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Test Server Feedback

 
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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

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Author
Petrified
Old and Petrified Syndication
#21 - 2015-04-01 23:42:48 UTC  |  Edited by: Petrified
Tau Cabalander wrote:
Any update on the conversion of skin BPC?

i.e. Will a multiple-run BPC be converted to multiple skin tokens?

This.

Multi run BPCs still require manufacturing to apply so I assume that this aspect has not been added/addressed. Hopefully CCP will simply split the BPCs into individual licenses, this should make it easier to track.


Regarding existing paint jobs: Sitting in a Aliastra Hyperion I can pull up the window up for the Licenses but nothing shows for licensed and unlicensed SKINS for the Hyperion. I get the same when I change to my Nugoeihuvi Rokh: nothing shows for licensed or unlicensed skins and there is no option to change the skin.

Since the info on the ship still shows it as a blue print on top of the rokh, I assume this aspect of the old paint jobs feature has not been updated?

Edit to add: when I am in a ship that has not had a paint job applied to it, the Licensed and unlicensed SKINs show up.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#22 - 2015-04-01 23:49:53 UTC  |  Edited by: Petrified
I like that there is a shortcut to pull up market details for the unlicensed SKINs. However, the market does not pull up when clicked the ISK symbol is clicked.

The Aurum symbol pulls up the NES window, but it defaults to the Tash-Murkon omen edition - likely because the skins are missing from the NES.


Edit to add: There does not appear to be an option to view the skin before purchase. Not an issue when they cost 100 ISK. Will be an issue when they are on TQ and cost Aurum and lots of ISK.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Amonios Zula
Aeon Ascendant
#23 - 2015-04-02 00:37:36 UTC
CCP Terminus wrote:
Benny Ohu wrote:
i don't play on the test server but i wanted to talk about delivery in the store. please consider selling skins as packages in addition to selling individual skins

packages could be based on ship class (buy all the megathron skins in one click), colour scheme (buy all the interbus skins) or release (buy all the skins released in the latest wave or patch)

i can see clothing bundles in the shop so i figure you've probably got skin bundles in mind anyway. i can imagine buying a bundle for my favourite ships - i'm a huge sucker for the cosmetics bundles sold in f2p shooter warframe


Bundles are definitely a thing we'll be looking at doing, and we will make sure they are thematic and make sense.

While on the subject of bundles, would it be doable to enable multiple skin licence activations by drag select and activate.
I just learned the licences on test and doing it one licence at a time for all 100+ of them was slightly laborious.
Stridsflygplan
Deliverance.
Arrival.
#24 - 2015-04-02 00:42:37 UTC
The Orca skin is green instead of yellow and looks kinda odd. Maybe it is working as intended otherwise hope its useful feedback.
Aliah Proudmoore
1 Royal Fleet Corps
Pandemic Horde
#25 - 2015-04-02 00:54:07 UTC  |  Edited by: Aliah Proudmoore
Activating a skin licence you already have brings up an error message to tell you you already have it but then still consumes the licence anyway.


Also if you own multiple ships with the same skin (when this hits TQ) will you get a license for each one that could then be sold? If not my pile of fitted aliastra thoraxes will be sad.
Also will the ships currently on TQ that have skins be removed?
Will that revert them to a regular ship or will the ship go poof?

Also loving the Intaki skins for gallente! Shame the serpentis looks a bit crap still though.
Any chance of an EoM skin for amarr battleships? EoM have one of the best skins in the game imo next to what the serpentis USED to look like (I mourn the loss of the "gashes" on the top of my Vigilant)
Hann McCarran
Republic Military School
Minmatar Republic
#26 - 2015-04-02 00:56:08 UTC
Love the idea of skins.

But please dial back the use of the dirt,

Jumped into my beloved atron, switched to the yellow and holy crap what a pig.

I would be ashamed to fly something that dirty, let alone pay for the paint job.

Is there a way that you could make the dirt mechanic optional?

Wedge Rancer
The Rogue Space Force
#27 - 2015-04-02 01:29:16 UTC
Can't tell if its been covered yet, but what will happen to all the current skins that are blueprints? Ive got a few around such as the Rorqual one and I don't really want to lose them.
Petrified
Old and Petrified Syndication
#28 - 2015-04-02 02:10:39 UTC
For existing paint jobs, CCP might want to do this: for every ship with a paint job the ship is reverted to the original hull and a corresponding SKINs license is created. This way, people with multiple's of one type of painted ship can at least trade the extra licenses which they had paid for.

