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download on demand

First post First post
Author
CCP Maxwell
C C P
C C P Alliance
#41 - 2015-03-24 13:45:24 UTC
Agent Intrepid wrote:
Is the patch supposed to be 7GB?


No. If you have converted your existing resource files, and the launcher is telling you it's downloading 7GB, try to restart the launcher.

CCP Maxwell - QA Engineer - Team RnB

Pak Narhoo
Splinter Foundation
#42 - 2015-03-24 13:50:56 UTC
CCP Maxwell wrote:
Pak Narhoo wrote:
CCP Maxwell wrote:
Miko Valentine wrote:
devblog:

What about slow connections?

You can use the offline installer, or you can wait while the launcher downloads everything.

one last question: the Launcher behaves like usual if i dont change any settings and it will download the Patch/files as it normally does and the DOD is just for the ppl who dont dont to wait till the patch is downloaded before playing ?


If you do not change any settings in the launcher, then at first login after downtime on March 24, 2015, the launcher will convert all the existing resource files in your client to new file-formats in a location of your choosing. This is done so that you do not need to download the full client again. After this is done, the launcher will then patch the release, and you are all set.

If your connection is a bottleneck, then I'd probably recommend entering the launcher settings and ticking the "Download all the resource files" box. Doing this ensures that you have all the resources possibly needed in game.


Bolded and underlined the part that, because as far as I know, is only possible on a Pc, on a Mac it's just placed on your HD. You have no choice. Right?


This is (unfortunately) correct.


Thank you for the reply, it's sad.Sad
Hope in the future this can be fixed.
CCP Maxwell
C C P
C C P Alliance
#43 - 2015-03-24 13:52:25 UTC
Mournful Conciousness wrote:
CCP Maxwell wrote:


naughty false quote in order to get the attention of a DEV :)




I have a (good) question:

When I run SISI, the new launcher asks me where to put the game assets. It offers me a default location which looks very much like a singular "main install" location.

If I subsequently allow TQ to use DoD, is it valid to use the same location? i.e. will assets be properly shared between the different versions, or should SISI have its own separate asset folder?

Awaiting an answer for this before I activate DoD

Many thanks


You false quote me again, and there will be no answering!

TQ and Sisi will share the asset folder (the sharedcache folder). When your TQ client asks you to convert your resource files, just choose the same file as your Sisi files. The extraction should be very quick as you will already have most of the files.

CCP Maxwell - QA Engineer - Team RnB

Kapeora Gabora
Aliastra
Gallente Federation
#44 - 2015-03-24 14:01:30 UTC
Vernon Tar wrote:
I would like to know if the shared cache can be used both for Tranquility and Singularity ?
...
Another good insight to have would be a word if the (network) performance is good if you place the cache on a network share/(NAS) server. If it's minimal it might be an idea to place it there


Yes, the shared cache is used for both servers. The files are hashed, meaning different files are stored under different file names so there is no possibility of conflicting files.

I would say storing it on a network server is a horrible idea. Network is almost always slower than local.
Vernon Tar
Drake Interplanetary Inc
#45 - 2015-03-24 14:03:34 UTC
Kapeora Gabora wrote:
Vernon Tar wrote:
I would like to know if the shared cache can be used both for Tranquility and Singularity ?
...
Another good insight to have would be a word if the (network) performance is good if you place the cache on a network share/(NAS) server. If it's minimal it might be an idea to place it there


Yes, the shared cache is used for both servers. The files are hashed, meaning different files are stored under different file names so there is no possibility of conflicting files.

I would say storing it on a network server is a horrible idea. Network is almost always slower than local.


Tnx for the feedback.

Very nice TQ and Sisi cache can be shared. Regarding putting it on a shared network drive / NAS, ofc network is slower but question is how much bandwidth will it take, if it's acceptable rather limited some people might be interested in putting it there.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#46 - 2015-03-24 14:10:21 UTC
CCP Maxwell wrote:
Mournful Conciousness wrote:
CCP Maxwell wrote:


naughty false quote in order to get the attention of a DEV :)




I have a (good) question:

When I run SISI, the new launcher asks me where to put the game assets. It offers me a default location which looks very much like a singular "main install" location.

If I subsequently allow TQ to use DoD, is it valid to use the same location? i.e. will assets be properly shared between the different versions, or should SISI have its own separate asset folder?

Awaiting an answer for this before I activate DoD

Many thanks


You false quote me again, and there will be no answering!

TQ and Sisi will share the asset folder (the sharedcache folder). When your TQ client asks you to convert your resource files, just choose the same file as your Sisi files. The extraction should be very quick as you will already have most of the files.


