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Anti-Cloaking Probes

Author
Lord Zim
Gallente Federation
#241 - 2011-12-23 22:14:38 UTC
Ingvar Angst wrote:
The vast majority seems to disagree with you.

So this whole thing is a popularity contest now? "the most popular feature makes it in the game, regardless of how it may ruin it"?
Ingvar Angst wrote:
You ignore the fact that you'd be completely crippling ships that are already disadvantaged while equipping cloaks as well as completely ignoring the fact you're breaking wormhole PvP just because you don't have that warm, snuggly feeling in null sec where the bots frolic in the flowers all day in completely safety.

Your idea of "completely crippling ships" is apparently "any negative change", whereas the fact that nullsec and lowsec would be vastly affected by this seems to be entirely ignored by you.

I'm not ignoring the fact I'd be "completely crippling ships", I'm working on making your shittastic solution of "afk cloakers" less ****, and I'm being vastly more demure in my changes than you are. If you don't like the result, what does this say of your idea?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#242 - 2011-12-23 22:53:59 UTC
Ingvar Angst wrote:
One example of a huge problem with... say your tengu has everything offline. You hop into a hole, locate a pos in the system and fly in for a closer look, but get caught and decloaked in a bubble trap. Now you can't fire up your tank and have a chance to escape. You get popped like a zit.

Seems to me to be a classic case of using the wrong tool for the job.

Ingvar Angst wrote:
Try this... get into your stealth bomber, have a friend in space waiting for you. "Sneak" up on him with everything offlined except the cloak. See how long it takes from the moment you decide to attack to the moment you actually can attack.

That's the plan. If you can hide from everything, you're going to have to spend time preparing before you can attack, giving people time to notice the fact and get out.

Or you can just admit that your idea is awful. vOv

Ingvar Angst wrote:
Yes, by the way... with the reduced online/offline time for pos systems twenty minutes is a lot of time to do what you need. You could slap up another couple dozen ECM if you were so inclined easily (and had them on hand). You could wrestle hole control away from the crippled tengu quickly and cut off a means for entry for the fleet. It's just a really, really bad proposal.

Lots of ifs and buts just to point out a minor detail (which still requires vigilence to notice), while ignoring the gaping hole his proposal shoots in nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#243 - 2011-12-23 23:30:39 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Ingvar Angst wrote:
One example of a huge problem with... say your tengu has everything offline. You hop into a hole, locate a pos in the system and fly in for a closer look, but get caught and decloaked in a bubble trap. Now you can't fire up your tank and have a chance to escape. You get popped like a zit.

Seems to me to be a classic case of using the wrong tool for the job.

Ingvar Angst wrote:
Try this... get into your stealth bomber, have a friend in space waiting for you. "Sneak" up on him with everything offlined except the cloak. See how long it takes from the moment you decide to attack to the moment you actually can attack.

That's the plan. If you can hide from everything, you're going to have to spend time preparing before you can attack, giving people time to notice the fact and get out.

Or you can just admit that your idea is awful. vOv

Ingvar Angst wrote:
Yes, by the way... with the reduced online/offline time for pos systems twenty minutes is a lot of time to do what you need. You could slap up another couple dozen ECM if you were so inclined easily (and had them on hand). You could wrestle hole control away from the crippled tengu quickly and cut off a means for entry for the fleet. It's just a really, really bad proposal.

Lots of ifs and buts just to point out a minor detail (which still requires vigilence to notice), while ignoring the gaping hole his proposal shoots in nullsec.


Zim the problem is you're a rabid carebear. You spam page after page of threads with the most obnoxious level of candyass i've ever seen. The devs don't care what you think ZIm, they want people to stealth gank. They want you to fear null sec pve or mining unescorted even in your alliance stronghold. They want your 100 billion isk rat pwner super miner ship to go boom in a most unfair method. They want your fist bloody from smashing your monitor. All of your what if and other innuendo is nothing but cry. Its how it was meant to be, and your loss is sweet music to EVE's ears. Stop spamming every thread with junk poasts. It's not just you mind you. And its nothing personal. But it is what it is. Threads are meant to post ideas. Not to have conversations between the same individuals who are hell bent on forcing their point of view on everyone else.
Lord Zim
Gallente Federation
#244 - 2011-12-23 23:40:35 UTC
Caliph Muhammed wrote:
Zim the problem is you're a rabid carebear. You spam page after page of threads with the most obnoxious level of candyass i've ever seen. The devs don't care what you think ZIm, they want people to stealth gank. They want you to fear null sec pve or mining unescorted even in your alliance stronghold. They want your 100 billion isk rat pwner super miner ship to go boom in a most unfair method. They want your fist bloody from smashing your monitor. All of your what if and other innuendo is nothing but cry. Its how it was meant to be, and your loss is sweet music to EVE's ears. Stop spamming every thread with junk poasts.

