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Scouting for the non-scout nub - help please

Author
Sara XIII
The Carnifex Corp
#1 - 2011-12-24 15:57:13 UTC
So I'm 8 or 9 jumps behind my fleet trying to catch up when they decide to double-back. I plot a course to meet them and jump into a system w/ lots of WTs on my Fleets' route.

I report to the fleet, I'm in a Merlin. My fleet is down to party but wants intel. How should I proceed?

Help! What?
Between Ignorance and Wisdom
Princess Bride
SharkNado
#2 - 2011-12-24 16:06:21 UTC
Attempt to locate the enemy fleet. The first place you should check is your fleet's in gate to the system the WTs are in. Warp to 100 on the gate if you don't have a tactical on the gate. As soon as you have the enemy fleet on grid, report their numbers and ship types via voice comms. GTFO. If they're not on the in gate, report that, then start looking for them elsewhere if your FC wants you to. If your fleet has a dedicated scout, they might just want to know the in gate is clear and your scout will go looking.

http://eveprincessbride.wordpress.com/

Sir Livingston
Doomheim
#3 - 2011-12-24 16:08:32 UTC
You want help on intel reporting, eh?

- total number of WTs in system
- location of WT fleet (which gate, ranged, close)
- ship types (how many of each)

btw, if you're still in your merlin, then make sure you warp to a distance far from the WT fleet but close enough to see them.
Since you probably don't have a cloak, then you're going to tip off the enemy so...yeah

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Sara XIII
The Carnifex Corp
#4 - 2011-12-24 16:15:09 UTC  |  Edited by: Sara XIII
So, check the in-gate for the fleet and let the fleet decide.

I did report numbers and a couple ships I found around the stations I checked first. Oops When it dawned on me to check gates I warped to zeroOops and found the gate camp.

I probably should have let them kill me and let the fleet see the kill mail instead of jumping through the gate and not reporting anything of useOops! Lol

Thanks will implement those points immediately.

any more tactics?
Between Ignorance and Wisdom
Othran
Route One
#5 - 2011-12-24 17:19:32 UTC
Sara XIII wrote:

I probably should have let them kill me and let the fleet see the kill mail instead of jumping through the gate and not reporting anything of useOops! Lol

any more tactics?


When that happens you hit the dscan button and jump.

Don't hit the dscan button again after jumping and you'll have the results from the last system (& gatecamp).
Loraine Gess
Confedeferate Union of Tax Legalists
#6 - 2011-12-24 18:17:24 UTC
Othran wrote:
Sara XIII wrote:

I probably should have let them kill me and let the fleet see the kill mail instead of jumping through the gate and not reporting anything of useOops! Lol

any more tactics?


When that happens you hit the dscan button and jump.

Don't hit the dscan button again after jumping and you'll have the results from the last system (& gatecamp).




Pretty much this. D-scan is an incredibly useful tool, and something that it takes a few tries to learn all its uses.
Sara XIII
The Carnifex Corp
#7 - 2011-12-24 20:25:28 UTC
Loraine Gess wrote:
Othran wrote:
Sara XIII wrote:

I probably should have let them kill me and let the fleet see the kill mail instead of jumping through the gate and not reporting anything of useOops! Lol

any more tactics?


When that happens you hit the dscan button and jump.

Don't hit the dscan button again after jumping and you'll have the results from the last system (& gatecamp).




Pretty much this. D-scan is an incredibly useful tool, and something that it takes a few tries to learn all its uses.



Oh damn, thanks a lot! Idea
Between Ignorance and Wisdom
Feligast
Brutor Tribe
Minmatar Republic
#8 - 2011-12-24 20:58:03 UTC
Sara XIII wrote:
So, check the in-gate for the fleet and let the fleet decide.

I did report numbers and a couple ships I found around the stations I checked first. Oops When it dawned on me to check gates I warped to zeroOops and found the gate camp.

I probably should have let them kill me and let the fleet see the kill mail instead of jumping through the gate and not reporting anything of useOops! Lol

Thanks will implement those points immediately.

any more tactics?


Hey now, don't get too down on yourself. You found them, you found their camp location.. and if things had gone a little better, you might have gotten a load of them to jump into YOUR fleet following you, ya know? Sometimes scouting is a split second thing.. as you're jumping, you can see if they're in BCs or frigs, battleships or whatnot.

