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Fanfest 2015 - Wormhole Roundtables

Author
Athanor Ruthoern
Sebiestor Tribe
Minmatar Republic
#41 - 2015-03-29 11:45:24 UTC
The ammount of arrogancy in this thread is alarming high, giving konstructive feedback makes a much better discussion and also makes it possible for ccp to use as feedback.

I find scanning taking up allot of time and it not because I have bad skill or am bad at it. It simply takes allot of time if your alone or a little group. With the increased ammount of wormholes I think scanning becomes tedius when scanning for logistic or PvE.
It far from uncommen that a system has 7-10 connections which then again have connecting wormholes. For PvP this is great yes, but security scanning all the connecting wormholes for PvE and logistic is tedius. Neither would anybody want to run sites in wormholes with that many connection (unless in destroyers). Rolling the connections is also to great of a security risk.

So yes I support making it easier to scan chains down either by making the type of the sigs show faster (not having the 100% scanned down faster).

Making it eaiser to scan down signatures also makes it easier for new people to move into wormhole space giving us all more stuff to shoot at.





Pissfat
Tactically Challenged
The Initiative.
#42 - 2015-03-29 11:55:37 UTC
Athanor Ruthoern wrote:
The ammount of arrogancy in this thread is alarming high, giving konstructive feedback makes a much better discussion and also makes it possible for ccp to use as feedback.

I find scanning taking up allot of time and it not because I have bad skill or am bad at it. It simply takes allot of time if your alone or a little group. With the increased ammount of wormholes I think scanning becomes tedius when scanning for logistic or PvE.
It far from uncommen that a system has 7-10 connections which then again have connecting wormholes. For PvP this is great yes, but security scanning all the connecting wormholes for PvE and logistic is tedius. Neither would anybody want to run sites in wormholes with that many connection (unless in destroyers). Rolling the connections is also to great of a security risk.

So yes I support making it easier to scan chains down either by making the type of the sigs show faster (not having the 100% scanned down faster).

Making it eaiser to scan down signatures also makes it easier for new people to move into wormhole space giving us all more stuff to shoot at.







I find it sad that CCP seemed to have a lot of people like you giving them feedback at Fanfest roundtables.

You don't need to scan in HS for missions and incursions m8 and that is where you should go.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Ab'del Abu
Atlantis Ascendant
#43 - 2015-03-29 12:40:29 UTC
Athanor Ruthoern wrote:
The ammount of arrogancy in this thread is alarming high, giving konstructive feedback makes a much better discussion and also makes it possible for ccp to use as feedback.

I find scanning taking up allot of time and it not because I have bad skill or am bad at it. It simply takes allot of time if your alone or a little group. With the increased ammount of wormholes I think scanning becomes tedius when scanning for logistic or PvE.
It far from uncommen that a system has 7-10 connections which then again have connecting wormholes. For PvP this is great yes, but security scanning all the connecting wormholes for PvE and logistic is tedius. Neither would anybody want to run sites in wormholes with that many connection (unless in destroyers). Rolling the connections is also to great of a security risk.

So yes I support making it easier to scan chains down either by making the type of the sigs show faster (not having the 100% scanned down faster).

Making it eaiser to scan down signatures also makes it easier for new people to move into wormhole space giving us all more stuff to shoot at.



Just curious, what makes you an expert on playing alone or in little groups? As far as I can see it, you have basically been in the bigger sort of wormhole groups all along ...

Scanning is easier than ever and collapsing stuff (all hail higgs rigs) so effortless and safe, it's ridiculous.

Stop fueling this myth that wh-space is too hard. It's actually guys like you that stop new people from coming in ... cause they end up never tryring.

Athanor Ruthoern
Sebiestor Tribe
Minmatar Republic
#44 - 2015-03-29 12:52:50 UTC  |  Edited by: Athanor Ruthoern
Quote:


Just curious, what makes you an expert on playing alone or in little groups? As far as I can see it, you have basically been in the bigger sort of wormhole groups all along ...

Scanning is easier than ever and collapsing stuff (all hail higgs rigs) so effortless and safe, it's ridiculous.

Stop fueling this myth that wh-space is too hard. It's actually guys like you that stop new people from coming in ... cause they end up never tryring.



Well I do encourage new players to start in wormhole space and give them tips on how to do so. So I do nto think I am fuelling this myth.

