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Gate-Camping: The Simple Reason

Author
Lienzo
Amanuensis
#21 - 2015-03-29 17:19:12 UTC
Having player engagement happen at load-in zones, ie spawn-camping in any other game, is largely a product of having a game with little or no environment.

Perhaps with the rise of new structures some new options will emerge. CCP could have gone a lot of places with deadspaces, but it just never materialized. It's hard for any outsider to say if the developers who came up with them are even still with the company today.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#22 - 2015-03-29 17:31:48 UTC
i hrrrrrrgh

i liked hrrrrrrgh

i liked dinsdale pirannha's idea hrrrrgh

of un-dscannable deadspace sites that also blocked outgoing dscans
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#23 - 2015-03-29 17:34:15 UTC
Ralph King-Griffin wrote:
its not the low risk, its the low effort.

the following short story is how high-low sec gate camps are born.

Sad"im booooooorde, all our targets are booring sissys"

Pirate"wana go sit on the gate?"

Sad"meh, why not. do we have eyes on the other side of the gate?"

Pirate"gime a sec"

Big smile"no worries im grabbing a drink anyway"



Its like the lowsec watercooler, just with explosions and boose

This feels so close to the truth, I want to give you a medal for it.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Ralph King-Griffin
New Eden Tech Support
#24 - 2015-03-29 17:41:52 UTC
Eve Solecist wrote:
Ralph King-Griffin wrote:
its not the low risk, its the low effort.

the following short story is how high-low sec gate camps are born.

Sad"im booooooorde, all our targets are booring sissys"

Pirate"wana go sit on the gate?"

Sad"meh, why not. do we have eyes on the other side of the gate?"

Pirate"gime a sec"

Big smile"no worries im grabbing a drink anyway"



Its like the lowsec watercooler, just with explosions and boose

This feels so close to the truth, I want to give you a medal for it.

why thank you sol, a sexy well looped gif will do...something to idly glance at when ther's no traffic Blink
Jenshae Chiroptera
#25 - 2015-03-29 17:43:42 UTC
Gate camps are more boring than mining.

I can't even get people to omni tank rat while gate camping.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#26 - 2015-03-29 17:50:21 UTC
gate camps are like a box of chocolate liqueurs, mining is like a box of sacramental bread

what is omni tank ratting
Mag's
Azn Empire
#27 - 2015-03-29 19:21:33 UTC
Gate camping happened to fit my life style at the time I last played. Not much RL time for gaming, so being able to jump into Eve and instantly join a fleet was great.

Some of the best fights and laughs I've had in Eve, have been at gates. Ralph nailed it quite nicely.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Arla Sarain
#28 - 2015-03-29 19:27:25 UTC
Gate camping exists because gates exist.

There ARE too few ways to get a fight, there are an outstandingly low amount of ways to get someone in a safe spot, and it has a very small chance of succeeding.

Hence fighting at common objects of interest is the most obvious way to get a fight. Everyone uses gates. Which makes it attractive to camp.

Don't want to deal with camps?
A) Cyno
B) Wormhole
C) Convince CCP to remove gates
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#29 - 2015-03-29 20:04:10 UTC
You're right about gatecamps and players not wanting to go to null. There are of course lots of other reasons people don't want to go.

In defense of gate campers - the gate camp has been in the game since day one... sortof. It was actually much worse when EvE released. You'd spawn in the middle of space, nowhere near a gate, uncloaked, but only after your ship had sat there for 30 seconds while the game loaded system. First time I died to a camp I could hear myself getting locked, shot and killed / podded while my screen was still black.

Defense - basically there's close to no other way to reliably engage a person. Why? Local. People dock up, cloak, log off.

Somethings that's really remained untouched is the gate camp. You're still spawning 15km or less from a gate, exactly the same as you were in 2003. Meanwhile since 2003 we've seen the introduction of 1) bubbles 2) dictors / hdictors 3) remote sebo's 4) interdiction links.

Yet, we've seen no alternative to camping gates developed that would make player interaction more interesting or less dangerous during travel. Campers would ask why make it less dangerous, well, less dangerous = more targets, more targets = more opportunities. With the right tweaking CCP could make it both safer to enter null / low, and at the same time, easier to hunt targets due to an increase in targets being available.

