These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Sad State of Empire Space

First post
Author
Capt Sephiroth
#61 - 2015-03-22 22:04:11 UTC
But fozzie talked about it in the interview :(
Leto Thule
Caldari Provisions
Caldari State
#62 - 2015-03-22 22:31:22 UTC
Capt Sephiroth wrote:
But fozzie talked about it in the interview :(


He sure did. I am hopeful that I simply missed it...

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Tasspool Harp
Royal Amarr Institute
Amarr Empire
#63 - 2015-03-22 22:36:52 UTC
Mobadder Thworst wrote:
Ok,
I just can't resist.

If you look at the post "will CCP be hiring marmites", CCP acknowledges that noobs who get ganked play longer...

I think that supports my assertion that the PVE model isn't a good standalone. We need PVPers in the same systems throwing cans and war deccing.

Clearly, I am good content. Woo!

What do you think?
Mo


My interpretation is that players naturally predisposed to engaging in risky behaviour and accepting of losses are more likely to stick around. Those same players are also more likely to get ganked while they are noobs.

Personally, I think wardecs that target noobs in noob corps isn't good for the game. It channels people into the safety umbrella of larger entities and has players who are comfortable playing solo drop into npc corps or roll their own 1 man corp. Nothing wrong with big alliances and 1 man corps in isolation, but if you are interested in promoting chaos and fluidity in the game there needs to be some room and encouragement for small, nascent corps to develop.
Leto Thule
Caldari Provisions
Caldari State
#64 - 2015-03-22 22:43:58 UTC
Tasspool Harp wrote:
Mobadder Thworst wrote:
Ok,
I just can't resist.

If you look at the post "will CCP be hiring marmites", CCP acknowledges that noobs who get ganked play longer...

I think that supports my assertion that the PVE model isn't a good standalone. We need PVPers in the same systems throwing cans and war deccing.

Clearly, I am good content. Woo!

What do you think?
Mo


My interpretation is that players naturally predisposed to engaging in risky behaviour and accepting of losses are more likely to stick around. Those same players are also more likely to get ganked while they are noobs.

Personally, I think wardecs that target noobs in noob corps isn't good for the game. It channels people into the safety umbrella of larger entities and has players who are comfortable playing solo drop into npc corps or roll their own 1 man corp. Nothing wrong with big alliances and 1 man corps in isolation, but if you are interested in promoting chaos and fluidity in the game there needs to be some room and encouragement for small, nascent corps to develop.


I was decced as a noob, in a failbear alliance. It pushed me out indeed.... But towards lowsec and meeting others willing to show me the real eve. Those corps all everywhere. Many take new pilots in. All you need to do is fight them a few times and show them you don't whine about losses and that you can be social.

As such... I think I am the very example of a counterpoint to your post. Respectfully, of course.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Serendipity Lost
Repo Industries
#65 - 2015-03-22 23:36:18 UTC
Leto Thule wrote:
Tasspool Harp wrote:
Mobadder Thworst wrote:
Ok,
I just can't resist.

If you look at the post "will CCP be hiring marmites", CCP acknowledges that noobs who get ganked play longer...

I think that supports my assertion that the PVE model isn't a good standalone. We need PVPers in the same systems throwing cans and war deccing.

Clearly, I am good content. Woo!

What do you think?
Mo


My interpretation is that players naturally predisposed to engaging in risky behaviour and accepting of losses are more likely to stick around. Those same players are also more likely to get ganked while they are noobs.

Personally, I think wardecs that target noobs in noob corps isn't good for the game. It channels people into the safety umbrella of larger entities and has players who are comfortable playing solo drop into npc corps or roll their own 1 man corp. Nothing wrong with big alliances and 1 man corps in isolation, but if you are interested in promoting chaos and fluidity in the game there needs to be some room and encouragement for small, nascent corps to develop.


I was decced as a noob, in a failbear alliance. It pushed me out indeed.... But towards lowsec and meeting others willing to show me the real eve. Those corps all everywhere. Many take new pilots in. All you need to do is fight them a few times and show them you don't whine about losses and that you can be social.

As such... I think I am the very example of a counterpoint to your post. Respectfully, of course.


