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[Structure dev blog] mooring system

Author
Papa Django
Materials Harvesting Kombinat
#1 - 2015-03-22 10:51:51 UTC
Hi all,

the mooring system described as follow is a big concern for me :

Quote:

For the smallest structures, or if your e-peen is too large for docking, mooring will be preferred option. Replacing forcefield mechanics, this will make your ship invulnerable and not being able to be bumped as long as you are within a specific radius of the structure. Of course, when that is the case you will not be able to interact with the outside world either. The idea for the mooring capabilitis are that they are configurable and have a finite limit, so multiple structures will be required to house particularly large fleets.


I have 3 concerns :
- Number of ships per structure
- Mechanism to moore the current ship
- Mechanism to board a new ship

I don't think we will see stations with docking abilities allowed in wormhole.
Structures in wspace will be probably limited from S to L size.

So we will be probably limited to mooring described in the structures images as "anchor" in housing category.

As i see mooring is limited in number.

Do you have an idea on how many ships we will be allowed to anchor on each of theses structures ? (Assembly Center, Research Center, Office Center, Extraction Center and Administration center)

Actually we use SMA. Ships numbers in SMA are mass based. With new structures it is number based.

But in wspace we use a lot of small ships, mostly from frig to cruiser size.

If the number of ships allowed to anchor per structure is too low, it can be a pain to host all the needed ships.

It can also be a pain to reship if we need to reach a mooring point on the structure to anchor it then move the pod to a moored ship. SMA are pretty simple : save a bookmark near your SMA, warp to it, open SMA, right click and board on the ship you want. And that's all.
If this new system needs more then a warp and some clicks, it will downgrade the user experience !
Natasha Donnan
Deep Core Mining Inc.
Caldari State
#2 - 2015-03-22 10:57:42 UTC
This whole idea is still on the drawing board. In the presentation there were lots of phrases such as brainstorm and we need to explore. Devs have already said they don't know how it will work in wspace yet so I wouldn't worry much about it. Let them get a bit further down the dev chain.

Creator of the W-Space KB Comparison

Luft Reich
No Vacancies
No Vacancies.
#3 - 2015-03-22 11:07:44 UTC
Agreed, let CCP and our CSM representative work it out....oh wait....

ISD Cyberdyne liked your forum post

Phoenix Jones
Small-Arms Fire
#4 - 2015-03-22 11:39:46 UTC
If the structure can hold 40 to 100 million m3, should cover the basic subcap fleet.

Mooring, I'm guessing 8 to 16 capital sized ships. Maybe up to 30. This includes freighters, rorqual, and yes the orca (it's in the capitals class).

Yaay!!!!

calaretu
Honestly We didnt know
#5 - 2015-03-22 11:52:03 UTC
Corbexx has already stated he will fight against any docking system in wspace. And the mooring mechanic is a direct result of that. CCP know we dont want it and have data from Thera that it has not been a big success. If it limits the number of ships that can stay at each structure thats not a problem in my opinion. And not having mooring at industrial structures makes for interesting gameplay. The plan that they layed out both on fanfest and dev blog seem to me like the best possible result considering we will be loosing pos shield no matter what.
Buhhdust Princess
Mind Games.
#6 - 2015-03-22 11:54:55 UTC
I hope moored ships dont show up on dscan xD
Phoenix Jones
Small-Arms Fire
#7 - 2015-03-22 14:52:28 UTC
Buhhdust Princess wrote:
I hope moored ships dont show up on dscan xD


I can't see how they would not.

Yaay!!!!

Hali-Marmora
#8 - 2015-03-22 14:59:56 UTC
I'm curious how the pos shooting mechanics will play out. Obviously we won't have the sov stuff here but how it will work on clearing out systems of former owners and the occasional eviction?
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#9 - 2015-03-22 16:30:28 UTC
Phoenix Jones wrote:
Buhhdust Princess wrote:
I hope moored ships dont show up on dscan xD


I can't see how they would not.



Moored ships are untargetable, so its possible they "merge" and cease to be their own object while moored.

I think they should though, ships stored internally in the hanagrs shouldnt, but ones that are "moored" it would make sense to see them on D, easy enough to go check if theyre moored enough.