I am in an active wormhole corperation, but if I play outside of primetime we are only a few around.
Lloyd Roses
Artificial Memories
#45 - 2015-03-29 13:13:38 UTC
Athanor Ruthoern wrote:
I find scanning taking up allot of time and it not because I have bad skill or am bad at it. It simply takes allot of time if your alone or a little group. With the increased ammount of wormholes I think scanning becomes tedius when scanning for logistic or PvE.
It far from uncommen that a system has 7-10 connections which then again have connecting wormholes. For PvP this is great yes, but security scanning all the connecting wormholes for PvE and logistic is tedius. Neither would anybody want to run sites in wormholes with that many connection (unless in destroyers). Rolling the connections is also to great of a security risk.



Most people that run around lower class space on their own got things like this to say:
"I'm running sites with open connetions, or run sites in a hole with inhabitants online. Recently got my first pve-loss, they ganked my noctis afterwards. - Applies to around 250 other people soloing wh-content besides me.
That to how dangerous it is.

The necesity to scan is just a minimum of reconaissance you got to go through. It's one of the most majestic necessities eve gameplay has to offer, and it's right now a litttle to easy, but still enough work to seperate the enthusiastic and the lazy. Also, people having probes out allows me to position sabres correctly. Pirate
Athanor Ruthoern
Sebiestor Tribe
Minmatar Republic
#46 - 2015-03-29 13:17:46 UTC
I would not know I do not run sties in lower class wormholes.
Ariete
Aliastra
Gallente Federation
#47 - 2015-03-29 13:26:48 UTC
Proclus Diadochu wrote:
Good stuff, Ariete. Would have been nice to meet up.

I made both roundtables, and was the guy in the front corner of the second one who was noticeably against the proposals of making scanning easier and had the dialogue about CCP on how scanning skill is an important PVP aspect of wormholes, as well as telling the kid to biomass for suggesting auto-warp back and auto-bookmarking.

Ariete, I will say that Fozzie didn't say that Shattered structures were "unlikely", when I asked him about using Shattered to be a proving ground for developing space, he said they were "keeping their options open, and that they have the ability to limit structures in certain areas." Speaking further on that subject, there is no definitive plan being voiced by CCP regarding direction of Shattered other than Fozzie saying they weren't seeing the intended play, and some changes would need to be made.

Some of the questions were decent, some were terrible, some were great. Alliance bookmarks are a KNOWN, so the fact that they didn't get focus in the roundtables was fine. We know it is a "need" and so does CCP. Glad wormhole stabilization didn't come up, except for those sitting near enough to me to hear me say "since we are on the topic of bad ideas, how about a timeline for implementing wormhole stabilization."

And honestly, if you attended the roundtable and didn't ask questions or get involved because you thought you'd be perceived as "pretentious" or "arrogant", you wasted a good opportunity. If you have a good idea, then you have a good idea. Doesn't matter what someone with less perspective thinks about you if your idea benefits wormholes.

/three cents


Ok changed notes accordingly, questions was asked about structures in the wormhole and structures panels. Both was they are still looking at them, they would be restrictions.

Alliance bookmarks was brought up by the devs as part of the tools of scanning, but i think most didn't ask about them as we all know they are coming out.

As for questions there is no such thing as a bad question, apart from the ones that have already been asked. What you may think of been a bad question may actually be a great question, you just don't known till you asked it i.e warp back button.
Ilaister
Binary Aesthetics
#48 - 2015-03-29 15:14:02 UTC
Athanor Ruthoern wrote:
The ammount of arrogancy in this thread is alarming high, giving konstructive feedback makes a much better discussion and also makes it possible for ccp to use as feedback.

I find scanning taking up allot of time and it not because I have bad skill or am bad at it. It simply takes allot of time if your alone or a little group. With the increased ammount of wormholes I think scanning becomes tedius when scanning for logistic or PvE.
It far from uncommen that a system has 7-10 connections which then again have connecting wormholes. For PvP this is great yes, but security scanning all the connecting wormholes for PvE and logistic is tedius. Neither would anybody want to run sites in wormholes with that many connection (unless in destroyers). Rolling the connections is also to great of a security risk.

So yes I support making it easier to scan chains down either by making the type of the sigs show faster (not having the 100% scanned down faster).

Making it eaiser to scan down signatures also makes it easier for new people to move into wormhole space giving us all more stuff to shoot at.


You want the extra rewards of living in wspace but none of the risks and effort?

GTFO.
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