These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Pirate faction warfare

Author
Veskrashen
Deep Core Mining Inc.
Caldari State
#61 - 2015-03-18 04:18:11 UTC
S810 Jr wrote:
So if you think that there would be no uptake to pirate militias that have no FW store and only thing they can gain is bragging rights over empire militias by capturing systems from them, well you don't know much about eve players.

As a member of the small number of FW corps who don't see it as an LP ATM, I support and / or endorse this product and / or service.

EVE players fight for a huge number of reasons. Being able to actually say "Gorram right I'm a pirate! I fight for the Guristas, don't I?" would be a huge motivator for some groups.

I think that a lot of "pirates" would find losing access to a lot of stations and the grind of occupancy warfare anathema, but I also don't doubt that there would be several who would welcome the chance to grief the warzone in new and interesting ways.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Rinai Vero
Blades of Liberty
#62 - 2015-03-18 04:34:03 UTC
Is that what I said? No. No it isn't.

There will always be a few people who devote themselves to any given content area in any given game no matter how broken or screwed up it is. Some people a gluttons for punishment. Such people are hardly the audience that features should be designed around.

What I know about the beginning of FacWar I know from a historical perspective from folks i've talked to about it. My character existed at that time, but I didn't really play much.

First thing I know about the 1st version of FW is that it was immediately shown to be completely broken and subject to manipulation by a small group of players able to leverage their timezone dominance immediately after downtime. They immediately won the warzone, and most of those "1000s of players" then proceeded to quit FW until the system got fixed.

So ya, if your goal is to launch a feature targeted exclusively at a few RP nerds and experts at manipulating game mechanics that will be ignored by almost everyone else in the game and fail to attract and sustain new players... by all means!

Again, I see no convincing reason that Pirate FW stuff must necessarily fall to the price level of Navy FW stuff. Seems like there are lots of ways to avoid this. Even if Pirate stuff did fall... is there a particular reason that a Cruror costing less than 100m is the end of the world? I mean, more people would be flying Cruors... sure. Firetails aren't going to all of a sudden going be bad though.
S810 Jr
Lowlife.
Snuffed Out
#63 - 2015-03-18 10:51:13 UTC
I was in FW in version 1, yes the mechanics were broken (perma jammed by NPCs meant you could plex when even a crappy T1 fitted alt could just plink you to death over time while you just sat there scrammed, webbed, jammed) but the warzone wasn't immediately captured as you've been told. When Gallente decided to stop plexing - as you lost nothing back then with no station lockouts - and focused fully on fleet fights is when the warzone was captured. And those fleets are what many call the golden age of FW because you had fun fighting other players.
Phig Neutron
Starbreaker and Sons
#64 - 2015-03-18 18:46:30 UTC
I'd rather see the semi-pirate semi-empire factions become playable: Khanid Kingdom, Thukker Tribe, Intaki Syndicate, Mordu's Legion. Let them act like empire factions except that their space will be entirely lowsec/nullsec instead of highsec. This may take some re-organizing of the maps.
Crosi Wesdo
War and Order
#65 - 2015-03-18 18:54:20 UTC  |  Edited by: Crosi Wesdo
People played the initial iteration of FW because it was new. Then most left because it was ****.

Not sure theres much to draw from those times that could be remotely relevant to FW going forwards.

A dynamic warzone with endless borders throughout lowsec, open to ownership by any faction any where and a real reason to hold space would be great. There could be remote pockets of your faction all over lowsec and a possibility for cooperation between disparate groups of the same faction drawing people out of their normal stomping grounds.

The extra space could allow for new factions. But to get any decent sized entities involved you would have to give them a reason to 'occupy' the space rather than just 3rd party it to make up for not being able to dock in most of the rest of low sec.
Zaffi
Doomheim
#66 - 2015-03-22 18:11:49 UTC
Nice idea!

I would join pirate FW right freaking now. If pirate FW gave quick and easy access to PVP in low sec/high sec in the way FW does and an atmosphere of being a part of one of the pirate factions LP store would not count for me, there could be no rewards apart from loot for all I care.
Red Khalmer
Minmatar Secret Service
Ushra'Khan
#67 - 2015-03-23 08:35:40 UTC
many good suggestions are brought up in this thread, I would have to agree with Nameira Vanis-Tor in this case.

If pirate factions would be brought into eve it would hurt the Empire factions both economicaly (everyone would buy pirate ships instead of empire ones) and also by people swapping to become pirates for pirate LP. It sounds good on a theoretical level but this would just lead to even more farming rather then some Pirate faction PvP. If they make a new version of "FW" then it would just hurt the empire factions even more since many would just jump to the Pirate side for good LP and also because of the new mechanics from the Pirate FW. People will abuse the system im sure. For now I feel that its gonna be hard to implement a real good mechanic that could work for Pirate factions. But time will tell.

also this I Support so much:

Quote:
Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.


I have always wondered why the most risky moment in Faction warfare is also the least rewarding.

Quote:
No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!