My first corp was war decced by Repo Industries and look where I am now Blink
Mobadder Thworst
Doomheim
#66 - 2015-03-23 00:43:04 UTC
At 50 mil for a war dec, that better be a very large noob corp.

Noob corps are really awful about not fighting. You have to give them an overwhelming numbers advantage or they won't take the field.

I used to try to find corps that considered themselves at least part pvp.

The chance of a fight goes up a lot. For 50 mil, I would guess most guys don't want to waste it on a true noob corp.

Now, the range of crappy pvp'ers ranges from pretty new to the grunts of most large null alliances. It's still just clubbing baby seals, the only thing that changes is which club to use and, sometimes, there is a guy or two with skill in the mix.

No, can flipping is where the noobs get it. The noob training centers used to be the best places in the game for getting pick-up fights.

Noobs attracted new PVPers, new PVPers attracted mid grade PVPers, and mid grade PVPers attracted senior skilled players. You would see war fleets some times, but mostly it was just baiters, flippers, and the like.

Most knew what they were doing when the accepted combat. But either way, at least they got to experience it. Those systems were a lot of fun.


Mo
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#67 - 2015-03-23 01:17:01 UTC
Mobadder Thworst wrote:
Danalee,

While Leto got his induction from BreakAWish, it was the Somali Coastguard Authority who christened me.

They broke my noob ships like Belushi smashed that guitar in Animal House.

I had a moment of pause when I saw your corp name. I thought perhaps EYL was riding again.

Those really were the good old days.
You know where we are if you wish to come back home Blink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Kaely Tanniss
Black Lotus Society.
#68 - 2015-03-27 07:07:46 UTC
Agondray wrote:
Danalee wrote:
Amarrchecko wrote:
It's high sec. It's not supposed to be perfectly safe, and it isn't. But it's not supposed to be a warground where people who currently prefer to avoid most PVP are being chased around by someone like you. There is some PVP stuff going on in highsec, but if that isn't what you're looking for specifically, then maybe you belong in a different region of space.

I've been playing on and off for longer than you have, and I have not a single PVP kill (and only a few deaths, iirc) to my credit... but I'm still here. Your "PVP content is the only content people will keep subscribing for" argument looks like it's just an attempt to cover up your "wah highsec isn't what I want it to be" complaint.

I mean, the very fact that highsec IS so busy should indicate that a lot of Eve's players don't care for the more constant and higher risk of other areas of space, at least not all the time, right? So what if some people who are choosing to avoid PVP burn out on PVE and unsub? Do you think if they were exposed to a bunch of the PVP that they are trying to avoid that a majority of them wouldn't unsub too?


First: Every action taken in EVE = PVP.
Also: Every assumption made in your post is nothing but that. An assumption. Wrong on top of that but in itself just an assumption.
Hisec has become perfectly safe the last years resulting in subscription decline and loss of meaning/value of anything we do.
NPC corp players that fit their ships slightly smart might aswel be NPC's themselves.
People who are into EVE for PVE are not only sick but detract from the unique qualities the game has.

I'll leave it at that. Rant on.

D.

Bear

Darn, edit anyhow: PVE drones who are engaged by the game's deep meaningfull community driven core PVP have a good chance to be saved and stick arround forever, yes. What's your point again?


ive been around about 10 years now, mostly as an industrialist and pve pilot, aside from my few times of war and going on killing sprees against gankers. I enjoy the pve and other activities, I have gotten more fun out of killing gankers then killing innocents or others I have no reason killing, I even have a special ship I made and named for ganking gankers. I just choose to do industry to contribute to society, and I do pve to run my 1 account and assist others.

Ive seen people drop off because they get ganked or take a jump into low sec and instantly die before they can experience anything past death.


Ganking gankers...good, this is the content and emergent gameplay that gankers and PvPers seek from the risk averse players. Killing innocents? There are no innocents in new eden. When you joined the game, you joined a galaxy in turmoil and have now made yourself an active pawn in this turmoil. Contribute to society? PvPers contribute heavily to society. Without them, there would be rampant boredom. Besides, what good would all the isk or minerals do if PvPers didn't create the market for the ships said resources create.

