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Giving Security Status a meaning

First post
Author
Chi'Nane T'Kal
Interminatus
#1 - 2015-03-26 09:33:37 UTC
We had a pretty healthy discussion about security tags/ganking on the german forum lately.
Obviously it's hard to find consensus on that topic. :)

However, one thing even professional gankers could agree on is that the most dominant problem with ganking these days is, that the majority of gankers don't care about sec status at all and simply stay at -10, without major repercussions.

In essence that means players who actually PLAY the game are punished (by having to buy security tags or grind) while one trick ponies are doing just fine.


IMO a lot of problems with ganking (which i am NOT opposed to per se, as long as there is a bit of risc balancing the reward) could be achieved by making a low sec status a real PITA instead of a minor inconvenience OR by using the fact that -10 is actually a hard cap.

Examples (any combination of those would probably help):
- only allow initiation of an attack that would lower sec status, IF that sec status can actually be lowered, for example for an attack that would lower sec status by 0.1, you would have to be at -9.9 or better (i.e. -10 would effectively mean a permanent green security setting)
- progressively revoke docking rights, at -9 or lower also remove the ability to board ships in space, podded capsuleers should spawn in a low sec station to remove the abusable method of intentional podding
- in addition to untankable concord, create a FAST response mechanism of tankable concord drones based on the sec status of the attacker (that would actually address 2 problems: glass cannon fits purely for ganking and incentive to keep sec status somewhat reasonable), at -10 they should spawn almost instantly


A positive side effect of those changes would probably be an increase of demand for security tags, giving an additional boost to lowsec.
Black Pedro
Mine.
#2 - 2015-03-26 09:43:49 UTC
Chi'Nane T'Kal wrote:
IMO a lot of problems with ganking (which i am NOT opposed to per se, as long as there is a bit of risc balancing the reward) could be achieved by making a low sec status a real PITA instead of a minor inconvenience OR by using the fact that -10 is actually a hard cap.

Could you elaborate on what these problems are with ganking in your opinion? You claim not to be opposed to it, yet your proposal seems just to make it even more difficult (or expensive) for gankers to operate. As far as I can tell, making it impossible to operate in highsec at -10 wouldn't change any of the actual gameplay of ganking, but it would just make it a more onerous activity thus reducing the number of people doing it.

Why should we even further reduce the number of people engaging in the intended gameplay of suicide ganking?
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#3 - 2015-03-26 09:52:13 UTC
Good of you to include a counter-balance to those massive nerfs. Oh, my mistake, you didn't.
Ferni Ka'Nviiou
Doomheim
#4 - 2015-03-26 09:54:44 UTC
Outlaws.
That is all.

If people were organised enough, they could actively hunt outlaw suicide gankers.

If people were organised enough, -10s could be severely limited in their ganking ability.


The mechanics are there to utilise.
Change is not needed within the game. It's needed within the attitude.
Niobe Song
Center for Advanced Studies
Gallente Federation
#5 - 2015-03-26 09:57:10 UTC
Rather than annoying penalties that gankers are sure to all hate I would rather see some sort of increased incentive for bounty hunter minded people to engage low sec status gankers. Slow down response time for NPC law enforcement against criminals but give bigger incentives for players to go after them and hunt them. Some sort of system that creates fun PvP opportunities rather than just pisses gankers off.
Vicky Somers
Rusty Anchor
#6 - 2015-03-26 10:07:25 UTC
Have you tried ganking something big with a bunch of guys that are -10? I don't oppose changes to the sec status system, but your solutions are just silly. You can fight off a lot of the ganking by having good intel and being aware. That being said, the high sec anti ganking channel (forgot what it's called) is full of morons who keep arguing which one among them is a ganker spai or a gank sympathizer. Just organize better.
Warmonger Simon
Trinity Alpha Zero
#7 - 2015-03-26 10:10:05 UTC
Niobe Song wrote:
Rather than annoying penalties that gankers are sure to all hate I would rather see some sort of increased incentive for bounty hunter minded people to engage low sec status gankers. Slow down response time for NPC law enforcement against criminals but give bigger incentives for players to go after them and hunt them. Some sort of system that creates fun PvP opportunities rather than just pisses gankers off.