Yeah, let me just point out how I'm not a carebear in nullsec, my carebearing is limited to hisec. When I log on in nullsec, it's to join ops. The only part of these idiotic changes of Ingvar's which'd affect me in any way, shape or form, is the fact that nullsec would become even emptier than it already is.

What's next, I'm a botter? Oh wait, Ingvar's already covered that angle.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#245 - 2011-12-24 00:05:20 UTC  |  Edited by: Caliph Muhammed
I don't buy what you are selling. You have a inner issue with cloaking, and it stinks of knowing cloaking is the one aspect of the game you can't nullify to carebear in peace.

Null sec isn't meant to be a metropolis. Its the boondocks of space. Your notion that it being emptier is a bad idea is a fallacy.

No local will mean everyone's inherently safer until actual intel is uncovered.

When I say carebear I don't mean hisec or losec dweller, I mean risk averse. I dwell in hi sec 90% of the time because I like to mission and trade in Jita. I go to lo when I want mutual pvp or i'll wardec someone if I want to hunt in hi sec. I'd venture into null if not for the blind corner aspect at choke points though im getting into wormhole scanning as of late and the corp I joined has opportunities available for null if I want them. Am I a carebear? No. Because i'm not risk averse. I'll suicide gank for fun if the urge or motivation presents itself and I don't want the game changed to enable me safety in any way, shape or form.
Lord Zim
Gallente Federation
#246 - 2011-12-24 00:15:02 UTC  |  Edited by: Lord Zim
Caliph Muhammed wrote:
I don't buy what you are selling. You have a inner issue with cloaking, and it stinks of knowing cloaking is the one aspect of the game you can't nullify to carebear in peace.

Null sec isn't meant to be a metropolis. Its the boondocks of space. Your notion that it being emptier is a bad idea is a fallacy.

No local will mean everyone's inherently safer until actual intel is uncovered.

When I say carebear I don't mean hisec or losec dweller, I mean risk adverse. I dwell in hi sec 90% of the time because I like to mission and trade in Jita. I go to lo when I want mutual pvp or i'll wardec someone if I want to hunt in hi sec. I'd venture into null if not for the blind corner aspect at choke points though im getting into wormhole scanning as of late and the corp I joined has opportunities available for null if I want them. Am I a carebear? No. Because i'm not risk adverse. I'll suicide gank for fun if the urge or motivation presents itself and I don't want the game changed to enable me safety in anyway shape or form.

Heh, "no local means everyone's safer until actual intel is uncovered". You mean intel like, say, someone getting blown up by a gang no-one saw because camping gates for several hours a day, every day, is so much fun?

You know, I think you should get your nose checked, because what I have an "inner issue" with is making a module or class of ships overpowered, which is precisely what Ingvar's idea would do. And regardless of what you think, I haven't shot a single rat (except a few while in fleet and we're holding at a gate), mined a single rock or done a single mission in well over 2 years. And before you ask, no, I haven't had any bots do so either.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#247 - 2011-12-24 00:24:14 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
I don't buy what you are selling. You have a inner issue with cloaking, and it stinks of knowing cloaking is the one aspect of the game you can't nullify to carebear in peace.

Null sec isn't meant to be a metropolis. Its the boondocks of space. Your notion that it being emptier is a bad idea is a fallacy.

No local will mean everyone's inherently safer until actual intel is uncovered.

When I say carebear I don't mean hisec or losec dweller, I mean risk adverse. I dwell in hi sec 90% of the time because I like to mission and trade in Jita. I go to lo when I want mutual pvp or i'll wardec someone if I want to hunt in hi sec. I'd venture into null if not for the blind corner aspect at choke points though im getting into wormhole scanning as of late and the corp I joined has opportunities available for null if I want them. Am I a carebear? No. Because i'm not risk adverse. I'll suicide gank for fun if the urge or motivation presents itself and I don't want the game changed to enable me safety in anyway shape or form.

