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Marauders: Golem Bonus Adjustment

Author
baltec1
Bat Country
Pandemic Horde
#41 - 2015-03-26 08:31:01 UTC
Jeremiah Saken
The Fall of Leviathan
#42 - 2015-03-26 08:54:38 UTC
It would be easier if we could stack TP. F1 for attack and 2 or 3 painter every target is kinda clickfest.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

stoicfaux
#43 - 2015-03-26 12:57:56 UTC  |  Edited by: stoicfaux
-1

I fly a Golem with 4 TPs. I would lose a tremendous amount of applied DPS if the TP bonus was swapped for a straight explosion radius bonus. With 4 PWNAGE TPs, I can multiply a target's sig by 3.56 times, thus allowing a Golem with Fury cruise missiles to one-shot non-elite NPC cruisers. (I dislike ammo switching.)


edit: Numbers Comparison here: https://docs.google.com/spreadsheets/d/1kDTJF_8dUv-tCIvBHAfQAK7kbZQ9I4ZG5XwiNkgaY1A/edit?usp=sharing Basically, the 25% "rigor" bonus isn't enough make up for the loss of the TP bonus.


edit2: Looks like you would need a 33% "rigor" bonus to match the existing TP bonus.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Donnachadh
United Allegiance of Undesirables
#44 - 2015-03-26 13:46:38 UTC
Arthur Aihaken wrote:
Donnachadh wrote:
You list the bonus as 25% for explosion radius and that would be horrible, smaller is always better so if you want to push your idea better change that to a -25% bonus.

I thought it was a given that the 25% explosion radius bonus was a negative value...

You might think that is the case but CCP does not agree with you. Whenever a module or rig has a negative affect on a ship CCP always lists it with the "-" preceding the percentage value. An example is the reinforced bulkhead tech 2 gives "-11%" to cargo capacity for fitting it.

After all the arguments you have made to support your failed idea, in the end it is still a failed idea that would not in any way improve the Golem or it's usefulness.

Sobaan Tali
Caldari Quick Reaction Force
#45 - 2015-03-26 15:18:23 UTC  |  Edited by: Sobaan Tali
To be fairly honest, you'd be better off suggesting they double the Golem's projection bonus and flip it into a torpedo-only bonus to help incentivize people to use torpedoes more than cruise missiles on ship that use to back in the day be what you would want if you wanted Torpedoes and left the CNR for Cruises.

Traits
Caldari Battleship bonuses (per skill level):
20% bonus to Torpedo max velocity (was 10% bonus to Cruise Missile and Torpedo max velocity)
5% bonus to Cruise Missile and Torpedo explosion velocity

Marauders bonuses (per skill level):
10% bonus to Target Painter effectiveness
7.5% bonus to Shield Booster amount

Role bonus:
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
Can fit Bastion modules
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage

Point is, leave the TP bonus alone. I'll admit it's a bit of an odd-ball bonus, but it has a solid purpose on that ship. Also, and I don't mean to judge, but "armor tank on a Golem"? Really, dude?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#46 - 2015-03-26 15:37:14 UTC  |  Edited by: Arthur Aihaken
Donnachadh wrote:
You might think that is the case but CCP does not agree with you. Whenever a module or rig has a negative affect on a ship CCP always lists it with the "-" preceding the percentage value. An example is the reinforced bulkhead tech 2 gives "-11%" to cargo capacity for fitting it.

I listed it the same way as the bonus for the Raven Navy Issue is listed.

stoicfaux wrote:
I fly a Golem with 4 TPs. I would lose a tremendous amount of applied DPS if the TP bonus was swapped for a straight explosion radius bonus. With 4 PWNAGE TPs, I can multiply a target's sig by 3.56 times, thus allowing a Golem with Fury cruise missiles to one-shot non-elite NPC cruisers. (I dislike ammo switching.) Looks like you would need a 33% "rigor" bonus to match the existing TP bonus.

I think we all dislike swapping ammunition. While the 25% explosion radius bonus doesn't match the existing TP bonus, it's a passive bonus that applies over all ranges. So you would lose 8% up to the optimal range of your target painter, probably break even around 60-70km and be well ahead over 100km. Not too mention the two extra mid slots you'd free up.

