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Regarding the New Caracal design

Author
Benedictus de Suede
Norsewing Naval Command
#1 - 2015-03-22 19:58:09 UTC
Hey

The new Caracal design looks pretty awesome but I do have some minor problem with it. A problem that could be easily solved.

I wouldn´t mind if you applied, at least some, Newton Physics to the ship models.
Look at the new model and the Thrusters position in relation to the Ships Center of mass and apply some physics to it.
This design would most certainly "pitch down" badly if the thruster was activated.

This design would feel more real if you placed some aux thrusters mid ship to compensate for this pitch down force -right?



Grease PaYN
Payn Train
#2 - 2015-03-22 20:58:55 UTC
Tormentor.
Ravasta Helugo
Republic University
Minmatar Republic
#3 - 2015-03-22 21:27:04 UTC
Posting in a stealth "I took physics, aren't I smart?!" thread.
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2015-03-22 22:09:17 UTC
/me thinks caracal model is fine as is.

Remember noobs, first lesson of ccp: fix what IS NOT broken!

Life is short and dinner time is chancy

Eat dessert first!

Chainsaw Plankton
FaDoyToy
#5 - 2015-03-22 22:12:36 UTC
meh :'[

I don't play video games for the realism.

@ChainsawPlankto on twitter

Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-03-22 22:34:02 UTC
If you have OCD regarding that ship... You should see the old Crucifier model
Bagatur I
Caldari Provisions
Caldari State
#7 - 2015-03-23 15:59:42 UTC
I am wondering how do you know where the center of mass is Cool
Adacia Calla
Native Freshfood
Minmatar Republic
#8 - 2015-03-23 20:45:21 UTC
Benedictus de Suede wrote:
Hey

The new Caracal design looks pretty awesome but I do have some minor problem with it. A problem that could be easily solved.

I wouldn´t mind if you applied, at least some, Newton Physics to the ship models.
Look at the new model and the Thrusters position in relation to the Ships Center of mass and apply some physics to it.
This design would most certainly "pitch down" badly if the thruster was activated.

This design would feel more real if you placed some aux thrusters mid ship to compensate for this pitch down force -right?




Real-world physics don't apply to EVE. They invented a LOT of non-Newtonian physics for the sake of programming.

Test signature....forum not applying settings :(

Zura Namee
The Scope
Gallente Federation
#9 - 2015-03-23 20:49:36 UTC
Benedictus de Suede wrote:
Hey

The new Caracal design looks pretty awesome but I do have some minor problem with it. A problem that could be easily solved.

I wouldn´t mind if you applied, at least some, Newton Physics to the ship models.
Look at the new model and the Thrusters position in relation to the Ships Center of mass and apply some physics to it.
This design would most certainly "pitch down" badly if the thruster was activated.

This design would feel more real if you placed some aux thrusters mid ship to compensate for this pitch down force -right?





Reminder that all our ships are clear plastic balls with a fancy looking model cast into the center of them.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-03-23 22:03:41 UTC
PO is correct it looks not stabilized but hey OP listen don't forget ass soon as you put launchers on and load them with misdiles plus fitting plus extra misseles at cargohold then it's pretty well stabilized from the center of mass pov.

End of discussion here.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-03-23 23:59:15 UTC
Bagatur I wrote:
I am wondering how do you know where the center of mass is Cool



This and also there are two aux thrusters on each wing.
Jon Joringer
Republic University
Minmatar Republic
#12 - 2015-03-24 01:31:13 UTC
Regardless of where the ship's center mass is supposed to me, it looks like it's in front of the engines at the start of the 'nose' and that makes the model seem unbalanced. It could do with either a little bit of tweaking (bringing the 'nose' up) or some smaller thrusters about half-way down the 'nose.'

I don't think anyone wants or expects EVE to be incredibly realistic, but I think having models that make at least a little sense isn't too much to ask for.
Valkin Mordirc
#13 - 2015-03-24 02:49:38 UTC
Benedictus de Suede wrote:
Hey

The new Caracal design looks pretty awesome but I do have some minor problem with it. A problem that could be easily solved.

I wouldn´t mind if you applied, at least some, Newton Physics to the ship models.
Look at the new model and the Thrusters position in relation to the Ships Center of mass and apply some physics to it.
This design would most certainly "pitch down" badly if the thruster was activated.

This design would feel more real if you placed some aux thrusters mid ship to compensate for this pitch down force -right?






Something something Warp Core causes Drag on Ship thats why they fly like submarines Something something


If you havn't noticed, EVE and Physics don't mix. Unless we are all wrong and it's perfectly natural to bounce off the sun
#DeleteTheWeak
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#14 - 2015-03-25 19:21:28 UTC
Hey all genius idea here with the new caracal, Picture this the next time you look at the concept pic: chop off JUST the elongated forward area and slap the bridge atop the vertical section, and we have a sinister looking, Merlin/hookbill's big brother. Just my 2c

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#15 - 2015-03-25 22:40:12 UTC
Wylde Kardde wrote:
Hey all genius idea here with the new caracal, Picture this the next time you look at the concept pic: chop off JUST the elongated forward area and slap the bridge atop the vertical section, and we have a sinister looking, Merlin/hookbill's big brother. Just my 2c


No, just no.

Just say NO to Dailies

Dir Zen
Tax Haven 5.0
#16 - 2015-03-26 01:16:19 UTC
Look, it's a submarine in space, your center of gravity can go **** itself. Also it's a game. But please do increase thrusters for the physics *** so his immersion won't be ruined (lol).
Lost Greybeard
Drunken Yordles
#17 - 2015-03-27 11:03:43 UTC
Benedictus de Suede wrote:
I wouldn´t mind if you applied, at least some, Newton Physics to the ship models.


If you're applying Newtonian physics to the ship models, you should have noticed a long time ago that there are restoring force vectors forcing them all into the same orientation in the absence of other forces, one assumes related to the nature of the superluminal warp they use to zip around star systems.

In the presence of such a restoring force, you can put the thrusters wherever you want so long as the torque doesn't exceed that of the oscillator bast an acceptable error bars and Newton says that not only will it work fine, but an offset is ADVANTAGEOUS to navigation, as it would allow you to tack.

There you go, Newtonian physics applied.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#18 - 2015-03-27 16:40:32 UTC
It would be nice if a ship that I spend a fair amount of time in didn't look like it should be doing flips through space, but what slightly irritates me even more is the way the ships turn. I, personally after years of playing, hate the way the ships turn like ships at sea rather than like a ship in space. I know, Eve-space is full of Eve-fluids, but it's still a bit irritating.
Now, with that being said, I realize that they more than likely won't do anything about it and that's fine, I'll just suppress the physics-rage like I have been and take it out on the days target instead. Big smile
Arthur Aihaken
CODE.d
#19 - 2015-03-28 17:14:02 UTC
NovaCat13 wrote:
No, just no.

Have you seen the new Cerberus?

I am currently away, traveling through time and will be returning last week.

Oscae
Caldari Provisions
Caldari State
#20 - 2015-03-29 00:09:21 UTC
Arthur Aihaken wrote:
NovaCat13 wrote:
No, just no.

Have you seen the new Cerberus?

Have you?

I wasn't aware they'd released a model for the cerb yet, care to share?
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