Heh, "no local means everyone's safer until actual intel is uncovered". You mean intel like, say, someone getting blown up by a gang no-one saw because camping gates for several hours a day, every day, is so much fun?

You know, I think you should get your nose checked, because what I have an "inner issue" with is making a module or class of ships overpowered, which is precisely what Ingvar's idea would do. And regardless of what you think, I haven't shot a single rat (except a few while in fleet and we're holding at a gate), mined a single rock or done a single mission in well over 2 years. And before you ask, no, I haven't had any bots do so either.



It doesn't matter if you sit in station ship spinning all day, your ideas have the same net effect on cloaking, making it useless. Im sorry Zim you don't have the authority by statement to decide if something is overpowered or not and quite frankly Tippia alone has shutdown eloquently every arguement the handful of people on your wavelink have offered. Local is going bye bye good sir, its inevitable as it's the only way to make EVE pvp a more common occurence and the only way for the game to advance beyond 40k active players. The Nonconsentual PVP Haters are the vocal minority in this game & it's why EVE is as good as it is. The critical mass of die harders won't be WOWified like many other game communities have had occur. And the majority, the "to hell with safety, bring on the pain crowd" have decided local has to go and your over-communication on the issue suggests you sense it as well.


As to the gang comment, it's fun to the gang and sucks for the guy alone. The greater good wins out. Better 20 happy and 1 sad than the reverse. Plus the sad guy can always do the same back. Balanced isn't it?
Nicolo da'Vicenza
Viziam
Amarr Empire
#248 - 2011-12-24 00:29:00 UTC
PVP is pretty consentual in EVE as long as you fit a cloak tbh
Caliph Muhammed
Perkone
Caldari State
#249 - 2011-12-24 00:30:01 UTC
Nicolo da'Vicenza wrote:
PVP is pretty consentual in EVE as long as you fit a cloak tbh


Just like docking. After you undock or uncloak it becomes potentially non consentual.
Lord Zim
Gallente Federation
#250 - 2011-12-24 00:34:58 UTC
Caliph Muhammed wrote:
It doesn't matter if you sit in station ship spinning all day, your ideas have the same net effect on cloaking, making it useless. Im sorry Zim you don't have the authority by statement to decide if something is overpowered or not and quite frankly Tippia alone has shutdown eloquently every arguement the handful of people on your wavelink have offered. Local is going bye bye good sir, its inevitable as it's the only way to make EVE pvp a more common occurence and the only way for the game to advance beyond 40k active players. The crafter carebears are the vocal minority in this game it's why EVE is as good as it is, the critical mass of die harders won't be WOWified like many other great games have had occur. And the majority, the "to hell with safety, bring on the pain crowd" have decided local has to go and your over communication on the issue suggests you sense it as well.

"My ideas" wouldn't be here if there hadn't been moronic ideas like "remove local" or "remove cloaked ships from local". Things are fine the way they are right now (even if I personally would've preferred if camping a system actually required some effort other than log in and activate cloak. vOv).

But I'm going to go on record, again, and say that at this point I kind of wish CCP would actually listen to the cries of "remove local" or the like. Mainly because it doesn't affect me one whit, but also because I'll point to these threads when the "to hell with safety, bring on the pain crowd" turns into "waah why are there no targets in nullsec crowd". And I'll laugh, hard.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#251 - 2011-12-24 00:38:10 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
It doesn't matter if you sit in station ship spinning all day, your ideas have the same net effect on cloaking, making it useless. Im sorry Zim you don't have the authority by statement to decide if something is overpowered or not and quite frankly Tippia alone has shutdown eloquently every arguement the handful of people on your wavelink have offered. Local is going bye bye good sir, its inevitable as it's the only way to make EVE pvp a more common occurence and the only way for the game to advance beyond 40k active players. The crafter carebears are the vocal minority in this game it's why EVE is as good as it is, the critical mass of die harders won't be WOWified like many other great games have had occur. And the majority, the "to hell with safety, bring on the pain crowd" have decided local has to go and your over communication on the issue suggests you sense it as well.

"My ideas" wouldn't be here if there hadn't been moronic ideas like "remove local" or "remove cloaked ships from local". Things are fine the way they are right now (even if I personally would've preferred if camping a system actually required some effort other than log in and activate cloak. vOv).

