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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

First post
Author
Jarnis McPieksu
Aliastra
Gallente Federation
#61 - 2015-04-02 18:23:27 UTC
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced


In other words, grossly overpriced.
Arthur Aihaken
CODE.d
#62 - 2015-04-02 18:33:59 UTC
Jarnis McPieksu wrote:
In other words, grossly overpriced.

Maybe we'll be pleasantly surprised.

I am currently away, traveling through time and will be returning last week.

Lena Lazair
Ministry of War
Amarr Empire
#63 - 2015-04-02 19:41:54 UTC
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?
Phoenix Jones
Small-Arms Fire
#64 - 2015-04-02 20:11:31 UTC  |  Edited by: Phoenix Jones
Is their an opportunity setup for new players to learn about ship skins?

Yaay!!!!

Arthur Aihaken
CODE.d
#65 - 2015-04-02 20:19:18 UTC
Phoenix Jones wrote:
Is their an opportunity setup for new players to learn about ship skins?

I hope so. I spent a few minutes trying to figure out how to expand the fitting window.

I am currently away, traveling through time and will be returning last week.

Petrified
Old and Petrified Syndication
#66 - 2015-04-02 20:31:02 UTC  |  Edited by: Petrified
Arthur Aihaken wrote:
There's also a bit of a lag between when you click on a SKIN and when it gets applied or removed (I can confirm the 'blink' before the animation kicks-in as well). Without any corresponding sound or feedback, it gives the impression nothing is happening - which can lead to multiple click attempts.

I suspect that the flash or blink we end up seeing is when the SKIN itself is applied. They might use that to their advantage if it does not cause serious issues by shortening the time between the application and the transition. Then it will look more natural and part of the transition itself.

CCP could add a cool down timer SKINs when undocked. That way you don't end up with a gate camp or large fleet spamming SKINs to produce graphical lag on their targets.

And the Lai Dai Chimera... very cool.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#67 - 2015-04-02 20:44:57 UTC
Maybe not so much SUPER as they are SUPERFICIAL

Superficial Kerr-Induced Nanocoating

AND it makes sense!

just saying
Crynsos Cealion
Native Freshfood
Minmatar Republic
#68 - 2015-04-02 20:47:09 UTC  |  Edited by: Crynsos Cealion
A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.

Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? (and vice versa, like for the exhumer skins?)
Primary This Rifter
Mutual Fund of the Something
#69 - 2015-04-02 23:15:26 UTC
Lena Lazair wrote:
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?

My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
Petrified
Old and Petrified Syndication
#70 - 2015-04-03 01:10:47 UTC  |  Edited by: Petrified
Primary This Rifter wrote:
Lena Lazair wrote:
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?

My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.


It does not appear that they have changed the old paint jobs over to the new SKINs as of yet. No word as to when at present (unless I am being selectively blind).


Edit to add: the Roden paint job for the Talos is juicy.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

CCP FoxFour
C C P
C C P Alliance
#71 - 2015-04-03 03:31:35 UTC
Jarnis McPieksu wrote:
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced


In other words, grossly overpriced.


Out of curiosity... what would you define as overpriced?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#72 - 2015-04-03 03:31:54 UTC
Lena Lazair wrote:
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?


Details to come in a dev blog

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#73 - 2015-04-03 03:32:13 UTC
Phoenix Jones wrote:
Is their an opportunity setup for new players to learn about ship skins?


Not at this time

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#74 - 2015-04-03 03:33:15 UTC
Metal Icarus wrote:
Maybe not so much SUPER as they are SUPERFICIAL

Superficial Kerr-Induced Nanocoating

AND it makes sense!

just saying


Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#75 - 2015-04-03 03:34:02 UTC
Crynsos Cealion wrote:
A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.

Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? (and vice versa, like for the exhumer skins?)


No plan at this time, technically possible, we have just not thought much about the T2 ships yet

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#76 - 2015-04-03 03:34:47 UTC
Primary This Rifter wrote:
Lena Lazair wrote:
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?

My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.


The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#77 - 2015-04-03 03:35:30 UTC
Alexei Stryker wrote:
Bug:
Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.

Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500)
Language: German (Regional Setting: German)
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Memory: 16384MB RAM
Available OS Memory: 16382MB RAM
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DirectX Version: DirectX 11
System DPI Setting: 96 DPI (100 percent)
Card name: AMD Radeon HD 7700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x683D)
DAC type: Internal DAC(400MHz)
Display Memory: 8934 MB
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Shared Memory: 7936 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)


Thank you!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Arthur Aihaken
CODE.d
#78 - 2015-04-03 04:03:08 UTC  |  Edited by: Arthur Aihaken
CCP FoxFour wrote:
No plan at this time, technically possible, we have just not thought much about the T2 ships yet

There are some previews in the game for T2 Marauder BPCs. Will these be released as skins in the April update? (ie: Golem Guristas/Kaalakiota/Nugoeihuvi, Kronos Police/Quafe/Inner Zone, Paladin Blood Raider/Kador/Tash-Murkon, Vargur Justice/Krusual/Nefantar).

I am currently away, traveling through time and will be returning last week.

Bienator II
madmen of the skies
#79 - 2015-04-03 04:24:58 UTC
just an idea: some skins of the t3 destroyers should change color when the mode changes :P

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#80 - 2015-04-03 04:29:57 UTC
Is there any reason that the Rattlesnake Victory Edition didn't get the SKIN treatment? All it is is a skinned Rattlesnake. I would really love to PvP in a Victory Skinned Rattlesnake without losing the skin when the ship goes pop.