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Fanfest 2015 - Wormhole Roundtables

Author
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#21 - 2015-03-25 09:14:43 UTC
Went to both round tables,
TBH was some what depressing in some regards.

Normally CCP Fozzie tells AHARM we are only allowed to go to one of the round tables rather explicitly

The questions posted where some what depressing. People where proposing random ideas, and then started to try and design said ideas in front of the devs who actually do the things..

Some one wanted 2x t2 scan rigs because "scanning is hard!" there's also a clear lack of understanding about wh mechanics, tips on how to probe efficiently. one guy even wanted ccp to make bascily beacons on your overview for the wh's when you scan them to 100%.

I was going to stand up and say some things, but that would have made me come across as an arrogant high class wh dweller.

but basicly WH space is hard space, its not null, and its never going to be easy mode, that dosnt mean that bad gameplay is good gameplay. But people didnt bring any evidence to proof or suggest said gameplay was bad, just that they where lazy, and would rather pay people in there corps to scan, instead of learning how to efficient at it.

I'm unsure if the questions asked relate to people not knowing enough about general wh mechanics, or not knowing that you can ask other groups for tips and tricks in how things work and general advice on how to just be better as a scanner, and how to roll holes efficiently with out dieing as often.


AHARM has been working on some long term goals and objectives vis–à–vis with devlopers and hilmar & co.
Some of these require whole sections of the game to be rewritten and fixed, and finally some of those things are showing results.

Alliance bookmarks is one (basicly requires corporations and alliances to be rewritten)

After talking with beatric he is not opposed to being able to swap clones in a wh, this will allow my group to swap to empty clones so we can make better use of frigate holes (something people moaned about)
You will not how ever be able to jump to a wh from k space. and if the thing that holds the clones die, your dead clones will show up on a kb.

Roqual was discussed as being a ship that might be able to run this service, but a pos mod was also proffered.

Overall I like the round tables, but im dubious as to perhaps we should have howto not suck sessions instead, followed by a proper round table later.
Witchway
Hard Knocks Inc.
Hard Knocks Citizens
#22 - 2015-03-25 12:25:54 UTC
GizzyBoy wrote:
Went to both round tables,
TBH was some what depressing in some regards.

Normally CCP Fozzie tells AHARM we are only allowed to go to one of the round tables rather explicitly

The questions posted where some what depressing. People where proposing random ideas, and then started to try and design said ideas in front of the devs who actually do the things..

Some one wanted 2x t2 scan rigs because "scanning is hard!" there's also a clear lack of understanding about wh mechanics, tips on how to probe efficiently. one guy even wanted ccp to make bascily beacons on your overview for the wh's when you scan them to 100%.

I was going to stand up and say some things, but that would have made me come across as an arrogant high class wh dweller.

but basicly WH space is hard space, its not null, and its never going to be easy mode, that dosnt mean that bad gameplay is good gameplay. But people didnt bring any evidence to proof or suggest said gameplay was bad, just that they where lazy, and would rather pay people in there corps to scan, instead of learning how to efficient at it.

I'm unsure if the questions asked relate to people not knowing enough about general wh mechanics, or not knowing that you can ask other groups for tips and tricks in how things work and general advice on how to just be better as a scanner, and how to roll holes efficiently with out dieing as often.


I don't think anyone wants wormholes to get easier, it just seems to me that scanning is a very specific time sink that many don't enjoy. To me if we were able to move gas sites alone to being anoms that would clear up half the sigs and not make scanning easier, just cut down on the time you are required to do it. I know there are ways to find the sigs that lead to wormholes and ignore the rest but many have rules that all sigs need to be scanned at least to find the type and that means all sigs get some scan on them. When you consider that chains are much larger now than they ever were a few years ago - that's a lot more sigs to scan before you can go have fun.

That's just my take on it, it will be interesting to see what structures they think would be appropriate for wormholes.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Pesadel0
Sebiestor Tribe
Minmatar Republic
#23 - 2015-03-25 14:14:54 UTC
That was some depressing key note right there .
Evan Roc
Awakened Ones
#24 - 2015-03-25 14:28:17 UTC
What Jack and Gizzy said.

