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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

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Author
Firvain
Wildly Inappropriate
Wildly Inappropriate.
#41 - 2015-04-02 11:48:16 UTC
I might have missed this, but what happens to our already skinned ships and bpc's we have laying about?

I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then aswel?

And what about BPC's that i have laying about for various ship skins?
Chi'Nane T'Kal
Interminatus
#42 - 2015-04-02 12:12:48 UTC
Are there long term plans to make SKINS independent from specific ships?
I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors.
Tryaz
University of Caille
Gallente Federation
#43 - 2015-04-02 12:24:57 UTC
What are the AUR prices of new skins?

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Petrified
Old and Petrified Syndication
#44 - 2015-04-02 12:51:33 UTC
CCP FoxFour wrote:
Phoenix Jones wrote:
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.



CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>

Not to complain, but have to make it more transparent.

One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.

3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.



By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.


Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left.


Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Phoenix Jones
Small-Arms Fire
#45 - 2015-04-02 13:12:38 UTC  |  Edited by: Phoenix Jones
CCP FoxFour wrote:
Phoenix Jones wrote:
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.



CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>

Not to complain, but have to make it more transparent.

One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.

3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.



By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.


Then I would suggest you make this a new opportunity and come up with a training method for people to find it.

Build it into newbie ship training, and give people a new newbie ship skin, show them how to apply it, do it, then reward them (maybe with 50 aurum or something, so you can lead them into the store). From what I understand 50 aurum can't be traded, and there is virtually nothing worth 50 aurum so there is no fear of hundreds of trial accounts farming the opportunity to get aurum for trade). If there is something worth 50 aurum, drop the reward to 25 aurum. You don't have to give aurum away, just show them that you earned it, if you want to use it, here's the store, you can get stuff here. You almost have enough, you can do this to get enough to buy this or that.

One way of going about it.

Yaay!!!!

Darkblad
Doomheim
#46 - 2015-04-02 13:26:21 UTC  |  Edited by: Darkblad
With the Ghost fitting feature on its way, also probably to be attached to the left part of the Ship Fitting UI ... would it be an idea to detach SKINs lists and their application from there to its own window?
I noticed that clicking the AURum icon opens a panel that currently shows an edition blueprint from the store with the option to buy it, not the full NES. My guess is that this will later show the corresponding SKIN License entry when clicked. Using this panel and adding the list of licenses for the current ship to the left of it might save some screen real estate and still provide preview for licensed SKINs as well.

NPEISDRIP

Arronicus
State War Academy
Caldari State
#47 - 2015-04-02 13:31:46 UTC
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?


We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)

We need to have skins switchable in space so if you get out of your ship it can revert back to normal.


Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention
CCP FoxFour
C C P
C C P Alliance
#48 - 2015-04-02 13:33:40 UTC
Chi'Nane T'Kal wrote:
Are there long term plans to make SKINS independent from specific ships?
I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors.


We may sell bundles, and we could have a SKIN license that applies to multiple ships, but it would have to be specified per ship. So yes, it is possible, just not for launch.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#49 - 2015-04-02 13:34:52 UTC
Arronicus wrote:
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?


We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)

We need to have skins switchable in space so if you get out of your ship it can revert back to normal.


Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention


Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#50 - 2015-04-02 13:34:57 UTC
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#51 - 2015-04-02 13:35:31 UTC
Petrified wrote:
CCP FoxFour wrote:
Phoenix Jones wrote:
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.



CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>

Not to complain, but have to make it more transparent.

One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.

3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.



By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.


Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left.


Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here.


Yes we are aware of the little flash, it's being worked on. :) Thank you!

The stutter while docking is new though I think. Will pass it on.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Tryaz
University of Caille
Gallente Federation
#52 - 2015-04-02 13:51:07 UTC
CCP FoxFour wrote:
Tryaz wrote:
What are the AUR prices of new skins?


