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Removal of Local Chat

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#121 - 2015-03-25 10:09:50 UTC
where exactly do you want local removed from? everywhere or just specific places like null etc?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gimme Sake
State War Academy
Caldari State
#122 - 2015-03-25 10:11:11 UTC
Lan Wang wrote:
where exactly do you want local removed from? everywhere or just specific places like null etc?



Well, mainly Jita. Lol

"Never not blob!" ~ Plato

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#123 - 2015-03-25 10:13:04 UTC
you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gimme Sake
State War Academy
Caldari State
#124 - 2015-03-25 10:15:33 UTC
Lan Wang wrote:
you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done


I don't live in low sec. I only fancy long walks in there.

"Never not blob!" ~ Plato

Soldarius
Dreddit
Test Alliance Please Ignore
#125 - 2015-03-25 18:21:21 UTC
Vyl Vit wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)

I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.

"Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.


To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?

http://youtu.be/YVkUvmDQ3HY

DaReaper
Net 7
Cannon.Fodder
#126 - 2015-03-25 18:51:48 UTC
Soldarius wrote:
Vyl Vit wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)

I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.

"Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.


To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?



ST is not eve. In eve you have the gates, when you use a gate your ship sends a ping to it so it knows your are there. In hs and ls these areas are controlled by the empires, they use the gates to link you to there communication networks. Your ship contantly broadcast to this network weaither you are cloaked or not.

No gates in wh, thus no local.

Now, they should remove local in null and allow the empires the ability to turn it on and off. Concord and the empires would not control null sec local systems. NPC space might want to have local on so they can track who is coming and going.

with the new observation array, i think no local in null is coming

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Spurty
#127 - 2015-03-25 19:19:09 UTC
Make it optional.

You can:


  1. OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
  2. OPT OUT - Local information is blank for you as it is for them


Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Gimme Sake
State War Academy
Caldari State
#128 - 2015-03-25 20:32:44 UTC
Commander Spurty wrote:
Make it optional.

You can:


  1. OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
  2. OPT OUT - Local information is blank for you as it is for them


Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)




Then an opt in alt would report the opt out main who is in the system.

"Never not blob!" ~ Plato

Primary This Rifter
Mutual Fund of the Something
#129 - 2015-03-25 20:59:44 UTC
Commander Spurty wrote:
Gives you everything everyone wants

No, it doesn't.
Maybe you should think for two seconds about why your idea might suck before you declare it as the panacea to end all our woes. Especially since this has been suggested and shot down many times before.
Hallvardr
#130 - 2015-03-25 20:59:56 UTC
Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved.
Gimme Sake
State War Academy
Caldari State
#131 - 2015-03-25 21:06:35 UTC
Hallvardr wrote:
Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved.



...etc.

"Never not blob!" ~ Plato

Petre en Thielles
Doomheim
#132 - 2015-03-25 21:13:21 UTC
Commander Spurty wrote:
Make it optional.

You can:


  1. OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
  2. OPT OUT - Local information is blank for you as it is for them


Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)



Gives everyone what they want...

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Bogdo Lama
Science and Trade Institute
Caldari State
#133 - 2015-03-26 00:52:00 UTC
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?


You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so.

Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved.

-1 for no local or even for delayed local. Theyre basicly same thing.

You can make more isk in hisec, wh's or fw anyway as they say..

Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc.

Bogdo Lama
Science and Trade Institute
Caldari State
#134 - 2015-03-26 01:47:20 UTC  |  Edited by: Bogdo Lama
Sean Parisi wrote:
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.


Why does nullbears need to die? Why doesnt fw bears need to die? Or why doesnt hisec bears need to die? Or why doesnt wh bears need to die? Or why doesnt marketing bears need to die? Or why doesnt plex bears need to die? Or why doesnt scammerbears need to die? Or why doesnt suicide bears need to die?

They all carebears anyway (except maybe the guy buying plexes)..

Tbh in eve theres 2 options. Buy plexes or carebear. Cause you aint doing crap without isk. Even those fw t1 frigs costs isk.
Jenshae Chiroptera
#135 - 2015-03-26 01:57:04 UTC  |  Edited by: Jenshae Chiroptera
Dr Prometheus wrote:
Go to a WH.
+1
If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Gimme Sake
State War Academy
Caldari State
#136 - 2015-03-26 06:51:44 UTC
Jenshae Chiroptera wrote:
Dr Prometheus wrote:
Go to a WH.
+1
If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.


One can not simply look out of the window in a space ship to see what's happening AU away, d-scan should be your eyes and ears in any circumstance. Perhaps I should have named this thread "how much gameplay revolves around local chat" or "the need for a d-scan revamp".

"Never not blob!" ~ Plato

Kamahl Daikun
State War Academy
Caldari State
#137 - 2015-03-26 07:41:54 UTC
I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk.
For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever).
Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.

For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#138 - 2015-03-26 09:35:09 UTC  |  Edited by: Lan Wang
Kamahl Daikun wrote:
I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk.
For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever).
Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.

For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.


then you could argue that people didnt move to these areas to have no local, otherwise they would have moved to a wormhole, moving to an area which has a feature does not mean that you can and should be satisfied of its removal at any time.

it makes me wonder if people who suggest these idea have actually ever lived in nullsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arronicus
State War Academy
Caldari State
#139 - 2015-03-26 09:44:12 UTC
Gimme Sake wrote:
March Rabbit wrote:


And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Shocked Add here risk that your mercs will be ganked too... This is low-sec.



If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.


I never said this, this is March Rabbit. I have edited the name in my quote for further clarity.
Gimme Sake
State War Academy
Caldari State
#140 - 2015-03-26 09:49:04 UTC
Kamahl Daikun wrote:
I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk.
For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever).
Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.

For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.



Since there are a lot of threads about risk adversity I'd be interested to know how much of the adversity is simply generated by the thought of having to spam the d-scan button continuously when engaged in certain activities that do not require hunting other players.
For a person out to pvp d-scan is, most of the times, an essential active tool for finding content while for other players it is an essential tool for avoiding it. The person not interested in pvp is diverted for their main gameplay focus by this tedious survival conditioning and conceptually passive task.

"Never not blob!" ~ Plato