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Why does CCP hate us?

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#81 - 2015-03-25 13:53:49 UTC
I will never understand how people talk about user numbers and never seem to take into account changes CCP made to the game or how people use alts.

If it says 30,000 users online, that's not and has never been 30,000 people. Last time CCP told us, people had 2.2 accounts average, if it says 30,000 users that's probably closer to 13,000 or so real people. And CCP change a bunch of things like how people could use isboxer and how people can train and even how often people have to log in to switch skills and the War of botting.

TL;DR the little concurrent user thing you see when you log in has never told you and will never tell you how many people are playing the game at any one time, it's useless to try to guess.
Rroff
Antagonistic Tendencies
#82 - 2015-03-25 14:53:10 UTC
Lan Wang wrote:


so because you cant sit near a pos and assign your fighters to an alt your going to quite the game because your now useless, htfu and get on grid with your drones and stop crying like a little b!tch.

ps can i haz your carriers when you leave?


Please educate yourself and read through some of the recent threads including the main one on "skynet" and how I've campaigned for months against it including showing how broken it can be i.e. https://www.youtube.com/watch?v=OUZsKXSEU8M - while I'm not going to link all my alts/mains even on Rroff theres a fair few instances of where I've fielded capitals on grid - aside from some comedy killmails (hauler on hauler, etc.) I don't think I've ever used a capital in PVP that hasn't been ongrid.

You'll have to join the end of quite a large queue.
Iain Cariaba
#83 - 2015-03-25 17:52:11 UTC
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train

Honestly, you lost all credibility here. You drug an icon from one box over to another box, then went about your business until time to repeat. This is not hard. Nothing else in your post is more than a tear filled rant coming from someone who is, ultimately, nothing more than butthurt that their overpowered gameplay finally got nerfed. Note, you can still assist fighters to fleet members, you just have to be on grid to do it.
Antonia Iskarius
Republic Military School
Minmatar Republic
#84 - 2015-03-25 18:10:56 UTC  |  Edited by: Antonia Iskarius
Iain Cariaba wrote:
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train

Honestly, you lost all credibility here. You drug an icon from one box over to another box, then went about your business until time to repeat. This is not hard. Nothing else in your post is more than a tear filled rant coming from someone who is, ultimately, nothing more than butthurt that their overpowered gameplay finally got nerfed. Note, you can still assist fighters to fleet members, you just have to be on grid to do it.

He paid for the training time and it takes over 50 days to get Fighters to 5.

Also, you CAN'T assist on grid, they stealth removed the option hours before the patch hit. Due to atrocious lock time on carriers plus scan res of the fighters themselves, this means it takes over a minute from begininning to target until actually being able to apply DPS to a subcap. Fighters are essentially useless for subcap PVP or PVE now.
Jenn aSide
Soul Machines
The Initiative.
#85 - 2015-03-25 18:15:29 UTC
Iain Cariaba wrote:
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train

Honestly, you lost all credibility here. You drug an icon from one box over to another box, then went about your business until time to repeat. This is not hard. Nothing else in your post is more than a tear filled rant coming from someone who is, ultimately, nothing more than butthurt that their overpowered gameplay finally got nerfed. Note, you can still assist fighters to fleet members, you just have to be on grid to do it.


Not anymore.
Soldarius
Dreddit
Test Alliance Please Ignore
#86 - 2015-03-25 18:28:01 UTC
Lets say you trained for an obviously unbalanced game mechanic knowing full well that it was disruptive and poorly designed content that gave you a huge advantage with almost no risk.

Why made you think CCP was never going to fix it?

http://youtu.be/YVkUvmDQ3HY

Iain Cariaba
#87 - 2015-03-25 18:54:05 UTC
Jenn aSide wrote:
Iain Cariaba wrote:
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train

Honestly, you lost all credibility here. You drug an icon from one box over to another box, then went about your business until time to repeat. This is not hard. Nothing else in your post is more than a tear filled rant coming from someone who is, ultimately, nothing more than butthurt that their overpowered gameplay finally got nerfed. Note, you can still assist fighters to fleet members, you just have to be on grid to do it.


Not anymore.

Ahh, didn't see that, then again, I sold my carrier quite a while back.
Harrison Tato
Yamato Holdings
#88 - 2015-03-25 19:24:10 UTC
Has anyone chimed in with "cause they anus" yet?
Malcanis
Vanishing Point.
The Initiative.
#89 - 2015-03-25 19:28:28 UTC
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train, cuz you now can be assigning fighters to an alt or fleet members. NO NO, CCP wont let you do that now.

What, we can't make easy isk?

Then again they want high sec people to go and invade null sec systems. If they wanted to hold sov, there are like hundreds of corps/alliances to join. Does CCP really need to revamp SOV for these little leeches?

With no major battles, no major ships lost, what happens to all those who do manufacturing?

