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CCP Rise newbie stats

First post
Author
Vincent Athena
Photosynth
#241 - 2015-03-30 19:20:37 UTC  |  Edited by: Vincent Athena
Jenshae Chiroptera wrote:
Benny Ohu wrote:
i should start logging into themepark games' forums to start complaining that newbies are leaving the game in droves because i can't pk them
*Clutches you side ways and pans arm across the horizon out ahead of us dramatically, painting an landscape of the imagination.*
Imagine if there were two corporation boards, one for mercenaries and one for "white knights". Then when once corp / alliance contracts another, the white knight corp / alliance agrees or refuses to join a war defending a bunch of newbies. At the end of the war, the newbie corp gets to rate the white knight corp and leave a comment.

Just imagine giving the weak tools to get help? Shocking idea isn't it? Shocked

Ganker group creates a fake white knight corp.
Ganker group creates several fake newbe corps (from alts)
Ganker group war decs fake newbie corps
Newbe corps give glowing reports of the fake white knight corp
Gankers use their fake white knight corp, that now looks wonderful, to herd a few real newbie corps like lambs to the slaughter.

Don't think it will happen? It already does. When a high sec corp gets a war dec, they also quickly get offers of assistance. A little research ( for those corps that actually do research) point to the potential allies being alts of the war deccers.

Know a Frozen fan? Check this out

Frozen fanfiction

Serene Repose
#242 - 2015-03-30 19:35:57 UTC
Didn't we euthanize this thread? Or, was it cauterize?

We must accommodate the idiocracy.

Jenshae Chiroptera
#243 - 2015-03-31 00:02:43 UTC
Serene Repose wrote:
Didn't we euthanize this thread? Or, was it cauterize?
Badly formed stats that make some of us question what CCP is doing?

That can't be toppled by opinions. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#244 - 2015-03-31 00:15:51 UTC
Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.



That's extremely damning of the people currently in NPC corps, that they would rather wet blanket new players out of the game than actually let them play for themselves.

That's just goddamned shameful, is what that is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Wreckyou
The Conference Elite
Safety.
#245 - 2015-03-31 06:22:36 UTC
Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.


Ok, so the new carebear argument is that people quit because thei expect to experience somthing they did not actually experience, because other carebears told them the game is not word playing... in the light of the new data, which shows that if you gank a newbro that it is actually more probable that he will stay in the game, is it not reasonable to assume that the carebears who spew this nonsense are the real problem for player retention?
Thora Zhubilai
Bluenose Corporation
#246 - 2015-03-31 11:10:10 UTC
Vincent Athena wrote:
[quote=Jenshae Chiroptera][quote=Benny Ohu]

When a high sec corp gets a war dec, they also quickly get offers of assistance. A little research ( for those corps that actually do research) point to the potential allies being alts of the war deccers.


Not really the "News of the day"...haha

Hi all!

Jenn aSide
Soul Machines
The Initiative.
#247 - 2015-03-31 11:15:02 UTC
Ima Wreckyou wrote:
Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.


Ok, so the new carebear argument is that people quit because thei expect to experience somthing they did not actually experience, because other carebears told them the game is not word playing... in the light of the new data, which shows that if you gank a newbro that it is actually more probable that he will stay in the game, is it not reasonable to assume that the carebears who spew this nonsense are the real problem for player retention?


Absolutely not! Why? Well, on the grounds that "this would not fit the narrative they hold dear, therefore your logic is invalid!".

Sorry if my translation is sloppy, I haven't had an opportunity to actually use my Carebear-ese in 7 years since I stopped playing WoW Twisted
Nevyn Auscent
Broke Sauce
#248 - 2015-03-31 11:20:58 UTC
Ima Wreckyou wrote:

Ok, so the new carebear argument is that people quit because thei expect to experience somthing they did not actually experience, because other carebears told them the game is not word playing... in the light of the new data, which shows that if you gank a newbro that it is actually more probable that he will stay in the game, is it not reasonable to assume that the carebears who spew this nonsense are the real problem for player retention?

