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Player Features and Ideas Discussion

 
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Getting people out of NPC corporations

First post
Author
Eli Stan
Center for Advanced Studies
Gallente Federation
#281 - 2015-03-28 22:43:49 UTC
Jenshae Chiroptera wrote:
Eli Stan wrote:
Jenshae Chiroptera wrote:
NPC corps + High Sec + veterans = too little risk for too much reward.
Can you expand on what you consider a "veteran"?
About to get busy so quick reply. Can fly any of these:
T2 cruisers, battle cruiser, battleship,
T3 Destroyers, cruisers
Capitals
T2 Indy
Exhumers



So players that are, assuming they take time to train some core skills, several months old... (Definitely outside the purview of CCP's 15-day new-player presentation at Fanfest.) Cool.

Now... what activities are these players engaging in, in highsec, that you consider too lucrative for the risk involved?

I ask because I do believe that it's important to move players out of highsec. IMO it's highsec that promotes solo play - I don't believe NPC corps have anything to do with solo play. I'm a null denizen, so personally I wouldn't be upset by a highsec income nerf. I do think highsec is important for trading and shipping, though. The EVE economy is vital for the operation of the game, IMO, and the free production and movement of goods is vital for the economy. So manufacturing, market manipulation, and freighting? All important aspects of highsec that need to be preserved. Good for staging in systems with a null or low gate, too. But mining, ratting, Incursions, exploration and missioning? Meh. Can go away in highsec, IMO. (Except low-levels of such activity in constellations with a starter system.) This would eliminate the ability for the "level my Raven" players to actually do such an activity - they might quit, but they do that anyway, or they might end up joining a group, for protection, in order to move into null/low, and become another hooked player. (And really, after a long time of high occupancy by lots and lots of people, it would make sense from a lore standpoint that natural resources like asteroids are all mined out in highsec, and pirates don't venture into the space. Criminals, yes, but not Spers or Guristas or similar.)
Vector Symian
0 Fear
#282 - 2015-03-28 23:41:37 UTC  |  Edited by: Vector Symian
As a devoted worker and defender for the Npc corps I feel I must protest at this assumption that the Npc is a place to leave as quite simply it is the best place ever

-they have no war
-they learn to tolerate all types
-we are better looking
-and it has a endless supply of funny gifs

We at the Scope Project (recently deceased) have endeavored to end this terrible bigotry and will leave you with this...

If a player based corp was such a good idea why are the majority of them dying,caving under griefer corp wardeccs and general god complexes?
Syn Shi
School of Applied Knowledge
Caldari State
#283 - 2015-03-29 00:52:01 UTC
Move to null and pay rent to risk averse F1 monkeys......no ty.

If isk is what you seek then leave the safety of the blob and explore the rest of null. Or stay in the blob with your tail between your legs saying you cant earn isk because 90% of the blob is doing the same thing as you.
Jenshae Chiroptera
#284 - 2015-03-29 04:43:31 UTC
Vector Symian wrote:
If a player based corp was such a good idea why are the majority of them dying,caving under griefer corp wardeccs and general god complexes?
Thread has some suggestions to help fix that.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vector Symian
0 Fear
#285 - 2015-03-29 04:56:28 UTC
Jenshae Chiroptera wrote:
Vector Symian wrote:
If a player based corp was such a good idea why are the majority of them dying,caving under griefer corp wardeccs and general god complexes?
Thread has some suggestions to help fix that.



