These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

T3 Mining Ship

Author
Flavious Signtai
Royal Amarr Institute
Amarr Empire
#1 - 2015-04-01 22:37:42 UTC
I've recently been giving it some thought, and I keep asking myself, each race is getting a tech 3 ship one way or another, so why can't ORE make a tech 3 mining ship?

I know its a little far-fetched but here is what I have so far;


Tech3 Mining Vessel, the "Narwhal"


6 high slots
>6 mid slots
4-5 low slots

Base EHP ~35k-75k
Ore Hold 50-75k
Max Speed 65m/s

Basically an Orca but without the ability to fit warfare links, no ship maintainance bay, no fleet hangar, but a bigger drone bay, more mod slots, more boosts to mining yield per strip miner/ice harvester, drone damage/hp/range.

If you can imagine a narwhal, imagine a stream-lined ship with the strip miners on the side instead of the traditional bottom/top.

Don't be too critical of my design, I was just thinking this one day and it popped into my head.
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#2 - 2015-04-01 23:02:46 UTC
I like the idea of a t3 mining ship, but this seems overpowered... Like a lot overpowered lol
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-04-01 23:16:15 UTC
it can't have tank, ore bay and that slot layout unless it cost like 2bil
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2015-04-01 23:30:05 UTC
Honestly I would rather see a set of industry based subsystems for our current T3 cruisers rather than introduce another hull.

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#5 - 2015-04-02 00:39:08 UTC  |  Edited by: Arthur Aihaken
Narwhals.

I am currently away, traveling through time and will be returning last week.

LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#6 - 2015-04-02 01:37:28 UTC
Honestly, I like this idea purely from the fact that the skiff, as awesome as it is, really shouldn't be the best dedicated solo miner ship available for low-sec/wormholes/0.5-0.6 high sec. Don't talk to me about hulk/mack as hulk is really only good for fleet ops and the mack is for ultra carebears. The venture/prospect are also really for gas mining or when agility/running-away trumps minig yield.

We need something better. Orca is fleet support and hauling, doesn't really count. Rorq is limited in what space it can go into, is too expensive to risk, and generally sucks.

So, t3 miner fine - but don't use the orca as the template. In fact, don't let the max ehp go over 200K. Orca's max is 220-250K ehp? Skiff can get just above 100K ehp. T3 should have around 170K ehp active shield tanked.

The best solo skiff fit without fleet bonuses seems to have around a 22m3/second mining yield. T3 should have a max yield of 30 m3/second.

Single strip miner slot fine to force active play, but it should also have spare high slots for cloak and probe launcher.

Role bonus should include +2 warp stability, like DST's.

Max Ore bay capacity should be 20K m3 and drone bay should be 200 m3, while keeping drone bandwidth at 50 m3 as the drones here should be used only for defense/salvaging/logistics/ew and not for doing anoms or missions. The combat capabilities here really need to be defense only. Drone bonus should focus on drone hp and speed, not drone damage.

Honestly, I'd be fine if the cargo bay was scrapped all together - miners don't need anything but mining crystals and salvage from wrecks the drones create..so replace cargo bay with another bay that can only carry those two items.
GordonO
BURN EDEN
#7 - 2015-04-02 01:46:49 UTC
It needs a bastion module so code fanatics can't bump you.. Twisted

... What next ??

Tiddle Jr
Brutor Tribe
Minmatar Republic
#8 - 2015-04-02 02:19:11 UTC
Where are T3 stuff? No subs, no specific role bonuses.

You could just propose T2 hulls for both Noctis or either Orca. Or do sone home work and present more detail description of your idea.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#9 - 2015-04-02 02:21:10 UTC
Arthur Aihaken wrote:


What does the Narwhal said?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iroquoiss Pliskin
9B30FF Labs
#10 - 2015-04-02 05:39:30 UTC
Omnathious Deninard wrote:
Honestly I would rather see a set of industry based subsystems for our current T3 cruisers rather than introduce another hull.


That! Is an idea to build upon. Smile
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-04-02 07:02:24 UTC
LuckyQuarter wrote:
Honestly, I like this idea purely from the fact that the skiff, as awesome as it is, really shouldn't be the best dedicated solo miner ship available for low-sec/wormholes/0.5-0.6 high sec. Don't talk to me about hulk/mack as hulk is really only good for fleet ops and the mack is for ultra carebears. The venture/prospect are also really for gas mining or when agility/running-away trumps minig yield.

We need something better. Orca is fleet support and hauling, doesn't really count. Rorq is limited in what space it can go into, is too expensive to risk, and generally sucks.

So, t3 miner fine - but don't use the orca as the template. In fact, don't let the max ehp go over 200K. Orca's max is 220-250K ehp? Skiff can get just above 100K ehp. T3 should have around 170K ehp active shield tanked.

The best solo skiff fit without fleet bonuses seems to have around a 22m3/second mining yield. T3 should have a max yield of 30 m3/second.

Single strip miner slot fine to force active play, but it should also have spare high slots for cloak and probe launcher.

Role bonus should include +2 warp stability, like DST's.