This would make it so Farmers have to actually be infront of the screen (or at least semi looking) and has the chance to lose the ship to a normal non anti farmer fitting.

CCP please..
Liafcipe9000
Critically Preposterous
#68 - 2015-03-23 12:52:24 UTC
oh the things it would do to pirate faction ship prices...

it would be chaos!
Thanatos Marathon
Moira.
#69 - 2015-03-23 14:05:06 UTC
I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.

Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy.
Lexiana Del'Amore
Nouvelle Rouvenor
#70 - 2015-03-23 14:40:55 UTC
Guristas here i come.... finally i'll be able to shoot Crosi without standings loss...Big smile
X Gallentius
Black Eagle1
#71 - 2015-03-23 16:04:13 UTC
Thanatos Marathon wrote:
I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.

Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy.

It would be a decent option for NPC Null Sec. That area of the game has been neglected for much longer than any other part.
Thanatos Marathon
Moira.
#72 - 2015-03-23 16:36:31 UTC
X Gallentius wrote:
Thanatos Marathon wrote:
I think having all the factions fight against each other is a step in the right direction. I don't really see the need/benefit from adding Pirate Factions to existing FW space, unless you want to farm pirate LP.

Nor do I think they should expand FW into non-FW lowsec, as non-FW lowsec has its own flavor that many people enjoy.

It would be a decent option for NPC Null Sec. That area of the game has been neglected for much longer than any other part.



NPC Null could definitely use something.
Zaffi
Doomheim
#73 - 2015-03-23 18:01:51 UTC  |  Edited by: Zaffi
When we think about lore It is possible to include Pirate faction into existing FW without doing anything new, in times of war an enemy of my enemy is my friend, and factions sending money/weapons to pirates to harass an enemy faction from the other side (NPC null) seems very possible.

Give me pirate FW! I expect no rewards, I expect it to be one big ISK sink and I don't care.
I still remember my disappointment few years back on a different character when after many jumps into null space I discovered that apart from doing some missions for the NPC pirate corps I cannot be a member in any way.
It definitely sounds fun, could be something fresh but of course it has to be thought through. I believe there is some kind of a niche here for something like a pirate low/null sec brawl with RP background and bigger picture to it, for casual palyers like me, the ones that do not want to commit to any player corps and yet want a quick solo pvp or sometimes some fleet maybe.
Don't get me wrong, militias and FW are great in fulfiling some of these needs but a pirate FW sounds so much more awesome.

The idea feels for me like when someone speaks something about strawberry ice cream and you go in your mind "EXACTLY! That is the thing I've wanted to eat for the past few days!"
Zen Guerrilla
CTRL-Q
Ushra'Khan
#74 - 2015-03-23 18:58:18 UTC
We already have 4 FW factions that are far from balanced.

Why would we want more?

Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway

PVP? It's already there.

Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.

Any other reasons?

pew pew

Zaffi
Doomheim
#75 - 2015-03-23 19:04:30 UTC  |  Edited by: Zaffi
Zen Guerrilla wrote:
We already have 4 FW factions that are far from balanced.

Why would we want more?

Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway

PVP? It's already there.

Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.

Any other reasons?



I know...
And yet something about this idea feels soooooo right...
Capitol One
Blue Canary
Watch This
#76 - 2015-03-23 19:05:19 UTC
The matter of Pirate FW came up this fanfest in the lowsec roundtable (as it does every year), and the Devs are very open to it though I don't know what kind of timeframe we would be looking at in terms of implementation.

They're also considering strongly to reset the individual factions so there is no alliance between Amarr/Caldari and Gallente/Minmatar.
takedoom
The Scope
Gallente Federation
#77 - 2015-03-23 19:19:27 UTC
That is a terrible idea. Pirate faction warfare, don't make me laugh. Walking in station is a much better idea.

http://spinthatdamnship.ytmnd.com/

Rinai Vero
Blades of Liberty
#78 - 2015-03-23 20:18:08 UTC
Capitol One wrote:
The matter of Pirate FW came up this fanfest in the lowsec roundtable (as it does every year), and the Devs are very open to it though I don't know what kind of timeframe we would be looking at in terms of implementation.

They're also considering strongly to reset the individual factions so there is no alliance between Amarr/Caldari and Gallente/Minmatar.


Yeah, word later from CCP at fanfest was explicitly that they *are* planning on ending Empire alliances between Gal/Matar / Cal/Amarr. Probably within this year. I think Pirate FW isn't something they are moving towards, but I don't think its something they are against. If they keep hearing from players that people want it, they might start looking into it more seriously.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#79 - 2015-03-25 10:49:21 UTC  |  Edited by: Lan Wang
Zen Guerrilla wrote:
We already have 4 FW factions that are far from balanced.

Why would we want more?

Rewards? Get rich in FW, buy pirate stuff. Farmers would ruin prices anyway

PVP? It's already there.

Coolness? You wanna be a filthy pirate? You can already go an be a filthy pirate. With security loss and all the other cool things that come with being a filthy pirate.

Any other reasons?


no the idea is to give pirate factions a more meaningful role in the game other than roleplay and mission running

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*