Except the data doesn't show what you claim it does...... So lets quit spewing that nonsense also.
Additionally a lot of them are scared by the potential of a gank because they do the maths, do the logic, and realise that if they want to do X activity in a reasonable fashion, they can't stop someone ganking them easily. And decide they aren't interested in that game play where they can't make an income without gank risk.

Now a lot of those people may not be suited for EVE, so this may not be as big a problem as it appears anyway.
But perceived risk is a big thing. Lets take a non highsec argument, AFK cloakies.
'But if they are AFK they aren't a risk' 'They might not have a cyno also, just a troll cloaky' etc.
But the perceived risk is 'They are pretending to be AFK but actually watching, and do have a cyno'
So the Null response is in most cases 'Don't undock to a Cloaky camper'.

The Newbies response to this is identical to that pattern, except because they have so little invested in EVE, they respond by quitting instead.
Jenn aSide
Soul Machines
The Initiative.
#249 - 2015-03-31 12:40:24 UTC
Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.



I would hope so. EVE is a harsh sandbox (well, most of it is anyways). If the idea of ganking or scamming or loss etc puts a person off to the point where they stop playing a game, that person should have avoided that game in the 1st place.
Jenshae Chiroptera
#250 - 2015-03-31 13:03:24 UTC  |  Edited by: Jenshae Chiroptera
Jenn aSide wrote:
.... since I stopped playing WoW
Well, that explains a great deal. Lol

Check list:

Helped kill a Titan? - Yes
Helped kill a Super? - Yes
Helped destroy a POS? - Yes
Gang fights? - Yes
Fleet fights? - Yes
Killed hot droppers? - Yes
Hot dropped? - Yes

So, I have a basis for saying the following:

Being 100% safe while AFK and cloaked? - Broken mechanic.

Whole regions blanketed by AFK cloakers? - Clearly not working as intended.

Remove Local from Null Sec? - Obviously a silly idea.

AFK cloakers are play denial.

Imagine warp disruption bubbles in High Sec and suicide gankers station camping people. Roll

It isn't just play denial for those being camped.
It is play denial for real hunters that find the systems mostly empty because of cloakers, while the residents are playing their High Sec alts.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Soul Machines
The Initiative.
#251 - 2015-03-31 13:15:09 UTC
Jenshae Chiroptera wrote:
Jenn aSide wrote:
.... since I stopped playing WoW
Well, that explains a great deal. Lol


Yea, I played WoW for 4 months 7 almost 8 years ago (after being dragged there by the guy who introduced me to EVE). I will now be committing Seppuku to atone. Anyone see where I left my sword?
Kaarous Aldurald
Black Hydra Consortium.
#252 - 2015-03-31 13:39:58 UTC
Jenn aSide wrote:
Jenshae Chiroptera wrote:
Jenn aSide wrote:
.... since I stopped playing WoW
Well, that explains a great deal. Lol


Yea, I played WoW for 4 months 7 almost 8 years ago (after being dragged there by the guy who introduced me to EVE). I will now be committing Seppuku to atone. Anyone see where I left my sword?


You left your sword in the Caverns of Time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#253 - 2015-03-31 13:59:40 UTC
Jenshae Chiroptera wrote:
Jenn aSide wrote:
.... since I stopped playing WoW
Well, that explains a great deal. Lol

Check list:

Helped kill a Titan? - Yes
Helped kill a Super? - Yes
Helped destroy a POS? - Yes
Gang fights? - Yes
Fleet fights? - Yes
Killed hot droppers? - Yes
Hot dropped? - Yes

So, I have a basis for saying the following:

Being 100% safe while AFK and cloaked? - Broken mechanic.

Whole regions blanketed by AFK cloakers? - Clearly not working as intended.

Remove Local from Null Sec? - Obviously a silly idea.

AFK cloakers are play denial.

