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Why does CCP hate us?

First post
Author
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#61 - 2015-03-25 04:55:26 UTC
TIL nullsec carebears whines as loud as hisec carebears. wow, just wow....What?

Just Add Water

Remiel Pollard
Aliastra
Gallente Federation
#62 - 2015-03-25 05:30:08 UTC
This fighter nerf was entirely unnecessary. There are a thousand ways to murderise people in nulsec that involve very little risk, and this was only one of them. The only place this was an issue was lowsec, where you can assign fighters to a small instalocking frigate and pop stuff coming through gates without taking gate guns. And the way you fix that is to make engagement rules apply to assisted ships so they take gate guns when engaging with fighter assist. Problem solved.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Darren Airtex
Sebiestor Tribe
Minmatar Republic
#63 - 2015-03-25 05:52:54 UTC
TEARS

Got to love them, even when they come from the people who cause so many of them and laugh about it.

Oh, sorry forgot the Laugh.

HAHAHA
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#64 - 2015-03-25 07:09:55 UTC
Remiel Pollard wrote:
This fighter nerf was entirely unnecessary. There are a thousand ways to murderise people in nulsec that involve very little risk, and this was only one of them.


There is many ways to kill, but they all relie on stupidity, skynet don't, keep cryin', spring is coming.
Omnathious Deninard
University of Caille
Gallente Federation
#65 - 2015-03-25 07:51:10 UTC
OP, would you like some cheese with that wine?

If you don't follow the rules, neither will I.

Caius Sivaris
Dark Nexxus
#66 - 2015-03-25 08:24:21 UTC
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train, cuz you now can be assigning fighters to an alt or fleet members. NO NO, CCP wont let you do that now.


Carrier pilot here, and it's the best change ever.
Arronicus
State War Academy
Caldari State
#67 - 2015-03-25 08:45:04 UTC
Guttripper wrote:
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train


Ahhh good - I could use some longer skills to train. Thanks for the tip!

Back in the day *waves cane*, any skill that was shorter than a week was considered a _short_ skill. Now it seems anything less than a month per level is a short skill...


Considering skill training got faster with the removal of learning skills, the streamlining of attributes, and many skill pre-reqs being lowered, there are even less month long skills now. I'd still say any skill over 10 days is a long skill. At 139m SP, most of the skills in my que for the next year are 15 days or less.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#68 - 2015-03-25 09:09:30 UTC
the tears in this thread are simply marvellous, please continue Big smile

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Demons Hell
Brutor Tribe
Minmatar Republic
#69 - 2015-03-25 10:25:35 UTC
/*Used to be a good 50k people in EVE on weekends a few years(MONTHS) ago, now about 38k. What do you think will happen now after these crazy patches?
*/

this is not tears only number.

nullsec and rise at work.....

i want see in june
Irya Boone
The Scope
#70 - 2015-03-25 10:48:11 UTC
i'm asking myself if supers can be use as tears bucket :) tons of m3 available soonBig smile

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Harrison Tato
Yamato Holdings
#71 - 2015-03-25 10:48:53 UTC
Remiel Pollard wrote:
This fighter nerf was entirely unnecessary. There are a thousand ways to murderise people in nulsec that involve very little risk, and this was only one of them. The only place this was an issue was lowsec, where you can assign fighters to a small instalocking frigate and pop stuff coming through gates without taking gate guns. And the way you fix that is to make engagement rules apply to assisted ships so they take gate guns when engaging with fighter assist. Problem solved.


One down 999 to go then!
Alexei Stryker
Council of Stellar Erections
#72 - 2015-03-25 11:59:08 UTC
Starry Enigma wrote:

What, we can't make easy isk?


No
Kiandoshia
Pator Tech School
Minmatar Republic
#73 - 2015-03-25 12:17:31 UTC
Obsidian Hawk wrote:
They want people to work for their food?


Hehehehehehe
Deacon Abox
Black Eagle5
#74 - 2015-03-25 12:21:29 UTC  |  Edited by: Deacon Abox
OMG Lol

posting in an EPIC WHINE thread

maybe later I'll look at the 5 pages of replies.

edit - for correct page number

2nd edit - also OP appears to be unable to realize an upside with fatigue and clone jumping, e.g. PL can't easily hop across the map and stomp his caps into space dust. Bear

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Jallukola
#75 - 2015-03-25 12:28:37 UTC
Good change, now make booster required on grid too.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Rroff
Antagonistic Tendencies
#76 - 2015-03-25 13:11:48 UTC  |  Edited by: Rroff
Daerrol wrote:
I suspect carriers will still be incredibly useful for Sov Null. Their repping power alone means, in small numbers, they can compensate for entire wings of logi. Have you ever fought in a T3/BS fleet backed by a carreir or two? You can take some incredibly fun fights.