Wormholes are not hard to navigate in and if you can't even make an exit bookmark then why are you even inside one? I love WH because they aren't that easy to survive in, that's the whole idea right? If some of these proposed ideas actually see the light of day it will be a sad day for sure.

I say make WH harder, brutal to survive in not easier.

Just my opinion.
Phoenix Jones
Small-Arms Fire
#25 - 2015-03-25 14:45:50 UTC
Evan Roc wrote:
What Jack and Gizzy said.

Wormholes are not hard to navigate in and if you can't even make an exit bookmark then why are you even inside one? I love WH because they aren't that easy to survive in, that's the whole idea right? If some of these proposed ideas actually see the light of day it will be a sad day for sure.

I say make WH harder, brutal to survive in not easier.

Just my opinion.


There's a difference between keeping it difficult vs a quality of life change.

Scanned sigs persisting when you jump a new hole and return, heck I like that.

Gives scanners a bit more power to delegate bookmarks and to mark what's relevant and what is not.

That's a simple thing that I think is positive.

Not everything suggested is doom and gloom wspace. A lot was but not all of it.

Yaay!!!!

Keskora Yaari
POS Party
Ember Sands
#26 - 2015-03-25 15:00:40 UTC
I kind of wonder who all was asking some of these questions. I am guessing not people who actually live in w-space. There have always been difficulties and inconveniences you have to overcome but that is what makes it so rewarding. I think Phoenix makes a good point about quality of life vs difficulty. The higs rigs were a huge help for us living in low-class space but it still required us to pay attention and be knowledgeable about things like wormhole mass in order to use it successfully. Changes like that I can get behind.
Kennesaw Breach
Illusion of Solitude.
Illusion of Solitude
#27 - 2015-03-25 15:32:53 UTC
Couldn't get into either of the WH roundtables as they were full when I got there, so thanks for posting this writeup!

Definitely not a fan of auto-bookmarking or reverse warp or a mass reduction mechanic that doesn't require actually jumping through.

Minimum mass holes could be interesting. Jump through, get popped, can't jump back out in pod? Big smile

No mention of Alliance bookmarks, will assume they won't be coming Soon (tm).

Rorqual is kind of bloody useless in C1-C4 wspace now. Making the clone vat bay work in wspace for changing implants would be nice. We've also chatted that an anchorable mini-pos effect for the rorqual might make for some interesting gameplay, as would giving the rorq the smartbombing bonus it deserves Cool

Agree with other posters: scanning is already ridiculously easy. Why does it need to be even easier? Alliance bookmarks would be really nice, though.
Peonza Chan
Gloryhole Initiative
#28 - 2015-03-25 16:35:43 UTC
As a relatively newbie WH resident (3 months) working with a small group I'll comment some of the questions from the meetings.

Too many quotes, replaced with italics.

Do you think that the mass limits need changing?
Everyone thought it's OK as is.
How about Minimum mass holes as a counterparts to frigs?
Dev's and players thought to was a interesting idea.


I can't see why this is interesting.

Making wormholes so you can target a system or last longer?
The players didn’t like the idea


No to targeting system, but make it last longer seems ok with me. If I'm not wrong the said "wh stabilizer" is to add mass to a wh, why not add time, ofc it should be very limited (let's say 1-2 hours?)

Could you get covert cynos to work in a wormhole system?
The dev's liked the idea of been able to use both cynos in a system as a tactic.


Interesting, any comments about k-space?

We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.


I don't see a major problem here. We often stop probing when we have 10-15 systems in our chain even if there are still whs to "open".

Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up?
The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.


Don't needed, in any case drugs.

Could you get it so our scan results are saved when we jump out of a system and jump back so we don’t have to rescan?
We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.


That hour would be nice.

Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player?
We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.


No.

Could you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123?
That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do.


"Unstable Wormhole" replaced with signature name while saving bookmark from probe scanner? Only when bookmarking whs?
"Unstable Wormhole" replaced with type name while saving the actual wh bookmark?
Seems good, maybe you could customize it someway like "%sig_id% - %sig_name%". Or maybe that's just too complicated What?

