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Antimatter charges, demand and supply?

First post
Author
Mal-Ak Lah
Pator Tech School
Minmatar Republic
#1 - 2015-03-29 22:04:51 UTC
Im thinking of getting into Antimatter XL producion but I need som simple help. I´ve never been into warfare and I dont know if antimatter XL charges revolve around much in the market.
Could someone answer this? Or at least give me help on how to read this on the Market without having to ask people every time?
Shiloh Templeton
Cheyenne HET Co
#2 - 2015-03-30 01:45:05 UTC
Eve Isk Per Hour (you need this program if you want to get into industry) shows a SVR of 'blank' -- not a good indication of demand although it is listed as profitable.

This link will give you the market history for the item you are researching. Jita moves about 150K units per day but you can check other regions as well.
Raphael Celestine
Celestine Inc.
#3 - 2015-03-30 03:23:51 UTC
Be warned that that link may default to showing you the stats for PLEX instead, which will mislead you horribly if you don't realise.

You can get the same info from the in-game market browser as well (be sure to check at both the current orders page and the historical stats page), although fuzzworks has a few nice extra features added. In general, check sales per day as a guide to demand. Supply is trickier, but checking the total quantity of the product available on sell orders (especially sell orders modified in the last 24 hours) is a good start.

Estimating how many production lines it will take to produce all the goods sold in one day is also a good benchmark - in the case of Antimatter XL, one production line can make around 13K units per day (in an NPC station, so this is possibly an underestimate), meaning about 11-12 lines for the entire daily volume. That's one skilled character.

Overall, that looks like a slow-selling, moderately-profitable product. It might not be too bad as one item in a range of goods (although even then, the total volumes are lower than I'd like...), but if you're still working from a small list of BPOs and need each one to pull its weight reliably, I'd advise not touching this one.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2015-03-30 03:25:44 UTC
https://www.fuzzwork.co.uk/market/link/10000002/17648

(If you load something else, the name of the thing is a link you can cut and paste)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Aluka 7th
#5 - 2015-03-31 05:40:48 UTC  |  Edited by: Aluka 7th
I have produced few million charges of projectile and hybrid XL ammo. And IMHO you should understand coupe of things.

Dread pilots use AM (antimatter) for pure slug-fest, ship vs ship. And in those cases they often want max damage hence they often opt for faction AM because of those 5% (10%) extra damage. Also most producers think AM is the best for dreads so you have oversupply and average demand.

On the other hand when dreads shoot structures, they use Uranium & Thorium and those go fast and with good profit. Then they take some Iron for max range. And all other types are used less.
Usually pure 500ISK profit per round is what I got and sold good volume in Amarr of all 8 ammo types.
You can squeeze 13k+ rounds per day per line IF you use station. But If you have POS, just add ammo assembly and you can produce 17k+ per day per line and save about 0.4mil in materials per line (-2% in mat usage) which covers cost of small POS fuel if you use 10 or more lines AND you earn 33% more money overall.

For XL projectile, Depleted Uranium went great.
Soldarius
Dreddit
Test Alliance Please Ignore
#6 - 2015-04-03 14:51:12 UTC
There is exactly one use for XL antimatter: a Moros Dreadnought. For pvp they will want faction ammo if they can get it. For structure shoots, T1 ammo is typically used because of cost. The need for dread ammo is linked directly to dread usage. If people aren't using their moros, then they aren't using ammo.

Lucky for you, there is a sov war going on in Fountain and Delve. So demand may be up.

http://youtu.be/YVkUvmDQ3HY