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New Mining Vessel Ideas

Author
Nitsu
SergalJerk
Test Alliance Please Ignore
#1 - 2011-12-24 09:52:48 UTC
My name is Nitsu, I am a 5 year vet in the world of EvE. My master started me out very wrongly as a warrior but then trained only mining skills for a year and a half. I then was trained in PvP skills the rest of my tenure after being joined by four more accounts as time went by. I can fly every race to carrier and shoot every gun in the game. My industrial brethren beg to have something new in the way of deep space mining.

Idea 1: Titan sized mining ship designed to "Eat" the roids and crush them down into compressed blocks much like the Rorqual. It doesn't have to be fast or efficient till higher skills and of course not able to fire a weapon. This would be the ultimate mining vessel. The process of picking up the roids would likely take time like a siege cycle and makes the ship even more vulnerable. The ship itself makes the character unusable in anything else so there is another penalty as well to its use.

Idea 2: Make capital mining lasers to be mounted on the Rorquals. Give the lasers an insane amount of possible throughput with required skills. Keeping this sort of thing in check: The lasers throughput is less then that of a strip miner until it is put in Siege mode and then the magic happends; Mining and compressing at the same time with the risk of reds/wartargets ending its life.

Idea 3: Sorta off topic but i am tired and am not making a new thread this late... Add a LFTL (Limited Faster Then Light-Speed) modual to the game. This allows the ship that it is "Clamped" on to be able to activate a one time use cyno engine to move them at max 5 LY. Limitations: Skills, Better acompaning skills means farther distance. One and done, The external modual is a one time use item and then it explodes on landing in the destination system. Inconvenient and cumbersome, this mod is so large and resource hungry that it needs to be used first before you can fire one round/missile.

Idea 4: New ship/Modual designed to allow a probe to be shot out of a ship to "Tag" a roid to make it "Hop" inside the same system to a POS so mining ships and so on can be relativity safe. Limitations: System needs to be upgraded for this to be possible. The POS needs a special high cost array. Varying skill levels makes it harder to move the roids and they might get stock halfway. The probe works like scanning a moon and is hit and miss.

Thanks,
Sorry for the wall of text.

You fail you fail you fail you fail you fail to jump because you are being warp scrambled... :(

Emma Royd
Maddled Gommerils
#2 - 2011-12-24 11:51:09 UTC
So you want an uber titan sized mining ship that can swallow whole asteroid belts and spit the ores out in nice little compressed cubes while being able to jump 5LY once and this mystery module then explodes off your ship (how do you get back?) and also be able to move asteroids to your pos so you can mine in safety?

I'll have some of what you're smoking please P

Mining in no way needs to be faster, it needs to be better, nomatter how many skills you put in the way of your plan, the botters will train them and the market will be flooded with even more minerals and lowering the price for the non botters.

Until CCP decide to give industry some love, decide that they'll do some serious work against the botters (but that's unlikely as it's paying accounts, and ccp don't really care about industry) then mining will only become worse than it is now, and there's no easy fix to the situation. Many fixes have been suggested before, but nothing changes. Botters have ruined mining to a point where miners are seen as the lowest of the low, and people can't understand why they do it.

Skorpynekomimi
#3 - 2011-12-24 11:55:53 UTC
1. Like the veldnaught? Nullsec would suddenly be full of bots driving the things, prices would drop, etc. etc.

2. Roids don't appear within the shields of a PoS. If you're deploying outside of the shield, ur doin it rong, and are gankbait.

3. A single-use cyno usable in highsec, to escape suicide ganks? People'd use them to hotdrop in highsec. Imagine, if you will, someone finding your mission space. Then 15 other ships showing up, taking every single wreck, killing the rats, and then you if you aggress them. Or 200 goons suddenly appearing in an ice belt without warning and proceeding to suicide-gank everything, then loot and salvage the remains.

4 So, MOVING a bookmarkable celestial object? Impractical as hell for the server side of things. Not gonna happen.

Economic PVP

A'Brantox Foson
A'Brantox Foson Corporation
#4 - 2011-12-24 12:03:37 UTC
Yes, give indy some love. I liked the idea of mining at 1st. But then I tried it...

A 20bil mining bohemoth would certainly make mining worth it though. But, with large alliances all around, that can and will **** EULA, i'd say it's not very likely. They'd drive the price right down, making the mining profression more and more difficult for newer players/less well equipped players.
Liam Mirren
#5 - 2011-12-24 13:32:12 UTC
People have this weird idea that increasing the max yield means more income, it won't. All that happens is the mineral prices adjusting to the newly increased supply. If such a ridiculous ship would exist people would clean 0.0 belts like mad meaning more mineral supply and thus dropping the prices. Resulting in the exact same income for the people that DO have said ship are a massive income loss for people that don't.