So it can be exploited same way bounty system is?
Mag's
Azn Empire
#8 - 2015-03-26 10:25:20 UTC
Oh look, it's this thread again.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Niobe Song
Center for Advanced Studies
Gallente Federation
#9 - 2015-03-26 10:40:53 UTC
How is the bounty system exploited?
Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2015-03-26 10:44:05 UTC
Yet another anti-ganker whine thread. Just don't get ganked with expensive stuff - it's not that difficult!

I'm my own NPC alt.

Chi'Nane T'Kal
Interminatus
#11 - 2015-03-26 11:14:32 UTC
Tipa Riot wrote:
Yet another anti-ganker whine thread. Just don't get ganked with expensive stuff - it's not that difficult!


I got ganked once with expensive stuff and that was fine.
I took a stupid risk, ganker invested a real asset (tornado) in order to try to make profit, loot fairy wasn't with him, though.


Back in the old days sane people actually calculated risk vs. reward, factoring in time window until concord arrives, DPS vs. alpha vs. expected number of salvos, gankers scouted out valuable targets before committing etc.


These days low-life WoW spilloffs into EVE simply google the cheapest destroyer or vexor fits and gank pretty much at random, i.e. they brought their established playstyle to EVE.

It's gone so far that autopilot is useless even without cargo, because the cost of ganking a shuttle or similar is negligible. The sole reason for that being that the ACTUAL INTENDED costly part - the sec hit - is inconsequential, since you're staying at -10 anyway.
Ralph King-Griffin
New Eden Tech Support
#12 - 2015-03-26 11:47:14 UTC
Black Pedro
Mine.
#13 - 2015-03-26 11:49:22 UTC
Chi'Nane T'Kal wrote:

Back in the old days sane people actually calculated risk vs. reward, factoring in time window until concord arrives, DPS vs. alpha vs. expected number of salvos, gankers scouted out valuable targets before committing etc.
Gankers do this now, perhaps even more so now that EHP of industrials has been buffed so much and CONCORD times reduced from the "good ol' days". Couple that with the insurance nerf, and it is very difficult to make a profit ganking as compared to in the past so any ganker pursuing it as a profession needs to do a lot of math to make sure any given gank is possible/profitable.

Chi'Nane T'Kal wrote:
It's gone so far that autopilot is useless even without cargo, because the cost of ganking a shuttle or similar is negligible. The sole reason for that being that the ACTUAL INTENDED costly part - the sec hit - is inconsequential, since you're staying at -10 anyway.

New Eden is a dangerous place. The cost of losing a shuttle or similar is also negligible. Use autopilot when you are moving nothing of value. Use a more appropriate ship to move your things of value as the developers intend for you to do.

Kaarous Aldurald
Black Hydra Consortium.
#14 - 2015-03-26 12:11:26 UTC
What was it? 1%, is that what the number was? But apparently that needs to be lower.

Yeah, I really don't think the profession with the harshest mechanical penalties associated with it needs to be nerfed any harder. In fact, given CCP's recent reveal on the subject, I'd say there's a pretty good case for making it a lot easier.

At this point, I don't think it's out of the question to suggest that Concord be tankable once again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Chi'Nane T'Kal
Interminatus
#15 - 2015-03-26 12:18:59 UTC  |  Edited by: Chi'Nane T'Kal
Black Pedro wrote:
[...] lot of math to make sure any given gank is possible/profitable. [...]


Why should every given gank be profitable?

I'm not a hauler, but IMO there should definitely be a (more or less) safe zone for them, where it's unprofitable to gank them as long as they tank their ship accordingly.


Quote:

New Eden is a dangerous place. The cost of losing a shuttle or similar is also negligible. Use autopilot when you are moving nothing of value.


The cost of a POD is often less negligible. The sole disincentive to podding is a more severe sec status hit for podding. Which is again irrelevant to the -10 crowd that is not actually playing the game beyond their one trick.


In the end it comes down to a very basic principle:
The game should not penalize people who participate in a playstyle ( the occasional gank) but ALSO wish to contribute to the game in a contructive way, for example actual pvp with a risk of losing, in lowsec.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#16 - 2015-03-26 12:25:34 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Serene Repose
#17 - 2015-03-26 12:30:17 UTC  |  Edited by: Serene Repose
Hear. Hear. I've said continually the only problem with ganking, or EVE Murder is no appreciable consequences. The concept of sovereignty is made ridiculous. Why would a murderer, or the equivalent of a terrorist who just committed a terroristic act be allowed to dock in a station? IF it is allowed, how is that not the sovereign power aiding and abetting, and accessory after the fact? It's an absurd concept, and in truth it's how civilized nations enforce their sovereignty internally. This glaring HOLE makes EVE rules - the game of rules with no rules - an object of ridicule.

