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eve crashing when i try to open the game

Author
Shadoxi Ky'klops
Dark Nebula Academy
O X I D E
#1 - 2015-03-27 13:19:46 UTC
hell

i was playing eve before bed - zero problems. now this

Process: cider [667]
Path: /Applications/EVE Online.app/Contents/Resources/EVE Online.app/Contents/MacOS/cider
Identifier: com.transgaming.EVEOnline
Version: 1.0 (1.0)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: cider [667]
User ID: 501

Date/Time: 2015-03-27 06:18:08.667 -0700
OS Version: Mac OS X 10.9.5 (13F34)
Report Version: 11
Anonymous UUID: 1EE663D7-52BF-2593-41FB-F7BA7E57B4F6


Crashed Thread: 53 com.apple.audio.IOThread.client

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000084b2d6a0

VM Regions Near 0x84b2d6a0:
MALLOC_LARGE 0000000080c29000-0000000080f5c000 [ 3276K] rw-/rwx SM=PRV
-->
__TEXT 000000008fe1d000-000000008fe50000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld

Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x923b8f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x923b816c mach_msg + 68
2 com.apple.CoreFoundation 0x9145abf9 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9145a1d1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x914599ea CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9145984b CFRunLoopRunInMode + 123
6 com.apple.HIToolbox 0x9bde8b5d RunCurrentEventLoopInMode + 259
7 com.apple.HIToolbox 0x9bde88e2 ReceiveNextEventCommon + 526
8 com.apple.HIToolbox 0x9bde86bd _BlockUntilNextEventMatchingListInModeWithFilter + 92
9 com.apple.AppKit 0x906e2349 _DPSNextEvent + 1602
10 com.apple.AppKit 0x906e1870 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
11 com.apple.AppKit 0x906d415c -[NSApplication run] + 727
12 com.apple.AppKit 0x906bcff8 NSApplicationMain + 1165
13 libmacdrv.dylib 0x77594bfb macdrv_main + 171
14 com.transgaming.EVEOnline 0x800067c4 main + 2628
15 com.transgaming.EVEOnline 0x80002035 start + 53

Thread 1:
0 libsystem_kernel.dylib 0x923be046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9c242dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x9c246cce start_wqthread + 30

Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x923be992 kevent64 + 10
1 libdispatch.dylib 0x9af4d899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x9af4d532 _dispatch_mgr_thread + 52

Thread 3:: Dispatch queue: CAListenerProxy
0 libsystem_kernel.dylib 0x923bd802 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x9c244945 _pthread_mutex_lock + 404
2 libsystem_pthread.dylib 0x9c2447ac pthread_mutex_lock + 16
3 com.apple.audio.CoreAudio 0x9b12fae1 HALB_Mutex::Lock() + 41
4 com.apple.audio.CoreAudio 0x9b14c60b HALC_ProxyIOContext::GetPropertyData(AudioObjectPropertyAddress const&, unsigned long, void const*, unsigned long, unsigned long&, void*) const + 885
5 com.apple.audio.CoreAudio 0x9b15e264 HALC_ShellObject::GetPropertyData(unsigned long, AudioObjectPropertyAddress const&, unsigned long, void const*, unsigned long, unsigned long&, void*) const + 740
6 com.apple.audio.CoreAudio 0x9b16157b HAL_HardwarePlugIn_ObjectGetPropertyData(AudioHardwarePlugInInterface**, unsigned long, AudioObjectPropertyAddress const*, unsigned long, void const*, unsigned long*, void*) + 143
7 com.apple.audio.CoreAudio 0x9b16f0ab HALPlugIn::ObjectGetPropertyData(HALObject const&, AudioObjectPropertyAddress const&, unsigned long, void const*, unsigned long&, void*) const + 95
8 com.apple.audio.CoreAudio 0x9b16d466 HALObject::GetPropertyData(AudioObjectPropertyAddress const&, unsigned long, void const*, unsigned long&, void*) const + 402
9 com.apple.audio.CoreAudio 0x9b169bda HALDevice::GetPropertyData(AudioObjectPropertyAddress const&, unsigned long, void const*, unsigned long&, void*) const + 722
10 com.apple.audio.CoreAudio 0x9b1337fd AudioObjectGetPropertyData + 249
11 com.razerzone.razerkraken71chromaaudio 0x7e45be60 _new_AudioObjectGetPropertyData(unsigned long, AudioObjectPropertyAddress const*, unsigned long, void const*, unsigned long*, void*) + 125
12 com.apple.audio.toolbox.AudioToolbox 0x936687d7 AQMEIO_HAL::IsRunning() + 109
13 com.apple.audio.toolbox.AudioToolbox 0x9362b877 AQMEIO_Base::AddRunningRequest(void*, bool) + 35
14 com.apple.audio.toolbox.AudioToolbox 0x9362bf05 AQMEIO_Base::PrimeRequest::Start() + 61
15 com.apple.audio.toolbox.AudioToolbox 0x9362bec3 ___ZN11AQMEIO_Base12PrimeRequest13ScheduleStartEv_block_invoke + 20
16 libdispatch.dylib 0x9af4e76b _dispatch_call_block_and_release + 15
17 libdispatch.dylib 0x9af4b386 _dispatch_client_callout + 50
18 libdispatch.dylib 0x9af4daf3 _dispatch_queue_drain + 410
19 libdispatch.dylib 0x9af4efcf _dispatch_queue_invoke + 126
20 libdispatch.dylib 0x9af4d38a _dispatch_root_queue_drain + 72
21 libdispatch.dylib 0x9af4e70e _dispatch_worker_thread2 + 39
22 libsystem_pthread.dylib 0x9c242dab _pthread_wqthread + 336
23 libsystem_pthread.dylib 0x9c246cce start_wqthread + 30

Thread 4:
0 libsystem_kernel.dylib 0x923be046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9c242dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x9c246cce start_wqthread + 30

Thread 5:
0 libsystem_kernel.dylib 0x923be046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9c242dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x9c246cce start_wqthread + 30

Thread 6:: Main win32 app
0 libsystem_kernel.dylib 0x923becf
Shadoxi Ky'klops
Dark Nebula Academy
O X I D E
#2 - 2015-03-27 13:21:18 UTC  |  Edited by: Shadoxi Ky'klops
wow...

i had my audio source switched to my razer kraken while trying to launch and it was crashing the game. i put it back to digital out and the game loaded.
Shadoxi Ky'klops
Dark Nebula Academy
O X I D E
#3 - 2015-03-27 13:22:06 UTC
further more, once the game was loaded - if i flip back to my razer kracken headset the game crashes.
Praeset
The Club House
#4 - 2015-04-04 16:40:27 UTC
Exact same thing happens to me. Crashes game on start up if using Razor Kraken audio out. Turn it to digital and game loads ok.