Not yet announced

Thank you

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

BeanBagKing
The Order of Atlas
#53 - 2015-04-02 14:07:59 UTC
CCP FoxFour wrote:
Arronicus wrote:
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?


We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)

We need to have skins switchable in space so if you get out of your ship it can revert back to normal.


Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention


Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.


Would a possible solution be to revert all skins back to their default texture and disallow changing skins if certain criteria are met? For example, if there is TiDi above a certain percent, if you are on a reinforced node, if there are X number of people in local? Or, rather than totally turning them off, only allow X number of TOTAL skin changes per tick/per minute. I don't mean per person, I mean total for everyone. So for example, if you are on a node with 40% tidi, that node only allows 5 people per tick to change their skins. Everyone else can try again next tick. People can still spam it all day long, but the request doesn't get applied unless they are one of the lucky 5.


Yes, it would kind of suck to have a big fancy fleet fight and not have your cool all black Hel, but if it makes for a smoother player experience and prevents the other side from exploiting lag, then it might be something to look at.
Valterra Craven
#54 - 2015-04-02 14:58:21 UTC
I think this is a really cool/neat feature and would have been something I used a long time ago.

However, as it stands I will likely never use this feature. Why? Because I almost exclusively fly Faction/t2 ships (Soon enough I will be able to literally fly all t2 ships at lvl 5... mmm marauders lvl 5 is so tasty...). I'd love it if t2 ships had skins because then it would be really cool to switch out the themes, but I have a feeling that's a long way off.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#55 - 2015-04-02 15:25:20 UTC
Ishukone Chimera.


ISHUKONE CHIMERA.


<3

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Commissar Kate
Kesukka
#56 - 2015-04-02 15:54:39 UTC
Joseph Sulaco wrote:
The skin for the Police Pursuit Comet does not work.


Worked fine for me.
DaReaper
Net 7
Cannon.Fodder
#57 - 2015-04-02 15:58:57 UTC
Firvain wrote:
I might have missed this, but what happens to our already skinned ships and bpc's we have laying about?

I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then aswel?

And what about BPC's that i have laying about for various ship skins?



AFAIK they will convert into the new system. They have not said exactly how. i.e. if the multi run skins bp became multi licenses.

The ships you have a skin for and have applied will remain, it will convert. how? they have not said that i have seen.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Chi'Nane T'Kal
Interminatus
#58 - 2015-04-02 16:58:05 UTC
CCP FoxFour wrote:
Arronicus wrote:
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?


We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)

We need to have skins switchable in space so if you get out of your ship it can revert back to normal.


Is it not simply possible to block manual skin swapping in space (have it only an option when docked/moored), but allow it to happen in space when you get out of your ship? Just take away the option for us to change it in space, doesn't even have to be a coded prevention


Yes it is possible and we may end up doing that, but we would prefer to let people switch in space if it doesn't cause a problem. We will know more after the mass test.


Not allowing the switch in space at all wouldn't be an ideal solution, since that would exclude WH'rs and Super pilots from using SKINS. You could, however, limit it to conditions, where 'safe log out' is possible (+ docked, obvioously). That should cover most shenanigans.
Alexei Stryker
Council of Stellar Erections
#59 - 2015-04-02 17:16:18 UTC
Bug:
Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.

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Arthur Aihaken
CODE.d
#60 - 2015-04-02 17:52:17 UTC  |  Edited by: Arthur Aihaken
CCP FoxFour wrote:
By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.

By default it was closed for me also (this was with a clean EVE Client install). Is there any way to switch SKINs in space other than the fitting window? Not that this is a deal breaker if there isn't, I was just curious.

There's also a bit of a lag between when you click on a SKIN and when it gets applied or removed (I can confirm the 'blink' before the animation kicks-in as well). Without any corresponding sound or feedback, it gives the impression nothing is happening - which can lead to multiple click attempts.

I am currently away, traveling through time and will be returning last week.