These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
Major Minor
Doomheim
#321 - 2015-03-25 23:13:54 UTC
I love the idea of ships being skinned, etc. I think it is a wonderful addition to the game.

I do have a concern though, And I will use a single ship to demonstrate it.

Scenario: Some exaggerations follow to prove point.

1. Lets say I have 200 accounts with 3 characters each, total = 600 toons

2. Also, lets say all 600 toons are in my personal Corp so they can share resources.

3. I have the Mackinaw ORE Development Edition Skin/Ship

4. I keep that particular ship in my corp hanger, so all 600 toons can use it whenever they(I) want them too.

5. So, ALL 600 toons can fly Exhumers and thus fly my current edition of the Macknaw ORE Development Edition residing in my Corp hanger.

6. And since CCP promised before that "If you can fly it today....."


So, my question is, Now only ONE of my toons will be able to fly this ship, that ALL have access to currently?

Note: Since I am only going to read DEV responses, please flame away. As stated above this is a scenario and has a few exaggerations to prove a point and ask a question.

Major
Major Minor
Doomheim
#322 - 2015-03-25 23:37:27 UTC
Tau Cabalander wrote:
Apologies if I missed it, but ...

When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?

i.e. I've got a TONNE of skin BPC (I'm a collector of the them), and I want to know if I should build them ASAP.

Example: If one BPC = one permanent license, and one skinned ship = one permanent license, I'd be losing a great deal of value if I didn't build them. I think I have some of the original frigate BPC batch with 50 runs(?)





I do the same! And would like to know what the response is.

Major

Felix Wasiak
Doomheim
#323 - 2015-03-25 23:47:19 UTC
Major Minor wrote:
I love the idea of ships being skinned, etc. I think it is a wonderful addition to the game.

I do have a concern though, And I will use a single ship to demonstrate it.

Scenario: Some exaggerations follow to prove point.

1. Lets say I have 200 accounts with 3 characters each, total = 600 toons

2. Also, lets say all 600 toons are in my personal Corp so they can share resources.

3. I have the Mackinaw ORE Development Edition Skin/Ship

4. I keep that particular ship in my corp hanger, so all 600 toons can use it whenever they(I) want them too.

5. So, ALL 600 toons can fly Exhumers and thus fly my current edition of the Macknaw ORE Development Edition residing in my Corp hanger.

6. And since CCP promised before that "If you can fly it today....."


So, my question is, Now only ONE of my toons will be able to fly this ship, that ALL have access to currently?

Note: Since I am only going to read DEV responses, please flame away. As stated above this is a scenario and has a few exaggerations to prove a point and ask a question.

Major




Something that other MMORPG's do for bound items across multiple accounts is to BOA that item. Bind on Account. Take our favourite game we joke about WoW, Players have a Battle.Net login account and below that multiple accounts. The BOA items can be assigned/traded/used by ANY toon on ANY account under that battle.Net account. And then traded again between toons or accounts as desired. That way it is not Locked to a single toon, but rather a Battle.net account.

Maybe use a EVEONLINE.NET top level account/login.

Something to consider, that would alleviate pissing off a lot of multiple account holders, who could continue to share items between their accounts and toons as they do today!

Felix


Marseillefrog
Blueprint Mania
#324 - 2015-03-26 17:52:17 UTC
captain foivos wrote:
I don't know what country you live in where minimum wage is $25 but sign me up if that's USD.

People already spend money on plex which they sell for ISK to buy ships that they go and lose. This is not a new concept in the game. What IS new, and distinctly un-Evelike, is the addition of something that survives ship destruction and stays with you guaranteed. A loss has no meaning if you don't really lose anything--and actual loss is what this game is designed around. If that bothers you, too bad: maybe you didn't see all the "Cold, harsh universe" signs on the way in. "People won't pay $5 for a skin they can lose" No, YOU won't, or so you claim. Other people have already, and will.


The ship SKIN is a vanity item and can hardly be counted as a "real loss."



Humang
Sudden Buggery
Sending Thots And Players
#325 - 2015-03-27 03:13:59 UTC  |  Edited by: Humang
- snip for not reading post in the thread -

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Sgt Ocker
What Corp is it
#326 - 2015-03-27 04:58:31 UTC
Marseillefrog wrote:
captain foivos wrote:
I don't know what country you live in where minimum wage is $25 but sign me up if that's USD.

