissism, not healthy self-esteem, by the way.

Ni.

Alara IonStorm
#27 - 2011-12-24 15:33:07 UTC
Lyrrashae wrote:

That's narcissism, not healthy self-esteem, by the way.

Huh I am sorry I wasn't listening. I caught my reflection in your Sunglasses.
V'oba
Omnivores of Mediocrity
Omnivores
#28 - 2011-12-24 15:34:48 UTC
Death Toll007 wrote:
I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it.

Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time with the drake.

Moa(Large shield extender, invuln, web scram, small blaster), will pwn a cane, drake will pwn it.

Omen Active AB, will pwn a cane/ drake if properly fit. (EM!!!)

Thorax... well may have issues here, slow tank = fail tank for cruisers.

More importantly, they will PWN BS's.

Now raw damage frontal assault... yes, they will die, that's where orbits, getting in under guns, manipulating your transversal, ECM drones, EWAR, and reducing sig radius come into play.

Skill... it's the great equalizer, those without play with nerf so as not to get hurt... odd how they are also the first to scream for it.

-DT



A single med. neut on a BC cancels out all of these setups (not to mention the heavy neuts on battleships). Any drake regardless of neuts would also just laugh at all of these. None of them would have even close to the agility needed to "out-fly" a similarly skilled BC.

IIRC I haven't called for any nerfs. As a class, T1 cruisers need to first be equalized across the tiers, and then I think the best way to make them worth using would be to make them more survivable (agility/ speed/ sig) in relation to BC. Not necessarily against BC specifically, but just in their overall balance they should be a more legitimate threat and have more gtfo ability.
Garr Earthbender
Imperial Shipment
Amarr Empire
#29 - 2011-12-24 15:47:05 UTC
-Battlecruisers can't get into FW medium plexes.

---Maller is good at breaking up warp in camps with another heavy tanekd cruiser.

---Maller warp in camp = best warp in camp. Tank like a boss and hold point web forever.

---Maller is good to find weak points of fleet. Noobs will point it and attack, even if it is obvious bait.

-Can sometimes set up for DPS because it's always 'heavy tank'

-I pretty sure you can get this thing to over 100K EHP with legion boosts. I THINK. (I looked at EHP while in system with a Legion booster. Thought I saw JUST over 100k EHP. Could have been I was just seeing double though.)

-Scissors is overpowered, rock is fine. -Paper

Norris Packard
Horde Vanguard.
Pandemic Horde
#30 - 2011-12-24 16:14:46 UTC
I recently proposed a fix for the Maller and Prophecy.

https://forums.eveonline.com/default.aspx?g=posts&t=41219

Not all tech 1 cruisers are in trouble there are many viable ships in the line ups (Thorax, Vexor, Rupture, Stabber, Arbitrator, Caracal). These ships do well and fit roles well but there are many more useless tech 1 ships out there. Omen is in desperate need of more grid for example. Many of the fixes would be easy fixes of slight buffs but a few ships in the line up need to get major overhauls (Maller for example).
JoeTwo PointOh
Did he say Jump
Deepwater Hooligans
#31 - 2011-12-24 17:17:39 UTC
Luba Cibre wrote:
Takeshi Yamato wrote:
The Maller is terrible compared to the other tier 3 cruisers,

The Maller is ******* baller.
36k ehp, long point, 260 deeps, 460m/s, low sig radius and a remote armor rep on top.
I really don't know, why you consider the maller as terrible.



I can get more ehp, over twice the dps, and almost twice the speed out of a vexor. And that's with my moderate skills, and without implants. If you think the maller is great for something other than bait, by all means prove all of us wrong.

On a side note, I agree here. Something needs to change to give each ship a role to fill. Other than for laughs, or when you were a 1 week old character, when was the last time you needed to fly one of the lower tier cruisers or frigates?

Currently I think out of the entire lineup of all cruisers there's only a few that really shine, and even then only in limited roles. Vexor, rupture, arbitrator, and occasionally the caracal. CCP should really look into bringing some depth into the game, not by buffing, but by giving each of these ships a role only they can fill, much like other posters have said.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#32 - 2011-12-24 19:53:29 UTC
Cruisers are fine compared to BCs- or they WOULD be, if tiers were fixed. There are no EWAR or Logi BC's, giving cruisers a specialty role to support the larger ships. The combat cruisers would fit into the same combat role but being cheaper- exactly as they should.
Cambarus
The Baros Syndicate
#33 - 2011-12-26 03:18:02 UTC
Lyrrashae wrote:


The Tier2 BCs are exactly as they should be given their ratio of cost : performance : overall versatility. The Tier1s (possible exception of Brutix and Cyclone) need a little love.

That the other classes are simply bad is no reason to make a good class worse. The bad classes simply need to be brought up to standard, and if individual examples can't be, then those should be eliminated. But then, this requires actual forethought and work, instead of mindlessly swinging the nerf-bat.

Ehhh... You do realize that the main reason the drake and cane are so thoroughly DOMINATING the killboards is that they have a monstrously imbalanced cost/benefit ratio, right? I'm not sure why people are so stuck in their nerf-this buff-that mentalities when it comes to game balance. You look at the minority when you want to change something. If you have a massive chunk of the ships in eve being outclassed by a certain ship class, then you look at the class that's messing the balance up, not everything else. Cruisers don't need a buff so much as the drake and cane need a nerf.

