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mtu geting attacked?

Author
Ekaterina Stepanova
Doomheim
#1 - 2015-02-22 13:42:49 UTC
so i got my mobile tracking unit attacked in high sec, concord doesn't intervene so if i attack back could the attackers corp come to his rescue? any other ways i could avoid this form happening or not get baited?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-02-22 16:24:48 UTC
not sure what happens when you shoot a mtu in high sec. I would have thought concord would have interevened. Are you at war with said person?
Tibo Paralian
Task Force 641
Empyrean Edict
#3 - 2015-02-22 18:45:28 UTC
One becomes suspect when attacking mobile depots or MTUs. Concord will not attack. As long as you're not suspect or accepted a duel, their corp will not be able to engage you. They can still however bring logistics to help the attacker, which then themselves become suspect and are also free to engage.
Ashlar Vellum
Esquire Armaments
#4 - 2015-02-22 19:03:23 UTC

  1. attacking mtus in high-sec gives you a suspect timer (yellow skull icon)
  2. player with suspect timer can be attacked by anyone (so if you attack him you won't get concordocken)
  3. if you attack player with a suspect timer you get a limited engagement (cyan icon with swords) between you and him
  4. player with suspect timer can get reps from his buds, they will get a suspect timers and can be attacked by anyone, but can not attack first without beeing concordocken


tldr; player who attacked your mtu can get reps from neutrals/corpies and that will give them suspect timers, but his buds can't shoot you unless you shoot them all first.
Ambusher Ituin
Roughneck Raiders
#5 - 2015-02-22 21:17:07 UTC
I enjoy ninja provocateurs because they add depth to the game. But when one flies into my mission, I immediately scoop up my MTU. The ninja has only one goal, to aggravate you until you fire on him … after which you are fair game for him.

They'll often fly into your mission in small hulls. After being fired on, they'll return in a bigger ship that is PvP-fit and wipe out your PvE-fit mission ship. And they'll often have a logistic ship to support their combat hull.

If your mission has an objective (The Damsel, some reports, etc.) the ninja will try to capture it and ransom it back to you. If your mission had more than one room and you haven't reached the room with the objective, fly away and come back to finish the mission later. If you're in the room with the objective, take every possible step to capture it before the ninja does. If the ninja snags your objective, you can pay him or go to a major trade hub and purchase a replacement objective. It is not necessary to take a standings hit by failing the mission.

Remember, the ninja has scanned you down before he became aggressive. So his aggression is your first clue that he has an almost certain belief in winning any confrontation.

Trying to fight off a ninja is almost certain to end badly for you. But by being alert and scooping your MTU when you get unwanted visitors, you can minimize the damage.

Don't panic now … there'll be plenty of time to do that later.

Quattras Peione
Caldari Provisions
Caldari State
#6 - 2015-02-23 19:43:57 UTC
Pretty much everything Ambusher said. As an addendum, my corp does occasional ops with a small fleet clearing L4s. The newbros who can't field sufficient firepower for the missions are relegated to overwatch. It's amazing how quickly a ninja will change his mind when that "solo" mission running battleship is suddenly accompanied by a squadron of assault frigate pilots with itchy trigger fingers.

Dr. Quattras Alvar Peione

No, I'm not that kind of doctor.

Vol Arm'OOO
Central Co-Prosperity Union
#7 - 2015-02-23 20:34:13 UTC
Just to add to the above -- anybody who attacks an mtu is not interested in the mtu. Rather they want you to engage them; which means that they are prepared with logistics, etc. . . , to fight you, which in turn means that if you engage them you had better be prepared for a fight. Having ecm to disrupt the logi helps. Also its easy to protect your mtu - just sit at zero on it and as soon as someone goes suspect scoop it.

I don't play, I just fourm warrior.

Estella Osoka
Cranky Bitches Who PMS
#8 - 2015-02-23 20:43:49 UTC
Destroying an MTU does produce a killmail.
Kathryn Painway
Just a Ride
#9 - 2015-03-17 22:42:29 UTC  |  Edited by: Kathryn Painway
Estella Osoka wrote:
Destroying an MTU does produce a killmail.

... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, or a knee-jerk response.

Penis

Ralph King-Griffin
New Eden Tech Support
#10 - 2015-03-18 01:05:24 UTC  |  Edited by: Ralph King-Griffin
Kathryn Painway wrote:
Estella Osoka wrote:
Destroying an MTU does produce a killmail.

... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, or a knee-jerk response.

Bingo,
most of us that shoot them would rather they weren't shiteing up our billboards.

And ambush, a lot of us don't reship and will just kick your ass in the piddly little frigate we flew in on.

Also , none of the Lords use logistics for Bear flipping, boosts yes but generally no logi.
erg cz
Federal Jegerouns
#11 - 2015-03-18 09:59:16 UTC
Estella Osoka wrote:
Destroying an MTU does produce a killmail.


