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Player Features and Ideas Discussion

 
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New Utility Proposal : Feedback Welcome

First post
Author
Robert Parr
Iron Tiger T3 Industries
#1 - 2015-03-26 12:49:56 UTC
In the interest of the game and to get away from the constant drone of blasting the ideas from the game developers (and to give them a chance to give it back), was hoping to introduce an idea of my own. Before diving in with the proposal, some disclaimers: This game is over 10 years old and as such, any idea offered here has likely been at least thought of in one form or another so, my apologies as I did not intend to either steal your idea or re-hash a very old and bad one. Second, I am not a game developer and do not claim to be so, I’ll attempt to keep any suggestions to what seems to be relatively easy from a resources standpoint.

That said, the suggestion is for the utility of mining, industry, and manufacturing. Just as there are different grades of ore (i.e. Veldspar, Concentrated Veldspar, and Dense Veldspar) it seems like a natural extension to also have different grades of compression (i.e. compressed in a ratio of 1:100, reduced in a ratio of 1: 1,000, and compact in a ratio of 1:10,000). The different grades of compression would be done exactly as regular compression is today except a reduced block would require 1,000 units of ore and a compact block would require 10,000 units of ore. All compressed blocks (regardless of grade) would be of uniform size. In other words, if a compressed Veldspar block is 0.1 cubic meters, a reduced block and a compact block of Veldspar would also be the same 0.1 cubic meters in size.

To me this seems like a no-brainer win/win for everyone (but alas, I have been wrong so many times before). It does not seem like it should take that much from a development standpoint to implement but, as noted above I am not a developer and just guessing at that one. However, from the viewpoint of the miner/industrialist, it makes a whole lot of sense in terms of handling and transport of ore. Especially with the low end ores where you need massive amounts to complete large multi-run jobs or capitol manufacture. From a pvp viewpoint, I don’t know about you but, I’d really like the chance to blow up an indy and find an Iteron V full of compact blocks of ore (even if it were Veldspar it would be two orders of magnitude more profit!!!). Finally, from the perspective of game expansion, this utility would make it easier to be able to build bigger and bigger structures and ships (of course, this assumes the use of larger and larger volumes of minerals) such as super titans, gates, and stations. That’s it, thank you for taking the time to read and any comments (even if it’s to say I’m an idiot) are welcome.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#2 - 2015-03-26 12:50:53 UTC
Wrong forum and badly formatted.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3 - 2015-03-26 12:51:57 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#4 - 2015-03-26 12:54:12 UTC  |  Edited by: Eve Solecist
Question: What does this actually add to the game, besides itself?

Because I don't see a reason why this idea should even be considered.

All it does it have huge negative influence on mineral prices,
which you most likely didn't even consider.

Now let me teach you something about the game and economics.


When more people can bring more minerals faster to the selling point,
the price will drop faster. Your imaginary higher profits are non existant ...
... even in the short run.


Okay?
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Robert Parr
Iron Tiger T3 Industries
#5 - 2015-03-26 12:55:25 UTC
Eve Solecist wrote:
Wrong forum and badly formatted.



Apologies for the format, would you mind explaining a little? Also, why is this the wrong forum?? I thought this was general discussion. I'm not sure I understand what you mean.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#6 - 2015-03-26 12:57:38 UTC
Robert Parr wrote:
Eve Solecist wrote:
Wrong forum and badly formatted.



Apologies for the format, would you mind explaining a little? Also, why is this the wrong forum?? I thought this was general discussion. I'm not sure I understand what you mean.

ISD took care of it. Please read my other reply as well.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#7 - 2015-03-26 13:00:50 UTC
Robert Parr wrote:
... why is this the wrong forum?? I thought this was general discussion. ....
As I already stated several posts above, I have moved this thread to the Features & Ideas Discussion part of the forum as your original post that started this thread is a proposal for a change in game mechanics.
So the thread is now in the correct part of the forum, which General Discussion on the other hand, was not.

I hope that clarifies it.

ISD Ezwal Community Communication Liaisons (CCLs)

Robert Parr
Iron Tiger T3 Industries
#8 - 2015-03-26 13:06:26 UTC
ISD Ezwal wrote:
Robert Parr wrote:
... why is this the wrong forum?? I thought this was general discussion. ....
As I already stated several posts above, I have moved this thread to the Features & Ideas Discussion part of the forum as your original post that started this thread is a proposal for a change in game mechanics.
So the thread is now in the correct part of the forum, which General Discussion on the other hand, was not.

I hope that clarifies it.



Yes, thank you. And I had zero idea of where to put this obviously...don't write to forums on a regular basis and I'm very sorry for offering up what appears to be such a poorly written and equally heinous idea. Thank you all for your constructive and positive feedback!!
Robert Parr
Iron Tiger T3 Industries
#9 - 2015-03-26 13:14:16 UTC  |  Edited by: Robert Parr
Eve Solecist wrote:
Question: What does this actually add to the game, besides itself?

Because I don't see a reason why this idea should even be considered.

All it does it have huge negative influence on mineral prices,
which you most likely didn't even consider.

Now let me teach you something about the game and economics.