But thats the thing...I don't have to im in a npc corp Big smile
Jenshae Chiroptera
#286 - 2015-03-29 05:03:59 UTC
Vector Symian wrote:
But thats the thing...I don't have to im in a npc corp Big smile
... or you can join a high sec alliance that WH dives and Low Sec roams to have some fun and build up a group to branch out. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vector Symian
0 Fear
#287 - 2015-03-29 05:07:28 UTC
Very true but I do that already its called the Scope Project

ALL HAIL !!Cool
Jenshae Chiroptera
#288 - 2015-03-29 05:27:45 UTC
Vector Symian wrote:
Very true but I do that already its called the Scope Project
ALL HAIL !!Cool
No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Donnachadh
United Allegiance of Undesirables
#289 - 2015-03-29 15:14:02 UTC
Jenshae Chiroptera wrote:
No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. P

You do not have the right to choose what other players do for fun in this game. If they want to "paddle around the shawllow end" that is their choice to make.

Who says playing in high sec is boring?
On my first character I launched into the whole low and nul is where it is at theory and I was absolutely miserable and nearly quit. Then I got smart and started another character and have been happily "paddling around the shallow end" for more than 5 years and see no reason to stop now.

I personally know dozens that happily sit in ore belts for hours at a time mining. Yea hate that myself but this is about them not you and me.
I know dozens that gather together to run missions as a tool to help teach fleet tactics to the new players headed for their low sec group, everyone has a great time and some people even learn a thing or two.

I have a group of low sec players that routinely join me in high sec mission runs for many reasons the primary being standings boosts and the fact that we are all real life friends separated across multiple continents and this game is the easiest way to gather and do things together.

Personally the most fun I have ever had in this game is doing what I do right now and to be honest I could not do it as effectively as I do anywhere but high sec.

The same low sec groups that I mission with send me new players with a list of skills both character and personal that need to trained and I get the privileged to do that. It gives me great enjoyment to see their wonder as they start to experience what EvE is and can be, and even more enjoyment when they have completed their time with me and I get to see them finally achieve a game play style they have been working towards. But you can do all this in low or nul and you are correct it can be done there however as a group we have found high sec to be a better training ground for the initial parts of this training. Why? because in high sec we are reasonably free to concentrate on skills to be learned instead of watching local and d-scan for potential problems. Yes you are correct and using the d-scan is one of those things we work on, but in high sec it is not a required part of staying safe it simply becomes another tool to learn how to use. And no I do not send out fully trained players, there are many aspects of life in low/nul that I simply cannot prepare them for since it is impracticable or impossible in high sec.

And so after giving a brief about how you can have tremendous amounts of fun in high or be terribly bored in low/nul we get back to where I started. You and I, in fact no one has the right to tell people what they should be doing in this game for fun, and no one but CCP has the right to limit their options. We all play this game for fun, we all pay for that in some way, and we ALL get to choose what we do.
Mag's
Azn Empire
#290 - 2015-03-29 15:18:29 UTC
Donnachadh wrote:
Jenshae Chiroptera wrote:
No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. P

You do not have the right to choose what other players do for fun in this game. If they want to "paddle around the shawllow end" that is their choice to make.
...snipped for space....
Great post, but it will fall on deaf ears.
+1

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Arthur Aihaken
CODE.d
#291 - 2015-03-29 15:45:17 UTC  |  Edited by: Arthur Aihaken
Donnachadh wrote:
And so after giving a brief about how you can have tremendous amounts of fun in high or be terribly bored in low/nul we get back to where I started. You and I, in fact no one has the right to tell people what they should be doing in this game for fun, and no one but CCP has the right to limit their options. We all play this game for fun, we all pay for that in some way, and we ALL get to choose what we do.

I think the term you're looking for here is "risk averse". Most high-sec players realize that low-sec is rigged, and that the only content to be found there are the tears most low-sec players are after. Corporate WarDecs, station games, duels, can flipping, miner bumping and ganking are all a form of legalized harassment because there aren't a lot of players (or content) in low-sec other than Faction Warfare and gate camping. Hence why we repeatedly see calls for the elimination or restriction on high-sec NPC corporations to ensure the area with the largest player base can be further exploited.

You can't change how NPC corporations work without also first making changes to high-sec WarDec mechanics, duals and other aspects of player interaction.

I am currently away, traveling through time and will be returning last week.

