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SP Ideas to Reduce Barrier of Entry for New Accounts

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Author
Serendipity Lost
Repo Industries
#21 - 2015-03-31 14:25:28 UTC
I think the easiest way to equalize the SP and experience levels among players is to have everyone initially subscribe to the game in 2006. Everything would be pretty much even that way.

We should be demanding that CCP construct some sort of real life time machine. We can call it a time/space continuum disparity repairererer. It might be a huge boost to CCPs bottom line as I can see 2 or 3 other applications for a time machine beyond just mollifying the overdeveloped sense of entitlement of some of the newer players.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#22 - 2015-03-31 14:53:01 UTC
Lugh Crow-Slave wrote:

your idea will not help new players anymore than the SP boosters already do and will just serve as a way for experienced players to get alts up faster.


I realise that can be a good argument against a small amount of reform in the SP system; I've tried to address that by suggesting this should be for new accounts, optionally ones that are subbed, not created with PLEX.

The majority of high SP toons I know pay for everything with PLEX but I'm prepared to bet that there are quite a few that don't too and yes, this suggestion could allow this percentage of players to mildly game the system. That newly created toon still needs to spend 10.95 years catching up.

This seems like a small price to pay, from my point of view.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#23 - 2015-03-31 14:58:42 UTC
Serendipity Lost wrote:
I think the easiest way to equalize the SP and experience levels among players is to have everyone initially subscribe to the game in 2006. Everything would be pretty much even that way.


I agree completely :)

Personally, It would have been nice to have heard of Eve Online before the Dust beta was released in 2012 (my first introduction to the universe), but that'll teach me for concentrating on console gaming back then - A mistake I'm not likely to repeat!
Serendipity Lost
Repo Industries
#24 - 2015-03-31 15:05:44 UTC
Saint Michaels Soul wrote:
Serendipity Lost wrote:
I think the easiest way to equalize the SP and experience levels among players is to have everyone initially subscribe to the game in 2006. Everything would be pretty much even that way.


I agree completely :)

Personally, It would have been nice to have heard of Eve Online before the Dust beta was released in 2012 (my first introduction to the universe), but that'll teach me for concentrating on console gaming back then - A mistake I'm not likely to repeat!



It matters not if you repeat the mistake. The damage is already dont and there is no cure. You are pretty much doomed.

I think the thing folks don't get is havine more SP in eve doesn't make you better, it just gives you more options on what you can fly. I agree that more options are better, but more options don't make you better. The key is to make good decisions as soon as possible. That can be aided by research, joining a good corp and of course trial and error (ouch!! that hurts!! is one of the greatest teachers in the eve universe).
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#25 - 2015-03-31 15:47:09 UTC
Serendipity Lost wrote:

I think the thing folks don't get is havine more SP in eve doesn't make you better, it just gives you more options on what you can fly. I agree that more options are better, but more options don't make you better.


Sure, more options are never a bad thing.

The examples cited above whereby noobs are useful within a week, all require focus, understanding and guidance from players to fill a very specific niche combat role. My suggestion gives new players a little nudge in the right direction without being prescriptive, or particularly abusable by older players.
Lugh Crow-Slave
#26 - 2015-03-31 15:49:49 UTC
Saint Michaels Soul wrote:


Sure, more options are never a bad thing.

The examples cited above whereby noobs are useful within a week, all require focus, understanding and guidance from players to fill a very specific niche combat role. My suggestion gives new players a little nudge in the right direction without being prescriptive, or particularly abusable by older players.


no it doesn't it just gives them more SP to throw around with no guidance getting them no further along than the current system



... i'm starting to feel like everyone is just repeating themselves and others now
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2015-03-31 16:06:04 UTC
Saint Michaels Soul wrote:
Lugh Crow-Slave wrote:

your idea will not help new players anymore than the SP boosters already do and will just serve as a way for experienced players to get alts up faster.


I realise that can be a good argument against a small amount of reform in the SP system; I've tried to address that by suggesting this should be for new accounts, optionally ones that are subbed, not created with PLEX.

The majority of high SP toons I know pay for everything with PLEX but I'm prepared to bet that there are quite a few that don't too and yes, this suggestion could allow this percentage of players to mildly game the system. That newly created toon still needs to spend 10.95 years catching up.

This seems like a small price to pay, from my point of view.



Just FYI, CCP actually gets MORE money from a PLEX than a sub.
Serendipity Lost
Repo Industries
#28 - 2015-03-31 16:06:54 UTC
I think we're just repeating ourselves and the words of others.

On a defferent tac - maybe CCP could build a time machine and bring everyone into the game on the same day. Some point in 2006 or so.
ShahFluffers
Ice Fire Warriors
#29 - 2015-03-31 16:06:56 UTC
Quote:
The examples cited above whereby noobs are useful within a week, all require focus, understanding and guidance from players to fill a very specific niche combat role. My suggestion gives new players a little nudge in the right direction without being prescriptive, or particularly abusable by older players.

(I'm on my mobile so I can't be as eloquent as I want)

That "very specific niche" you describe is one of the single most important parts of any roaming gang. It is also one of the cheapest and, in my opinion, one of the best ways for inexperienced pilots to learn PvP (crawl before you walk!).
It also doesn't require are "skill plan." Train up to use a warp disruptor and a MWD. That's it.