Sobaan Tali wrote:
To be fairly honest, you'd be better off suggesting they double the Golem's projection bonus and flip it into a torpedo-only bonus to help incentivize people to use torpedoes more than cruise missiles on ship that use to back in the day be what you would want if you wanted Torpedoes and left the CNR for Cruises.

20% bonus to Torpedo max velocity (was 10% bonus to Cruise Missile and Torpedo max velocity)

Also, and I don't mean to judge, but "armor tank on a Golem"? Really, dude?

I'm certainly not opposed to the idea of a torpedo-only bonus. Don't knock the armor tank until you've tried it (I'm of course referring to a PvE setup here). You still get a 100% bonus to armor repair in Bastion mode, and a large Deadspace armor repair is cheaper than any of the Deadspace shield boosters. There's no EM hole, thermal and kinetic resistances are roughly on par with shield resistances and explosive damage is typically the least experienced (at least where I run). This leaves you with 5 mid slots for sensor boosters, stasis webs and of course, the target painters everyone seems to love.

I am currently away, traveling through time and will be returning last week.

stoicfaux
#47 - 2015-03-26 16:46:50 UTC
Arthur Aihaken wrote:

I think we all dislike swapping ammunition. While the 25% explosion radius bonus doesn't match the existing TP bonus, it's a passive bonus that applies over all ranges. So you would lose 8% up to the optimal range of your target painter, probably break even around 60-70km and be well ahead over 100km.

At 118km (sensor range), I have a 56% change of hitting with a TP (63% with all Vs.) The odds of hitting with
1 TP: 56%
2 TP: 81% for 1+, 31% for 2 (81% to hit with one or more TPs, 31% to hit with both)
3 TP: 91% for 1+, 59% for 2+, 18% for 3
4 TP: 96% for 1+, 77% for 2+, 41% for 3+, 10% for 4

At 100km, I have a 72% chance to hit with a TP (77% with all Vs.) With 4 TPs, I have:
99% to hit with 1+,
93% to hit with 2+,
68% to hit with 3+,
27% to hit will all 4

Between the 84km falloff (90k with all Vs) and four TPs, it's not a big deal to shoot larger targets at extreme ranges while waiting for smaller targets to arrive (in the context of PvE.)

Plus, there's the MJD which means the Golem's TPs will almost always be in optimal anyway.


Quote:
Not too mention the two extra mid slots you'd free up.

The 25% rigor bonus would be equivalent to a 33% TP, which is little better than a PWN TP. At best, you're saving 1 mid slot.


So while having a guaranteed rigor bonus would be nice, a 25% explosion radius hull bonus in place of the TP bonus would be an overall nerf.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#48 - 2015-03-26 18:30:05 UTC
stoicfaux wrote:
So while having a guaranteed rigor bonus would be nice, a 25% explosion radius hull bonus in place of the TP bonus would be an overall nerf.

Yes and no. With two Large Warhead Catalyst Rigor rigs and an explosion radius bonus, you wouldn't need the target painter bonus. So that's two extra mid slots. As with everything, depending on application YMMV.

I am currently away, traveling through time and will be returning last week.

Frostys Virpio
State War Academy
Caldari State
#49 - 2015-03-26 18:56:34 UTC
Arthur Aihaken wrote:
stoicfaux wrote:
So while having a guaranteed rigor bonus would be nice, a 25% explosion radius hull bonus in place of the TP bonus would be an overall nerf.

Yes and no. With two Large Warhead Catalyst Rigor rigs and an explosion radius bonus, you wouldn't need the target painter bonus. So that's two extra mid slots. As with everything, depending on application YMMV.


What are you gonna do with those mid slots? Even more tank?
stoicfaux
#50 - 2015-03-26 19:29:01 UTC
Arthur Aihaken wrote:
stoicfaux wrote:
So while having a guaranteed rigor bonus would be nice, a 25% explosion radius hull bonus in place of the TP bonus would be an overall nerf.

Yes and no. With two Large Warhead Catalyst Rigor rigs and an explosion radius bonus, you wouldn't need the target painter bonus. So that's two extra mid slots. As with everything, depending on application YMMV.

In order to one shot all non-elite NPC cruisers, I need 4 PWNAGE TPs, 2 Rigor Is, cruise missile skill at 5/4 and relevant missile support skills at V.

So, I'm still not seeing how swapping the TP bonus for a weaker 25% rigor bonus would save me a mid or two. If anything, I would have to add another TP to make up for the overall loss of applied DPS, putting me down another mid slot.