WhyYouHeffToBeMad IsOnlyGame
#292 - 2015-03-29 17:03:49 UTC
Jenshae Chiroptera wrote:
Getting people out of NPC corporations

AKA Alliance & Corporation Recruitment board.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Lienzo
Amanuensis
#293 - 2015-03-29 18:05:13 UTC
Realistically, everyone wants to be a mercenary, and hardly anyone is. Some part of that is lack of AR/AP tools for corporations, and good fleet logging option tools for FCs. A bigger part is that players will line up for any content, instead of finding themselves choosing between opportunities for content. Encounters between players is decidedly uncommon in the context of the vast population of them.

If players were making such choices, corps would have to incentivize their content over other content, and it would probably involve some model that involved taking and protecting assets, but also making that financially worthwhile to their members. As is, groups of players have to put in long hours to find interaction with other groups of players.

Economically, we have instead this bottom up model of financing, whereby isolated individual activity involving npcs and avoiding other players dominates all forms of funding for organizations. The logic behind that is to bootstrap players quickly, but at the cost of goals. We also have unscheduled pvp mainly happening during travel or load-in points, with the overall arc of engagement aimed at dis-incentivizing most forms of activity. This results in a mostly dead universe, with the freedom to go anywhere and no reason to bother doing so.

Realistically, the only way to get people to work together more is to either make pve look more like pvp, or make pvp look more like pve. That would mean new structures, more farms and fields, more peripheries for fast paced sov activity, faster factories for ship replacement, new corporate deadspace environments in hisec, losec, null and WHs. Perhaps having limitations to hoarding without risked assets, or constant inflation would provide the stick for players to be more active.

Getting people into corps is just an euphemism for getting people to undock. Corps are just supposed to represent new opportunities for players. Even the things we do have are often just not used in the intended manner. Few major corps let their line members do anything with POS, corp hangars, anchoring structures, or most anything else that makes being in a corporation worthwhile. Not even HERO bucks the trend in that regard. In most such organizations, players that attempt to expand their options tend to get accused of poaching, or other such autistic sensibilities.
Mike Azariah
The Scope
Gallente Federation
#294 - 2015-03-29 18:19:38 UTC
Mag's wrote:
Donnachadh wrote:
Jenshae Chiroptera wrote:
No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. P

You do not have the right to choose what other players do for fun in this game. If they want to "paddle around the shawllow end" that is their choice to make.
...snipped for space....
Great post, but it will fall on deaf ears.
+1


Well, not all are deaf.

I make this sort of argument in defense of hisec on a regular basis. Oddly we did manage to get a hisec guy onto the council.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Arthur Aihaken
CODE.d
#295 - 2015-03-29 19:37:34 UTC  |  Edited by: Arthur Aihaken
Mike Azariah wrote:
I make this sort of argument in defense of hisec on a regular basis. Oddly we did manage to get a hisec guy onto the council.

Which we truly appreciate. And it's not a coincidence (I suspect you were the first vote choice for many of us). Big smile

I am currently away, traveling through time and will be returning last week.

Jenshae Chiroptera
#296 - 2015-03-29 23:37:18 UTC
Mike Azariah wrote:
Mag's wrote:
Donnachadh wrote:
Jenshae Chiroptera wrote:
No POSes, no SOV, just paddling around and around in the shallow end until you get bored and get out of the pool. P

You do not have the right to choose what other players do for fun in this game. If they want to "paddle around the shawllow end" that is their choice to make.
...snipped for space....
Great post, but it will fall on deaf ears.
+1
Well, not all are deaf.
I make this sort of argument in defense of hisec on a regular basis. Oddly we did manage to get a hisec guy onto the council.
m
Easy ISK -> Inflation -> Distorted Markets -> Players stay in comfort zone. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Donnachadh
United Allegiance of Undesirables
#297 - 2015-03-30 04:12:22 UTC
Jenshae Chiroptera wrote:
Easy ISK -> Inflation -> Distorted Markets -> Players stay in comfort zone. Roll