Some small alliance spent billions on upgrades, members donated isk for eggs. They felt like it was home. Now a few grievers can come in and take it all away.

Nerf sentries, nerf ships, make jumping almost impossible with fatigue.

Used to be a good 50k people in EVE on weekends a few years ago, now about 38k. What do you think will happen now after these crazy patches?

If CCP hates this game so much, why not just close it? They're taking out so much which people worked for for all these years.

I'm very sad about most of these patch notes, tomorrow's and in June. I've been here for years and hate seeing this wonderful game imploding.




I know why I hate you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Harrison Tato
Yamato Holdings
#90 - 2015-03-25 19:34:17 UTC
What I hate about you! You really know how to EvE....
Rroff
Antagonistic Tendencies
#91 - 2015-03-25 19:38:14 UTC
Soldarius wrote:
Lets say you trained for an obviously unbalanced game mechanic knowing full well that it was disruptive and poorly designed content that gave you a huge advantage with almost no risk.

Why made you think CCP was never going to fix it?


Anyone training specifically for skynet without anticipating it would get some tweaking to reduce its effectiveness or even stop it would be naive at best and has no sympathy from me - there is a whole world of difference between that and completely removing any kind of fighter delegation/assistance from the game... no one ever complained about "skynet" when fighters couldn't hit the broad side of a barn at the worst you'd expect a regression to that (which IMO is a pretty poor fix but atleast there would be something still to play with) - there are a lot of balanced ways to completely stop skynet without taking the hacksaw to fighters and with minimal if any knock on effect to people using fighters in ways completely unrelated to "skynet"... this is pure and simply bad development plain and simple and for that reason I'm out.
Lugia3
Federal Navy Academy
Gallente Federation
#92 - 2015-03-26 02:55:21 UTC
Starry Enigma wrote:
Some small alliance spent billions on upgrades, members donated isk for eggs. They felt like it was home. Now a few grievers can come in and take it all away.


No, you spent billions on rent. Not upgrades.

"CCP Dolan is full of shit." - CCP Bettik

Remiel Pollard
Aliastra
Gallente Federation
#93 - 2015-03-26 04:03:53 UTC
Daide Vondrichnov wrote:
Remiel Pollard wrote:
This fighter nerf was entirely unnecessary. There are a thousand ways to murderise people in nulsec that involve very little risk, and this was only one of them.


There is many ways to kill, but they all relie on stupidity, skynet don't, keep cryin', spring is coming.


*Rely. Before calling out anyone else's stupidity, check your own. 'Skynetting' has been around forever. Why are people bitching about it now? Answer: mostly, an influx of soft weaklings to the game. However, now people know what skynetting is, because of all the whining about it and know how it works, it would require just as much stupidity on the victim's part to not use scouts and check for carriers in systems they're traversing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nevyn Auscent
Broke Sauce
#94 - 2015-03-26 04:13:26 UTC
Remiel Pollard wrote:

*Rely. Before calling out anyone else's stupidity, check your own. 'Skynetting' has been around forever. Why are people bitching about it now? Answer: mostly, an influx of soft weaklings to the game. However, now people know what skynetting is, because of all the whining about it and know how it works, it would require just as much stupidity on the victim's part to not use scouts and check for carriers in systems they're traversing.

No, it's because skynetting before was so weak that it was barely ever used.
However the change to drone modules meant that skynetting became dramatically more powerful since you could ignore all tank on the carrier and especially with jump fatigue people aren't going to often titan drop you just to DD you.
Therefore skynetting became more prevalent to the point where it actually started to affect balance in a serious way. So CCP have done something about it.

Nothing to do with an influx of 'soft' people, all to do with changes in game mechanics that made skynet a much more powerful tool and the overuse of said tool then forced CCP to act.
James Bessar
Void Star Technologies
#95 - 2015-03-26 04:17:38 UTC
Soldarius wrote:
Lets say you trained for an obviously unbalanced game mechanic knowing full well that it was disruptive and poorly designed content that gave you a huge advantage with almost no risk.

Why made you think CCP was never going to fix it?


Well they never actually fix anything else....

But the point stands, don't solicit feedback if you're not even going to listen to it. There was an easier fix that made everyone happy, no Assignment within X-km of a POS (50 was the most common number I saw). Everyone lives, worlds keep spinning.
Nevyn Auscent
Broke Sauce
#96 - 2015-03-26 05:25:11 UTC
James Bessar wrote:

Well they never actually fix anything else....

But the point stands, don't solicit feedback if you're not even going to listen to it. There was an easier fix that made everyone happy, no Assignment within X-km of a POS (50 was the most common number I saw). Everyone lives, worlds keep spinning.