Many thanks. Does this mean that over time, outdated assets will accumulate or is there some kind of reference counting?

For example if SISI updates an asset then presumably it will need a version number in the name (or path somewhere) to distinguish it from the current one on TQ.

ps correctly quoting you this time ;)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jinx Jameson
Dead Cow Theory
#47 - 2015-03-24 14:12:27 UTC
Jinx Jameson wrote:
Hmm,

After DT started launcher, patched everything properly and launched the game after about 15 mins, no issues at all.
Me saying, "well that went better then expected"

rebooting PC, started launcher, launcher broken (you know the usual TQ unavailable, you have no connection, restart launcher, blabla screen) ...





Is there a link to a launcher download useable for this ? Like in this post : Dev Post launcherfix

As mentioned Downoad, Patch and running the game went perfect, after reboot of the PC and using my shortcut to Eve I got this

Launcher Error

Launching the game directly from the Bin folder works perfectly

Cheers.
KIller Wabbit
MEME Thoughts
#48 - 2015-03-24 14:14:13 UTC
Is there a way to play a "minimalist" install? I only want to use the main download, with no further patching.
Vernon Tar
Drake Interplanetary Inc
#49 - 2015-03-24 14:14:27 UTC  |  Edited by: Vernon Tar
Mournful Conciousness wrote:
CCP Maxwell wrote:
Mournful Conciousness wrote:
CCP Maxwell wrote:


naughty false quote in order to get the attention of a DEV :)




I have a (good) question:

When I run SISI, the new launcher asks me where to put the game assets. It offers me a default location which looks very much like a singular "main install" location.

If I subsequently allow TQ to use DoD, is it valid to use the same location? i.e. will assets be properly shared between the different versions, or should SISI have its own separate asset folder?

Awaiting an answer for this before I activate DoD

Many thanks


You false quote me again, and there will be no answering!

TQ and Sisi will share the asset folder (the sharedcache folder). When your TQ client asks you to convert your resource files, just choose the same file as your Sisi files. The extraction should be very quick as you will already have most of the files.


Many thanks. Does this mean that over time, outdated assets will accumulate or is there some kind of reference counting?

For example if SISI updates an asset then presumably it will need a version number in the name (or path somewhere) to distinguish it from the current one on TQ.

ps correctly quoting you this time ;)



Think the filenames are created with some hash name meaning there could be "TQ" and "Sisi" versions of assets. Regarding cleanup i've no idea suppose they will do some housekeeping or a spring/winter/etc cleanup of the cache
Sragir
Kshatriyas
#50 - 2015-03-24 15:20:33 UTC
Thanks CCP,

For not giving the option to chance the shared cache folder to another hardrive with more space. Causing to freeze up the launcher and having to use task manager to close it and now launcher don't even restart.
Thank you

Stand in the ashes of a trillion dead souls and ask the ghosts if honour matters. Their silence is your answer.

flying and dying in EVE since 2004

witchking42
Doomheim
#51 - 2015-03-24 15:24:08 UTC
Sragir wrote:
Thanks CCP,

For not giving the option to chance the shared cache folder to another hardrive with more space. Causing to freeze up the launcher and having to use task manager to close it and now launcher don't even restart.
Thank you


I'm pretty sure you can, the default location is the C: drive but I changed mine to a non SSD drive location.
Sragir
Kshatriyas
#52 - 2015-03-24 15:35:36 UTC
I rebooted the pc and this time I was able to change the directory. It is extracting files right now.

Stand in the ashes of a trillion dead souls and ask the ghosts if honour matters. Their silence is your answer.

flying and dying in EVE since 2004

Antonio Steele
Center for Advanced Studies
Gallente Federation
#53 - 2015-03-24 15:37:12 UTC
Anyone have a general idea how fast your internet has to be to use download on demand. My eve install takes up 13 GB of space, and it might be nice to lessen that amount. I figure trying download on demand would mean uninstalling EVE than reinstalling the download on demand installer version to test it. I would rather not do that without having an idea of how fast my internet needs to be.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#54 - 2015-03-24 15:40:24 UTC
Shared resource cache .... so in other words players can download essential files from other players instead of the source.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#55 - 2015-03-24 16:09:54 UTC
P3ps1 Max wrote:
Shared resource cache .... so in other words players can download essential files from other players instead of the source.



Nope.

So you can have multiple Eve installs, without them using double the disk space.

