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Player Features and Ideas Discussion

 
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make standing loses timed

First post
Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2015-03-22 12:26:51 UTC  |  Edited by: Bastion Arzi
atm i dont do missions against the empire factions because of the standings losees.

however there is isk to be made in doing them from the tags that u get.

so my proposal is to make missions against the empire factions covert. To do this simply make the standings loss timed so if u take more than x amount of time u are identified by the opposing army and then takes the standings loss.

this would open up more missions to people who dont do missions against the empire factions.

what do you think?

of course this only applies to those missions against empire faction
Nad'x Hapax
Hapaxa
#2 - 2015-03-22 14:00:54 UTC
I actually really like this idea. It Will also make these missions a bit more interesting.

Should probably been posted in FAI forum but I wont compain.
Mara Rinn
Cosmic Goo Convertor
#3 - 2015-03-22 23:23:06 UTC
The Matrix wrote:
Neo: What are you trying to tell me, that I can dodge standings losses?

Morpheus: No, Neo. I'm trying to tell you that when you're ready... you won't have to.


CCP is currently studying the standings mechanic, with some hints that standings as we know them are going away.
Bastion Arzi
Ministry of War
Amarr Empire
#4 - 2015-03-23 01:03:18 UTC
The Matrix wrote:
Neo: What are you trying to tell me, that I can dodge standings losses?

Morpheus: No, Neo. I'm trying to tell you that when you're ready... you won't have to.



lol
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#5 - 2015-03-23 06:51:56 UTC
Moving this from Missions and Complexes to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-03-23 10:09:57 UTC
This sounds like a good idea actually. It mixes up the difference between regular missions such as: Damsel in Distress, and missions versus other factions. +1
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2015-03-23 13:51:00 UTC  |  Edited by: Agondray
this would cause my 2 alts I haven't used much since pos standings removal even more useless.

now wtf am I going to do with them

edit: this also stops me from using my neutrality as a tactic against those with poor faction standings.
whats next? sec status going away since a -10 jump through loop holes and reship with out being detected?

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-03-23 14:58:37 UTC
I am usually a strong advocate against making standing loss easier to counter because it is a deliberate action you take against the Empires, but this is actually a suggestion I can live under one condition: It is totally RNG. No predictable patterns, no fixed intervals; when and how your cover blows must be totally random.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

SOL Ranger
Imperial Armed Forces
#9 - 2015-03-23 15:29:25 UTC
I would argue the exact opposite, that missions especially in hisec should almost exclusively be empire forces and there should be no way to avoid standing loss in such fights, you are there to represent your faction, also take the consequences for it, although Empire forces should also yield essential "factional bounties" as at least partial payment.

Combat missions against pirate factions should be outright located in <0.5 only, I'd even say taking missions from a certain faction should influence the enemy factions negatively immediately, standings should reflect loyalty.


This would bring about a much more cohesive factional belonging and take us a few steps away from the mindless FFA EVE currently is, bring us a more faction oriented mindset where consequences cannot simply be brushed aside as a mere inconvenience.

Living in Empire space and thus belonging to a faction has to actually mean something more, especially for high sec dwellers who often do their utmost to avoid risky situations; If you want to fight pirates, you should do it in less secure areas where they(should near exclusively) exist, also player pirates.


Also, since we're on the subject of factional cohesion, the next step would be to add the chained lowsec barrier around all the different Empire factions as has been proposed earlier, giving us separated faction economies, more reasonable and loyal factional cohesion, more drama and factional conflict... all good things, and the importance of Jita would be but a memory.

The Vargur requires launcher hardpoints, following tempest tradition.

Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2015-03-29 22:43:58 UTC
bump because this is still a good idea
Lugh Crow-Slave
#11 - 2015-03-29 23:39:38 UTC  |  Edited by: Lugh Crow-Slave
so you want the reward form shooting a faction but none of the risk......

I haven't been able to fly through gal/minm space w/o shadows in years do to FW and it has not affected me much at all since a few slow navy ships are hardly a threat and easy to avoid


however the whole standings system needs an over haul its just a pain and forces people into aspects of the game they have no interest in
Arthur Aihaken
CODE.d
#12 - 2015-03-30 00:00:30 UTC  |  Edited by: Arthur Aihaken
SOL Ranger wrote:
I would argue the exact opposite, that missions especially in hisec should almost exclusively be empire forces and there should be no way to avoid standing loss in such fights, you are there to represent your faction, also take the consequences for it, although Empire forces should also yield essential "factional bounties" as at least partial payment.

The problem is there isn't enough of a variety of Empire-specific missions. I think there's only one or two L4s, for example - so it would become very repetitive without introducing some new content. But I think the OP has a good idea.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#13 - 2015-03-30 03:55:51 UTC
Going against the grain and several other ideas here.

No to ways of circumventing the standing losses associated with running faction missions timed or otherwise. I an surprised that several of the more vocal choices and consequences supporters on these forums are lining up in favor of this.
Losing standing is the consequence for choosing to run these faction missions.

Having said that the payouts for these would have to be balanced as everybody would run them.
Then again maybe they would be self balancing as the prices for these tags would drop through the floor because of the supply would likely be greater than the demand.

Last objection is simply this.
Devs have more important things to work on than this, and if the standings system is going to be re-worked in the future then the devs time would essentially be wasted on something that may be extremely short lived in the game.

Anhenka
The New Federation
Sigma Grindset
#14 - 2015-03-30 05:38:00 UTC
"If you murder them fast enough, nobody minds that you did it"

Not really understanding it.

Standings could use some tweaks but I don't agree that this is the way to go about it.
Bastion Arzi
Ministry of War
Amarr Empire
#15 - 2015-03-30 11:56:13 UTC
Anhenka wrote:
"If you murder them fast enough, nobody minds that you did it"

Not really understanding it.

Standings could use some tweaks but I don't agree that this is the way to go about it.


its if i murder them without being identfied...and yes people care but who can they blame?