You mean that fix that a number of people provided easy work around options to straight away, even if it slightly increases risk it still didn't stop skynetting happening.
You obviously didn't read the debate thread properly or you would have seen all those posts. Or did you just ignore them because they weren't raging at CCP.
Remiel Pollard
Aliastra
Gallente Federation
#97 - 2015-03-26 05:47:42 UTC  |  Edited by: Remiel Pollard
Nevyn Auscent wrote:
Remiel Pollard wrote:

*Rely. Before calling out anyone else's stupidity, check your own. 'Skynetting' has been around forever. Why are people bitching about it now? Answer: mostly, an influx of soft weaklings to the game. However, now people know what skynetting is, because of all the whining about it and know how it works, it would require just as much stupidity on the victim's part to not use scouts and check for carriers in systems they're traversing.

No, it's because skynetting before was so weak that it was barely ever used.
However the change to drone modules meant that skynetting became dramatically more powerful since you could ignore all tank on the carrier and especially with jump fatigue people aren't going to often titan drop you just to DD you.
Therefore skynetting became more prevalent to the point where it actually started to affect balance in a serious way. So CCP have done something about it.

Nothing to do with an influx of 'soft' people, all to do with changes in game mechanics that made skynet a much more powerful tool and the overuse of said tool then forced CCP to act.


Arguments about whether it's OP or not aside because that's not what I was arguing against. I'm for a solution, but once again, what they did about it was unnecessary. If my suggested solution was not enough, then you just laid out the alternative and/or supplement to that solution - reverse the changes to drone modules as they affect carriers. Bottom line, nerfing fighter warp was ridiculous. For the record, I agree that it's OP, but the solution was stupid.

And yes, there has indeed been an influx of weaklings, I meet a dozen in game every day when same time last year, I'd be lucky to come across a whiner per three or four systems I traversed. The attitude of many a new player these days is "don't make me do stuff". That's why the game is going themepark with the nerfing of fighter warp and corp awoxing etc. That's exactly why. Because CCP is bending to the will of a new generation of gamers who think the game should be played and thought out for them and have little to no capacity or ability for thinking and doing for themselves. It's the whole reason why games, in general, are losing quality across the board. People are getting soft, squishy and precious, and not just in regards to gaming.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#98 - 2015-03-26 06:05:39 UTC
Nevyn Auscent wrote:
James Bessar wrote:

Well they never actually fix anything else....

But the point stands, don't solicit feedback if you're not even going to listen to it. There was an easier fix that made everyone happy, no Assignment within X-km of a POS (50 was the most common number I saw). Everyone lives, worlds keep spinning.

You mean that fix that a number of people provided easy work around options to straight away, even if it slightly increases risk it still didn't stop skynetting happening.
You obviously didn't read the debate thread properly or you would have seen all those posts. Or did you just ignore them because they weren't raging at CCP.


This is what I'm talking about. Why is it up to CCP in the first place to stop skynetting happening instead of the players to figure it out with the tools at their disposal? You can dismiss this question with "it's impossible because [insert reason here]" but I propose that dismissal would just prove my point, and weaklings are just not thinking hard enough.

For the record, we had a skynetter when I was last in Khanid lowsec. We found his POS, watched his patterns to see if he had any long periods during the week where he was offline, and found one in which to RF his pos and take it down before he could get his carrier out. He logged in a few days later right next to a tackle we'd left where the POS died, and killed his carrier. I'm sure they won't all be as careless as this guy, but don't even try to tell me it's not possible because my response to that will always be, you aren't trying hard enough.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rroff
Antagonistic Tendencies
#99 - 2015-03-26 09:41:04 UTC
Nevyn Auscent wrote:
James Bessar wrote:

Well they never actually fix anything else....

But the point stands, don't solicit feedback if you're not even going to listen to it. There was an easier fix that made everyone happy, no Assignment within X-km of a POS (50 was the most common number I saw). Everyone lives, worlds keep spinning.

You mean that fix that a number of people provided easy work around options to straight away, even if it slightly increases risk it still didn't stop skynetting happening.
You obviously didn't read the debate thread properly or you would have seen all those posts. Or did you just ignore them because they weren't raging at CCP.


In combination with some tweaking to fighter weapon sig/target sig damage scaling that would have effectively put an end to the impact of skynet on smaller roaming setups without completely destroying fighters in other uses.

As you mentioned skynet was never a thing when fighters struggled to hit anything sub battleship sized - skynet was broken because the combination of tracking enhancement, weapon range and speed possible when a carrier didn't have to use slots for anything but drone upgrade modules meant they could negate almost any degree of pilot skill on the part of the target with the carrier pilot able to make themselves all but immune to repercussion if they weren't lazy and/or stupid. Worst case we should have been looking at fighters losing all bonuses when delegated - an ugly fix but atleast left them somewhat usable outside of skynet.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#100 - 2015-03-26 14:17:30 UTC
The fact of my getting ready to go into carriers next is with the fighter drones being nerfed into the ground means I no longer have anything to train for now except maybe some tech 2 ships, thanks CCP for ruining that part of advancement to the next level.