Would it be possible to have bookmarks happen automatically when you jump though a wormhole?
The problem is everyone uses a different system for bookmarking and it could be hard to do.


No

Finally, did anyone asked about system-wide d-scan inhibitor? I would say no, but didn't read any post regarding this matter in wh community.

Sorry about grammar errors if any.
Ariete
Aliastra
Gallente Federation
#29 - 2015-03-25 20:17:17 UTC
Peonza Chan wrote:
As a relatively newbie WH resident (3 months) working with a small group I'll comment some of the questions from the meetings.

Too many quotes, replaced with italics.

Do you think that the mass limits need changing?
Everyone thought it's OK as is.
How about Minimum mass holes as a counterparts to frigs?
Dev's and players thought to was a interesting idea.


I can't see why this is interesting.

Well imagine a WH that only Battleships or higher could get in

Making wormholes so you can target a system or last longer?
The players didn’t like the idea


No to targeting system, but make it last longer seems ok with me. If I'm not wrong the said "wh stabilizer" is to add mass to a wh, why not add time, ofc it should be very limited (let's say 1-2 hours?)

Could you get covert cynos to work in a wormhole system?
The dev's liked the idea of been able to use both cynos in a system as a tactic.


Interesting, any comments about k-space?

Its for any system, amakae, Thera, j167532 etc etc

We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.


I don't see a major problem here. We often stop probing when we have 10-15 systems in our chain even if there are still whs to "open".

Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up?
The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.


Don't needed, in any case drugs.

Could you get it so our scan results are saved when we jump out of a system and jump back so we don’t have to rescan?
We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.


That hour would be nice.

Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player?
We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.


No.

Fair enough but some people get lost and don't have probes

Could you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123?
That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do.


"Unstable Wormhole" replaced with signature name while saving bookmark from probe scanner? Only when bookmarking whs?
"Unstable Wormhole" replaced with type name while saving the actual wh bookmark?
Seems good, maybe you could customize it someway like "%sig_id% - %sig_name%". Or maybe that's just too complicated What?

When you look at a bookmark it has Name, Sol, Constellation, Person, Date etc what was asked was sig to be added as a feild.

Would it be possible to have bookmarks happen automatically when you jump though a wormhole?
The problem is everyone uses a different system for bookmarking and it could be hard to do.


No

Finally, did anyone asked about system-wide d-scan inhibitor? I would say no, but didn't read any post regarding this matter in wh community.

No, that was a structures thing

Sorry about grammar errors if any.
Ariete
Aliastra
Gallente Federation
#30 - 2015-03-25 20:20:51 UTC
Keskora Yaari wrote:
I kind of wonder who all was asking some of these questions. I am guessing not people who actually live in w-space. There have always been difficulties and inconveniences you have to overcome but that is what makes it so rewarding. I think Phoenix makes a good point about quality of life vs difficulty. The higs rigs were a huge help for us living in low-class space but it still required us to pay attention and be knowledgeable about things like wormhole mass in order to use it successfully. Changes like that I can get behind.


Off the top of my head we had people from HK, SSC, EveUni, and many more asking questions, remember where not all wormhole professionals.
Jack Miton
School of Applied Knowledge
Caldari State
#31 - 2015-03-25 21:06:30 UTC
Witchway wrote:
I don't think anyone wants wormholes to get easier, it just seems to me that scanning is a very specific time sink that many don't enjoy.

I dont enjoy mining and as such, I don't do it.
if people dont like scanning, there are other things they can go do!

youre also very wrong, a ton of people DO want WHs to be easier because theyre lazy.
scanning is not a 'tedious time sink', it is a very important part of living in wspace and it's time people realized this.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

umnikar
Fishbone Industries
#32 - 2015-03-25 21:19:11 UTC
Jack Miton wrote:

scanning is not a 'tedious time sink', it is a very important part of living in wspace and it's time people realized this.


^^ this. It once even could get you an advantage if you were good at it.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2015-03-27 09:46:31 UTC
umnikar wrote:
Jack Miton wrote:

scanning is not a 'tedious time sink', it is a very important part of living in wspace and it's time people realized this.