But I'm going to go on record, again, and say that at this point I kind of wish CCP would actually listen to the cries of "remove local" or the like. Mainly because it doesn't affect me one whit, but also because I'll point to these threads when the "to hell with safety, bring on the pain crowd" turns into "waah why are there no targets in nullsec crowd". And I'll laugh, hard.


This is going to be my last post on this subject for the evening. Ill say this. When the risk averse players leave for hisec, the non risk averse players will fill in the gaps and begin creating new empires. The feigned threat isn't really one, and even if it were, who cares? Whats next, mass unsubs?
Lord Zim
Gallente Federation
#252 - 2011-12-24 00:49:40 UTC
I'm supposedly one of those "risk adverse" players who have left for hisec, since I moved all my moneymaking into hisec. I'm still in nullsec, losing ships in defense of goon space, but that's because when I undock a combat ship, I'm in the mood to lose a ship. If I undocked a ratting or mining ship, I'd be in the mood of actually ending the day with a profit. I got tired of the work of keeping safe in "safe nullsec", so I moved that part of me to hisec, where it's hardly any work at all staying safe, and it meant less work to keep me in PVP ships, since I don't have to replace ratting/mining losses all the time.

As to who cares, I think you'll find alliances who depend on renters for income will care. GSF won't care, ratting taxes aren't our main income.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#253 - 2012-01-08 22:21:00 UTC  |  Edited by: Alx Warlord
Damn... today a pilot entered ower system and cloaked inside it, we camped the exit for many hours... but we had no way to reach him since he was cloaked... and we had to stop all the fun in the system.... cloaking this way is totally anti-game... and always ruins ppl days...

fixing this eve would have allot more active players....
Mars Theran
Foreign Interloper
#254 - 2012-01-09 00:44:20 UTC
I think your idea is broken to be honest, and I don't mean OP and game-breaking; I mean so pointlessly underpowered as to be completely useless. Why bother using a probe ship to determine that there is something in system?

Not sure if it's a rare anomoly or a cloaked ship, but something is definitely there. And it takes 3 minutes to find that out. I could have told you that after 30 seconds in local.

Adding a feature like this to the game would be a waste of time; given that it really doesn't do anything or have any applicable benefit. It just wastes a pilots time.


Copied from my post in another thread of similar nature; this one being the opposite end of the spectrum.

#162 Posted: 2011.12.29 07:29 | Report Initially, as the idea was presented, I rather liked it. I see a lot of dissent here though.

The part I liked was the pinging idea, though I think it needs to be balanced a great deal.

Here's how I would make it work, based on the OPs idea.

Make them specific probes with small scan ranges of 0.125 to 1 AU, so they only become practical to use when attempting to locate cloakers within a relatively small area. This also eliminates the restriction against afk cloaking for the most part, as ships may move to a reasonable distnce from any celestial and be virtually immune to any attempts to locate them outside of very determined individuals.

Change the message to a literal ping. Pop-ups are boring and mostly annoying reminders that serve to sever players from immersion.

Modify the probe cycle to 20 seconds or higher. Nobody wants to wait a minute to recycle their probes for fear of falling asleep while they're at it. Final probe cycle time is still dependent on skills of course.

Require a minimum number of probes to overlap the area which guards the cloaked vessel. Perhaps 3 or 4.

Prevent the probes from disrupting the cloak. It can be argued that there is a mass limit on what will effectively decloak a ship, and probes fall under that requirement. Nobody needs to be decloaked by a probe anyway.

Finally, only a pilot with max. probing skills and best equipment should be able to find a cloaked vessel by this method, and then only if they really are good. This eliminates casual decloaks by just anyone from occuring, and restricts the task to only those with the hardware and skill to do so. Location of a cloaked vessel only gives a result of a warp point within the vicinity of the last known position, as of the completed cycle of the probes. It may be anywhere from 20-30 kms off target, or even more.


This results in a limitation: cloaking is still only subject to the same rules for decloaking that have always applied.

Plenty of time is offered for pilots to become aware of the problem and leave the area, provided they are paying attention.

Intel gathering is a reward in itself; it shouldn't come without at least a little risk.



That's pretty much it. Not a huge all-encompassing OP game mechanic, and yet not completely useless. Let's call it the roughly middle ground, between this thread and the last.
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Mars Theran
Foreign Interloper
#255 - 2012-01-09 00:49:12 UTC
Alx Warlord wrote:
Damn... today a pilot entered ower system and cloaked inside it, we camped the exit for many hours... but we had no way to reach him since he was cloaked... and we had to stop all the fun in the system.... cloaking is totally anti-game...