OP... you seem to be of the opinion that is a newbie (with lacking skill) can't stand up against a veteran toe to toe then he is "not competitive."
My counter to that is; THAT'S THE POINT!

A newbie isn't going to learn PvP on their own. They NEED people to help them, teach them, etc. The skill system effectively forces this reliance.
Moreover, the "lack of skillpoints" issue also forces newbies to think more in terms of mechanics and tactics rather than in terms of pure skillpoints (which most other games encourage).

So can a week-old newbie stand up against a multi-year veteran? Nope. And that's fine.
Can a group of week old newbies stand up against a multi-year veteran? Yep. And they'll kill him too.
ShahFluffers
Ice Fire Warriors
#30 - 2015-03-31 16:14:52 UTC
I will also add that balancing purely around or because of perception is never a good idea.

Why?

You know how when you punish your kid/cousin/nephew/niece when he/she does something bad? Or you can't let him/her do something because they are not experienced enough or smart enough?

That kid doesn't understand why he/she is being punished/denied. And even if he/she does they think it is unfair. And it is. But it helps them grow and mature so that they won't do bad things and understand what they can and cannot do.

It's the same principle here. Welcome to being a kid again!
Frostys Virpio
State War Academy
Caldari State
#31 - 2015-03-31 16:27:57 UTC
The only things to really make sure for beginners to not see such a high barrier of entry is to make sure most profession have and entry level point with early access. Having a profession that needs months of training to ever accomplish anything is what should be considered wrong and most of those are gone by now imo. The last one that was sorely needed was done years ago when they made the old mining frigs/cruisers into serviceable logi boat to give a start and progression where you can learn and try before committing to a T2 "long" train.
Serendipity Lost
Repo Industries
#32 - 2015-03-31 16:28:24 UTC
ShahFluffers wrote:
I will also add that balancing purely around or because of perception is never a good idea.

Why?

You know how when you punish your kid/cousin/nephew/niece when he/she does something bad? Or you can't let him/her do something because they are not experienced enough or smart enough?

That kid doesn't understand why he/she is being punished/denied. And even if he/she does they think it is unfair. And it is. But it helps them grow and mature so that they won't do bad things and understand what they can and cannot do.

It's the same principle here. Welcome to being a kid again!


you need/could use more "/" to put between you nouns/pronouns/gerunds so that you will appear confused/wishy washy/ unable to commit.

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#33 - 2015-03-31 16:45:56 UTC
ShahFluffers wrote:
You know how when you punish your kid/cousin/nephew/niece when he/she does something bad? Or you can't let him/her do something because they are not experienced enough or smart enough?

That kid doesn't understand why he/she is being punished/denied. And even if he/she does they think it is unfair. And it is. But it helps them grow and mature so that they won't do bad things and understand what they can and cannot do.


Although I think I get your point, I'm not quite sure how this really applies to my proposal. How does introducing a new player to a small set of skills and giving them an small incentive to be undocked, create "unruly children" (to paraphrase your analogy).

They still need to ask and learn to grow, it just eases them into the system.
CompleteFailure
DAWGS Corp.
Negative Feedback
#34 - 2015-03-31 16:46:38 UTC
Saint Michaels Soul wrote:
However your point, which seems solid, doesn't really offer a counter to my suggestion that this would be a great introduction, even with just a few thousand SP to spend, to the skill queue and would help lower the perceived barrier to PVP entry.


Giving out free SP will do absolutely nothing to change anyone's perception. They'll simply insist that the barrier still exists, and that they still need more SP.
Azda Ja
Native Freshfood
Minmatar Republic
#35 - 2015-03-31 16:48:01 UTC
I managed to solo a Comet, piloted by a veteran, while flying a mostly T1 (including T1 Hobs) Tristan after about 5 weeks of play. I'm by no means particularly gifted at EVE PvP, but SP is not what's stopping newbies from being competitive.

Nothing else to add really, just an anecdote to dump onto the pile.

Grrr.

FireFrenzy
Cynosural Samurai
#36 - 2015-03-31 16:56:05 UTC
didnt read, reported for redundant
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#37 - 2015-03-31 16:58:04 UTC
ShahFluffers wrote:


A newbie isn't going to learn PvP on their own. They NEED people to help them, teach them, etc. The skill system effectively forces this reliance..


I'm going to have to take exception to this, it's a massive Eve fallacy. It takes much longer to teach yourself PvP, a lot of perserverance and a stock of isk but it's doable. The difficult bit isn't learning the combat strategies (at least solo/small gang) but learning the properties of every ship you could end up facing & what it's strength and weaknesses are.

My suggestion isn't going to make anyone PvP that otherwise wouldn't... But it will encourage the people who might just give it a go eventually. However it will get people understanding the skill queue and less likely to leave their character gathering dust in a station, rather than undocked & flying.
Saint Michaels Soul
Stay Frosty.
A Band Apart.
#38 - 2015-03-31 17:01:19 UTC
CompleteFailure wrote:


Giving out free SP will do absolutely nothing to change anyone's perception. They'll simply insist that the barrier still exists, and that they still need more SP.


Haha, now that's a convincing argument :)

I'm wondering though how this applies to giving players a small bonus to learning whilst undocked & logged in?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#39 - 2015-03-31 17:06:17 UTC
Quote:

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