^^ this. It once even could get you an advantage if you were good at it.


I find scanning to be quite rewarding, its a way a good scout can show there abilities, the skills can take a bit of time, but they arnt that terrible and they can be used in all other areas of space, Scanning sigs is the easy bit, most systems can be done inside off 10 mins even if its a black hole or shattered system. I only struggle really with working out what pos's /ships are at what moons. and you can't train skills for that, you get that by experience with dscan.

Regardless of what space you go to, people who know wh's are in increasing demand in all other areas of space, null bears are getting more cocky at rolling incoming wh's to null with caps (and not getting locked out) they are using them for logistics both taking stuff to hs, and bringing stuff back, and this trend is increasing rapidly.

In reply to Ariete some stats where shown to prove that actually the vast majority of people who attend ffest in person, most where infact deemed "Professionals" by ccp, based on there in game activities.

If you suck at scanning, are having trouble with WH mechanics, dont be afraid to ask other groups even if they are red to your group. Some of the questions to be frank should never have been asked if those who asked them had spent some real time doing some of the things, either by experimenting with ship fits, watching some videos on you tube (how to scan like jack miton)

You will feel more comfortable in wh space once you know how things work, you'll also be far more likely to engage some one with the knowledge of how to get out if things get f'd up, or know that even if things go bad, you have already prepared for that situation.

So the real question is,
How does one find out how to live in wh space.
If I decide to live there how do I find out how things work and where can I go to find a good list of concise uptodate information or ask questions so that I may.
A) Stay alive
B) make isk
C) kill other people via pvp
D) not burn out.
Lloyd Roses
Artificial Memories
#34 - 2015-03-27 12:25:20 UTC
umnikar wrote:
Jack Miton wrote:

scanning is not a 'tedious time sink', it is a very important part of living in wspace and it's time people realized this.


^^ this. It once even could get you an advantage if you were good at it.


You actally still do. I see people scanning a system with 8 sigs and 15 minutes later they logged in two more guys to help the first one scanning. A normal wh-dweller got those 8 sigs in 3-4minutes in the most careful of estimates.

So scanning is not at all a time sink, the speeds at which you scan are basically the speeds at which you collect more intelligence. It also means that you got their wormhole and the three adjacent wormholes scanned, a sabre cloaked on the hole, made coffee and checked a killboard of your choice by the time they found the now sabred exit.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#35 - 2015-03-28 16:17:59 UTC
Good stuff, Ariete. Would have been nice to meet up.

I made both roundtables, and was the guy in the front corner of the second one who was noticeably against the proposals of making scanning easier and had the dialogue about CCP on how scanning skill is an important PVP aspect of wormholes, as well as telling the kid to biomass for suggesting auto-warp back and auto-bookmarking.

Ariete, I will say that Fozzie didn't say that Shattered structures were "unlikely", when I asked him about using Shattered to be a proving ground for developing space, he said they were "keeping their options open, and that they have the ability to limit structures in certain areas." Speaking further on that subject, there is no definitive plan being voiced by CCP regarding direction of Shattered other than Fozzie saying they weren't seeing the intended play, and some changes would need to be made.

Some of the questions were decent, some were terrible, some were great. Alliance bookmarks are a KNOWN, so the fact that they didn't get focus in the roundtables was fine. We know it is a "need" and so does CCP. Glad wormhole stabilization didn't come up, except for those sitting near enough to me to hear me say "since we are on the topic of bad ideas, how about a timeline for implementing wormhole stabilization."

And honestly, if you attended the roundtable and didn't ask questions or get involved because you thought you'd be perceived as "pretentious" or "arrogant", you wasted a good opportunity. If you have a good idea, then you have a good idea. Doesn't matter what someone with less perspective thinks about you if your idea benefits wormholes.

/three cents

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Credacom
Viziam
Amarr Empire
#36 - 2015-03-28 21:28:54 UTC  |  Edited by: Credacom
Jack Miton wrote:


youre also very wrong, a ton of people DO want WHs to be easier because theyre lazy.
scanning is not a 'tedious time sink', it is a very important part of living in wspace and it's time people realized this.