Max Ore bay capacity should be 20K m3 and drone bay should be 200 m3, while keeping drone bandwidth at 50 m3 as the drones here should be used only for defense/salvaging/logistics/ew and not for doing anoms or missions. The combat capabilities here really need to be defense only. Drone bonus should focus on drone hp and speed, not drone damage.

Honestly, I'd be fine if the cargo bay was scrapped all together - miners don't need anything but mining crystals and salvage from wrecks the drones create..so replace cargo bay with another bay that can only carry those two items.



where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)

EVE isn't about training for endgame, it's about making choices.
Jacob Holland
Weyland-Vulcan Industries
#12 - 2015-04-02 07:45:14 UTC
T3 mining ships is a topic which comes up pretty regularly - almost always in a heavily overpowered Orca or Rorqual with strip miners format...

For a T3 miner however what we need is two new subs for each of the existing Strats, subsystems for which art assets have already been shown.
We would need a set of offensive subs with turret hardpoints and bonuses to mining laser and gas harvester yields (yield bonuses should probably aim for somewhere around 1k m3 per minute from Modulated Deep Core Miner IIs) and a set of (probably) Nav subsystems which offer large cargo and moderate ore bays (cargo including skills but pre modules should be around 2k or so to avoid conflict with the Blockade Runners (particularly if the Cargo sub were to be a defensive or engineering sub and therefore allow the use of both the covert reconfiguration and interdiction nullifying subs in conjunction)).
Brutus Utama
State War Academy
Caldari State
#13 - 2015-04-02 08:01:09 UTC
How about.... Give the Rorqual another Mod like the industrial core that basically puts it into siege mode for 5-10 minutes but in this time it gets a huge boost to strip miners or something.... so you drop the rorqual in the belt hit the mod and just evaporate the belt....

Capital mining ship :)
Tiddle Jr
Brutor Tribe
Minmatar Republic
#14 - 2015-04-02 08:25:56 UTC
Jacob Holland wrote:
T3 mining ships is a topic which comes up pretty regularly - almost always in a heavily overpowered Orca or Rorqual with strip miners format...

For a T3 miner however what we need is two new subs for each of the existing Strats, subsystems for which art assets have already been shown.
We would need a set of offensive subs with turret hardpoints and bonuses to mining laser and gas harvester yields (yield bonuses should probably aim for somewhere around 1k m3 per minute from Modulated Deep Core Miner IIs) and a set of (probably) Nav subsystems which offer large cargo and moderate ore bays (cargo including skills but pre modules should be around 2k or so to avoid conflict with the Blockade Runners (particularly if the Cargo sub were to be a defensive or engineering sub and therefore allow the use of both the covert reconfiguration and interdiction nullifying subs in conjunction)).


Kind of back to the future when there were mining cruisers.

But you proposing mining stuff for combat hull which no sence at all. You have specific hulls for that so stay with them. And still i haven't heard anything solid such a reason for that ship and proper subs description.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

erg cz
Federal Jegerouns
#15 - 2015-04-02 08:54:54 UTC
Shouldn't it be in suggestion forums?

T3 is based on sleepers wrecks. Do sleepers mine?

As already correctly pointed out, the OP suggestion is not T3 ship but T2 variant of Orca .

Real T3 IMHO will be T2 (Prospect?) with defense, propulsion and yield mods. Since propulsion mode is not really needed it can be exploration or scanning mode. Option to switch gas / ice or ore mining on the fly can be usefull in wormholes too, IMHO.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-04-02 10:16:28 UTC
erg cz wrote:
Shouldn't it be in suggestion forums?

T3 is based on sleepers wrecks. Do sleepers mine?

As already correctly pointed out, the OP suggestion is not T3 ship but T2 variant of Orca .

Real T3 IMHO will be T2 (Prospect?) with defense, propulsion and yield mods. Since propulsion mode is not really needed it can be exploration or scanning mode. Option to switch gas / ice or ore mining on the fly can be usefull in wormholes too, IMHO.


In case you mentioned i prefer to see Ore Tactical Destroyer which more likely fit into that role.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lloyd Roses
Artificial Memories
#17 - 2015-04-02 11:02:41 UTC
T3 Miner implies already a sub T-2 yield, sub-T2 ore hold and sub T2-defenses.

So if you wanted to stay true to the T3 idea, the ship would've mined 80% as much as a hulk, have 80% a mack's ore hold and 80% a skiff's defenses simultaniously. Which would be terribly good already.
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#18 - 2015-04-02 19:42:09 UTC
Tsukino Stareine wrote:


where is the balance here? Everyone would just aim for this ship and not fly anything else (much like what the hulk was a few years ago)

EVE isn't about training for endgame, it's about making choices.



How would high sec mission runners if there was no ship greater than cruiser sized hull for their playstyle.

Mining ships are unfairly gimped. The skiff is a great ship but its really nothing more than a great faction cruiser with a single high slot.

Balance it, whatever, but we need a much longer playing arc for dedicated solo miners.
Kiddoomer
The Red Sequence
#19 - 2015-04-02 21:27:43 UTC
A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tiddle Jr
Brutor Tribe
Minmatar Republic
#20 - 2015-04-02 22:54:10 UTC
Kiddoomer wrote:
A vexor dedicated to mining drones and tech 2 miner can achieve the yield of a retriever :P no ore hold though.


Not even close.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

12Next page