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An Alternate Explanation for Mission Love

Author
Quintessen
The Scope
Gallente Federation
#1 - 2015-04-02 19:28:08 UTC
I've often wondered why missions are popular with people who otherwise aren't concerned with maximizing ISK/hour. This experience is mostly anecdotal as I haven't done an exhaustive survey, but I think I've come upon something.

Missions guarantee a relatively consistent and short time-to-content ratio. A player can move to a system with an agent and chain-run missions for however long they have to play and they can get to actually shooting at something in a relatively short period of time.

Most other types of content don't share this feature. Ratting isn't quite as consistent and exploration can take awhile before finding you something and if you have to switch ships, often someone else will get to it first. PvP is notoriously unreliable for guaranteeing content quickly.

I think, in addition to looking at ISK/hour, CCP needs to address the time-to-content for a lot of its activities. Missions, especially after the distance buff (shortening average distance to mission), have the best time-to-content ratio and, I believe that is a major factor in why missions are so popular compared to some other activities.
Iain Cariaba
#2 - 2015-04-02 20:13:37 UTC
Time to content? What is that supposed to mean?

As a player who involves himself in many different forms of game play, I don't see where there is a problem here. Regardless on whether I'm doing nullsec anoms, highsec missions, or pretty much any other form of PvE, I have little to no wait for content. If you're looking for. PvP, and can't find it, then you need to change where you're looking for it. I rarely have to look hard, nor fly far, to find PvP.
Arthur Aihaken
CODE.d
#3 - 2015-04-02 20:24:12 UTC
Iain Cariaba wrote:
Time to content? What is that supposed to mean?

I think he means (near) instant-action.

I am currently away, traveling through time and will be returning last week.

Quintessen
The Scope
Gallente Federation
#4 - 2015-04-02 20:34:56 UTC
Arthur Aihaken wrote:
Iain Cariaba wrote:
Time to content? What is that supposed to mean?

I think he means (near) instant-action.


Certainly less time would be good. If it takes me 10 to 15 minutes to get to the action and I have 30 or 40 minutes to play, I'm going to play something else. EVE doesn't just compete with itself.
Steppa Musana
Doomheim
#5 - 2015-04-02 20:39:33 UTC
Its also that missions are like ship spinning in space. So if they want to improve missions, they can make each mission best done with certain ships instead of others, improving the ship spinning experience.
Iain Cariaba
#6 - 2015-04-02 20:51:14 UTC
Quintessen wrote:
Arthur Aihaken wrote:
Iain Cariaba wrote:
Time to content? What is that supposed to mean?

I think he means (near) instant-action.


Certainly less time would be good. If it takes me 10 to 15 minutes to get to the action and I have 30 or 40 minutes to play, I'm going to play something else. EVE doesn't just compete with itself.

If it takes you 10-15 minutes to get into the action, the problem is with the gameplay you've chosen. I can jump clone to nullsec and be in an anom within 2 minutes of logging on. Highsec missions take a couple minutes more, maybe 5 minutes. If I'm out for PvP, I'm undocked and hunting in seconds.

What kind of content requires 10-15 minutes to get to?
Celthric Kanerian
Viziam
Amarr Empire
#7 - 2015-04-02 22:26:12 UTC
Quintessen wrote:
why missions are popular with people who otherwise aren't concerned with maximizing ISK/hour.


You sure want me to feel bad about myself...
Quintessen
The Scope
Gallente Federation
#8 - 2015-04-03 03:01:34 UTC
Steppa Musana wrote:
Its also that missions are like ship spinning in space. So if they want to improve missions, they can make each mission best done with certain ships instead of others, improving the ship spinning experience.


Actually, on this front, missions are really good. It's other content like DED sites and exploration in a way that can take awhile. Finding an appropriate DED site to do or even an appropriate level anom in places other than secure null can take awhile. And it's about finding appropriately difficult content. I can find entry level combat anoms all day long, but finding something challenging for me and a couple of friends is not so quick.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2015-04-03 06:39:31 UTC
Quintessen wrote:
Certainly less time would be good. If it takes me 10 to 15 minutes to get to the action and I have 30 or 40 minutes to play, I'm going to play something else. EVE doesn't just compete with itself.

You are living in the wrong area in this case. If you want constant, uninterrupted, nearly-instant action, you have to live in the active FW areas, not some remote Low sec in Solitude or Aridia, let alone Null sec. You also have to create content. This is a Sandbox, not a PVE- and not a PVP-game where content is served to you by the game. If you want to PVE, you have to look for your agents and go to their mission signatures. If you want to PVP, you have to look for active PVP areas and live there and more importantly, make sure to create something to do for yourself and others. If you only have 40 minutes to play and you are not willing to invest some time into finding things to do, that's not the fault of the game, but the fault of players like you who rather sit in stations and spin ships instead of sitting in space and do stuff.

I find it deeply troubling that flying around in space and not finding something to shoot during every single trip is such a burden and reason to rant and quit for player, when it is them who cause this in the first place. Fly around a couple of times in suitable ships, make yourself visible and people will eventually flock to you and blast you away, giving you the content you are looking for (and then it's probably too much. Oh, the hypocrisy. Roll). You can also do some limited public events like public fleets or such or fly with an announced public fleet and have fun with them or fly against them and provide them with fun. The basic principle is that you ought to not expect that others always take over your responsibility to create the player-driven activities you want to pursue. If you want something to do, you have to make yourself a part of the Sandbox outside the station hangar/CQ.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#10 - 2015-04-03 07:37:42 UTC  |  Edited by: Lugh Crow-Slave
Time to content?


once you start scanning you have reached content

once you start looking for a fight in pvp you have reached content

once you look on the market to buy/sell something you have reached content


Hell once you undock you have reached content

i could go on and on



besides that things are so rewarding in eve because they take time lessing that would lesson the value


instant gratification doesn't last very long and fades away almost as fast as it came


but when you kill a titan you have been hunting for over half a year you will talk about it for the next several and every time you recount the action you will still feel a little bit of that excitement