People do not "drop off" because of ganking. This whole idea has been slammed and disproven. People quit because they are bored or can't hack what Eve is all about. Eve isn't for everyone just like hockey isn't for everyone. Don't ask to change how the game is played just so you' will like it...that's just ridiculous. Take it for what it is...or do something else. (I don't mean you specifically..but you as a generalization) Twisted

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Malthraz
Malthraz.
#69 - 2015-03-27 11:03:16 UTC
Mobadder Thworst wrote:

My corp back then was called Light Adama.... Think our kill ratio was about 20 to 1. You can look it up on battleclinic. We were war decking as much of null as we could each week. We did ok.

Not to disparage null players, but skill doesn't come from the region you play in. It comes from an understanding of game mechanics. There are good players everywhere.


I see what is going on here. It is now harder to take advantage of noobs in high sec. That was how you felt like you were good at PvP. That is unfortunate. Going to PvP elsewhere does not give you that sense of power. I feel for you.
Danalee
A Blessed Bean
Pandemic Horde
#70 - 2015-03-27 12:44:34 UTC
^^ Yes, that's exactly what this thread is about Roll

You forgot to go for the homerun by mentioning how good (elite?) you are at pressing F1 and all that jazz.
Might want to edit your post to reflect that.
Oh, and maybe clarify your point after you are done bragging about your little corner of space... Or whatever it is you are bragging about.


D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Mobadder Thworst
Doomheim
#71 - 2015-03-27 13:09:48 UTC
Malthraz wrote:
Mobadder Thworst wrote:

My corp back then was called Light Adama.... Think our kill ratio was about 20 to 1. You can look it up on battleclinic. We were war decking as much of null as we could each week. We did ok.

Not to disparage null players, but skill doesn't come from the region you play in. It comes from an understanding of game mechanics. There are good players everywhere.


I see what is going on here. It is now harder to take advantage of noobs in high sec. That was how you felt like you were good at PvP. That is unfortunate. Going to PvP elsewhere does not give you that sense of power. I feel for you.



Light Adama wasn't about noobs (though we shot some).

Light Adama was about shooting null clowns. That was the corp we used in the Orphanage. I can link info in the Orphanage is you're not familiar. When I joined us up, we were promised a minimum of 10 war decs a week against the largest null alliances.

We quit when the orphanage got too large because it got too easy.

That 20/1 was still clubbing baby seals, but they weren't really noobs.

You really don't see what I'm talking about, but I'd love to make more understand.
Daerrol
Republic University
Minmatar Republic
#72 - 2015-03-27 13:25:13 UTC
Highsec PVP is laughably stupid. You can go to Thera and do Highsec PVP against other highsec PVPer's where there's actaully a chance for a real fight (not killing 30 punishers with various shield fittings and no point mod)
Mobadder Thworst
Doomheim
#73 - 2015-03-27 14:28:42 UTC  |  Edited by: Mobadder Thworst
Daerrol wrote:
Highsec PVP is laughably stupid. You can go to Thera and do Highsec PVP against other highsec PVPer's where there's actaully a chance for a real fight (not killing 30 punishers with various shield fittings and no point mod)


If you check this battle report, you will see some of those punisher builds you are talking about.

I love shield fit punishers.

This particular fight crossed systems, so only a portion of the fight is on this one battle-reportt. You can view all the punishers that didn't get on this report on battleclinic, if you choose.

I estimate the enemy fleet was ~25 baddies, but Nolimit and I only got about 17 of them.

If we had been null players I bet we would have gotten them all, then destroyed the station, then podded it.

I still think it's not bad for two crappy high sec players. Before you start screaming about logi... We didn't use any. You will notice there are two Falcons in the kill mails... If we had used logi we would have lost.

I don't really think you know what you are talking about.

I suspect you are a baby seal.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#74 - 2015-03-27 15:45:47 UTC  |  Edited by: Ria Nieyli
Mobadder Thworst wrote:
The idea of playing this game in a non-pvp fashion is learned. We all intend to slaughter our adversaries when we start.


Not really. Believe it or not, not everyone plays the sandbox the same way.

