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Marauders: Golem Bonus Adjustment

Author
Arthur Aihaken
CODE.d
#1 - 2015-03-25 04:04:36 UTC  |  Edited by: Arthur Aihaken
This is a request to have the Marauder bonus for target painter effectiveness changed to missile explosion radius. The Golem is the only T2 Marauder that doesn't receive either a passive rate of fire or damage bonus, so this places it on par with the other Marauders.

With the removal of the target painter bonus (which also eliminates an entirely separate skill tree to train for), this frees up 2 mid slots. As Catherine Laartii so aptly pointed out, target painters are ineffective beyond a certain point and an explosion radius bonus would apply at all ranges - particularly the extremely long range for cruise missiles.

Golem Marauder
50% cruise missile and torpedo max velocity
25% cruise missile and torpedo explosion velocity
37.5% cruise missile and torpedo explosion radius (yes, this is a negative value)

Edit: Amended the explosion radius bonus to 7.5% per level for a total of 37.5%.

I am currently away, traveling through time and will be returning last week.

Anhenka
The New Federation
Sigma Grindset
#2 - 2015-03-25 04:30:33 UTC  |  Edited by: Anhenka
Kind of missing a "Why" portion.

Golem already has amazing tank, amazing range, and amazing damage. It does more DPS with 200KM cruise missiles than any other marauder can unless they are using close range weapons and t2 close range ammo at stupid close ranges, where they rapidly run into tracking problems.

It has some slight damage application problems against smaller targets, which can be mostly solved by using the TP.

Do I see a compelling reason to allow you to go even further into easy mode by removing the small need to actually use your TP on the primary target and allowing you to roll the slot previously used by now baked in TP into adding even more tank to an already incredibly tanky ship?

Ehhh....no.


Edit: Oh Cthulu I just realized it's Arthur. Excuse me while I go prepare to have my criticism of the idea dismissed as a zealot with a crusade against missiles who can't understand why all ideas relating to buffing missiles or missile using ships are not inherently good.
Arthur Aihaken
CODE.d
#3 - 2015-03-25 04:48:23 UTC  |  Edited by: Arthur Aihaken
Anhenka wrote:
Kind of missing a "Why" portion.

Golem already has amazing tank, amazing range, and amazing damage. It does more DPS with 200KM cruise missiles than any other marauder can unless they are using close range weapons and t2 close range ammo at stupid close ranges, where they rapidly run into tracking problems.

It has some slight damage application problems against smaller targets, which can be mostly solved by using the TP.

Do I see a compelling reason to allow you to go even further into easy mode by removing the small need to actually use your TP on the primary target and allowing you to roll the slot previously used by now baked in TP into adding even more tank to an already incredibly tanky ship?

Ehhh....no.

"Easy mode"? Every other single Marauder does more raw DPS, has more drone capability and can run both a shield or an armour tank. If you run an armour tank on a Golem you give up about 25% of your theoretical DPS. In fact, all the other Marauders can run a shield tank with three passive tracking enhancers for easy "F1" mode. By comparison, with the Golem you need to run rigors and a minimum of 2 target painters just to get decent damage application against cruisers. This is in addition to lead time while you're counting volleys to avoiding losing even more DPS. That's a lot of micromanagement.

And no, target painters do not remedy problems with missile damage application against frigates and drones - regardless of range. You need rigors, target painters and usually webs. With the proposed change, the Golem will have only slightly better base damage application over a Navy Raven. Considering T2 Marauders are supposed to be specialized, this isn't that much of a stretch.

I am currently away, traveling through time and will be returning last week.

Anhenka
The New Federation
Sigma Grindset
#4 - 2015-03-25 05:48:44 UTC  |  Edited by: Anhenka
Oh certainly. On an equal damage mod for mod basis My Vargur does more raw damage with Hail than the Golem does with Furies.

That 3.8Km optimal though on the autos. Oh and the -30% tracking speed. Wonderful.

And the Kronos does more with Spike than Golem does with Furies. That 23Km optimal though, with incredibly bad tracking.

The Paladin does more with Conflag than a Golem does with Furies. As long as you only want to hit slow moving targets at 26 KM or so. I suppose you could Tach fit it if you don't care about tracking anything faster than an iceberg.

Even with an optimal scripted tracking computer and a TE, Vargur does about the same damage at 30 KM (using either Hail or Barrage) as Golem gets with even t1 cruise missiles. And far less than fury or faction missiles. And it just gets worse in comparison as the range stretches past that.

Paladin is very good tbh. Bit less tank than the Golem, with scorch DPS about halfway between t1 missile and Fury missile DPS. Course it also has to deal with finicky cap issues, tracking, tracking disruption rendering it useless, and weakness to neuts. And limited damage types.

Kronos is ****, outside of situations where you know your targets won't be leaving null range (if blasters), or that they will traveling directly at you (if rails). Mediocre DPS, mediocre tank, mediocre projection, limited damage types, similar weakness to everything as the paladin without the great tank, DPS, or projection.