People already spend money on plex which they sell for ISK to buy ships that they go and lose. This is not a new concept in the game. What IS new, and distinctly un-Evelike, is the addition of something that survives ship destruction and stays with you guaranteed. A loss has no meaning if you don't really lose anything--and actual loss is what this game is designed around. If that bothers you, too bad: maybe you didn't see all the "Cold, harsh universe" signs on the way in. "People won't pay $5 for a skin they can lose" No, YOU won't, or so you claim. Other people have already, and will.


The ship SKIN is a vanity item and can hardly be counted as a "real loss."

While a ship skin for a Merlin is around 28X the cost of the ship - It is very much a real loss.
Jita, lowest sell price; Merlin 445K + 45 Aurum @ 12,870,000 = 13,320,000 million isk, for a Merlin
Caracal 10,500,000 + 130 Aurum @ 37,180,000 = 47,680,000 million isk, for a Caracal
(500 Aurum = 143MIL)
Destructible skin = Real loss.

Yes they are a vanity item but that by no means minimizes the loss value.

By all means make skins destructible but move them from the NEX store into the market as BPO's. Or leave them in the NEX store and reduce the prices so they are compatible with the ships they are designed for.

Right now, skin prices are somewhat disproportionate to the ships they are available for.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rhianna Ghost
Ghost Industries Inc.
#327 - 2015-03-27 13:44:05 UTC
Sarka Tzvi wrote:
Sorry if this has been asked before:

Are skin licences locked to a certain ship or would I have to purchase two licences if I wanted a Blood Raiders Bestower and Apocalypse?
Is there a list of npc corporations out yet that will be providing skins?
Do skins work on tech 3 cruisers or destroyers?

(I so badly want a Blood Raiders Confessor.)


If I understand it correctly, you will have to have a license (e.g.) for the Blood Raiders variant of the Profecy and a different one for the Coercer. No way atm to get a bloodied Confessor.
Ruvin
Amarr Empire
#328 - 2015-03-30 10:15:25 UTC
they prob would need to change pirate skins also .... Now it makes sense . when then supply is infinite and the domand is non existant they dont rlly make much sense .

Opportunities multiply as they are seized.

Brendan Corvidae
Redhawk Financial
#329 - 2015-03-31 08:10:38 UTC
I'd like to see a bloodstained skin for indies that can be unlocked on a per-ship basis based on isk worth of ships destroyed with said industrial. BATTLE NOCTIS GO!
HeXxploiT
Doomheim
#330 - 2015-03-31 20:41:24 UTC
captain foivos wrote:
Permanent items do not belong in this game.


This.^
Iroquoiss Pliskin
9B30FF Labs
#331 - 2015-04-01 22:17:27 UTC  |  Edited by: Iroquoiss Pliskin
HeXxploiT wrote:
captain foivos wrote:
Permanent items do not belong in this game.


This.^


You mean like every 3rd null system that is littered with stations? Oh, wait. Roll

HED-GP - now with a station and 101% less swag! vOv
MiSANTHR0PE
Science and Trade Institute
Caldari State
#332 - 2015-04-02 03:29:55 UTC
The permanent skins are great and all, but I'm a little gutted about the Caldari skins What? matt green, baby """" green and some odd messy red spray paint job, why no Kaalakiota skin?
Dangeresque Too
Pistols for Pandas
#333 - 2015-04-02 15:56:32 UTC
Tau Cabalander wrote:
Apologies if I missed it, but ...

When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?

i.e. I've got a TONNE of skin BPC (I'm a collector of the them), and I want to know if I should build them ASAP.

Example: If one BPC = one permanent license, and one skinned ship = one permanent license, I'd be losing a great deal of value if I didn't build them. I think I have some of the original frigate BPC batch with 50 runs(?)
If you missed it then I missed it, I didn't see this answered anywhere either nor was it talked about at FanFest (I wanted to ask the question but there were no real good panels or roundtables for it) and it is a very important question. What will happen to the multiple run BPCs that exist currently? Will they be split into a stack of single licenses or will the multiple runs just disappear?
Dangeresque Too
Pistols for Pandas
#334 - 2015-04-02 16:01:54 UTC  |  Edited by: Dangeresque Too
Also, as for players trying out the the SKIN system on SISI, I just did a quick count, there are 161 separate SKINs available, that is ALOT of clicking.

Would there be an easier way for players to acquire these for testing purposes by chance?