Of course the other reason null and low are not popular or dont' get many visitors is there's not much benefit to go into low, its pretty crap and as to null, you can go out there, make a lot of isk but the task is made extremely difficult by the limited availability of stations, resupply and unless you're running combat sites which can net you billions a day, there's stuff all to do that's interesting or worthwhile for visitors.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#30 - 2015-03-29 20:19:38 UTC
So there's some kind of problem with gate camps?

Never noticed.
Kaarous Aldurald
Black Hydra Consortium.
#31 - 2015-03-29 20:24:45 UTC
Benny Ohu wrote:
i hrrrrrrgh

i liked hrrrrrrgh

i liked dinsdale pirannha's idea hrrrrgh

of un-dscannable deadspace sites that also blocked outgoing dscans


That sounded like it hurt to say.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#32 - 2015-03-29 20:31:02 UTC
Oh, is it time for this thread again, already?

No, your rights end in optimal+2*falloff

voetius
Grundrisse
#33 - 2015-03-29 20:57:48 UTC
Eve Solecist wrote:
Ralph King-Griffin wrote:
its not the low risk, its the low effort.

the following short story is how high-low sec gate camps are born.

Sad"im booooooorde, all our targets are booring sissys"

Pirate"wana go sit on the gate?"

Sad"meh, why not. do we have eyes on the other side of the gate?"

Pirate"gime a sec"

Big smile"no worries im grabbing a drink anyway"



Its like the lowsec watercooler, just with explosions and boose

This feels so close to the truth, I want to give you a medal for it.


There is alot of truth in this. It's low effort but far from risk free. I lost count of the number of times I got hot-dropped in the space of 9 months and lost 2 HICs in 2 days. Ofc on the plus side I got to drink alot of beer and get some killmails that made you go "wtf was this guy thinking*, and got to -10 and looked like a badass :)
Ralph King-Griffin
New Eden Tech Support
#34 - 2015-03-29 21:28:29 UTC
voetius wrote:
Eve Solecist wrote:
Ralph King-Griffin wrote:
its not the low risk, its the low effort.

the following short story is how high-low sec gate camps are born.

Sad"im booooooorde, all our targets are booring sissys"

Pirate"wana go sit on the gate?"

Sad"meh, why not. do we have eyes on the other side of the gate?"

Pirate"gime a sec"

Big smile"no worries im grabbing a drink anyway"



Its like the lowsec watercooler, just with explosions and boose

This feels so close to the truth, I want to give you a medal for it.


There is alot of truth in this. It's low effort but far from risk free. I lost count of the number of times I got hot-dropped in the space of 9 months and lost 2 HICs in 2 days. Ofc on the plus side I got to drink alot of beer and get some killmails that made you go "wtf was this guy thinking*, and got to -10 and looked like a badass :)

quoting for truth.
Agemnia Auhman
Auhman Project Heavy Industrial Division
#35 - 2015-03-29 23:47:23 UTC  |  Edited by: Agemnia Auhman
Right. i may be a bit of a noob at two and a half years game play, but from a solo point of view the original posts actually have it nailed (IMO).
The main points to me are that a Sensor boosted frig of most varieties will lock your insta warp ceptor faster than you can warp off and a cloak is a little dodgy because of the weird tick it has and the fact that ' you cannot do that becuase of interference from the cloak you are currently doing' means its actually quite easy to mess it up or press cloak 0.2 seconds later than the sebo'd frig mentioned earlier just ctrl-clicked you.
Also saying a ceptor or a cloaky ship can be used to get past the camp is not really useful if you want to run combat sites, it means bringing combat ships of any variety other than the T3 nullified cloaky ones, is quite dangerous (and bearing in mind the pretty collossal reduction in DPS for using these subs make it less viable as a combat runner as the 'overseers' can just tank the dps you will be doing). I still chuckle a bit (bearing in mind i am, and probably always will be, a solo player) at the idea of actually taking BS to null, even though that is what is clearly needed to run the combat sites, they cannot stealth warp or be nullified, so will always appear in a gate bubble totally screwed, with a max speed of about 1km/s(assuming MWD), surrounded by faster ships all doing buckets of dps.
Additionally; there is no way to know what is on the other side of that gate and it can easily be an auto death situation, that can waste all of your actually really nicely pulled of hard work because some people are standing in the same place not having to really put any effort in and knowing that you WILL appear within their little death trap no matter what you do.