Scary because scanning is so easy and faster yet with implants and skills these days.
Those round tables sounded simply terrible.

What about asking in the post keynote what structures will be allowed in wspace?

What about the complete death of WH mining when ore sites became warp able anoms?

Or the T3 industry changes killing the ancient relic maket?

Data cans only containing 50k isk of datacores and carbon? (Not the pirate ones, which are still crap)

The lack of anything resembling a general shield doctrine outside ishtars?

How aware is CCP of the renter markets and what do they think it will do to wspace, after seeing what it has done to sov space?

What about the huge increase in C5 pve kills due to lower risk vs C6 sites?
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#37 - 2015-03-29 01:23:24 UTC  |  Edited by: Proclus Diadochu
Credacom wrote:
What about asking in the post keynote what structures will be allowed in wspace?


It was asked. Please reference the post above yours for the correction to Ariete's notes.

Source: I asked the question.

Edit: And to clarify, CCP Fozzie said that some structures will be limited to certain areas and they haven't decided on which structures will be "allowed" in w-space or shattered holes. It's a "work in progress".

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Credacom
Viziam
Amarr Empire
#38 - 2015-03-29 02:43:33 UTC
Proclus Diadochu wrote:
Credacom wrote:
What about asking in the post keynote what structures will be allowed in wspace?


It was asked. Please reference the post above yours for the correction to Ariete's notes.

Source: I asked the question.

Edit: And to clarify, CCP Fozzie said that some structures will be limited to certain areas and they haven't decided on which structures will be "allowed" in w-space or shattered holes. It's a "work in progress".


the notes form the OP just said shattered, not wspace in general - so your reply is a little clearer, ty for that.

But make no mistake, this structure revamp is going to change wspace......alot......
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#39 - 2015-03-29 08:21:09 UTC
Credacom wrote:
Proclus Diadochu wrote:
Credacom wrote:
What about asking in the post keynote what structures will be allowed in wspace?


It was asked. Please reference the post above yours for the correction to Ariete's notes.

Source: I asked the question.

Edit: And to clarify, CCP Fozzie said that some structures will be limited to certain areas and they haven't decided on which structures will be "allowed" in w-space or shattered holes. It's a "work in progress".


the notes form the OP just said shattered, not wspace in general - so your reply is a little clearer, ty for that.

But make no mistake, this structure revamp is going to change wspace......alot......

I very much agree with you. The reassuring part is that CCP has made it very clear that they are going to be listening for our feedback often and our concerns and ideas will help to sculpt their direction with wormhole implementation... Usually I'd be skeptical, but CCP has been doing a great job of communicating with our playerbase, especially of late.

**This is my opinion based on my own observations**

***Some may disagree, I'm sure***

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Pissfat
Tactically Challenged
The Initiative.
#40 - 2015-03-29 08:57:24 UTC
Proclus Diadochu wrote:
Credacom wrote:
Proclus Diadochu wrote:
Credacom wrote:
What about asking in the post keynote what structures will be allowed in wspace?


It was asked. Please reference the post above yours for the correction to Ariete's notes.

Source: I asked the question.

Edit: And to clarify, CCP Fozzie said that some structures will be limited to certain areas and they haven't decided on which structures will be "allowed" in w-space or shattered holes. It's a "work in progress".


the notes form the OP just said shattered, not wspace in general - so your reply is a little clearer, ty for that.

But make no mistake, this structure revamp is going to change wspace......alot......

I very much agree with you. The reassuring part is that CCP has made it very clear that they are going to be listening for our feedback often and our concerns and ideas will help to sculpt their direction with wormhole implementation... Usually I'd be skeptical, but CCP has been doing a great job of communicating with our playerbase, especially of late.

**This is my opinion based on my own observations**

***Some may disagree, I'm sure***


I reserve my judgement on CCP listening to our concerns as previous dev blogs with anything that affects WH space has been met with complete ignorance.

I think the Hyperion threadnaughts and removal of NPC kill data dev blog are a great example of their unwillingness to listen to our community tbh.

I like to think otherwise but i actually can't think of an occasion where CCP has made a dev blog that concerned WH space and has later changed anything after we have highlighted many concerns.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

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