Were it one or 2 ships being notably underpowered, then I would agree that the best course of action would be a buff.
The problem is that this isn't the case at all, and we're dealing with a pair of ships that outclass not only every other ship in THEIR class (quick guys lets go take our myrm fleet against their drakes) but they completely obsolete the entire t1 cruiser line.


Without tier 2 BCs, tier 1s and t1 cruisers would be the ships of choice when looking for good cost/performance ships, which in turn tend to be worse than their t2 counterparts, which is fine, because they are sooo much cheaper that in an isk war a fleet of cheap t1 cruisers will win even if they get decimated, not to mention being easier to skill for. What we have now is a pair of ships that are dirt cheap, easy to skill for, and can go toe to toe with their t2 counterparts. There's very little reason NOT to fly them, and that's a problem, because, as you can see by looking around on BC, drakes and canes seem to be what everyone and their dog is flying.

Fix the tier 2 BCs, THEN buff up the useless t1 cruisers.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#34 - 2011-12-26 05:12:06 UTC
Death Toll007 wrote:
I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it.

Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time with the drake.

Moa(Large shield extender, invuln, web scram, small blaster), will pwn a cane, drake will pwn it.

Omen Active AB, will pwn a cane/ drake if properly fit. (EM!!!)

Thorax... well may have issues here, slow tank = fail tank for cruisers.

More importantly, they will PWN BS's.

Now raw damage frontal assault... yes, they will die, that's where orbits, getting in under guns, manipulating your transversal, ECM drones, EWAR, and reducing sig radius come into play.

Skill... it's the great equalizer, those without play with nerf so as not to get hurt... odd how they are also the first to scream for it.

-DT


WTF has this guy been smoking?
Jendra Neutral
Doomheim
#35 - 2011-12-26 05:19:29 UTC
Templar Dane wrote:
Death Toll007 wrote:
I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it.

Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time with the drake.

Moa(Large shield extender, invuln, web scram, small blaster), will pwn a cane, drake will pwn it.

Omen Active AB, will pwn a cane/ drake if properly fit. (EM!!!)

Thorax... well may have issues here, slow tank = fail tank for cruisers.

More importantly, they will PWN BS's.

Now raw damage frontal assault... yes, they will die, that's where orbits, getting in under guns, manipulating your transversal, ECM drones, EWAR, and reducing sig radius come into play.

Skill... it's the great equalizer, those without play with nerf so as not to get hurt... odd how they are also the first to scream for it.

-DT


WTF has this guy been smoking?


I assumed this was U'K minmatar propaganda roleplay. vOv
Jesus Rambo
Criterion.
Minmatar Fleet Alliance
#36 - 2011-12-26 10:26:07 UTC
Templar Dane wrote:
Death Toll007 wrote:
I love how players' first reaction is to nerf what they dislike, rather than find a way to pwn it.

Rupture ( large shield extender, point, MWD, ECM drones) will pwn drake/cane properly fitted. It will have a harder time with the drake.

Moa(Large shield extender, invuln, web scram, small blaster), will pwn a cane, drake will pwn it.

Omen Active AB, will pwn a cane/ drake if properly fit. (EM!!!)

Thorax... well may have issues here, slow tank = fail tank for cruisers.

More importantly, they will PWN BS's.

Now raw damage frontal assault... yes, they will die, that's where orbits, getting in under guns, manipulating your transversal, ECM drones, EWAR, and reducing sig radius come into play.

Skill... it's the great equalizer, those without play with nerf so as not to get hurt... odd how they are also the first to scream for it.

-DT


WTF has this guy been smoking?


I want some.
Mechael
Tribal Liberation Distribution and Retail
#37 - 2011-12-26 10:51:17 UTC
Having been around quite a bit longer than my toon's employment history suggests, I do seem to recall something or other about how battlecruisers were meant to be somewhat of "big brothers" to the Destroyer class, originally. You can even see that evidenced in the ship descriptions of the Thrasher/Cyclone. Destroyers were meant to protect cruisers (medium ships) from small ships. Similarly, battlecruisers were originally meant to protect battleships (large ships) from medium ships. The idea was simple enough ... make something that's got a whole lot of DPS compared to other ships in their class-size, but also make them easily destroyed by ships a size larger. However ... things didn't actually work out that way. Battlecruisers speed tanking battleships shouldn't happen any more than destroyers speed tanking cruisers should, I think. It's all about roles. What we have now are battlecruisers that completely overtake the role of cruisers, which is something they were never intended to do, and destroyers ... well, they're a tad bit better after crucible. It also doesn't help that the tier system is mostly destroying any use that the vast majority of frigates and cruisers were intended to have.

Make battlecruisers have a much more difficult time standing up to battleships, much like destroyers can't very well stand up to cruisers, and bring them more in line with the idea that they are there to kill cruisers (again, mirroring destroyers and frigates.) Then get rid of the tiers and iterate on cruiser/frigate design so that they are more capable in their intended roles (throw in battlecruiser and battleship tiers while you're at it, even though they're somewhat less glaringly bad at the moment.)

Whether or not you win the game matters not.  It's if you bought it.

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