Exactly. And some missions (agains faction) gives no NPC bounties other than tags in loot. So your MTU can contains tens of millions, actually.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#12 - 2015-03-20 00:50:00 UTC
When someone plays mission peek-a-boo the recipe is:

1) scoop MTU
2) complete mission as quickly as possible
3) abandon all wrecks
4) go turn in your mission and log off for a while
Iyokus Patrouette
University of Caille
Gallente Federation
#13 - 2015-03-20 06:42:09 UTC
Drez Arthie wrote:
When someone plays mission peek-a-boo the recipe is:

1) scoop MTU
2) complete mission as quickly as possible
3) abandon all wrecks
4) go turn in your mission and log off for a while


Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off? Sad

---- Advocate for the initiation of purple coloured wormholes----

Gimme Sake
State War Academy
Caldari State
#14 - 2015-03-20 07:53:48 UTC
Iyokus Patrouette wrote:
Drez Arthie wrote:
When someone plays mission peek-a-boo the recipe is:

1) scoop MTU
2) complete mission as quickly as possible
3) abandon all wrecks
4) go turn in your mission and log off for a while


Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off? Sad



To prevent ganker from entering your computer and shooting windows explorer application duh!!!

"Never not blob!" ~ Plato

Dast Stark
Federal Defense Union
Gallente Federation
#15 - 2015-03-21 06:58:58 UTC
Tibo Paralian wrote:
One becomes suspect when attacking mobile depots or MTUs. Concord will not attack. As long as you're not suspect or accepted a duel, their corp will not be able to engage you. They can still however bring logistics to help the attacker, which then themselves become suspect and are also free to engage.


ya this one makes snese i was attackd one time and this method worked but i killed him
Drez Arthie
Center for Advanced Studies
Gallente Federation
#16 - 2015-03-21 11:41:15 UTC
Iyokus Patrouette wrote:


Number 4 makes me sad. 'log off for a while'. Seriously the Eve universe is massive with so many potential things to do. But once one guy warps into your mission pocket you decide to log off? Sad


The non-EVE universe is even more massive with even more potential things to do ...
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#17 - 2015-03-25 09:26:53 UTC
one simple action, drag all red crosses towards you and fly your ship towards the aggressor, when they are close enough, warp off.

it might end up with hilarious km btw

RIP Iron Lady

Vicky Somers
Rusty Anchor
#18 - 2015-03-26 16:22:42 UTC
Have a cloaked Falcon or Pilgrim on grid. If he's alone, tackle him and go afk for a while.
infra52x
University of Caille
Gallente Federation
#19 - 2015-03-27 17:15:40 UTC
I will leave this here..

My 700 dps(A bit low, but that's the trade off for reaching hard to probe status), sig/sensor <1.08 ship(most mission gank scan alts will give up and go after easier to scan targets)..... I have yet to have anyone warp in on my mission pocket(years)

just saying



overcome,adapt improvise
Omar Alharazaad
New Eden Tech Support
#20 - 2015-03-28 07:07:28 UTC  |  Edited by: Omar Alharazaad
Ralph King-Griffin wrote:
Kathryn Painway wrote:
Estella Osoka wrote:
Destroying an MTU does produce a killmail.

... though that's not what they're there for ultimately, it's an attempt to badger people, inciting them to anger, or a knee-jerk response.

Bingo,
most of us that shoot them would rather they weren't shiteing up our billboards.

And ambush, a lot of us don't reship and will just kick your ass in the piddly little frigate we flew in on.

Also , none of the Lords use logistics for Bear flipping, boosts yes but generally no logi.

Pretty much this.
Most mission runners will dock up or reship if allowed to once a LE is generated, so a dedicated flipper is likely to stay on grid and fight with what he's brought to the table. Warping off to reship just gives the potential victim a chance to bugger off.
Bringing logi on grid tends to be more of a liability than a help, as they create another target for the victim and/or their friends.

Pointless to lose your logi ship to save a 10mil frigate.
Speaking of those 10 mil frigates... usually they're set up to be fast and tanky, so with some exceptions they can usually tank whatever happens to be in the pocket with impunity. If it's an AF instead, replace impunity with indefinitely and some exceptions with few exceptions.

Best options are to not shoot them, fit your pve ship with a web and a neut and shoot them, or barring that pick up your batphone and open fire once you know help is on the way. While the flipper would absolutely love a shiny killmail, odds are good that they're just as interested in getting a fun fight.

Edit: the batphone is actually probably the best route. If you do know help is on the way then you have some wiggle room for playing with the flipper. It usually takes a decent chunk of time for a frigate to crack the tank on a battleship or marauder, and still a bit with a battlecruiser. As long as the cavalry lands on grid before their suspect timer drops you can have a really fun time with it. Lost an incursus to a pair of brutixes and a t1 logi this way a while back. I was full of smiles when the 3 week old newbro popped me with his brutix, and they had fun too.

Come hell or high water, this sick world will know I was here.

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