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Is EVE too "progression based" and not "skill based" enough?

Author
Christopher AET
Federal Navy Academy
Gallente Federation
#21 - 2011-12-24 15:05:50 UTC
Gice me a smart skilful 3 mil sp corpie over a 30 mil sp idiot antday of the week. I have seen my share of both.

I drain ducks of their moisture for sustenance.

MadMuppet
Critical Mass Inc
#22 - 2011-12-24 15:07:05 UTC  |  Edited by: MadMuppet
DrunkenNinja wrote:


Reducing this to its base level, is the combat in EVE skill based or progression based? Progression based. Doesn't take a whole lot of skill or intelligence to click the lock button, activate modules and orbit, does it?

Your thoughts?


It takes personal experience and a knowledge of tactics you must acquire 'outside' the limits of the game's stats sytems to play well. What EVE lacks is an ability for you as a player to show your friend a 'stat' that says how great your are. All you can really do is point to your Skill Point tally and say I am 'this' old. All other stats can be rigged or bought. There is no real measure of how good a player is in EVE until you challenge them and that is an alien concept for most gamers looking in from the outside.

In a game like WoW you have your busty toon in super skimpy, therefore better, purple stat armor. You have reputation scores, honor point scores, toys you can only get for events, a set of currency scores, a resilience score, etc, etc, etc... You can far more clearly tell what you are up against.

A carebear might wait a year before getting in to a powerful battleship and trying out PVP, that doesn't mean however when they finally do they are going to be better than someone else. They might find themselves suddenly scrammed by a frigate (piloted by someone with far fewer skil points) and unable to run because of bad planning and tactics. The BS pilot can't just click his way to freedom, he has to suffer from his 'personal' lack of skills, the game isn't going to give it to him.

TLDR - All MMO models have an inherent framework that is similar, something like an 8x grid for example. Most are like checkers, you can look at the board and see how the game is going to play out from the outside. Eve is like chess, unless you know the game and can plan in your head, you are not going to get the big picture and most likely fail.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

gfldex
#23 - 2011-12-24 15:12:12 UTC
Be the FC for a few days and you will realise fairly quickly that there are plenty of players that lack even the most basic abilities.

to name a few:
- wrong alignments
- lemmings
- i-going-afk-for-a-second
- why is the 3rd target taking damage already?
- there are 15 ppl in that system but non of you got a mic or what?
- I still need a scout and I'm not going to ask again
- This is a turd fleet. What is that apoc for? (that guy died to that POS btw.)

If you take all the sand out of the box, only the cat poo will remain.

Joe Skellington
Sarz'na Khumatari
#24 - 2011-12-24 15:31:32 UTC
Zach Donnell wrote:
As fleet count goes up, the importance of individual skill goes down. This is very simple, and how *most* of eve pvp works.

Consequently why a few of us crazies prefer solo/very small gang Cool


And get gang raped :(

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Flakey Foont
#25 - 2011-12-24 15:58:19 UTC
Tallianna Avenkarde wrote:
So there is NO player skill in maintaining range, transversal, correct overheat, slingshot manuevers, applying and holding effective tackle, knowing when to switch targets when to overheat, when to change ammo types, how to manage cap effectively, and when to GTFO?

Nope no player skill at all its just CTRL + Left Click, F1, F2, F3...



This. All the level 5s in the world won't help if you have no skill.
Avensys
The Waterworks
#26 - 2011-12-24 16:08:48 UTC  |  Edited by: Avensys
some hints:

Social V doesn't make you a better teamplayer.
Diplomacy V doesn't increase your diplomatic skills.
Fleet Command V doesn't make you a good FC.


You may argue that large-scale fleet combat is not skill-based - well, except for the FC, the tacklers, the scouts, the groups which don't follow FC orders (logistics, anti-tackle, ECM), the capital FC, ...

But no in-game-skill helps with getting those 200 people to actually show up for your op (or with getting them to join your corp/alliance in the first place for that matter, or with setting up the necessary IT infrastructure, or with making friends & allies, ...).
Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2011-12-24 16:23:03 UTC
Quote:
Reducing this to its base level, is the combat in EVE skill based or progression based? Progression based. Doesn't take a whole lot of skill or intelligence to click the lock button, activate modules and orbit, does it?

Your thoughts?


It's a fair question, and deserves a fair answer.

Depending on the situation, combat in EVE depends on both to a degree... but most heavily on actual player skills rather than levels.

As a wise man once said, it's easy to find the people who think that it "Doesn't take a whole lot of skill or intelligence to click the lock button, activate modules and orbit". You'll find them conveniently listed together in the "victim" column of any kill board.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pawnee
Ministry of War
Amarr Empire
#28 - 2011-12-24 16:49:56 UTC
I say, it is totally progression based. You have to play this game intensive for a certain time at least to have a chance at all. You have to become experienced.