I know you've all had to listen to morons gripe about losing ships this way, but to me it does take a way some of the 'sand box' huge world element because people can KNOW where you are going to be within a 30k radius in a game that measures its maps in 150million kilometer segments. The main reason why space is so empty and devoid of other places is because so much fighting occurs at this bottle neck that there is no point in having much else because the campers have no reason to move, and the people entering system cant be any where else.
This bottlenecking was one of the most disappointing game mechanics to find in a game for a solo player with this many options for combat as it makes loads of them obsolete. and one ship always loses to ten if your on grid and in range, which you will be at the gate camp.
Suggestion::
So here is a simple suggestion that affects the actual combat mechanics in no way whatsoever : when you jump to a system change the distance that you appear on gate in the new system to be a 'random' number that can be much higher than the standard 10 -15k from gate that you would normally spawn. Bearing in mind the keres and garmur etc all have increased scram ranges so 10 -15 k is easy for them.
Lets say anything up to 100 k from the gate, this would allow more chance of ships making it through as the grid that the gate camp has to cover is much larger. It would also mean that the defenders would actually have to resort to some kind of hunting. (i.e actually using probes and dscan to find people), and interdictors would have to put more probes out to cover the holes in the grid.
I think this would lead to more benny hill style chase scenarios through systems and regions as the defenders have to try to pin their target down, and actually more interesting (maybe less profitable in some way for the campers) pvp scenarios for all parties involved. It would allow solo players to have a bit more of a chance to evade a fleet, that they would otherwise have had no chance of taking out or getting past, allowing more of them to make the venture into dangerous space and thus offering more targets for the said defenders to hunt.
If you jump to a system you would still have to get to within the 2k of the gate to do so but would appear on the other side at (possibly) much greater range.
It would make the 'burn back to gate' scenario far less viable, but if not in fleet (i.e solo) this is usually just a pointless excersize in time wasting, anyway.
Maybe a terrible idea, but hey, at least I've said it now.
Ralph King-Griffin
New Eden Tech Support
#36 - 2015-03-30 00:46:49 UTC
Agemnia Auhman wrote:
Right. i may be a bit of a noob at two and a half years game play, but

how many gate camps have you been part of ?
Adunh Slavy
#37 - 2015-03-30 01:30:11 UTC
Eve will never reach its potential until gates are removed.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Demerius Xenocratus
The Scope
Gallente Federation
#38 - 2015-03-30 04:02:57 UTC
Gatecamps are an unfortunate necessity. It doesn't make sense for people to be able to travel through low/nullsec in anything they please with zero risk, and there's really no other way to catch someone who is just transitting the system.

I would submit that instalocking is a bit broken, and the fact that people can gatecamp risk free with enough scout alts scattered about. The folks that gatecamp for a living in places like rancer tend to have scouts 2 jumps out in every direction, they're literally untouchable.

I thoroughly enjoy murdering gate campers because 1) they are scum and 2) they tend to be flying excessively shiny things.
But most times they're already docked up when your fleet lands on gate in the adjacent system.
Damnskippy
Tribal Liberation Force
Minmatar Republic
#39 - 2015-03-30 05:32:42 UTC
Ralph King-Griffin wrote:
its not the low risk, its the low effort.

the following short story is how high-low sec gate camps are born.

Sad"im booooooorde, all our targets are booring sissys"

Pirate"wana go sit on the gate?"

Sad"meh, why not. do we have eyes on the other side of the gate?"

Pirate"gime a sec"

Big smile"no worries im grabbing a drink anyway"



Its like the lowsec watercooler, just with explosions and boose


This literally sums up the reason for every gate camp i've ever been apart of.
Pok Nibin
Doomheim
#40 - 2015-03-30 06:09:33 UTC
Lachra wrote:
Serene Repose wrote:
It's like kids who've allowed their fishing tackle to fall into a state of disrepair. Rather than spend the week and a half trying to dig their fishing rods out of that bird nest of tangled fishing line and rusty hooks, they go stream side, tell stories with cuss words in them, and throw enough rocks in to not only scare off all the fish, but alter the depth of said stream by five feet.

We call it "digital nailbiting." It's for the highly unimaginative and the easily impressed.


Question I don't understand the story, don't get the message.
I hardly find that surprising.

The right to free speech doesn't automatically carry with it the right to be taken seriously.