When more people can bring more minerals faster to the selling point,
the price will drop faster. Your imaginary higher profits are non existant ...
... even in the short run.


Okay?



No, I did not consider that, you are correct. However, for the record, it was never about profit...at all. It was about making it easier to move higher volumes of material around faster (not about increasing the supply). Given that we already have compression anyway, I did not see it in those terms or think it would have much of an impact on prices.
Zimmer Jones
Aliastra
Gallente Federation
#10 - 2015-03-26 14:19:38 UTC  |  Edited by: Zimmer Jones
Making the game easier always hits the market. For example probing/scanning became idiot friendly, and devalued exploration loot.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#11 - 2015-03-26 14:35:44 UTC
Robert Parr wrote:
Eve Solecist wrote:
Question: What does this actually add to the game, besides itself?

Because I don't see a reason why this idea should even be considered.

All it does it have huge negative influence on mineral prices,
which you most likely didn't even consider.

Now let me teach you something about the game and economics.


When more people can bring more minerals faster to the selling point,
the price will drop faster. Your imaginary higher profits are non existant ...
... even in the short run.


Okay?



No, I did not consider that, you are correct. However, for the record, it was never about profit...at all. It was about making it easier to move higher volumes of material around faster (not about increasing the supply). Given that we already have compression anyway, I did not see it in those terms or think it would have much of an impact on prices.

In your initial post you were talking about profits,
that's why I picked up on it.

Thank you for your reasonable reply. I hope my posts helped you
create more thoughtfull ideas in the future. :)
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2015-03-26 14:49:52 UTC
Eve Solecist wrote:
Question: What does this actually add to the game, besides itself?

Because I don't see a reason why this idea should even be considered.

All it does it have huge negative influence on mineral prices,
which you most likely didn't even consider.

Now let me teach you something about the game and economics.


When more people can bring more minerals faster to the selling point,
the price will drop faster. Your imaginary higher profits are non existant ...
... even in the short run.


Okay?


this would facilitate nullsec groups to move ore easier, I have a friend out in null and he has a very hard time getting people to mine because more isk can be made in just shooting things, and their npcs don't drop mods he can attempt to buy from people to reprocess fior the high end mins.

but I don't see a point in making ore transport easier hisec is hi and null is already taken over with no one to go fight against the blocs, even brave joined a power bloc

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#13 - 2015-03-26 14:56:10 UTC
Agondray wrote:
Eve Solecist wrote:
Question: What does this actually add to the game, besides itself?

Because I don't see a reason why this idea should even be considered.

All it does it have huge negative influence on mineral prices,
which you most likely didn't even consider.

Now let me teach you something about the game and economics.


When more people can bring more minerals faster to the selling point,
the price will drop faster. Your imaginary higher profits are non existant ...
... even in the short run.


Okay?


this would facilitate nullsec groups to move ore easier, I have a friend out in null and he has a very hard time getting people to mine because more isk can be made in just shooting things, and their npcs don't drop mods he can attempt to buy from people to reprocess fior the high end mins.

but I don't see a point in making ore transport easier hisec is hi and null is already taken over with no one to go fight against the blocs, even brave joined a power bloc

I have to correct you here, but the errors are not really your fault.

No, it would NOT make it easier.
The process of moving the ore to the selling point would still be the same,
with the same difficulty level.

What it does, though,
is give people a higher chance of killing ships with higher volume.

Also you too build up on the false assumption that delivering more will bring higher profits.

It will not, because this will drive down prices at the same pace as people bring more minerals.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Robert Parr
Iron Tiger T3 Industries
#14 - 2015-03-26 15:56:53 UTC
Eve Solecist wrote:
[quote=Robert Parr][quote=Eve Solecist]Question: What does this actually add to the game, besides itself?

In your initial post you were talking about profits,
that's why I picked up on it.

Thank you for your reasonable reply. I hope my posts helped you
create more thoughtfull ideas in the future. :)


One small point, the discussion of profit in my original post was only in reference to a ganker blowing up a ship and finding ultra compressed ore. In this isolated situation, it works out in the gankers favor because instead of just regular compressed ore he/she would get (potentially) two orders of magnitude more ore and would reap the benefit of the extra ore (regardless of the ore price, it would all be profit to him/her after the expense of the ship used for ganking - this assumes a high sec gank). Just want to make sure that you understand I was never talking about an advantage in terms of profit for the miner/industrialist but rather efficiently moving materials for jobs that require a large volume of materials.
Robert Parr
Iron Tiger T3 Industries
#15 - 2015-03-26 16:19:00 UTC  |  Edited by: Robert Parr
Zimmer Jones wrote:
Making the game easier always hits the market. For example probing/scanning became idiot friendly, and devalued exploration loot.



I have to question this. That is, your statement seems true and for the example you provided, it is very much true. However, given that we already have compressed ore, one should be able to tell that compressed ore is having a negative impact on mineral prices. In actual fact, compressed ore (in general) is more expensive than the uncompressed ore. Thus, isn't it reasonable to say that people are willing to pay a premium for the convience of the lower volume ore with a higher volume mineral content? In this particular case, it does not seem reasonable (at least at first glance) that ore compression necessarily drives down mineral prices. It's just a thought.