I always say to clarify, what I mean: You do not need to be a rocket scientist in RL to fly an internet space ship in Eve like a pr0. This is intended by CCP. Otherwise the game would suck as massive multiplayer game.

Would you write in your CV "pvp pr0 in Eve Online" . No? Why? because ...
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#29 - 2011-12-24 17:07:01 UTC  |  Edited by: Jaroslav Unwanted
Tallianna Avenkarde wrote:
Solo/Small gang is heavily skill based.

Fleet is progression based.

And by skill I mean player skill not SP


depend on ship you use in solo PvP
Only skill you use really is just danger awareness, what engage and what not.

There are some ships which indeed require a lot of skill to fly properly .. ehm vagabond..
And then there are some which are quite easier .. ishtar

At the chosen engagement, its always more skill based if you are on the receiving part, alas you fight on term of condition of other party.

PS. Know how is not even half of the success.. You need to actually play it to get it right.
Bootleg Jack
ACME Mineral and Gas
#30 - 2011-12-24 17:19:22 UTC
Kind of a word game you got here, but as far as "progression" as it is defined in other MMOs, for example Raid Progression in WOW, EVE is just not that at all.

Not even close, thank god!

I'm an American, English is my second language...

baltec1
Bat Country
Pandemic Horde
#31 - 2011-12-24 17:23:31 UTC
The skill of a scout is one of the fleets greatest assets.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#32 - 2011-12-24 17:24:41 UTC
baltec1 wrote:
The skill of a scout is one of the fleets greatest assets.


and interdictors..

Bubble them.. **** i say bubble them not us you stupid ****. Who did this.. Big smile
Primary "fail interdictor"
baltec1
Bat Country
Pandemic Horde
#33 - 2011-12-24 17:33:37 UTC
Jaroslav Unwanted wrote:
baltec1 wrote:
The skill of a scout is one of the fleets greatest assets.


and interdictors..

Bubble them.. **** i say bubble them not us you stupid ****. Who did this.. Big smile
Primary "fail interdictor"


I have a sig for thatLol
Skydell
Bad Girl Posse
#34 - 2011-12-24 18:40:47 UTC
The greatest skill in EVE is the refusal to play.

I don't mean that in the generic sense. ragequit, cancel sub but to simply refuse to engage.

Stop doing "stuff".

You don't have an Avatar. You have a template directory. You don't have skill points, ships do. Look at a ship, look at all the skills that will work on that ship, max them out and count them. That's the ships SP. See what it can kill and add it it ot its template. See what will kill it and add it to its template. Do that for every ship and pick the ones you can fly.

There are no players in EVE. There are cows. They are of no concern to you. They are cows. They are not Avatars either, they are ships templates. See what you need to farm them. If you don't have it, ignore them.



That's "skill" in EVE.
adopt
Brutor Tribe
Minmatar Republic
#35 - 2011-12-24 21:01:49 UTC
NickyYo wrote:
EVE is:

*The older the character the better you are
*If you play longer you are better.
*Massive amounts of grinding to get anywhere.

Everyone i spoke to who used to play eve says its the most grinding game they have ever played.
Oh and hi to the "I make 100 million isk an day" and how long have you been playing ?


4 months.
Taedrin
Federal Navy Academy
Gallente Federation
#36 - 2011-12-24 21:30:18 UTC
If you don't have any skill in this game, you won't get a single skill no matter how many friends and how many expensive toys you have.

Instead you will be what we call "a loot pinata".
Gripen
#37 - 2011-12-24 22:18:20 UTC
Dr Karsun wrote:
...
1. Too far away warpin - you die if you don't warp away since his guns will hit you.
2. Too close warpin - he'll web you and kill you.
3. Hitting the mwd/ab too fast , making your sig bigger and thus letting him kill you.
4. Not hitting the warp scrambler fast enough - he warps away.
5. Hitting the warp scrambler too early - he'll know what's coming and he'll jump since he won't aggro you.
6. Hitting the mwd/ab too late - he'll warp off.
7. You told your friends to jump/warp too early and he noticed, deagressed and ran.
8. You told your friends too late - he killed you and warpped off.
...

There is a room for an error but it does not turn EVE combat into skill-dependent activity. I don't know about you but for me it's not the same. You can define a skill as ability to not make mistakes but literally everyone can succeed in that with enough practice. In EVE there is a bar of "doing everything right" in any given situation and it can be archived easily if you play more or less actively. Compare it to cybersport disciplines where one can improve almost endlessly.
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