These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

implant for reprocessing modules?

Author
Vighardur Kai
Doomheim
#1 - 2015-04-01 13:21:48 UTC
i want to reprocess all my loot so i have learned scrap metal reprocessing to level 4, i was wondering if there is an implant to further increase my efficiency with this.. ive seen the Beancounter implant but this only seems to be for reprocessing ores and not modules..

anyone know if there is one for reprocessing modules? thanks
Elena Thiesant
The Scope
Gallente Federation
#2 - 2015-04-01 19:27:58 UTC
There is not.
Vighardur Kai
Doomheim
#3 - 2015-04-01 19:47:41 UTC
oh that's a bit disappointing... ok well thx Elena.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-04-01 22:50:14 UTC  |  Edited by: Tau Cabalander
Max reprocessing for "scrap" is 55% with Scrapmetal Processing 5.

All facilities are 50% base for scrap without any skill.

http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/

CCP Ytterbium wrote:
Also, all refining skills and implants will now only affect ore and ices. Any item that’s not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skill, which will be decreased from 5% to 2% efficiency per level. That means you’ll only be able to reprocess ships, modules and other items at only 50-55% rates.
Vighardur Kai
Doomheim
#5 - 2015-04-02 09:24:23 UTC
thanks Tau, yes even though scrap metal processing skill says it gives a 2% increase per level, its actually only 1%. also i thought id seen it written somewhere that you got better efficiency in low sec, however i tried it and it was just the same...

suppose ill have to make do with getting it to level 5 for a 5% increase.
Elena Thiesant
The Scope
Gallente Federation
#6 - 2015-04-02 16:11:31 UTC
You get better efficiency for *ore* and ice at the intensive reprocessing arrays that can be anchored to lowsec towers, not for scrap metal
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2015-04-02 17:38:38 UTC
Vighardur Kai wrote:
thanks Tau, yes even though scrap metal processing skill says it gives a 2% increase per level, its actually only 1%. also i thought id seen it written somewhere that you got better efficiency in low sec, however i tried it and it was just the same...

suppose ill have to make do with getting it to level 5 for a 5% increase.

Yield = 50% * (1 + Scrap Metal Processing * 2%)

Note that 10% of 50% is 5%, hence 55%.
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#8 - 2015-04-05 03:20:59 UTC
You can get better reprocessing in an upgraded Minmatar outpost. I believe the base reprocessing is 52% (in the outpost I tried it in).
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2015-04-05 09:04:44 UTC
Sheeth Athonille wrote:
You can get better reprocessing in an upgraded Minmatar outpost. I believe the base reprocessing is 52% (in the outpost I tried it in).

No, you can't.

As I already stated, all facilities for scrap are 50%.
Elena Thiesant
The Scope
Gallente Federation
#10 - 2015-04-05 10:36:04 UTC
From the aforementioned dev blog, emphasis mine:

CCP Ytterbium wrote:

After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etc…). However:

- Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%)
- Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#11 - 2015-04-06 05:06:27 UTC
All I know is when I go to reprocess a module, it lists 52% as being the base. 52% base yield, no bonus from scrap metal reprocessing, .97 reduction from station owner tax. Comes to 50.4%.

Maybe it's a display bug, but that's what it's showing me.
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#12 - 2015-04-06 05:12:45 UTC
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#13 - 2015-04-11 08:18:26 UTC
Soo no thoughts on why I'm seeing something I shouldn't? Need my eyes checked, or..?
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2015-04-11 10:22:51 UTC
155860 / 0.97 / 1.01 / 0.52 / 618 = 495

Can't explain it. Should be 500 Tritanium
Vighardur Kai
Doomheim
#15 - 2015-04-12 00:12:27 UTC
Sheeth Athonille wrote:
You can get better reprocessing in an upgraded Minmatar outpost. I believe the base reprocessing is 52% (in the outpost I tried it in).
that is interesting Sheeth, what do you mean by 'upgraded' and how can i tell if an outpost or station is upgraded?
Cixi
#16 - 2015-04-12 11:07:42 UTC  |  Edited by: Cixi
Tau Cabalander wrote:
Sheeth Athonille wrote:
You can get better reprocessing in an upgraded Minmatar outpost. I believe the base reprocessing is 52% (in the outpost I tried it in).

No, you can't.

As I already stated, all facilities for scrap are 50%.


Nope, you get 52% base in a fully upgraded Minmatar outpost, or at least that's what the UI is telling me right now.

Vighardur Kai wrote:
Sheeth Athonille wrote:
You can get better reprocessing in an upgraded Minmatar outpost. I believe the base reprocessing is 52% (in the outpost I tried it in).
that is interesting Sheeth, what do you mean by 'upgraded' and how can i tell if an outpost or station is upgraded?


In null space, there is outpost, for each race you get different bonuses (and more bonuses if you "upgraded" it) the upgrade system used to look like this : http://community.eveonline.com/bitmaps/img/devblog/devblog_outpost_improvs.jpg

I don't know if it changed recently.

Edit : after thinking about it, I think all Minmatar outpost have 52% base, regardless of upgrade, because the tiers looks like this :

Minmatar Outposts start at 52%, can be upgraded to 54%, 57%, 60%
All other outposts start at 50%, can be upgraded to 52%, 54%, 57%.

Tau Cabalander wrote:
155860 / 0.97 / 1.01 / 0.52 / 618 = 495

Can't explain it. Should be 500 Tritanium


http://oi60.tinypic.com/v68cc5.jpg

500 * 618 * 0.52 * 0.97 = 155859.6 Blink