Golem is ok. Yes it has application issues. Yes it typically uses at least one, typically two of it's mid/tank slots for damage application.

I'm sure none of the other ones need to use slots to effectively project damage though.
Something the Golem doesn't have to worry about, since even the closest range ammo on a Golem goes over 200KM.
Mechanical Infidel
Republic Military School
Minmatar Republic
#5 - 2015-03-25 05:52:28 UTC
Do you think the Golem would be better If they were to homogenize all the marauder bonuses then with the following problem;
Arthur Aihaken wrote:

By comparison, with the Golem you need to run rigors and a minimum of 2 target painters just to get decent damage application against cruisers.


I don't think you should give any marauder a dual tracking bonuses but atm the target painter bonus does that already at better performance then swapping it to 25% sig reduction. I do think the explosion velocity should be swapped to explosion sig radius however.

Homogenizing marauder bonuses would give you the following bonus set;
Damage Bonus
Range Bonus
-
Repair Boost
Tracking Boost

Good change for the paladin as well but would you still want the Golem tracking bonus to be for the target painter or sig/explosion velocity. Golem would also be better against same size targets this way.

FireFrenzy
Cynosural Samurai
#6 - 2015-03-25 06:37:29 UTC
72km torpedo golems are flipping sweet...

Now i've never really looked into them but you can tank a vargur startelingly effectively with a pith xl booster, a SBA and a dc and fitting no tank and massive gank... I dont see a reason you couldnt do the same with a golem... But then i really do not speak missles...
afkalt
Republic Military School
Minmatar Republic
#7 - 2015-03-25 08:06:55 UTC  |  Edited by: afkalt
Why in the name of all that is holy would you want to armor tank a golem (or vargur) you mad bugger?
Arthur Aihaken
CODE.d
#8 - 2015-03-25 08:31:59 UTC  |  Edited by: Arthur Aihaken
Anhenka wrote:
Paladin is very good tbh. Bit less tank than the Golem, with scorch DPS about halfway between t1 missile and Fury missile DPS. Course it also has to deal with finicky cap issues, tracking, tracking disruption rendering it useless, and weakness to neuts. And limited damage types.

The Paladin gets a capacitor bonus, and Bastion renders it immune from tracking disruption (as well as all forms of electronic warfare). All Marauders have to deal with neutralizers - not just the Paladin.

Quote:
Kronos is ****, outside of situations where you know your targets won't be leaving null range (if blasters), or that they will traveling directly at you (if rails). Mediocre DPS, mediocre tank, mediocre projection, limited damage types, similar weakness to everything as the paladin without the great tank, DPS, or projection.

I'll have to take you at face value as I've never trained into it, but the general perception seems to be that it's at the bottom of the heap.

Quote:
Golem is ok. Yes it has application issues. Yes it typically uses at least one, typically two of it's mid/tank slots for damage application. I'm sure none of the other ones need to use slots to effectively project damage though. [/i]Something the Golem doesn't have to worry about, since even the closest range ammo on a Golem goes over 200KM.

You typically need 2 target painters on the Golem unless you run Rigors. And it's not just that you need 2 target painters, it's that you're constantly micromanaging them. It's not like a tracking computer that you can simply turn on and let it run. You keep bringing up the 200km+ range of cruise missiles, but it's just not practical. For starters, you lose another 2 slots to boost your sensor range. Then there's the 10-15 second lead time until target impact. If missiles were so awesome for long-range combat everyone would be using them in fleets. Hmmm...

FireFrenzy wrote:
72km torpedo golems are flipping sweet...

Now i've never really looked into them but you can tank a vargur startelingly effectively with a pith xl booster, a SBA and a dc and fitting no tank and massive gank... I dont see a reason you couldnt do the same with a golem... But then i really do not speak missles...

It's 84km with hydraulic rigs and Javelin ammunition (while in Bastion, mind you). The problem is that they do less damage and have worse damage application than cruise missiles. In PvE, NPC ships have a tendency to hover just outside your maximum torpedo range. The irony...

I am currently away, traveling through time and will be returning last week.

Lloyd Roses
Artificial Memories
#9 - 2015-03-25 10:19:42 UTC
In your whole wall of text you're completely missing out that the Golem is absolutely amazing at hitting targets it actually shouldn't, to a large part thanks to it's TP bonus and 7 mids. Your proposal would do little than hurt that vessel tremendously.

Else, name another marauder that near instablaps a cruiser orbiting it at <500m.

Arthur Aihaken
CODE.d
#10 - 2015-03-25 10:24:06 UTC
Lloyd Roses wrote:
In your whole wall of text you're completely missing out that the Golem is absolutely amazing at hitting targets it actually shouldn't, to a large part thanks to it's TP bonus and 7 mids. Your proposal would do little than hurt that vessel tremendously. Else, name another marauder that near instablaps a cruiser orbiting it at <500m.

Any of the other Marauders can hit anything cruiser-sized and above without issue, so the Golem isn't unique in that respect.