For example. Sisi and TQ for example.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Herzog Wolfhammer
Sigma Special Tactics Group
#56 - 2015-03-24 16:27:05 UTC
Anhenka wrote:
There's very little CCP can do for you.

I recently played EVE while in a remote Alaskan town, and while the speed was horrifically slow (Literally worse than 56k dial-up), the latency was ok.

Turns out that aside from patches, playing EVE uses only a very tiny amount of actual data exchange. So your issues have more to do with the latency between you and the host than they do the actual amount of data exchanged.

Oh and Download on Demand is 100% optional. You can go ahead and download the entire package like you already do instead of going the download by demand route.

Which you would know if you went and read the dev blog.




Good.

One of the reasons to put 5000 bubbles on a gate and keep the gates up to that bubble free is to cause a touch of client lag in the graphics loading all those bubbles and get that gank. (anything to win in spergian smells like underwear land)

Download on demand is going to be like that but on steroids. I would recommend to anybody who undocks to avoid it and download everything at once and keep the client fully up to date.

Bring back DEEEEP Space!

Kagura Nikon
Native Freshfood
Minmatar Republic
#57 - 2015-03-24 16:34:21 UTC
It started moving my installation (that I do not see why in hell I shoudl need to move.. why not use the current location as the asset... the directory worked fine for 11 years) .. then when it reached 95.4%.. it started going BACKWARDS!!

It was 95.4% and now is 83.2% and still going backwards! Who in hell messed with the counter in the copy loop?

"If brute force does not solve your problem....  then you are  surely not using enough!"

CCP Maxwell
C C P
C C P Alliance
#58 - 2015-03-24 16:42:25 UTC
Vernon Tar wrote:
Mournful Conciousness wrote:
CCP Maxwell wrote:
Mournful Conciousness wrote:
CCP Maxwell wrote:


naughty false quote in order to get the attention of a DEV :)




I have a (good) question:

When I run SISI, the new launcher asks me where to put the game assets. It offers me a default location which looks very much like a singular "main install" location.

If I subsequently allow TQ to use DoD, is it valid to use the same location? i.e. will assets be properly shared between the different versions, or should SISI have its own separate asset folder?

Awaiting an answer for this before I activate DoD

Many thanks


You false quote me again, and there will be no answering!

TQ and Sisi will share the asset folder (the sharedcache folder). When your TQ client asks you to convert your resource files, just choose the same file as your Sisi files. The extraction should be very quick as you will already have most of the files.


Many thanks. Does this mean that over time, outdated assets will accumulate or is there some kind of reference counting?

For example if SISI updates an asset then presumably it will need a version number in the name (or path somewhere) to distinguish it from the current one on TQ.

ps correctly quoting you this time ;)



Think the filenames are created with some hash name meaning there could be "TQ" and "Sisi" versions of assets. Regarding cleanup i've no idea suppose they will do some housekeeping or a spring/winter/etc cleanup of the cache


This is correct. The filenames include hashes, which does change if the the asset has changed. The clients know which version of the assets they should request.

Regarding the housekeeping/cleanup: We currently can do this via a command line tool that's included in the client (rescache.exe), but we need to incorporate this functionality into the launcher. Let's call that a work in progress, but I don't see this coming an issue for a few releases, at least. This tool is also not yet packaged up for the Mac, but there is a working script at https://github.com/ccpgames/rescache

CCP Maxwell - QA Engineer - Team RnB

CCP Maxwell
C C P
C C P Alliance
#59 - 2015-03-24 16:58:28 UTC
Jinx Jameson wrote:
Jinx Jameson wrote:
Hmm,

After DT started launcher, patched everything properly and launched the game after about 15 mins, no issues at all.
Me saying, "well that went better then expected"

rebooting PC, started launcher, launcher broken (you know the usual TQ unavailable, you have no connection, restart launcher, blabla screen) ...





Is there a link to a launcher download useable for this ? Like in this post : Dev Post launcherfix

As mentioned Downoad, Patch and running the game went perfect, after reboot of the PC and using my shortcut to Eve I got this

Launcher Error

Launching the game directly from the Bin folder works perfectly

Cheers.


The launcher version in your pic seems to be older than is currently deployed on TQ. You could try this one:
http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_871265.exe

CCP Maxwell - QA Engineer - Team RnB

Ashlar Maidstone
MoonFyre BattleGroup Holdings
#60 - 2015-03-24 17:17:10 UTC
I had absolutly no trouble in down loading the latest patch or files, but at 13.8gigs it did take about 45 minutes to d/l, install and update. Plus it went into the default folder on my harddrive as usual.