Event Organizer of EVE North East

Amak Boma
Dragon Factory
xX SERENITY Xx
#10 - 2015-03-22 19:09:04 UTC
generally i say eys. mooring ships is better than storing them at SMA since if free mooring slots are expanded you can bring another structure nd continue mooring more ships *

*unless your beatyful fleet gets bombed like this https://www.youtube.com/watch?v=IfyNUhomMoU.

if ccp removes forcefields , evrything can be vulnerable to attack unless they workout it.
idea of pos dropping wreck with stuff isnt that bad. you could then loot downed poses i.e if was fully fueled with blocks you could have chance to recover lets say 50 % of remaining fuel.

docking in wspace is bad. but moored ships could be displayed on directional scanner but they should be immune to attack unless
a. tower runs out of fuel
b tower gets destroyed

fitting window for pos is good imo but it would have limited slots unless its by defauly 20/2020 8 slots for shield hardeners , maybe some rig slots? tank tower like ship of course no! but whole fitting pos like ship yes
Iroquoiss Pliskin
9B30FF Labs
#11 - 2015-03-22 19:17:33 UTC
Buhhdust Princess wrote:
I hope moored ships dont show up on dscan xD


That would be logical, since they can't be bumped, thus not an entity in the outside world. Smile

From a lore perspective, a powered down ship shouldn't show up on D-Scan. Could be an interesting feature in and of itself, but with long power-up/down times.

Passive cloaking.

Hurrhhuurr Cool
Phoenix Jones
Small-Arms Fire
#12 - 2015-03-26 13:46:42 UTC
an idea that might work. Everybody moores. Pods included.

You Moore your cheetah, you are attached to the structure. You can store your cheetah inside it, and be moored to the structure in your pod. You can swap to your proteus, and be moored to your proteus. You can store your proteus and switch to your capital.

No docking. Period. Your in space, and stay in space.

At all times, you are on overview, dscan, etc (just as you are now). People can see you swap ships, etc. you don't dock your pod, just your subcap inside the structure. At all times you are outside it, moored to it.

you maintain your Intel, you gain security and storage, you lose the pos shield.

Should we permit ships to dscan while moored. Yes I would think so. No difference between that and being cloaked and dscanning. The observation post could be used to deny players that capability.

Should capitals perma moored to a structure show up on dscan? Yes also. It's the trade off for storing it at the hub.

There should be some basic protections to avoid station games (something wormholers do not want at all). Something like weapon timers, active modules, etc).

Throwing some thoughts out.

We don't want docking
We don't want station games
We want scouting to keep the ability to count active players at a station/starbase.

Yaay!!!!

Papa Django
Materials Harvesting Kombinat
#13 - 2015-03-26 14:12:26 UTC
Phoenix Jones wrote:
an idea that might work. Everybody moores. Pods included.

You Moore your cheetah, you are attached to the structure. You can store your cheetah inside it, and be moored to the structure in your pod. You can swap to your proteus, and be moored to your proteus. You can store your proteus and switch to your capital.

No docking. Period. Your in space, and stay in space.


It will be a pain to moore all the needed ships.

We should get something like that :

- store subcap like SMA in new structure
- moore only cap ships

Each line member have 10+ ships (covops, PI ships, gaz mining ships, ore mining ships, pve ships, pvp ships) and corp have utility ships (hull repair, armor repair, shield repair, haul, SOS probing T1 frig, etc ...)
Shilalasar
Dead Sky Inc.
#14 - 2015-03-26 15:46:32 UTC
Ermmm, does "you will not be able to interact with the outside world while moored" mean you also can“t use probes or d-scan?

Tbh mooring keeps sounding more and more like docking with fancy grafics and no CQ. Do not want. Would probably be a good idea if the first devblog would be about those mechanics and not about all the cool things they plan those structues could do.
Phoenix Jones
Small-Arms Fire
#15 - 2015-03-26 17:09:33 UTC  |  Edited by: Phoenix Jones
Papa Django wrote:
Phoenix Jones wrote:
an idea that might work. Everybody moores. Pods included.

You Moore your cheetah, you are attached to the structure. You can store your cheetah inside it, and be moored to the structure in your pod. You can swap to your proteus, and be moored to your proteus. You can store your proteus and switch to your capital.

No docking. Period. Your in space, and stay in space.


It will be a pain to moore all the needed ships.

We should get something like that :

- store subcap like SMA in new structure
- moore only cap ships

Each line member have 10+ ships (covops, PI ships, gaz mining ships, ore mining ships, pve ships, pvp ships) and corp have utility ships (hull repair, armor repair, shield repair, haul, SOS probing T1 frig, etc ...)


I should clarify. You more your subcap, but when you leave the thing, it stores it.