Mobadder Thworst wrote:
No wonder getting exposed to pvp early retains people.


Sure, if you look at people that join the game wanting to PvP staying after experiencing PvP. The irony is that EVE's model makes the traiditional PvP embedded the least interesting part of the game. Then you should consider how much time you spend trying to get a fight instead of fighting and... I just can't get myself to like it in any way or form. Luckily, the game offers other modes of fun.
Mobadder Thworst
Doomheim
#75 - 2015-03-27 16:09:06 UTC
Ria Nieyli wrote:
Mobadder Thworst wrote:
The idea of playing this game in a non-pvp fashion is learned. We all intend to slaughter our adversaries when we start.


Not really. Believe it or not, not everyone plays the sandbox the same way.

Mobadder Thworst wrote:
No wonder getting exposed to pvp early retains people.


Sure, if you look at people that join the game wanting to PvP staying after experiencing PvP. The irony is that EVE's model makes the traiditional PvP embedded the least interesting part of the game. Then you should consider how much time you spend trying to get a fight instead of fighting and... I just can't get myself to like it in any way or form. Luckily, the game offers other modes of fun.


First, I applaud you for a intelligently written and cogent response.

I have no hatred for the PVE side of the game. It's necessary and I want the content to be of the highest quality possible.

My concern is that I think Eve is losing its core competence( and a substantial portion of what differentiates it), which I think is non-linear pvp.

Lots of games offer linear pvp, but Eve had really special content in that you could play a bad guy... Or fight bad guys who were people.

If Eve loses what makes it different, it will find competition with other MMOs increasingly difficult over the coming years.
Solitary Pal
The Filthy Few
Break-A-Wish Foundation
#76 - 2015-03-27 16:25:06 UTC
Just dec Marmite and some of the other big merc groups who like to camp hubs and pipes, they're mostly bad and die pretty easily. You also get credit it for not just "killing noob ships and mission runners/miners". Fun to be had by all.

I have a monocle therefore my opinion matters more than yours.

Serendipity Lost
Repo Industries
#77 - 2015-03-28 03:05:04 UTC
Solitary Pal wrote:
Just dec Marmite and some of the other big merc groups who like to camp hubs and pipes, they're mostly bad and die pretty easily. You also get credit it for not just "killing noob ships and mission runners/miners". Fun to be had by all.


You don't even have to dec them all. Create an alt corp. Wardec it. Make the cost of helping low. They will all pile on. Profit.

OR

Just participate in one of the many ad nauseum marmite/code threads. Be a jerk. Sting their egos enough and they will dec you.

Option 2 is probably better. You can make the dec mutual so that they can't get out of it once you start making thier kb look bad. Of course the onus is upon you to make their kb look bad, so it's not a totally free ride.
Demerius Xenocratus
The Scope
Gallente Federation
#78 - 2015-03-28 03:57:52 UTC
Mobadder Thworst wrote:
I've been playing on and off since '09. I wanted to take a moment to reflect on what I see as an erosion taking place in the game.

I did loads of PVE my first year or two. I mined in everything but a mining ship, ran missions up to level 4, lived in a WH, mastered scanning back when it was confusing(did all the exploration sites). I tried every bit of PVE content this game offered.

The whole while, I was in corporations dodging war declarations and trying to keep corps together. Every time I mined, flippers posed a risk. Every time I undocked, someone was baiting. If I smacked in local, I increased the chances of getting a war dec.

Even doing PVE, I could see the people doing interesting things. There was risk everywhere and it felt real.

At about two years, I was sick of shooting red crosses. I was still doing some exploration, but mostly just for cash. Even the social element of the game seemed boring to me because it revolved around the same dull activities. (Missions are like playing checkers against an opponent who makes the exact same moves each time.)

That is when I decided to try to kill some of the evil can flippers I had hated all that time. And I lost ships. And I had fun.

I had sweaty palms, a high heart rate, and no idea what I was doing. That was 500 kills ago now, but I still feel it every time I fight. I think the pvp aspect of this game is the best I have encountered.

4 years later, I still want to experience that high.