Sometimes you have to find cloaked ships, or at least try to flush them out.

- WH campers for example, waiting to scan down an entry for a mercenary alliance, so they can bash your POS and ransom your system for 2-3 billion ISK.

- Spies that cloak up by your POS and check all your defenses, so someone can warp in a well-prepared fleet.

- Spies that check on fleet movements, composition, and general capability of any potential resistance.

- Cloaky Legions waiting to gank hapless miners.

Cloakers aren't just afk local lurkers.
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Alx Warlord
The Scope
Gallente Federation
#256 - 2012-01-09 01:16:18 UTC
Mars Theran wrote:
Alx Warlord wrote:
Damn... today a pilot entered ower system and cloaked inside it, we camped the exit for many hours... but we had no way to reach him since he was cloaked... and we had to stop all the fun in the system.... cloaking is totally anti-game...


Sometimes you have to find cloaked ships, or at least try to flush them out.

- WH campers for example, waiting to scan down an entry for a mercenary alliance, so they can bash your POS and ransom your system for 2-3 billion ISK.

- Spies that cloak up by your POS and check all your defenses, so someone can warp in a well-prepared fleet.

- Spies that check on fleet movements, composition, and general capability of any potential resistance.

- Cloaky Legions waiting to gank hapless miners.

Cloakers aren't just afk local lurkers.


There should be a way to counter all these things and actualy there are none. there is no way to kill spies near your pos, no way to kill cloaky legions and no way to kill those fkng AFK cloakers and greefers that spoils the game... and everyone can see, that all those who oposes probes beeing able to detect cloaked ships uses these geefing methods!

a cloak should help sneaks to do what it is intent to do, not just turn the ship invincible while it is active...
Sishen Gzi
Hellion Support Services
#257 - 2012-01-09 01:36:41 UTC
Ingvar Angst wrote:
SGT FUNYOUN wrote:
Ok I have said this before, and I will say it again.

Cloaking devices are DESIGNED to make your ship COMPLETELY INVISIBLE. To ALL forms of detection.


Except one... local.

That's a bug CCP needs to fix. Blink


You're right, cloaked ships should be removed from local. Lol
Amaroq Dricaldari
Ministry of War
Amarr Empire
#258 - 2012-01-09 02:39:12 UTC
I don't see what the big deal of AFK Cloakers is. They are AFK after all.

This is my signature. There are many like it, but this one is mine.

Mars Theran
Foreign Interloper
#259 - 2012-01-09 02:40:58 UTC
Amaroq Dricaldari wrote:
I don't see what the big deal of AFK Cloakers is. They are AFK after all.


I think someone mentioned: Nobody cares about afk cloakers.

At least, I don't. They can be cleaning their room for all I care; it matters little to me.
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Wolodymyr
Breaking Ambitions
#260 - 2012-01-09 07:27:58 UTC
Mag's wrote:
If you want to address AFKing, then start with the cause.

The cause is hot dropping.

It's an incredibly cheap tactic. You put an alt in someone's system 23/7 cloaked up. Then you occasionally do a D-scan for wrecks and people ratting.

Once you find someone, get some cap pilots or a black ops gang in fleet, land on the ratter, point them, light a cyno. Then everyone jumps in, blows them up, and is cloaked up or jumped out before a home defense fleet can come up.

From an alliance point of view you can either deprive your enemy of ratting isk because they are afraid to undock. Or you get a stream of risk free high value kills as you blow up ratting ships left and right with impunity.


People like to complain about all of the reasons why it is abnormally difficult for small alliances to get into null and everyone has massive blue lists. I think the current hot drop mechanics are a large part of that. These large alliances can secure enough space to get a 14 light year blue radius (or 4.5 ly for black ops) around all their carebearing systems. Meanwhile anyone without a bunch of blue neighbors or a massive block of sov is usually within jump range of people who don't like them, and their systems fill up with AFK cloakies.


If you want this to stop then you'll have to either make it more difficult to go AFK while cloaked (either by probing, or a fuel bay, or whatever). Or you'll need to change hot drop mechanics to be more forgiving to the defender. Or you'll need to allow cyno jammers to also block black ops cynos.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544