Small Gang capital warfare is probably the most fun I've had in EVE ever.


Thats great and all (and one of the most fun things I've done in the game) but it doesn't require the 5+m SP the carrier pilot might have put into fighters and ADI, etc. or compensate for having trained it.

I spent quite a lot of time and investment of what little time I get to play any more into training up multiple characters for full fighter capabilities and fighter/dcu production for my own dabbling (as it was something that interested me) and maybe a little PVE use completely unrelated to skynet - I'm quite happy to use capitals on grid for PVP - could accept that some changes would be needed due to skynet and even was supportive of efforts to nerf skynet but the nature of these changes as implemented are pretty much a kick in the balls for me and I won't be continuing with paying to play this game after my current subscriptions expire (putting it in writing so I don't go back on it as its something I've decided with a lot of reluctance).
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#77 - 2015-03-25 13:15:52 UTC
Guttripper wrote:
Starry Enigma wrote:
Ok, lets say you trained for fighters, long and hard skill train


Ahhh good - I could use some longer skills to train. Thanks for the tip!

Back in the day *waves cane*, any skill that was shorter than a week was considered a _short_ skill. Now it seems anything less than a month per level is a short skill...


yeah your telling me, all I have to train are lvl 5s on some 200 skills.

To poster, I do agree at points, those corps in high sec are going to go rushing out to null because they still lack the resources to fight off the blocs, I mean whats to keep the 2 blocs from teaming to kill fa invader from empire and then as they decimate the invader they start shooting each other? It would take most of the empire population to launch an attack and maintain it. That's just going to happen, there are people that don't want to do anything past an event.

I was recently banned from TVP chat last night for posting a forum post of the Caldari 2nd anniversary

you cant pull the elitist of empire from what their doing, unless maybe if you started killing those that limit themselves to not thinking of anything else.

Ive looked at going to null sec myself but to little avail unless I join a bloc, and im not up for playing them and their politics but also see no way of claiming and holding space with out the mass numbers, and see null sec in some low sec areas with pipebomb camps.

and for the love of god people stop whining about how some ship giving a command signal isn't on grid for you to get an easy kill, while it may change low and null, it will do nothing for empire unless boosters become criminal. I would also prefer for the servers not to set fire as this is the only game that gives me amusement and makes me use my brain in more than 1 aspect.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#78 - 2015-03-25 13:17:01 UTC  |  Edited by: Lan Wang
Rroff wrote:
Daerrol wrote:
I suspect carriers will still be incredibly useful for Sov Null. Their repping power alone means, in small numbers, they can compensate for entire wings of logi. Have you ever fought in a T3/BS fleet backed by a carreir or two? You can take some incredibly fun fights.

Small Gang capital warfare is probably the most fun I've had in EVE ever.


Thats great and all (and one of the most fun things I've done in the game) but it doesn't require the 5+m SP the carrier pilot might have put into fighters and ADI, etc. or compensate for having trained it.

I spent quite a lot of time and investment of what little time I get to play any more into training up multiple characters for full fighter capabilities and fighter/dcu production for my own dabbling (as it was something that interested me) and maybe a little PVE use completely unrelated to skynet - I'm quite happy to use capitals on grid for PVP - could accept that some changes would be needed due to skynet and even was supportive of efforts to nerf skynet but these changes as implemented are pretty much a kick in the balls for me and I won't be continuing with paying to play this game after my current subscriptions expire (putting it in writing so I don't go back on it as its something I've decided with a lot of reluctance).


so because you cant sit near a pos and assign your fighters to an alt your going to quite the game because your now useless, htfu and get on grid with your drones and stop crying like a little b!tch.

ps can i haz your carriers when you leave?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Amber Kurvora
#79 - 2015-03-25 13:33:51 UTC
I hear High Sec is nice this time of year...
NEONOVUS
Mindstar Technology
Goonswarm Federation
#80 - 2015-03-25 13:42:51 UTC
Jallukola wrote:
Good change, now make booster required on grid too.

From Fanfest Ships and Modules, "Shortly".
Fozzie said they have several ideas, but are looking through them for ease, server load, and exploitability.

One concept was a one time bubble that would basically enchant the ships caught in it for 5 minutes, the downside was it didn't need the ship to be on grid still, since you could enchant at a safe spot then move into combat. Repeating as the buff wore off.

There was also a physics or bump bomb prototype that was made to rapidly deal with approach blobs. It was basically just a no damage high end bump everything bomb.

I really, really want it to be made, particularly as one of the only bombs in hisec. Just for the hilarity of it all.

They also made the rapid bomb launcher, had it all nice and balanced ready to go.
Even made a bomb sight for the tactical over view to use. Tried playing a game of bomb tag and blew up the server instead. Apparently it doesn't like multiple rapid bombs going off and needing to be checked on.