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[Scylla] Beta Map Release - feedback wanted!

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Author
Felter Echerie
Profit Prophets
#21 - 2015-03-24 17:38:08 UTC
we need options to hide region names and whatnot.... the good thing about it beeing windowed is that it can be small... it's useless if it's all cluttered with huge names. o7
Felter Echerie
Profit Prophets
#22 - 2015-03-24 17:40:46 UTC
also would be nive if we could see corp and alliance bms in the map; and be able to warp directly to them from the map :)
Whittorical Quandary
Amarrian Infinity
#23 - 2015-03-24 17:44:03 UTC
Just wanted to add a few suggestions:

- Please sticky this thread if it isn't already


- Ability to turn off the "glow" around the stars in the new map

Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.


- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.

Would help to streamline going from star map to solar system map for probing.

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Sven Viko VIkolander
In space we are briefly free
#24 - 2015-03-24 17:46:47 UTC  |  Edited by: Sven Viko VIkolander
Some of the above posters have voiced the same feedback (in particular, Altrue's comments are 100% spot on and need to be addressed) but here is my own feedback based on years of using the old map scanning almost every day, and many hours testing the new map since it was first released:

1) The single largest issue with probe scanning is that the celestial clusters (such as planets and moons) are too compact--much more compact than they were on the old solar system map.

For instance, say I want to probe down POSes (using combat probes and setting the filter to "show all"). I frequently do this in order to find a POS or find an inactive POS so I can potentially destroy the mods.
Here is what it looks like on the old map:http://i.imgur.com/PW5CUP4.jpg?1
As you can clearly see, all of those green clusters are different POSes, each on a different moon, and I can warp to each individually via the map. As you can ALSO see, even the old map does not zoom in far enough, as some of them are overlapping (and some celestial clusters are even worse). So even the old map needs to zoom in more.
But here is what it looks like on the new map: http://i.imgur.com/JxzZ5Je.jpg?1
This is as far zoomed as the new map will go, on the same celestial cluster. Needless to say, this is almost completely useless. For one, the probe icons themselves block out a bunch of celestial objects (more occlusion problems below). Second, again, I cannot zoom in far enough to interact with anything.

2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design.
Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1
And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1
The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)

3) When "Group stars by region" is selected, the bright light representing the region usually covers up the name of the region, making it very hard to read (especially for a newer player). For instance, in this screenshot I am not even zoomed out much and the entire name "GENESIS" is covered: http://i.imgur.com/kC6zco6.jpg?1
A solution would be to either display region names above the bright circles, or move them above the circle as one zooms in so that they are not occluded. There is also occlusion when one region's bright dot covers up the name of an individual system nearby. I suggest making region dots smaller and transparent as well.

4) Please add the ability to collapse and expand the map by double clicking the top task bar such as on the name "MAP." I would like to be able to double click and collapse the map down to the top task bar, do something in space like cloak, and then double click the map to expand it again.

5) Zooming problems: If I am zoomed to the level N on a celestial object and I double click another celestial object, I am immediately zoomed OUT. This is highly annoying when probe scanning or trying to identify celestial objects. If I am zoomed to level N and double click another celestial object my zoom level should stay at that same level N.

6) MORE OCCLUSION PROBLEMS! If I am zoomed to the level of a solar system and am looking around at bookmarks or cosmic anomalies, they are frequently covered up by text (such as the name of the system). Here is an example:
In this screenshot you can see that there is an anomaly in the center of the system: http://i.imgur.com/BDmky2g.jpg?1
Yet in this example when I look toward the center of the system (say, to dscan the anomaly) it completely disappears. It is occluded by the sun and name of system to the point that the map does not even display it: http://i.imgur.com/8xNemin.jpg?1

Again, a big problem with the new map is that it has a lot of trouble clearly displaying information in a system, because celestial and bookmarks and anoms and writing frequently over lap and block one another. This was less of a problem on the old map, partly because you could zoom in much further. Here is the same system as shown above on the old solar system map: http://i.imgur.com/60QU7ZI.png?1
As you can see, it is far easier to tell clusters of objects apart, and nothing is blocked. And I am not even zoomed in as far as I can.

7) Annoying wobbling: When I am zooming it the map frequently wobbles. In general, movement on the new map is not at all fluid or fast. It frequently feels like I am moving through syrup when interacting with the new map. Oh, and yes, it does use a lot of system resources as well.