My first war dec was against a mining corp. We killed loads of them. Then they hired some tiny merc corp to attack us. But before the merc could dec us, we started giving the miners some pointers and made friends. Then the miners declared war on the mercs they had paid to attack us in order to help us out. I have no idea what the mercs thought. It was absolute numbnuttery, but I loved it.


My problem is this. I think PVE content in this game has a short life span. I can hardly think of a PVE based game that anyone plays for more than 2 years. However, when I look at empire space now that is the only content that is growing. Everything else is nearly gone.

The changes to crime watch have nearly eliminated pvp in the section of space where the vast majority of the players live. Nobody is facing threat and nobody is pvping. I think this is crazy. It's not Eve.

It's extremely hard to find a pick-up fight now. There are no war fleets in local., no funny smack talk, no canners, no baiters, and I'm seeing carebear corps who haven't had war secs.

I used to fly around in a shield rep osprey to get fights. I would find a fight and rep both sides while smacking in local about peace and brotherhood. Once one side would shoot, I'd change into something else and get a kill. I always wanted to kill both sides, but never pulled it off.

The only pvp I see left in high sec is suicide ganks which isn't worth my $15 a month.

My question is this:
1) as you force the high sec portion of eve (the majority)down the road of PVE... How long do you expect to keep these players? How long can someone legitimately play PVE in this game? Are these all 2 year players?

I think you are trading guys like me who would still be playing 6 years later for guys who want a PVE experience and are just looking to amass some isk and ships before the move on to another game.

What game will I be playing by the time you bring pvp back? I've been looking desperately to replace Eve for a while. The replacement isn't here yet, but it's coming.

Please give back the old crime watch mechanics and cheap war decs.




Go to FW space. Fit a few dozen frigates, destroyers, and tech 1 cruisers. Profit.

No, you won't get to shoot mining and mission ships in billion ISK blingboats, but you will not lack for fights.
Malthraz
Malthraz.
#79 - 2015-03-28 05:59:25 UTC
Mobadder Thworst wrote:

Light Adama was about shooting null clowns. That was the corp we used in the Orphanage. I can link info in the Orphanage is you're not familiar. When I joined us up, we were promised a minimum of 10 war decs a week against the largest null alliances.

We quit when the orphanage got too large because it got too easy.


I recall that Orphanage war deced 0.0 corps and expected the 0.0 corps to bring the fight to them, but generally just ganked idiots that did not pay attention and played station games. I am not saying this is good PvP or bad PvP.

My corp stayed out of high sec when Orphanage war deced us because it was boring. You fought when you knew you would win otherwise you stayed docked. You may as well have been NPCs. That is the same reason we did not often fight Outbreak when they lived in our station in Syndicate, and I will freely admit that they are better PvPers than I am.

Perhaps the point I want to make is that if you are taking enjoyment out of the game for other people purely for your own enjoyment I think you are doing a disservice to the game. Some people do not seem to get this. Now PvP in high sec can add enjoyment for both parties. I remember getting killed in low sec in my first week of Eve, and this made me enjoy Eve more. Because I knew there was a sense of danger and consequences for decisions.

For this reason I think high sec should still involve risk, but I just think that most people are not in high sec to engage in PvP. They are there to reduce the impact that others can have on their game play. Not everyone feels like interacting with Eve asshats all of the time. I think that high sec is fairly safe is a good thing. If a lot of people that enjoy PvP have moved out of high because there are a richer source of targets elsewhere, I think this is a good thing.

Eve does have quite a few problems, but a good proportion of those problems are because people dislike losing way more than they like winning.
Danalee
A Blessed Bean
Pandemic Horde
#80 - 2015-03-28 09:21:13 UTC
Fixed that for you Blink

Malthraz wrote:

I recall that Orphanage war deced 0.0 corps and ganked idiots. I quite jelly about this kind of fun filled action because null is boring blobland where such fun is impossible.

My corp stayed out of high sec when Orphanage war deced us because it was scary. You fought. We may as well have been NPCs. That is the same reason we never fight anyone else. I will freely admit that hisec pvpers are better PvPers than I am.

Some more bs to say people like to win but malhraz should win more.


D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment