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EVE New Citizens Q&A

 
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Feedback from a brand new player

Author
Mallory Crendraven
Center for Advanced Studies
Gallente Federation
#1 - 2015-03-28 22:06:17 UTC
A few hours ago I installed Eve. My understanding from my friend is that there some sort of new user experience overhaul that's been done. Here are my observations:

A) Opportunities
For starters, could you have picked a more obscure word to describe a UI tutorial? Secondly, if a new user closes that window it is gone forever. Sure, in theory one might find that shield icon (??shield?? Huh??? is that some sort of random graphic) which isn't even on the main menu but I never would have.... or at least not until long after I no longer needed it. My suggestion is to make it BIG, and COLORFUL and BLINKING until the user either toggles it off or completes all the opportunities. This is the rosetta stone and it was easily lost.

B) Missions (or whatever it is)
I got to the second one. I had no idea what I was even supposed to do even after reading the quest text multiple times. That blows my mind. Normally the problem is in "how" not "what"? It makes me wonder if any usability testing was done at all. I have no real suggestion here other than you need to test new user UI's with actual new users.

My plan is to stick with Eve at least until I can figure out if I like it or not but to blow off any idea of in-game training and instead rely on google and my friend who plays. That pretty much means that whatever money and labor was lavished on these pieces was wasted on me. If I didn't have a friend who played Eve I'd almost certainly uninstall since I wouldn't trust other players to tell me anything.

FWIW there is my feedback.
ficr
Republic University
Minmatar Republic
#2 - 2015-03-28 22:50:15 UTC
Mallory Crendraven wrote:
A few hours ago I installed Eve. My understanding from my friend is that there some sort of new user experience overhaul that's been done. Here are my observations:

A) Opportunities
For starters, could you have picked a more obscure word to describe a UI tutorial? Secondly, if a new user closes that window it is gone forever. Sure, in theory one might find that shield icon (??shield?? Huh??? is that some sort of random graphic) which isn't even on the main menu but I never would have.... or at least not until long after I no longer needed it. My suggestion is to make it BIG, and COLORFUL and BLINKING until the user either toggles it off or completes all the opportunities. This is the rosetta stone and it was easily lost.

B) Missions (or whatever it is)
I got to the second one. I had no idea what I was even supposed to do even after reading the quest text multiple times. That blows my mind. Normally the problem is in "how" not "what"? It makes me wonder if any usability testing was done at all. I have no real suggestion here other than you need to test new user UI's with actual new users.

My plan is to stick with Eve at least until I can figure out if I like it or not but to blow off any idea of in-game training and instead rely on google and my friend who plays. That pretty much means that whatever money and labor was lavished on these pieces was wasted on me. If I didn't have a friend who played Eve I'd almost certainly uninstall since I wouldn't trust other players to tell me anything.

FWIW there is my feedback.


Pretty much your feedback mirrors all the New Player Experience Feedback I've read about. In the chat channel people were telling the new players to just skip it. I'm relatively new myself and was fortunate to start right before they rolled out A/B testing.

One thing they did get right was expanding the trial to 30. Mine was 21, so I did multiple trials before I felt ready to invest real currency.

I'm still learning new things every week. My master plan has been heavily modified to the point that I'll need to rework everything. The people and structure are so different from any other MMO I've ever played.
Xercodo
Cruor Angelicus
#3 - 2015-03-28 22:55:31 UTC  |  Edited by: Xercodo
Well you ARE the usability testing right now for Opportunities. They are every much in a beta state.

The goal is for them to be the style of minecraft where they give you tasks to do without telling you how to do them to invite you to explore a bit

As far as I know they don't have any parts that explain the UI yet and more opportunities are to be added in the next release. There will be some rewording to make them easier to understand.

I dunno about you but when I started I moused over all of the buttons in the neocom before I even knew it was the neocom and found just about everything I needed.

The panels are also pretty straight forward since they show instructions on the currently selected Opportunity and have that button at the bottom to bring them back. How you missed all the panels is beyond me.

Even if you don't know what they're called you should be able to find them really easy.

(This was based on what I saw of the Opportunity system as it was on SiSi so don't know if it changed when going to TQ but the panel on the left would never go away, unless I did all of them I guess.)

Edit: Regardless, feel free to join "Help Chat - Reloaded" and I can try to help fill in the gaps :D
(Join channel using the speech bubble top left of any chat window)

The Drake is a Lie

Memphis Baas
#4 - 2015-03-28 23:12:59 UTC
My interpretation is that they observed that people speed read click through the tutorial text windows, instead of taking notes and memorizing things (because who's going to do that in a game?), so they decided to let everyone "learn at their own pace" by "opportunities" (as far as the obscurity of the word, remember that English is spoken but not a primary language in Iceland).

The game has complex gameplay mechanics, lots of ship stats that must be understood, AND, unlike other MMO's, does not have a clear level progression or zone separation between newbies and veterans. You can go into the next zone and possibly find yourself in the middle of a war, people using advanced ships and complex combat tactics.

So, don't try to keep your character pristine, just explore the game and try different things, and if you have questions feel free to ask them here in this forum. This is a very nice forum where we love to answer newbie questions, really.
ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2015-03-29 00:21:36 UTC
at fanfest they talked about the NPE and how opportunities was working. What I got out of that is that eve is a game where you need to be self motivated and an explorer at heart. The game is very deep and over the years you will do a lot of self teaching. Meaning reading up or watching vids then doing a trial and error thingy until you are experienced at it.

The old tutorial system was much more directed and easier to understand but when it was over there was nothing else so it left new players feeling all alone and lost. Other MMOs take you by the hand and lead you every step of the way from level 1 all the way up to level 100 and even have "quest lines" to teach you how to raid and what not. Eve is not at all like that and the old tutorial system made it kind of feel like it was. So in that sense it built up false expectations.

The new opportunities system, from what I've read, just gives you hints of directions to go and does not walk you through stuff step by step holding your hand the whole way. In that sense it's much more like the rest of eve and prepares you for the game much better. According to what CCP said at fanfest the retention rates are up for new players that used the opportunities NPE versus the old tutorial system.

In eve you are going to need to be able to figure some stuff out on your own. Not totally on your own there are an insane amount of guides and blogs out there as well as vets willing to help but on your own in the sense that you have to go seek out the info and then learn to apply it as opposed to Eve just sending you to the next "quest giver". So in theory any NPE that gets players accustomed to how the rest of the game will be sooner would seem to me to be better and according to the numbers that I've seen it's working.

No Eve is not for everyone but I think it helps you figure out sooner if the game is your type of game or not. If you are the explorer type that likes to do your own thing then you will likely enjoy eve. If you are the type that likes to go read up on the best spec and best rotation etc... and then go top the DPS charts then eve is not going to be a game that you will feel comfortable in most likely.

Want to talk? Join Cara's channel in game: House Forelli

Eida La
Campchackers
#6 - 2015-03-29 00:49:14 UTC
Good posts.

I agree strongly that a less-linear approach is the way to go... But the current state is still some serious culture shock.

A poster in a different thread said: "Eve isn't a game, it's a hobby." While the two aren't mutually exclusive, I understand and agree with the point he was making.
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2015-03-29 01:13:05 UTC  |  Edited by: Jonah Gravenstein
Derpy post, ignore.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lost Greybeard
Drunken Yordles
#8 - 2015-03-29 01:38:59 UTC  |  Edited by: Lost Greybeard
Since in this forum we're more supposed to offer advice than critique your feedback, particularly:

The fact that you basically have to have Google open in another window (or the in-game browser) constantly in order to even start contemplating getting through every version of tutorials CCP has ever made is, in all fairness, kind of appropriate training for it, because realistically I've been playing on and off for more than a half-decade and that's STILL how I work out how to do most things, all experience has done is made the google searches faster.

The fact that one of the fastest ways to make sure your results are Eve-specific is to leave in all the random strings of profanity in your question kind of sums up not just the new user experience, but the experience of doing anything you're less than 100% familiar in this game in general.
ShahFluffers
Ice Fire Warriors
#9 - 2015-03-29 01:50:33 UTC
I learned more by listening to other players, playing around with every button/mechanic that I could find, and experimenting than I ever learned from any tutorial or Google.

EVE is just one of those games where you have to roll up your sleeves and get a little messy. Make mistakes. Cry. Whine. Learn. Make more mistakes. Cry. Whine. Learn. And all the while getting better until the gaps between each mistake becomes wider and wider.

EVE is a "process game"... there is no single way to do it "right."
Mallory Crendraven
Center for Advanced Studies
Gallente Federation
#10 - 2015-03-29 02:34:08 UTC
Thanks everyone for your insights. It is, of course, true that every developer and every piece of software has it's own style. This surely isn't how I'd want to introduce people to software I was responsible for (yeah, been there). But it isn't my call. It's sort of a "throw you to the wolves" approach and in this case the wolves are fairly toothy.

In the end, as I said, I'll keep with it because I happen to have a tutor. I can only imagine that many others would not. Those are decisions that EVE needs to make and I'm certain they are not idiots. I'd like to thank you all for your responses which were, if not helpful, at least enlightening and certainly a ton more friendly than the UI :)
Samwise Everquest
Plus 10 NV
#11 - 2015-03-29 05:29:46 UTC  |  Edited by: Samwise Everquest
Not sure about opportunities as I have not tried it but the tutorial I went through in 2011 or 2012 was pretty simple and I had no problems completing it, the adv career agents, and eve sisters epic arc. Not sure if this applies but I would say 90% of people that had problems with the tutorial back then was that they did not read the mission text.

That being said, I learned more about the game messing around and reading wikis and forums than anything. Much like any other game.

Pras Phil.

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-03-29 14:45:40 UTC
Mallory Crendraven wrote:
Thanks everyone for your insights. It is, of course, true that every developer and every piece of software has it's own style. This surely isn't how I'd want to introduce people to software I was responsible for (yeah, been there). But it isn't my call. It's sort of a "throw you to the wolves" approach and in this case the wolves are fairly toothy.


When I first started hearing about PC games there were a lot of exploration type games where you had to figure out the game as you went along and once you figured it out then the game was over. I'm thinking of games like Myst. I guess even the original Oregon Trail had some of that but probably more because the tutorial hadn't even been thought of yet. However to be honest it's been so long since I've played the original Oregon Trail that I can't remember much about it. By "so long" I mean like 30+ years.

Anyway my point is that I think that there is something inherent in human nature like some built in curiosity that we seek out knowledge and love to play around with stuff and figure it out. That is what puzzles are and I believe why the allure of puzzles is so timeless. I think deep down we seek out stuff that we don't understand and want to figure it out.

No-a-days we seem to worship quick and easy information. I kind of blame our school system on this but TV, movies and pop culture has not helped with this. However informing yourself on a thing and knowing a thing are not one in the same. You can only know a thing through experience. So we teach kids to seek out understanding from outside themselves and so we seek out more and more information but since none of it was discovered and all of it was spoon fed to us there is no satisfaction so we keep chasing after more and more thinking the information will fill the void instead of realizing that the process of discovery is where the satisfaction comes from.

A lot of other games hold out a "carrot on a stick". You keep chasing the carrot thinking you'll be happy once you get it. Eve however is a game where you have to enjoy trotting. It's play for the sake of play.

As far as the way that you develop software versus CCP I'm thinking that your software is likely more business focused where time is money and you are looking to get a task done as quickly and efficiently as possible. A game is trying to burn up your free time in the most enjoyable way possible. Two opposing concepts that I would hope would not be developed in a similar manner.
Mallory Crendraven wrote:

In the end, as I said, I'll keep with it because I happen to have a tutor. I can only imagine that many others would not. Those are decisions that EVE needs to make and I'm certain they are not idiots. I'd like to thank you all for your responses which were, if not helpful, at least enlightening and certainly a ton more friendly than the UI :)

I had a tutor as well. I'm sure many current vets did. This is not a solo game and I tell new players all the time that they need to make friends in this game. It is after all an MMO. I don't think that an MMO that almost forces you to make friends is a bad design. I more question the more and more solo nature of other so called MMOs.

Want to talk? Join Cara's channel in game: House Forelli

Winter Archipelago
Autumn Industrial Enterprises
#13 - 2015-03-29 16:36:23 UTC
Memphis Baas wrote:
"opportunities" (as far as the obscurity of the word, remember that English is spoken but not a primary language in Iceland).

Perhaps "Careers" would be a better option? It would match the career agents, at least.
ShahFluffers
Ice Fire Warriors
#14 - 2015-03-29 16:38:08 UTC
ergherhdfgh wrote:
to be honest it's been so long since I've played the original Oregon Trail that I can't remember much about it. By "so long" I mean like 30+ years.

This might conjure up some memories:

10 Reasons We HATE Oregon Trail with Evil Craig!
Mallory Crendraven
Center for Advanced Studies
Gallente Federation
#15 - 2015-03-29 17:19:52 UTC
ergherhdfgh wrote:
When I first started hearing about PC games there were a lot of exploration type games where you had to figure out the game as you went along and once you figured it out then the game was over.

*nod* When I first started with "PC games" there were no PC's and the game I was playing was custom programmed by my geek brother on a kit computer. So both as a gamer and as a professional software developer I'm aware of the trends in gaming but "gamers nowadays" arguments are unlikely to apply to me.

The rest of your post comes down to philosophical design aesthetics and they aren't mine to judge. All I can tell you is that I don't readily let people I am paying for a service force me to do certain behaviors. I quit such games instead because they are obviously ill-suited to me. In truth, the last MMO that I truly enjoyed past end-game was Asheron's Call because while it was great fun to group with an actual friend it was also possible to go explore and kill stuff and get loot all by yourself. Both modes were a ton of fun. No force required. They just made both versions attractive.

It's quite likely that my tenure in Eve will be short-lived although I strongly suspect it won't be the arcane UI that drives me out. It'll be the indirect feel of playing via UI rather than the 3d viewport. Happily it was 4 bucks to give it a go so here I am.
ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-03-29 17:52:12 UTC
Mallory Crendraven wrote:


The rest of your post comes down to philosophical design aesthetics and they aren't mine to judge. All I can tell you is that I don't readily let people I am paying for a service force me to do certain behaviors.

There are people that have gotten into this game by themselves. It is a sandbox after all and you are not forced to do anything. It is just a lot easier and a lot more fun with friends.

Want to talk? Join Cara's channel in game: House Forelli

Mallory Crendraven
Center for Advanced Studies
Gallente Federation
#17 - 2015-03-29 21:32:39 UTC
ergherhdfgh wrote:

There are people that have gotten into this game by themselves. It is a sandbox after all and you are not forced to do anything. It is just a lot easier and a lot more fun with friends.

Sure. As a geek by trade I deal with plenty of things which are substantially more complex than Eve with equally cryptic UI's and poor documentation. The difference is that I'm highly motivated to overcome the obstacles in those cases. In this case the jury is out on whether I'll even like the game and the initial introduction is needlessly brutal.

Perhaps this is a winnowing method to get rid of the poor fits? If so, it's definitely working for me.