The bottom line is: The new map has considerably less functionality at the solar system level. The new map needs to be able to zoom in much, much further--even further than the old map, because the old map did not even zoom in far enough. And the new map needs to display statistical information and writing a lot more clearly and avoid occlusion problems. I will not use the new map until 1-7 (particularly 1) are fixed.
Tahnil
Gunboat Commando
#25 - 2015-03-24 18:38:59 UTC
The new starmap never worked for me, because on my computer it is broken. Not usable at all. Whenever I try to make the window smaller or bigger, or try to dock it to the right or left, it looks like this:

http://i.imgur.com/i7tuHUG.png

I'm a Mac user, I tried it in fullscreen and in windowed mode, for several expansions in a row. Always the same problem.
Locksley Blitzstein
Utility Muffin Research
#26 - 2015-03-24 20:03:42 UTC
Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
Saisin
Chao3's Rogue Operatives Corp
#27 - 2015-03-24 21:22:40 UTC
Discovering that new feature, as I never before been to the new Beta map... Looks great, and it is very likely to become one of my main open window.

I especially can't wait to see the issues with scanning fixed/improved (including changing the prompt from a circle to an arrow when you can move the probe cluster around)

Is there is any plan to see the fleet members or the corp members in the same system?
Right now, when at the system level, I only see my cross symbol, but I can't see my fleet members location in system when selecting this option in My information (unless I am missing something...)



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Slaani Ludlow
KarmaFleet
Goonswarm Federation
#28 - 2015-03-24 23:16:16 UTC  |  Edited by: Slaani Ludlow
Locksley Blitzstein wrote:
Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?


Yeah I have same, but only on ONE of my characters. On all other the map works fine.
I have checked all settings, they same on every character. I don't know why I have only the background on this one.

I filled a bug report
Thoirdhealbhach
Liga der hessischen Gentlemen
#29 - 2015-03-25 02:10:39 UTC  |  Edited by: Thoirdhealbhach
I have the same issues with probing as many others have mentioned before:

  • The black dot (unidentified signature) on an almost black background is too hard to see.
  • The full double-click functionality is missing. On the plus side: Clicking the black dot once will center it, I believe the old map wouldn't do that.
  • The black dot disappears after resizing the probing spheres.
  • The shadowy resize preview for the probe spheres is strangely distorted and almost never lines up with the current probe sphere size.


Other issues:

The "center on current location" button seems to always center on the sun. Your own ships position in a solar system should be visible on the map.

Context menu for celestial and gates (including "warp to", "set destination", etc) should be accessible through the map.

Color coding for indices like "kills last 24h" needs a legend with a scale attached to it.

Distance to celestials, stations, gates, etc. in a tooltip...?

Gates should be visible and clickable per default.

Is there a timeline (other than SoonTM) for if and when the new map should be functionally on par with the old one?

Are there specific functional improvements or new features planned that go above and beyond the old map?

How about an option to always keep or rotate back the current route on screen?

How about a clearly visible animation during/after jump to a new system?

How about representing the selected statistic ("kill per 24h" or whatever) as a circle with a value attached at closeup?

A map is such a fundamental part of any space-game and the new map looks REALLY nice, I'd hate to see the new map going down the same path as the captains quarters... Please keep on going! It feels little bit like the map is slowly fading out of attention. I think its too important to just lie dormant in a semi-functional state.
Juan Mileghere
Mackies Raiders
Wild Geese.
#30 - 2015-03-25 02:22:00 UTC  |  Edited by: Juan Mileghere
Whittorical Quandary wrote:
Just wanted to add a few suggestions:

- Please sticky this thread if it isn't already


- Ability to turn off the "glow" around the stars in the new map

Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.


- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.

Would help to streamline going from star map to solar system map for probing.

I'd just like to hijack this post and say there's a bit too much sticky stuff in this section, the first page is more than half glued on, it's a bit of a pain for threads below to even get seen below that huge wall of stickies
Casey Ambraelle
VoidRunner's Inc.
#31 - 2015-03-25 06:25:44 UTC
Been getting use to doing exploration with the new map features today, the issues I've run into


  • My cursor in the map is a circle, makes it hard to click on things, resize the bubbles, etc.
  • The icons and red bubbles for signatures disappear when you click on stuff on the map and you have to click in the probe window and ctrl-A to get them to all show up again
  • Noticeable jittering of the bubbles
  • This thread isn't stickied
  • Double clicking is hit or miss on if its going to zoom out and center on what I clicked or just center on it (HINT: zooming out is bad)




I'd love to have


  • Options for a blank transparent background and a blank black background. Make them a toggle so ppl can turn it off/on as wanted
  • Kill the maps music or options to turn it down
  • Dedicated region, constellation, & system views that only shows the system(s) that correspond to the respected view. Maybe as you scroll out it transitions distinctly from system to constellation to region to universe
  • Be able to "roll" the map up by double clicking on empty space on the title bar similar to other windows
  • Center the map by double clicking on the systems star in system view


Over all looking good tho
Nox52
Pterygopalatine
#32 - 2015-03-25 07:23:31 UTC
I'd like to add my voice tot he feedback regarding the probing on the new map. The probing is a distinct downgrade compared to the old map.