Concept is to avoid dockig, keeping you present in space, and keep the ability to store subcaps, but with capitals, they would have a permanent mooring spot.

Docking without the docking, staying permanently in space, pod included, but having the basic security you have now.

I'll have to draw a diagram of it. Trying to talk it out doesn't make much sense. Ultimately they are going to go that direction, so might as well setup the best setup of this for wspace.

Yaay!!!!

Ab'del Abu
Atlantis Ascendant
#16 - 2015-03-26 17:22:45 UTC
Didn't they even show some new forcefield art at fanfest this year? They should release that mooring by all means ... but why remove a mechanic that's working perfectly fine (for the most parts ...).
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2015-03-26 21:31:50 UTC
If only we had a great existing system for this already. You know, maybe some kind of shield that keeps your ships safe at a pos?
hmm, that would be nice...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Trinkets friend
Sudden Buggery
Sending Thots And Players
#18 - 2015-03-27 00:01:37 UTC
I am also throwing my pimp fedora in the hat for what phoenix Jones has said, above.

We NEED to be present in space. This is purely for gameplay and player interaction purposes. If you are not on d-scan, no one knows you are there. if no one knows you are there they cannot set out bad bait for you to take, or spend a while watching you and waiting for you to warp to a sleeper site, and then gank you.

The biggest problem with Thera is the fact people who are docked are utterly invisible as long as they keep their peen traps closed. There could be 100 people docked, you have no idea. Take the Thera factor out, and stations in systems with no Local means that people cannot find each other in order to game.

Given that most C5 bears will lock their holes down for a bear-a-thon, and it lasts as little time as possible (5 minutes a site at worst), you are only interactable for 20-30 minutes for 3 days at a stretch. But if you are visible on d-scan at the POS for the 10-20 minutes it takes to form up, to get your Higgs rigged rolling BS ready, to pprobe out the statics and inbound wormholes...then if someone is in system randomly, they can lay a trap for either the rolling ships or the solo capitals, and voila content.

Mooring will mean that you'll see non logged-off caps at POS. But it will be meaningless. All you will see is people undocking from station, warping direct to wormholes, slamming them shut. Then docking, boarding the caps moored to the outside, banging the sites out, and then logging off.

Of course, this is all moot anyway if POS-ish structures don't have guns which fire on interlopers on grid and are vulnerable to Entosis crap. Without this, you won't care if someone's moored, or docked and not showing in Local. You'll jump in the wormhole, see a dozen Moros glommed on the outside of an Administrative outpost, and reinforce it in ten minutes. If no one mans the guns to blap you, you know no one is docked.

(SARCASM ALERT)

So I of course redact my angry ranting made elsewhere on this entosis "feature" and the no-AI guns! Thogether these two excrable featurettes reverse-synergise into an awesome alarm-clock get out of bed feature which will, 100% guaranteed, flush out cloaked locals and docked up non-AFK residents and structure owners. It will be super-effective, and especially in C5 space, it will be lucrative because you can see 6 Moros glued to the outside, you'd be mad not to take a punt on RFing the station in ten minutes and camping for 48 hours t claim your candy!

It's going to be awesome!
Pissfat
Tactically Challenged
The Initiative.
#19 - 2015-03-27 05:32:49 UTC
Trinkets friend wrote:
I

Of course, this is all moot anyway if POS-ish structures don't have guns which fire on interlopers on grid and are vulnerable to Entosis crap. Without this, you won't care if someone's moored, or docked and not showing in Local. You'll jump in the wormhole, see a dozen Moros glommed on the outside of an Administrative outpost, and reinforce it in ten minutes. If no one mans the guns to blap you, you know no one is docked.



The guns not auto firing and the size/area of effect of the mooring ring i find exceptionally scary about these changes.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Phoenix Jones
Small-Arms Fire
#20 - 2015-03-27 12:58:12 UTC  |  Edited by: Phoenix Jones
Decided to put my days of art experience to work.

Something like this I'm thinking regarding mooring. I used the market hub as an example but basically this would apply to most arrays.

http://imgur.com/9lGLPAJ

I am thinking something similar to that regarding how mooring would work in general and in wspace specifically.

There is only one specific flaw with the mooring system.

If a person moores then logs out, does the mooring spot open up?

If it does, then the capacity for mooring goes out the door, and you could theoretically moore 1000 people to 1 structure whose capacity was only 100.

There are a few workarounds to it, all of them questionable.

Yaay!!!!

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