Imagine warp disruption bubbles in High Sec and suicide gankers station camping people. Roll

It isn't just play denial for those being camped.
It is play denial for real hunters that find the systems mostly empty because of cloakers, while the residents are playing their High Sec alts.
You can say all you want, after doing even more in Eve. Doesn't make you right, or show you have a clue.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#254 - 2015-03-31 14:33:52 UTC
Mag's wrote:
Jenshae Chiroptera wrote:
Jenn aSide wrote:
.... since I stopped playing WoW
Well, that explains a great deal. Lol

Check list:

Helped kill a Titan? - Yes
Helped kill a Super? - Yes
Helped destroy a POS? - Yes
Gang fights? - Yes
Fleet fights? - Yes
Killed hot droppers? - Yes
Hot dropped? - Yes

So, I have a basis for saying the following:

Being 100% safe while AFK and cloaked? - Broken mechanic.

Whole regions blanketed by AFK cloakers? - Clearly not working as intended.

Remove Local from Null Sec? - Obviously a silly idea.

AFK cloakers are play denial.

Imagine warp disruption bubbles in High Sec and suicide gankers station camping people. Roll

It isn't just play denial for those being camped.
It is play denial for real hunters that find the systems mostly empty because of cloakers, while the residents are playing their High Sec alts.
You can say all you want, after doing even more in Eve. Doesn't make you right, or show you have a clue.

I feel like adding something.

Why do they play in highsec?
Because it's safe.

Why do they fear cloakers?
Because it turns their "highsec" (rented null, but safe) into actual nullsec.

Conclusion: They are cowards.

Solution: Remove cowards and highsec.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Ima Wreckyou
The Conference Elite
Safety.
#255 - 2015-03-31 14:54:56 UTC
Nevyn Auscent wrote:
Ima Wreckyou wrote:

Ok, so the new carebear argument is that people quit because thei expect to experience somthing they did not actually experience, because other carebears told them the game is not word playing... in the light of the new data, which shows that if you gank a newbro that it is actually more probable that he will stay in the game, is it not reasonable to assume that the carebears who spew this nonsense are the real problem for player retention?

Except the data doesn't show what you claim it does...... So lets quit spewing that nonsense also.
Additionally a lot of them are scared by the potential of a gank because they do the maths, do the logic, and realise that if they want to do X activity in a reasonable fashion, they can't stop someone ganking them easily. And decide they aren't interested in that game play where they can't make an income without gank risk.

Now a lot of those people may not be suited for EVE, so this may not be as big a problem as it appears anyway.
But perceived risk is a big thing. Lets take a non highsec argument, AFK cloakies.
'But if they are AFK they aren't a risk' 'They might not have a cyno also, just a troll cloaky' etc.
But the perceived risk is 'They are pretending to be AFK but actually watching, and do have a cyno'
So the Null response is in most cases 'Don't undock to a Cloaky camper'.

The Newbies response to this is identical to that pattern, except because they have so little invested in EVE, they respond by quitting instead.

CCP Rise explicitely stated in his talk that the data shows that retention is higher for people who lost a ship and even higher form the 1% who lost it in a gank. Feel free to watch the video again if you still are in denial.

Now this new carebear tactic is just gold, you basically changed your theory about why people quit to something you think they can't measure. But they did.. if that was really the case it would show in the survey about why people quit. Carebears are usually not the quiet types if it comes to whining why eve is dying.

Everything they measured pointed in the direction that more interaction between players is good for retention and isolation is bad. There is not a shred of evidence that even remotely suports your side of the argument.
Jenn aSide
Soul Machines
The Initiative.
#256 - 2015-03-31 15:02:00 UTC
Ima Wreckyou wrote:

CCP Rise explicitely stated in his talk that the data shows that retention is higher for people who lost a ship and even higher form the 1% who lost it in a gank. Feel free to watch the video again if you still are in denial.

Now this new carebear tactic is just gold, you basically changed your theory about why people quit to something you think they can't measure. But they did.. if that was really the case it would show in the survey about why people quit. Carebears are usually not the quiet types if it comes to whining why eve is dying.

Everything they measured pointed in the direction that more interaction between players is good for retention and isolation is bad. There is not a shred of evidence that even remotely supports your side of the argument
.