Distinct pain points, as mentioned by others as well. The acceleration feature on zooming and panning is totally unnecessary, infuriating and time wasting. double clicking on sigs doesn't center view on them. The sigs are black circles on a black background, good luck spotting them.

Also I'd love if the universe map was able to be flattened compared to the system map, The universe map has much higher height variation and density, making flattening it a much desired option but solar systems are much more compact and don't need to be flattened.
afkalt
Republic Military School
Minmatar Republic
#33 - 2015-03-25 08:10:23 UTC
Baali Tekitsu wrote:
Its too hard to distinguish activity in the statistics tab as the colors are too similar and the sphere radia aswell.



This. Unless you're looking at Jita, they all look the same.
Woke Up Dead
Doomheim
#34 - 2015-03-25 09:06:00 UTC  |  Edited by: Woke Up Dead
Slaani Ludlow wrote:
Locksley Blitzstein wrote:
Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?


Yeah I have same, but only on ONE of my characters. On all other the map works fine.
I have checked all settings, they same on every character. I don't know why I have only the background on this one.

I filled a bug report


I noticed that as well. But I also found that if you click the "focus current location" icon, it resets and works fine. on occasion, you may have click the icon a couple times.

but YES it's definitely a bug that needs to be addressed.
Xe'Cara'eos
A Big Enough Lever
#35 - 2015-03-25 11:41:19 UTC
I'll admit to having been out of the game for a while, but I really like the new map, although I do find it a bit frustrating at times, being unable to click through the plane of the solar system you're in and shift to another system, but I guess that's ok

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#36 - 2015-03-25 14:56:00 UTC
An amendment to my locations complains:

I do not need to see them on the star map, but I do need to see them in the solar system view map. If I want to see locations for all the systems, I check a box in the old map's filters to view them like any other filter. But I do not want to have to deactivate and activate them every time I switch between star and system map.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Altrue
Exploration Frontier inc
Tactical-Retreat
#37 - 2015-03-25 17:44:25 UTC
Suggestion about probing (who knows, since you'll take a look at probing, maybe you can add this :D), a button to "center probes on self".

If that's not at all related to the code you'll have to look into while doing the probe part of the star map, no big deal :)

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#38 - 2015-03-25 17:57:28 UTC
Altrue wrote:
Suggestion about probing (who knows, since you'll take a look at probing, maybe you can add this :D), a button to "center probes on self"

Not going to happen. Center on Self was removed particularly be cause it would have made the new scanning with preset patterns way too easy. Basically, center on self was removed and we got the patterns. Imagine how easy it would be to combat probe a gate, for instance, if you launch the probes, center, click the 0.5 AU pattern button, scan. That's 12 seconds (out of which 10 are the scan cycle) to scan down anything on the grid. Now at least it takes some effort and a lot more time to place the probes and scan.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yoshi Katelo
Signal Cartel
EvE-Scout Enclave
#39 - 2015-03-25 19:15:29 UTC
good job on the new maps beta. it is a step forward. some things that i think needs a bit working on:

-the new maps is far less legible than the old one. the glow effect is too strong, the systems fade out too quickly at zoom out. by zooming out to see a bigger portion of space, you get to a the point that the system that you wanna see is obscured because the fade out effect, and because the glow of the other stars covers the system that you want to see. my suggestion would be to reduce the glow affect and less fading effect on zoom out

-there should be some option to turn off bookmarks in other constellation, yes i want to see the bookmarks in the system i'm in. but i really don't need to see my bookmark from the other side of the universe. it makes the map overwhelmed by bookmarks

-managing the probing cube is harder than with the old map. given the fact that it's harder to point with a circle (new) than with a cross (old) it seems to me that moving the cube is quite difficult.

-managing the probes' scan radius is too hard. i find it hard to grab the outer portion of the probe's bubble to resize it. sometime it works, sometimes i have to hover the cursor all over the place to be able to resize

-the solar system view sometimes is too cluttered. if there is an anom near the sun or near planets, you can click everything else, except the probing cube (i know that viewing planets, moons can be turned off, but still this wasn't such a big problem with the old maps).
Reven Mollari
Viziam
Amarr Empire
#40 - 2015-03-25 20:10:53 UTC
Hello guys,

Probing:

In my opinion it is more difficult in the new map to direct the probes in space because of two reasons:

1) In the new map there seems to be a visual effect which feels a bit like looking through a lens. In CAD programs this effect is usually called "perspective". I hope you understand what I mean. This makes the obejcts look a bit more plastic but it is harder to navigate. Especially when trying to place the probes exactly in space.

- Could you please add an option to disable the "perspective" or remove the effect when scanning?

2) The scan results being displayed as gray dots makes is hard to see them properly with the dark background.

- Can you change the color of the scan result?


Many thanks,
Reven