The main thing for scouts to note are these things: Who, What, Where, and How Many. The more detailed you can be in answering those questions, the better scout you will be. As said above, learning how to use all your tools will help you get more details in less time. But when you're forced into a situation like you were, you just do the best you can!
Dradius Calvantia
Lip Shords
#9 - 2011-12-25 06:23:16 UTC
Honestly, by far the best scouts are pilots who also FC. It is very hard to prioritize what information the FC absolutely needs to know over irrelevant details, while at the same time keeping your self alive and in a position to be useful. Besides the FC, the scout is often the most critical role in a fleet. The majority of the time, it is the scout that will be making decisions about whether an enemy force is engageable, and will be dictating primary targets as the fleet arrives.

This clashes with the fact that scouting ships such as frigs and interceptors are pretty much the first thing that new players train into. Despite this, scouting is not a job for rookie pilots.

That being said, every scout has to start some where, and I highly recommend that somewhere being the back-up scout/forward tackle role. This allows you to fly the same ships you will be scouting in, and gives you the opportunity to take over scouting if the primary scout is lost. Aside from doing this, flying around solo in an interceptor is a great way to learn how to keep your self alive and find the limits of your ship.

As far as technical information goes, I highly recommend this blog post on the subject.

http://jestertrek.blogspot.com/2011/03/class-pvp-102-fleet-scouting.html

Although not perfect, it is a good starting place for new scouts.
DaDudeinDump
Caldari Provisions
Caldari State
#10 - 2011-12-26 05:07:41 UTC
When I scout for my fleets screenshots are my best friend. I just snap a pic , Pull up the picture and read off the name and ship types.

With one button press... I got names, Ship types, Location, Distances from gate, And number of wts in system. Perfect :)
Bella Rugente
Perkone
Caldari State
#11 - 2011-12-26 08:43:52 UTC  |  Edited by: Bella Rugente
OSHITIMASCOUTNOW
Welcome to scouting. Hero to zero in a flash. Asssuming you're burning to some system you've never heard of and don't have tactical bookmarks for the system you are currently in (Hisec wardec).
100 off is so predictable. In a scout ship with no preparation, your best tool is unpredictability. Warp to 40, do the Dscan picture explained above and warp out immediately. While in warp, you can relay intel on the hostile fleet composition, and while you have visibility on the camp, you can tell even little things like "Are they on gate?, Are they at range?" These things aren't little to your FC. Game mechanics and aggro timers come to play, and little things like this kill fleets. This tells your FC whether you are dealing with a roving gang or a fortified camp.
Whatever spot you choose to land to, bookmark it. Go back to where you started (never from the same exact spot, i.e warp to 75 or whatever) and back to your bookmark at 100. Congrats, you have a tactical BM. Turn left or right (depending on how your pecker hangs), observe and report (because you can see the hostile fleet fom here, but you are too far away for them to bother), and if nobody wastes an interceptors time to come chase you, make a tactical BM after 10 seconds or so (20-50km from your original drop point). This will help in the long run from keeping people from being able to get the drop on you from celestials. This technique + Arazu= surprisesex with L337 wardec folks. Once you make a bookmark off to the side, delete the first two, and label the one you keep with where you came from. It'll be important later. In a frigate, this whole paragraph should have happened in 20 seconds with a MWD, minute tops in a frig/ABurner.
If you're going to be scout.. you do not fight. Ever. You bounce a shitton, but only as far as you need to in order to be eyes and ears of the fleet. If you are a good scout, you don't die ever either. Demand that your fleet kick down ISK or mods for services rendered. They'll do it. Upgrade to a covops with a probe launcher and you have a career.
Protip rendered: The dscan/jump trick will come in handy alot, as said somewhere above. You can get out of a real bad scene and still give reliable intel..even while in another system, as long as you don't refresh the scan.

Edit* This is the "Im a newbie" version, do not forget dscan in all of this
Magaruis1
Imperial Academy
Amarr Empire
#12 - 2011-12-27 09:49:48 UTC
^^ pretty much what Bella said.
A D-scan will give you a large amount of info on their composition.

Eventually you will upgrade to a cov ops, get a cloak , get a prober. Toss some points on your covert ops for the inevitable hero tackle and you are done.
As a scout / prober , you shouldn't be in the fight. Your job is knowing where the enemy is and getting a fast response on them if they warp off somewhere. You should however have some form of point or scram on your scout in case you ever want to hero tackle something of great value.
You won't be on kills, but you'll be a valuable member to the team.