Law never contradicts itself, or makes a fool of itself.

I guarantee these wanton vandals that have found a home here, and don't bother to learn the entirety of the game, who just buy dessies and suicide gank and that's it, will either engage in the game as a whole if the law is actually enforced on them. OR, they'll go back to WoW which is where most of these "people" belong.

If you don't flush out your house, soon you'll be housing flushes.

EVE's reputation as a cerebral game requiring gaming skills will return.
EVE's reputation as being the cesspool that collects gaming dross will vanish

overnight

TYVM and screw gankers who will now gank this thread 'cause that's all they really know how to do. Big smile

We must accommodate the idiocracy.

Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#18 - 2015-03-26 12:32:05 UTC  |  Edited by: Nors Phlebas Sabelhpsron
Chi'Nane T'Kal wrote:
Black Pedro wrote:
[...] lot of math to make sure any given gank is possible/profitable. [...]


Why should ANY given gank be profitable?

I'm not a hauler, but IMO there should definitely be a (more or less) safe zone for them, where it's unprofitable to gank them as long as they tank their ship accordingly.


It is already unprofitable to gank them if they tank their ship, provided they don't stuff it with more than twice the value of the ships it would take to gank would cost. It's unreasonable to nerf a gamestyle like ganking just because you don't like it rather than because it's unbalanced or something

Chi'Nane T'Kal wrote:

The game should not penalize people who participate in a playstyle ( the occasional gank) but ALSO wish to contribute to the game in a contructive way, for example actual pvp with a risk of losing, in lowsec.


There's no mechanical problem here - if you want there to be more risk in ganking then add that risk. Roll a code alt and find out who their Orca/Bowhead pilots are and gank them. Gank siggy in his Macharial. Manipulate the catalyst market to drive the price up.

There are a myriad of things that could be done to reduce ganking within the current game mechanics, the only 'problem' is that nobody can be bothered to do it.

Quote:
Hear. Hear. I've said continually the only problem with ganking, or EVE Murder is no appreciable consequences. The concept of sovereignty is made ridiculous. Why would a station allow a murderer, or the equivalent of a terrorist who just committed a terroristic act be allowed to dock in a station? IF it is allowed, how is that not the sovereign power aiding and abetting, and accessory after the fact? It's an absurd concept, and in truth it's how civilized nations enforce their sovereignty internally. This glaring HOLE makes EVE rules - the game of rules with no rules - an object of ridicule.


Games should not try to emulate RL. Obviously it makes no RL sense for stations to accept criminals, but that should not be a factor in deciding whether that can be done or not in eve. The only consideration should be gameplay ones, and banning criminals from HS stations would be an unreasonable nerf to that style of gameplay.
Gully Alex Foyle
The Scope
Gallente Federation
#19 - 2015-03-26 12:32:06 UTC  |  Edited by: Gully Alex Foyle
Ferni Ka'Nviiou wrote:
Outlaws.
That is all.

If people were organised enough, they could actively hunt outlaw suicide gankers.

If people were organised enough, -10s could be severely limited in their ganking ability.


The mechanics are there to utilise.
Change is not needed within the game. It's needed within the attitude.
Agree and hunting outlaws could be fun.

Problem is, with the current mechanics you have -10 highsec gankers spending most of their time in the boring, repetitive routine:

- Undock from highsec station
- Warp to scout
- Gank, get concorded
- Dock pod in highsec station

Not much hunting opportunities!

I'm a big fan of:

1) removing FacPo - the less NPCs, the better! Have the players police their space

2) remove docking rights in highsec - if you're a dirty pirate, you have to live someplace more pirate-y than Jita or Dodixie. Or put up a POS.


Ganking gameplay would be so much more interesting than the current 'Gankers vs. NPCs'...!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tipa Riot
Federal Navy Academy
Gallente Federation
#20 - 2015-03-26 12:40:52 UTC
Chi'Nane T'Kal wrote:

It's gone so far that autopilot is useless even without cargo

Indeed. True for a long time. Is this (plus instadock and -undock bookmarks if necessary) a too high price to be almost safe in Highsec?

I'm my own NPC alt.

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