If you want to make mining more profitable then have a look at loot reprocessing, THAT needs to be adjusted (lowered) meaning that lvl 4s and the Drone Regions become less profitable (it's silly atm). Result is a decreased supply in minerals meaning more money for miners as a whole. You'll get ofcourse even MORE miners resulting in lower profits but at least it's the MINERS that get it.

Excellence is not a skill, it's an attitude.

Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#6 - 2011-12-24 15:12:25 UTC
I've wasted a lot of time learning to fly hulk and when i finally got it, it was blown up by a single pilot with one shot in high sec space while undocking, since then i don't even dare to waste another 230mil for a ship that isn't capable even to survive freaks in high sec. So i would really support the idea in order to fix mining ships we already have.
Liam Mirren
#7 - 2011-12-24 15:43:46 UTC
Juliana Stinger wrote:
I've wasted a lot of time learning to fly hulk and when i finally got it, it was blown up by a single pilot with one shot in high sec space while undocking, since then i don't even dare to waste another 230mil for a ship that isn't capable even to survive freaks in high sec. So i would really support the idea in order to fix mining ships we already have.


If you'd fit a bit of EHP on that, easily doable, you can fix that yourself!

Excellence is not a skill, it's an attitude.

Goose99
#8 - 2011-12-24 15:50:40 UTC
Liam Mirren wrote:
Juliana Stinger wrote:
I've wasted a lot of time learning to fly hulk and when i finally got it, it was blown up by a single pilot with one shot in high sec space while undocking, since then i don't even dare to waste another 230mil for a ship that isn't capable even to survive freaks in high sec. So i would really support the idea in order to fix mining ships we already have.


If you'd fit a bit of EHP on that, easily doable, you can fix that yourself!


Yeah, 25k ehp with t2 rigs and deadspace tank. 2 shots and lots more tears.Lol
Liam Mirren
#9 - 2011-12-24 16:04:52 UTC  |  Edited by: Liam Mirren
Goose99 wrote:
I'm an idiot and I don't know how to fit ships, also I think that the answer to every problem is throwing more isk at it



This has close to 19K ehp, meaning it needs a lot more effort to take down and any "spur of the moment" ganks will fail as they won't assume you tanked it at all. Still has an MLU, still has a survey scanner, still has cargo rigs. It doesn't have bling fittings so it's not more of a target (either for lulz or drops). Stop being bad.


[Hulk, tanked]
Damage Control II
Mining Laser Upgrade II

Small Shield Extender II
Small F-S9 Regolith Shield Induction
Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Cargohold Optimization I
Medium Cargohold Optimization I

Excellence is not a skill, it's an attitude.

Goose99
#10 - 2011-12-24 16:23:22 UTC
Liam Mirren wrote:
Goose99 wrote:
Yeah, 25k ehp with t2 rigs and deadspace tank. 2 shots and lots more tears.Pirate



This has close to 19K ehp, meaning it will take a single overheated Catalyst to pop before concord shows up and save you.Lol

Liam Mirren
#11 - 2011-12-24 16:28:34 UTC  |  Edited by: Liam Mirren
Goose99 wrote:
Liam Mirren wrote:
Goose99 wrote:
Yeah, 25k ehp with t2 rigs and deadspace tank. 2 shots and lots more tears.Pirate



This has close to 19K ehp, meaning it will take a single overheated Catalyst to pop before concord shows up and save you.Lol



25k EHP costing a ton and thus becoming a target or 19k EHP meaning you'd need 2 BS (or tier 3 BC) while not costing anything more than any other Hulk, resulting in them probably going for another target. And as stated, it's more than double from a std Hulk so any rush job ganks will fail.

I'm sure you fit Estamel gear to your ships, because that tanks WAY more so you won't get ganked, right?


Overheated Cata does <600 dps, lets assume 20 second concord reaction time. Result, fail.

Excellence is not a skill, it's an attitude.

Goose99
#12 - 2011-12-24 16:34:08 UTC  |  Edited by: Goose99
Liam Mirren wrote:
Goose99 wrote:
Liam Mirren wrote:
Goose99 wrote:
Yeah, 25k ehp with t2 rigs and deadspace tank. 2 shots and lots more tears.Pirate



This has close to 19K ehp, meaning it will take a single overheated Catalyst to pop before concord shows up and save you.Lol



25k EHP costing a ton and thus becoming a target or 19k EHP meaning you'd need 2 BS (or tier 3 BC) while not costing anything more than any other Hulk, resulting in them probably going for another target. And as stated, it's more than double from a std Hulk so any rush job ganks will fail.

I'm sure you fit Estamel gear to your ships, because that tanks WAY more so you won't get ganked, right?


2 BS to gank less than 19k ehp?Lol
One 800 dps Catalyst with overheated blasters (no, you won't need those guns later) will go through your 19k ehp before concord shows up. And no, I don't need drops to gank your 200 mil hulk with a dessie. Miner tears, lulzBear
Liam Mirren
#13 - 2011-12-24 16:38:37 UTC
800 dps cata doesn't exist. Also, you're very optimistic about concord reaction times, not everyone mines in a 0.5 you know.