I would also suggest that for paint job BPCs with multiple runs, the BPC is broken into individual licenses corresponding to the number of remaining runs.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Soldarius
Dreddit
Test Alliance Please Ignore
#29 - 2015-04-02 02:21:17 UTC
Hann McCarran wrote:
Love the idea of skins.

But please dial back the use of the dirt,

Jumped into my beloved atron, switched to the yellow and holy crap what a pig.

I would be ashamed to fly something that dirty, let alone pay for the paint job.

Is there a way that you could make the dirt mechanic optional?



I also noticed that the yellow Atron looked exceptionally dirty.

Other than that , once I figured out where the interface was located, all went well. I had no issues and the skins look nice. Well done.

http://youtu.be/YVkUvmDQ3HY

Phoenix Jones
Small-Arms Fire
#30 - 2015-04-02 03:36:02 UTC
Bug.

If you already have a skin activated, and you activate a new copy, you get a warning that you already have the skin active, but it still consumes the skin.


Clarity issue.

I've been staring at this for 10 minutes, looked at the gifs.. I still don't know how to change the skin of the ship.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#31 - 2015-04-02 03:39:07 UTC  |  Edited by: Phoenix Jones
Prophecy Ship Skins do not work (no ship skin dropdown window).

Tried the omen, also does not work

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

Yaay!!!!

Petrified
Old and Petrified Syndication
#32 - 2015-04-02 04:30:47 UTC
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Vorll Minaaran
Centre Of Attention
#33 - 2015-04-02 06:42:11 UTC
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.


It took me more time to find this option than it should be. This fitting window extension should be open by default.

SKINs are good, but I would like to hear about the transition of BPCs.
Galphii
Caldari Provisions
Caldari State
#34 - 2015-04-02 07:23:59 UTC  |  Edited by: Galphii
Spelling error: When hovering the mouse cursor over the unlicensed skin market icon in ship fitting, the popup text says 'View Marekt Details'

Are we going to see the baseline skins for a given ship applicable to a faction variant? i.e. Megathron navy issue with the megathron quafe skin

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Petrified
Old and Petrified Syndication
#35 - 2015-04-02 07:55:19 UTC
Vorll Minaaran wrote:

It took me more time to find this option than it should be. This fitting window extension should be open by default.

Likely others would have the same issue. I knew where I expected it to be so when I saw the 'arrows' I guessed that would open the SKINs window. Might be good to have the window open by default - read: free advertising for SKINs without ever opening the market browser plus people will know where to look for it right away. The arrows could stand out a little more than they do now - they blend in just a little to well.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

CCP FoxFour
C C P
C C P Alliance
#36 - 2015-04-02 08:54:23 UTC
Galphii wrote:
Are we going to see the baseline skins for a given ship applicable to a faction variant? i.e. Megathron navy issue with the megathron quafe skin


No, Megathron skin only works on the Megathron

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Chi'Nane T'Kal
Interminatus
#37 - 2015-04-02 10:15:27 UTC
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?
CCP FoxFour
C C P
C C P Alliance
#38 - 2015-04-02 10:35:53 UTC  |  Edited by: CCP FoxFour
Chi'Nane T'Kal wrote:
I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid?

If it has the potential to generate noticable lag i'm pretty sure you will soon see fleets come up with strategies like 'switch to new primary and then all switch skin to prevent the logi from adapting'.

Apart from the effect looking cool (which will probably lose appeal pretty fast) is there any real benefit from switching skins in space as compared to doing that only when docked (maybe also under a Force Field for players that can't dock)?


We have plans for a mass test and have rate limited how often you can switch your skin. So we are aware of this potential use and are keeping it in mind for the design and implementation. :)

We need to have skins switchable in space so if you get out of your ship it can revert back to normal.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Phoenix Jones
Small-Arms Fire
#39 - 2015-04-02 11:33:40 UTC
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.



CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>

Not to complain, but have to make it more transparent.

One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.

3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.

Yaay!!!!

CCP FoxFour
C C P
C C P Alliance
#40 - 2015-04-02 11:46:57 UTC  |  Edited by: CCP FoxFour
Phoenix Jones wrote:
Petrified wrote:
Phoenix Jones wrote:

http://imgur.com/P08zVlD

Where exactly is this "Menu" for changing skins suppose to be?

If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<

Click that and you should see the menu.



CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >>

Not to complain, but have to make it more transparent.

One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it.

3, make it a smaller window that doesn't require the entire screen killing fitting window to switch.



By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.