See the bolded part? If you think not having a shred of evidence means anything to certain people, well then I got some prime beach front property in Arizona that you just have to take a look at, I'll make you a great deal on it Twisted

But more seriously, that's why i keep linking this here, because it describes what happens in these kinds of cases: people with zero evidence doubting the evidence of people with at least some supporting data. Apparently they all go to the church of "I know a dude who did that!" lol.
Mallory Crendraven
Center for Advanced Studies
Gallente Federation
#257 - 2015-03-31 15:07:29 UTC
Sibyyl wrote:
1% ganked statistic to the 90% that drops out of game.

Thanks for that link. That explains A LOT.
Frostys Virpio
State War Academy
Caldari State
#258 - 2015-03-31 15:17:24 UTC
Kaarous Aldurald wrote:
Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.



That's extremely damning of the people currently in NPC corps, that they would rather wet blanket new players out of the game than actually let them play for themselves.

That's just goddamned shameful, is what that is.


I'm pretty sure the player who chat in NPC corps just don't know any better than flat out try to ruin it for others. The result is the same but I think it's a stretch to assume they willingly do so. I don't really remember seeing any counter argument when question were asked in my npc corp chat beside the war are dangerous and gankers are terrible narrative.

The result is still the same tho, the wrong info is absorbed by the newbie and from there it's pretty bad...
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#259 - 2015-03-31 15:17:51 UTC  |  Edited by: Chewytowel Haklar
I look at it this way, the true cost of this game to a new player is potentially relative to the cost they are willing to pay to PLEX. If you loose a lot of ships, and your income via PVE isn't enough (which is likely the case for newer players like myself due to skill training times, intelligent/unintelligent skill planning, lack of skill focus cause new to game, etc) then you likely see PLEX as a way to get yourself back into the game. Yet, that success of avoiding ganks or to other activities is also likely tied into two things, do you have alts and do you have the right skills? Then there comes the fitting your ship intelligently part and being able to do that with the isk while also having the right skills.

At first your options are very limited in what you can do, unless you are really good at gaming or finding creative solutions. On top of all of this we have the EVE learning curve, which I believe is proportional to isk spent in the first few months and up to the first year in EVE. If I am starting out I am likely to avoid those things that cause me to loose ships because my starting isk is low. I could by more PLEX, but I would have to keep buying lots of PLEX while already paying a sub on top of that. I won't be able to play for free like others in EVE who have mastered the art of playing for free. Thus the game can become very costly for a new player if they end up loosing plenty of ships to pve activities, ganking, and just experimenting with the various activities within EVE.

Patience is also a factor as we have to wait for those skills to train up so we can get into that really cool mining barge, or exploration ship, or PI... and so on and so forth. I think that most avoid pvp because of these things, and those it does happen to also have to face facts with the costs and limitations of their single character. Of course I could easily use another character with a bantum and a griffin to help my own characters if I wanted to feel a bit more powerful in PVP, or I could even buy a ton of PLEX and get myself a high skill point character focused on what I want in EVE. Yet, that would require me spending hundreds for just that one character, and frankly that is where it is cost prohibitive for me. I'd perhaps then have to spend thousands on just this game if I didn't want to wait to have characters specialized in various roles if I didn't care to earn isk the old fashioned way. Hell, even running those incursions seems to take several months of proper skill training plus of course the isk to buy the ship and fit it up right.

Anyway those are my random thoughts.

EDIT: Seems I went to heavily on the ganking side of things, but trying to make the point that it takes time and isk to learn this game.
admiral root
Red Galaxy
#260 - 2015-03-31 15:25:59 UTC
Benny Ohu wrote:
the weatherman tells you it's going to be raining on tuesday evening, when you planned on going out...


LMFAO, since when are weathermen right? The answer is C) wear shorts and T-shirt and have plenty of chilled water on hand - it's gonna be a scorcher.

Vincent Athena wrote:
I wonder how many get "griefed out of the game" without actually being griefed. That is:
They are in their starter corp.
They talk to others about moving on.
Others tell them its not worth it. They say that once in a player corp, you are vulnerable to wars, or jerks in your new corp.
The new player stays in the NPC corp, socializing very little.
Eventually, they leave Eve.

They did not leave because of being griefed, they left because they did not want to be griefed.



No, they leave because people perpetuate myths and lies, which some newbies simply believe rather than finding out the truth for themselves.

No, your rights end in optimal+2*falloff