In short; lots of blahblah, backed by numbers that aren't realistic.

Excellence is not a skill, it's an attitude.

Valkyrie Herland
True Design
#14 - 2011-12-24 16:58:38 UTC
600dps cata is without overheat, 730 is possible.
Veneth
Twilight Paradox
#15 - 2011-12-24 19:06:17 UTC
Liam Mirren wrote:
People have this weird idea that increasing the max yield means more income, it won't. All that happens is the mineral prices adjusting to the newly increased supply. If such a ridiculous ship would exist people would clean 0.0 belts like mad meaning more mineral supply and thus dropping the prices. Resulting in the exact same income for the people that DO have said ship are a massive income loss for people that don't.

If you want to make mining more profitable then have a look at loot reprocessing, THAT needs to be adjusted (lowered) meaning that lvl 4s and the Drone Regions become less profitable (it's silly atm). Result is a decreased supply in minerals meaning more money for miners as a whole. You'll get ofcourse even MORE miners resulting in lower profits but at least it's the MINERS that get it.


While I dont think eve needs ships that mine anymore than they already do your statement is false, just because people mine more per cycle doesn't mean minerals drop in value. When I first started playing trit was worth 1, pyerite 4, mexallon 12, ISO 60 something, nocx was 112 or so, zyd was 1024 and mega went for 10000. And that was the age of the apoc with named miner 1s. Since than we've seen miner 2s, barges and the hulk yet the only minerals that sell for less are the high ends.
1-Up Mushroom
Imperial Academy
Amarr Empire
#16 - 2011-12-24 20:56:18 UTC
No No No, Make Mining Harder so mineral prices go up making mining more profitable
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Liang Nuren
No Salvation
Divine Damnation
#17 - 2011-12-24 21:06:30 UTC
Veneth wrote:
Liam Mirren wrote:
People have this weird idea that increasing the max yield means more income, it won't. All that happens is the mineral prices adjusting to the newly increased supply. If such a ridiculous ship would exist people would clean 0.0 belts like mad meaning more mineral supply and thus dropping the prices. Resulting in the exact same income for the people that DO have said ship are a massive income loss for people that don't.

If you want to make mining more profitable then have a look at loot reprocessing, THAT needs to be adjusted (lowered) meaning that lvl 4s and the Drone Regions become less profitable (it's silly atm). Result is a decreased supply in minerals meaning more money for miners as a whole. You'll get ofcourse even MORE miners resulting in lower profits but at least it's the MINERS that get it.


While I dont think eve needs ships that mine anymore than they already do your statement is false, just because people mine more per cycle doesn't mean minerals drop in value. When I first started playing trit was worth 1, pyerite 4, mexallon 12, ISO 60 something, nocx was 112 or so, zyd was 1024 and mega went for 10000. And that was the age of the apoc with named miner 1s. Since than we've seen miner 2s, barges and the hulk yet the only minerals that sell for less are the high ends.


Research what is called the "mineral basket price" and you'll see why you are wrong. Long story short: the price gain for Trit/Pye came directly from making Zyd and Mega so much cheaper from more supply. :)

-Liang

I'm an idiot, don't mind me.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#18 - 2011-12-25 03:19:17 UTC
New mining vessel?

8 turret ship, 20% per level mining bonus (perhaps too much? I'd want it to mine about as fast as a retriever)

Sort of like a Minerthron, except with mining bonuses instead of gun bonuses.

I still want a Q ship...

Probably won't fool people on grid, but for those using D scan, it may provide some fun times if the person is bait loaded with guns.
Isan'na
Ministry of War
Amarr Empire
#19 - 2011-12-25 04:24:02 UTC
Hey, Goose? You suck at fitting if you could only get 25k with deadspace mods.

[Hulk, 28k Tank]
Damage Control II
Micro Auxiliary Power Core II

Medium Shield Extender II
Invulnerability Field II
Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Ancillary Current Router I
Medium Core Defence Field Extender I


Tash'k Omar
Indefinite Mass
#20 - 2011-12-25 04:31:40 UTC  |  Edited by: Tash'k Omar
A'Brantox Foson wrote:
Yes, give indy some love. I liked the idea of mining at 1st. But then I tried it...

A 20bil mining bohemoth would certainly make mining worth it though. But, with large alliances all around, that can and will **** EULA, i'd say it's not very likely. They'd drive the price right down, making the mining profression more and more difficult for newer players/less well equipped players.


Or at least un-nerf supers so they can use Mining drones again.

<3

And since officer mods are on the menu,

Liam Mirren wrote:
800 dps cata doesn't exist. Also, you're very optimistic about concord reaction times, not everyone mines in a 0.5 you know.

In short; lots of blahblah, backed by numbers that aren't realistic.



[Catalyst, 800 DPS Cata]
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer

[empty med slot]
[empty med slot]

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

873 Dps with heat, 6% Damage inplant + 7% ROF implant.
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