I am currently away, traveling through time and will be returning last week.

Sean Parisi
Blackrise Vanguard
#11 - 2015-03-25 11:08:25 UTC
Target painter bonus (when equipped with target painter) is vastly superior to a straight up explosion radius.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2015-03-25 11:55:49 UTC
Although I usually see some merits in our posts Arthus, I don't understand this one, there is nothing wrong with the Golem.


TP's are great, not to mention a treat for your entire fleet.
Arthur Aihaken
CODE.d
#13 - 2015-03-25 11:56:24 UTC  |  Edited by: Arthur Aihaken
Mike Whiite wrote:
Although I usually see some merits in our posts Arthus, I don't understand this one, there is nothing wrong with the Golem. TP's are great, not to mention a treat for your entire fleet.

All the other Marauder bonuses are passive, and don't require the same degree of micromanagement. You also don't have to train up an entirely separate set of skills to fully utilize the other Marauders, ie: Electronic Warfare, Target Painting, Frequency Modulation, Long Distance Jamming and Signature Focusing. I'll take a passive -25% reduction in signature radius over an active 56.3-60% signature bloom.

And are Golem's really used that frequently in fleet actions for their target painter bonus?

I am currently away, traveling through time and will be returning last week.

Kirkra
The Versa-Ex Corp
#14 - 2015-03-25 12:05:48 UTC
Arthur Aihaken wrote:
Mike Whiite wrote:
Although I usually see some merits in our posts Arthus, I don't understand this one, there is nothing wrong with the Golem. TP's are great, not to mention a treat for your entire fleet.

All the other Marauder bonuses are passive, and don't require the same degree of micromanagement. You also don't have to train up an entirely separate set of skills to fully utilize the other Marauders, ie: Electronic Warfare, Target Painting, Frequency Modulation, Long Distance Jamming and Signature Focusing. I'll take a passive -25% reduction in signature radius over an active 56.3-60% signature bloom.

And are Golem's really used that frequently in fleet actions for their target painter bonus?


In high class wormholes - yes, pretty much every damn time. Sometimes in null fleets as well, in a BS doctrine (rare, but still).
Arthur Aihaken
CODE.d
#15 - 2015-03-25 12:07:02 UTC
Kirkra wrote:
In high class wormholes - yes, pretty much every damn time. Sometimes in null fleets as well, in a BS doctrine (rare, but still).

So the objection is basically because it's a "wormhole thing"?

I am currently away, traveling through time and will be returning last week.

Kirkra
The Versa-Ex Corp
#16 - 2015-03-25 12:09:03 UTC
Arthur Aihaken wrote:
Kirkra wrote:
In high class wormholes - yes, pretty much every damn time. Sometimes in null fleets as well, in a BS doctrine (rare, but still).

So the objection is basically because it's a "wormhole thing"?


I don't have an objection really. You asked a question, so I answered. Yes, the TP bonus is an incredible boost for WH Dreads and the Golem is used there frequently because of precisely that reason, and that reason only.
Rroff
Antagonistic Tendencies
#17 - 2015-03-25 12:19:13 UTC
Get an alt with the infowar bonus to tping + mindlink :D solves most of the issues.
Janeway84
Insane's Asylum
#18 - 2015-03-25 13:07:08 UTC
Don't fiddle with the TP bonus of the Golem, its one of its unique characteristics bonuses! Smile
Was a while since i flew one but the TP really helps against frigates and cruisers to an extent.
thatonepersone
Black Jack 0-1
#19 - 2015-03-25 13:16:07 UTC
Terrible idea. The golem is my favorite ship, and this would actually be a nerf to the golem. The target painter is bonus is better than the explosion bonus, I'm sorry you find it difficult to press alt-f1 and the target you are shooting. If you are having problems hitting small targets, try using a target painter or two and a flight of light webing drones.
Donnachadh
United Allegiance of Undesirables
#20 - 2015-03-25 14:46:47 UTC
-1

I can get more than 1200 DPS tank average across fittings for all of the NPC races without the bastion module.
At the same time I can fit 2 target painters, 4 ballistic controls and I use rigor cats.
With fury I can single volley virtually every battle cruiser in every level 4 missions I have ever run at ranges from a few thousand meters to the 118k targeting range.
Cruiser destroyer and most frigates go pop in a single volley using the precision tech 2.
Leaving only the elite frigates which never take more than 2 volleys although most of them go down in 1, and the BS where the lower DPS of the fury versus torp fit requires 4 and occasionally 5 volleys to take them out.

And all of this using a clone with no implants. If you hare having trouble with insufficient damage, or your damage application your fit is likely the cause of your problems and not the ships bonuses.

Setting all of that aside and dealing with your post specifically you gain nothing.
TP increase the sig radius of the target which is functionally the same and decreasing your explosion radius so this change would not gain anything.

You list the bonus as 25% for explosion radius and that would be horrible, smaller is always better so if you want to push your idea better change that to a -25% bonus.



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