So what is the point your are trying to make here?
All players stay in their comfort zone not just those in high sec. All you need to do to understand that is go read through the "I hate Jump Fatigue" threads. Read all the complaints about how they are spending huge amounts of time waiting out jump fatigue instead of playing the game. There are only 2 reasons that is an issue, 1. poor planning on the part of alliance/corp leaders or FC's 2. living deep in your alliances held territory where it is just as comfortable and safe as high sec.
Jenshae Chiroptera
#298 - 2015-03-30 08:41:54 UTC
Donnachadh wrote:
Jenshae Chiroptera wrote:
Easy ISK -> Inflation -> Distorted Markets -> Players stay in comfort zone. Roll

So what is the point your are trying to make here?
All players stay in their comfort zone not just those in high sec. All you need to do to understand that is go read through the "I hate Jump Fatigue" threads. Read all the complaints about how they are spending huge amounts of time waiting out jump fatigue instead of playing the game. There are only 2 reasons that is an issue, 1. poor planning on the part of alliance/corp leaders or FC's 2. living deep in your alliances held territory where it is just as comfortable and safe as high sec.
Yes and that fatigue is getting blamed for ships blowing up. I am loving it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Serendipity Lost
Repo Industries
#299 - 2015-03-30 13:28:42 UTC
admiral root wrote:
Serendipity Lost wrote:
Ganking in HS is a big part of the problem.


Oooh, the rare, valid point from you. Yes, the lack of highsec ganking is a huge problem with regard to retaining players.



Easy there snippy doodles. I put what I would call a minor wall of text. Just taking a one liner out of context kind of hurts my feelings.
Serendipity Lost
Repo Industries
#300 - 2015-03-30 13:53:03 UTC  |  Edited by: Serendipity Lost
Kaarous Aldurald wrote:
Serendipity Lost wrote:
Well, we could ask them, but they've all quit. I'm not against ganking. I'm against ganking noobs. I'm against ganking covetors. It's not the act of ganking that is bad, it's all the low skill no tallent garbage running around in cats wonking on noobs.


So you hate the game, then.

You know, because CCP has told us in no uncertain terms that newbies who get ganked are the most likely to stay in the game, and contribute to better player retention.

The only griefers here are your kind, who want to bore new players to death with the worst PvE in the industry. Meanwhile, the people you hate on with such vitriol are contributing more to the health of the game than you ever will.


I actually love the game. I'm perfectly OK with ganking. I would say I'm better at it than the average cat flying covetor ganking code guy. I've contributed plenty to the ganking scene. Remember 2 years or so ago - the 'burn apanake' weekend. Overall the weekend was not a success (due to way more low skill tools than I had expected), but if you dig through the threads you'll see that I'm the one that instigated it. I didn't run it (lazy girl here), but I got the ball rolling. The main issue was you low skill flashy guys in cats getting concorded before we could bring down a respectable target (your ilk are only suited for taking down the mighty covetor).

So.... you pro ganking dudes (as usual) line up and loudly try to shout down anyone that doesn't agree w/ your low skill form of game play. That's cool, it's not like I didn't know it was coming. If I had a wish it would be that you code guys would space grow up a little bit, learn to manage your sec status properly and graduate from low end barge bonking and get into pulling down the mission boat cream puffs.

Seriously, if you want to bring about all the crap you puke out onto the forums, then do it right. It's not the 3 month old covetor pilot you're having a problem with, it's the 6 year old npc mission tool. You guys complain about one thing, but gank another. You want to clean up HS, then go after the career mission runners. Try to see the difference between some new player just getting his arms around the game and the real cancer that rots HS.

Again, ganking isn't bad and actually speaks to the soul of the game - it's the low end cradle killings that run off a lot of the potential future of the game before it even figures out what's going on. It's just dumb and well... too easy to brag about.