I'll start going through them now and let you know how much time it takes me and how many clicks per SKIN. Since there is no preview of the skin in the market screen like there is for all of the ships and turrets etc.
sixteen 64
1664.
#335 - 2015-04-02 17:03:36 UTC
Dangeresque Too wrote:
Also, as for players trying out the the SKIN system on SISI, I just did a quick count, there are 161 separate SKINs available, that is ALOT of clicking.

Would there be an easier way for players to acquire these for testing purposes by chance?

I'll start going through them now and let you know how much time it takes me and how many clicks per SKIN. Since there is no preview of the skin in the market screen like there is for all of the ships and turrets etc.


You don't have to buy the skin to preview it, you just need the relevant ship, then in the fitting screen you can preview the skins, they show up as "unlicensed"
Dangeresque Too
Pistols for Pandas
#336 - 2015-04-02 17:18:06 UTC  |  Edited by: Dangeresque Too
sixteen 64 wrote:
Dangeresque Too wrote:
Since there is no preview of the skin in the market screen like there is for all of the ships and turrets etc.


You don't have to buy the skin to preview it, you just need the relevant ship, then in the fitting screen you can preview the skins, they show up as "unlicensed"
Hence the "Not previewable in the market like the rest of the ships/turrets" part... If I don't have a Stabber, then I can't see what the various Stabber skins look like... whereas the current market system with the ship variations, under the Ships section you can actually see a preview of the ship with that specific scheme by clicking on its icon. But that is only available to the ones currently on TQ.

Again, would be nice to be able to preview the SKINs in the market (like you can do with ships/turrets/TQ skins) without having to find the ship, purchase the ship, assemble the ship, board the ship, and then open the fitting window to only be able to preview the skins for that specific ship... how long would it take to "preview" all 161 skins this way? Being able to simply click the SKINs icon to see a preview of the ship would be a much simpler way of this as compared to what you described.
sixteen 64
1664.
#337 - 2015-04-03 00:09:13 UTC
Dangeresque Too wrote:
sixteen 64 wrote:
Dangeresque Too wrote:
Since there is no preview of the skin in the market screen like there is for all of the ships and turrets etc.


You don't have to buy the skin to preview it, you just need the relevant ship, then in the fitting screen you can preview the skins, they show up as "unlicensed"
Hence the "Not previewable in the market like the rest of the ships/turrets" part... If I don't have a Stabber, then I can't see what the various Stabber skins look like... whereas the current market system with the ship variations, under the Ships section you can actually see a preview of the ship with that specific scheme by clicking on its icon. But that is only available to the ones currently on TQ.

Again, would be nice to be able to preview the SKINs in the market (like you can do with ships/turrets/TQ skins) without having to find the ship, purchase the ship, assemble the ship, board the ship, and then open the fitting window to only be able to preview the skins for that specific ship... how long would it take to "preview" all 161 skins this way? Being able to simply click the SKINs icon to see a preview of the ship would be a much simpler way of this as compared to what you described.


ahh, yes, after reading your post again I see what you mean, my bad, ya that would be much better, I didnt even look at all the skins, as like you say, was a lot of clicking and messing about
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#338 - 2015-04-03 07:48:19 UTC
Pokerizer wrote:
I'm just cunfused on why we are paying for them when a ship customization screen would let each pilot create their own....Roll


you cheap b*stard! Smile

Just Add Water

Rain6637
GoonWaffe
Goonswarm Federation
#339 - 2015-04-08 22:50:43 UTC  |  Edited by: Rain6637
If I have the Vexor Quafe SKIN, can I apply that SKIN to all Vexor variations, such as the Navy Issue and Ishtar? Or will those variations of the Vexor have their own SKINS?

Disregard, I think the answer between the lines in this thread is basically "we can, so maybe"
Tau Cabalander
Retirement Retreat
Working Stiffs
#340 - 2015-04-11 23:33:59 UTC
Tau Cabalander wrote:
Apologies if I missed it, but ...

When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?

i.e. I've got a TONNE of skin BPC (I'm a collector of the them), and I want to know if I should build them ASAP.

Example: If one BPC = one permanent license, and one skinned ship = one permanent license, I'd be losing a great deal of value if I didn't build them. I think I have some of the original frigate BPC batch with 50 runs(?)

Looks like this was finally responded to in the Test Server Feedback forum.
CCP Terminus wrote:
Herman Menderchuck wrote:
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.


All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!