As my googledocs spreadsheet shows in post #43, the 25% rigor bonus would not make up for the loss of the TP bonus. A 33% rigor bonus would provide the same benefit as the TP bonus, but even then, you still need the same amount of TPs.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

unidenify
Deaf Armada
#51 - 2015-03-26 19:31:41 UTC
It is my opinion that TP bonus should stay on, but may including bonus to TP optimal/fallout range for cruise missile.

But I have no experience with pvp, so I have no idea what impact it can occur

Really, in my view, Golem was meaning to be Torp boat, such that Golem get strong TP to support torp damage application.
Arthur Aihaken
CODE.d
#52 - 2015-03-26 20:18:53 UTC  |  Edited by: Arthur Aihaken
Frostys Virpio wrote:
What are you gonna do with those mid slots? Even more tank?

Not entirely sure yet. I'd really prefer 2 more low slots.

stoicfaux wrote:
In order to one shot all non-elite NPC cruisers, I need 4 PWNAGE TPs, 2 Rigor Is, cruise missile skill at 5/4 and relevant missile support skills at V.

I can usually 1-shot non-elite NPC cruisers in a single volley with a Navy Raven, using just rigors and Faction ammunition. As the Golem has a 25% explosion velocity bonus on top of that, it would put it slightly above a Navy Raven in terms of passive damage application. If you're using Fury ammunition that could be part of the problem and why you need target painters to effectively apply damage against anything smaller than a battleship.

I am currently away, traveling through time and will be returning last week.

Catherine Laartii
Doomheim
#53 - 2015-03-26 20:28:57 UTC
stoicfaux wrote:
Arthur Aihaken wrote:

I think we all dislike swapping ammunition. While the 25% explosion radius bonus doesn't match the existing TP bonus, it's a passive bonus that applies over all ranges. So you would lose 8% up to the optimal range of your target painter, probably break even around 60-70km and be well ahead over 100km.

At 118km (sensor range), I have a 56% change of hitting with a TP (63% with all Vs.) The odds of hitting with
1 TP: 56%
2 TP: 81% for 1+, 31% for 2 (81% to hit with one or more TPs, 31% to hit with both)
3 TP: 91% for 1+, 59% for 2+, 18% for 3
4 TP: 96% for 1+, 77% for 2+, 41% for 3+, 10% for 4

At 100km, I have a 72% chance to hit with a TP (77% with all Vs.) With 4 TPs, I have:
99% to hit with 1+,
93% to hit with 2+,
68% to hit with 3+,
27% to hit will all 4

Between the 84km falloff (90k with all Vs) and four TPs, it's not a big deal to shoot larger targets at extreme ranges while waiting for smaller targets to arrive (in the context of PvE.)

Plus, there's the MJD which means the Golem's TPs will almost always be in optimal anyway.


Quote:
Not too mention the two extra mid slots you'd free up.

The 25% rigor bonus would be equivalent to a 33% TP, which is little better than a PWN TP. At best, you're saving 1 mid slot.


So while having a guaranteed rigor bonus would be nice, a 25% explosion radius hull bonus in place of the TP bonus would be an overall nerf.


You're also assuming people fight at or under 100km ranges. I use the mjd pretty heavily and fight out past 200km with cruise exclusively so I don't get hit at all. Cruise missiles are great for this, and having a hull sig radius bonus is preferable in this situation since it, as has been said, applies at ALL ranges.

Now, I can attest to the viability of having multiple TPs work for a torp boat. That makes a good degree of sense at closer ranges since you want all that dps from torps to apply well. But having a straight hull bonus applies to all play styles, not just close-range torpedoes, and you can still fit TPs, even if they're unbonused in this situation.
Arthur Aihaken
CODE.d
#54 - 2015-03-26 20:43:55 UTC  |  Edited by: Arthur Aihaken
Catherine Laartii wrote:
But having a straight hull bonus applies to all play styles, not just close-range torpedoes, and you can still fit TPs, even if they're unbonused in this situation.

The explosion radius bonus could always be bumped up to 7.5% per level, for a total of 37.5%. Off the top of my head it should be roughly equivalent to one pre-bonused target painter (possibly even a bit more).

I am currently away, traveling through time and will be returning last week.

Anhenka
The New Federation
Sigma Grindset
#55 - 2015-03-26 20:55:24 UTC
All this talk of how it should be buffed, without stopping to think if it should be buffed. Sheesh.
Catherine Laartii
Doomheim
#56 - 2015-03-26 21:16:27 UTC
Anhenka wrote:
All this talk of how it should be buffed, without stopping to think if it should be buffed. Sheesh.

well to be fair, TP bonus is a really weird one for a caldari ship. The line bonuses for application on them tend to be centered around ship hull bonuses anyway, so it DOES make a certain degree of sense for this topic to be addressing that.
Anhenka
The New Federation
Sigma Grindset
#57 - 2015-03-26 21:20:06 UTC  |  Edited by: Anhenka
Catherine Laartii wrote:
Anhenka wrote:
All this talk of how it should be buffed, without stopping to think if it should be buffed. Sheesh.

well to be fair, TP bonus is a really weird one for a caldari ship. The line bonuses for application on them tend to be centered around ship hull bonuses anyway, so it DOES make a certain degree of sense for this topic to be addressing that.

Shuffling bonuses around maybe.

Requesting that a bonus be baked directly into a hull so you no longer need to use a slot of gain the effect, and then requesting that the now magically opened slot be moved to a place you would rather it be?

That's a flat out buff. And a very significant one at that.

To a ship which is already excellent.
stoicfaux
#58 - 2015-03-26 21:22:55 UTC
Meh. If you want to snipe at 200+km then use a gunboat with T2 long range ammo. There's no reason to nerf the Golem just to support a 200+km edge case.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sobaan Tali
Caldari Quick Reaction Force
#59 - 2015-03-26 21:23:43 UTC
unidenify wrote:
It is my opinion that TP bonus should stay on, but may including bonus to TP optimal/fallout range for cruise missile.

But I have no experience with pvp, so I have no idea what impact it can occur

Really, in my view, Golem was meaning to be Torp boat, such that Golem get strong TP to support torp damage application.


My thoughts exactly. The old Golems use to be torp boats, and to some extent they still are. I'd be using torps right now, but they are far too **** poor in performance compared to cruises.

I just wish people would stop using Javelins to argue range so damn much, like that's a missile I should be happy with having to use. Yes, the range looks good (well, better than rage and faction torps), but not only is the application worse that cruise rage, you do less damage. Talk about torpedo rage and the damage goes up ~250 dps, but the application ***** even more and you can't even push 40km bastion off or 50km bastion on even with 6% imps and range rigs. Faction torps can give you another ten klicks, with better application, but it'll cost much more to use that t2 ammo. The fact that cruises can already one to two-shot pretty much anything besides battleships WITHOUT range even being a factor at all and with one to two less target painters kindo of kills it for me on torpedoes.

Plus, CCP took away the big ass shock wave effects long ago. No, they didn't behave like they should in real space, but they looked sexier than sin and to hell with real physics in Eve anyways.

Sorry, rant over.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Zan Shiro
Doomheim
#60 - 2015-03-26 23:02:15 UTC
Catherine Laartii wrote:
Anhenka wrote:
All this talk of how it should be buffed, without stopping to think if it should be buffed. Sheesh.

well to be fair, TP bonus is a really weird one for a caldari ship. The line bonuses for application on them tend to be centered around ship hull bonuses anyway, so it DOES make a certain degree of sense for this topic to be addressing that.



this a fair stance to come from. TP is minmatar thing if we want to get all lore/fluff picky.

And to bring one aspect of the ole guns versus missile rants of old....a kronos' bonus tracking bonus applies across all ranges 100% of the time. Golems tp bonus applies full time only at optimal or under.

I have done rail kronos (heresy to some I know lol). It can fire out far away with this tracking bonus. Golem all skills 5 is 45km opt witrh RF TP. Its not even pity the 100km snipe marauders imo here. Golem loses its bonus' edge at 45km's. Modest fit on kronos with CNAM, 1 TC (range) + 1 TE is 54+79. I get tracking bonused across the entire spectrum.


Throw in CN Plutonium or Uranium if bored and you get even better ranges that keep some damage numbers still. I am admittedly avoiding dps drop of spike here. In the off chance of pvp use...I won't be putting a kronos (or golem) at on grid warp range is why. And for pvp CN ammo is usually SOP generic use. IN the case of PVE...we can also argue its not as cost prohibitive to run it on 4 guns. Golem is same here....its been okay to run CN missiles here as well for many in the past for PVE.