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Were all the isk go?

Author
RubyPorto
RubysRhymes
#41 - 2011-12-23 22:26:20 UTC
TR4D3R4LT wrote:


Creating Empires means managing them logistically and politically. Also using all resources it has to offer is not bad. That means PI, Moon goo, rats, ore, anything that is inside the sov.

I dont disagree on your points about incursions being "bad" form of isk gain in null compared to empire. That still doesnt remove the fact that they are isk gaining road that players dont want to walk. Another example;

Null sec mining. If null sec was mined heavily, as in dedicated miners running 23/7, near bot like zen zone like empire belts/lvl 4's are atm, it would push the mineral prices down due to over supply. Sure, null sec mining income would go down but so would empire, lo and mission running mineral income. ATM null sec alliances havent bothered with this kind of "player set income" and instead are asking for straight isk payments in form of bounties. I know it myself as I'll rat in belt 100% more likely then whip out hulk and mine croc. That doesnt remove the fact that the ore income is there and me/someone else in null not mining it ensures minerals will sell just that much more for empire dwellers, thus increasing their income.

Nobody mines in null. This isn't because raw isk is easier (drone regions are evidence of that), it's because every other activity in Null is more profitable. So people rat then import minerals. People follow utility maximizing paths, and the current state of Null is that if you want to mine, you should live in Dronespace and gunmine, and people do. Ore income is there, but it is less than any other income available there, and significantly less than say Hisec missionrunning.

Quote:

As for;
"not enough players available" <- recruit more, you're lacking people to grind group effort isk, I see no problem here.
" Alliance leadership " <- player choice, game should force player choices to have consequences, you cant have your cake and eat it too
"No sense in setting up a ship for it on the off chance one spawns near me" <- again, player choice of not bothering with it.

^^ 2 out of 3 above are able to be solved by making incursions that atm make "empire isk gain op" appear much more often in lo/null. That has two effects, more supply for the incursion lp -> empire gains go down, perhaps lures us to do something else then just chain rats 23/7. Then again it would require us to setup pve ships, and that's not how we roll. Better bears be forced to something.


The lack of players available is due to their PvE needs being met elsewhere. A hisec incursion runner can guarantee that there will be an accessible (defined as non-hostile space) Incursion available, they can use safely shiny ships to increase rewards, and they can guarantee there will be fleets available. A nullsec incursioner is unlikely to have access (defined as non-hostile space) to a nullsec incursion even once a month, can not safely run shiny ships for several reasons (including the inability to safely trickle into a system due to gate rats) thus will use things like Ahacs to run sites, and will not likely be able to find a fleet due to nullsec depopulation (sanctum nerf + draw of hisec incursions).


Saying it's player choice is a cop out. Players respond to incentives. Right now the incentives are not weighted appropriately to create the responses the Devs have said they want to see.

If they want null to be a wasteland of PvP alts making isk in hisec and pewing in null, fine. But say so and I won't be happy/

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TR4D3R4LT
Pator Tech School
Minmatar Republic
#42 - 2011-12-23 23:16:41 UTC  |  Edited by: TR4D3R4LT
RubyPorto wrote:
Nobody mines in null. This isn't because raw isk is easier (drone regions are evidence of that), it's because every other activity in Null is more profitable. So people rat then import minerals. People follow utility maximizing paths, and the current state of Null is that if you want to mine, you should live in Dronespace and gunmine, and people do. Ore income is there, but it is less than any other income available there, and significantly less than say Hisec missionrunning.

...

The lack of players available is due to their PvE needs being met elsewhere. A hisec incursion runner can guarantee that there will be an accessible (defined as non-hostile space) Incursion available, they can use safely shiny ships to increase rewards, and they can guarantee there will be fleets available. A nullsec incursioner is unlikely to have access (defined as non-hostile space) to a nullsec incursion even once a month, can not safely run shiny ships for several reasons (including the inability to safely trickle into a system due to gate rats) thus will use things like Ahacs to run sites, and will not likely be able to find a fleet due to nullsec depopulation (sanctum nerf + draw of hisec incursions).


"Nobody mines in null" is true, but it also begs to question, if it's how things should be. People used to mine in null when t2 lotteries were around and hulk was "just out", it was 2006-2007. Since then couple things have happened. 1) Missions in empire have been steadily nerfed (faction loot drops removed, meta 0 item drops removed) 2) More players have arrived in Eve. In theory, the increase of player arriving should also increase demand for mineral products, however for some reason from this majority of new players significant % have not ventured into 0.0 and instead have stayed in empire running lvl 4's. This certainly is lvl 4's fault and not null sec alliances that wont recruit and protect their new guys, right? LTP, GTFO, massive renter fees etc surely have not had any effect on the situation. Then again it might be good thing, but it's akin to lo-sec pirates crying they're lonely and as soon as someone goes there and tries to live everyone from 5 jump radius jumps in. Or tries to have good "solo fights" and meets mr carrier sitting at docking range. There is reason why you shouldnt saw the branch you're perched on or at least not blame others when you fall face down on the ground from there.

As for 0.0 mining income vs. lvl 4 mission income, we need to remember to compare activity to similar activity. While lvl 4 in empire bring out minerals the majority of isk/h comes from bounties+lp.

But some comparison, these assume total freedom, no cloaked reds in system or such shenigans;
Mining in empire, 8-15 mil/h, total safety. Mining in null, 35 mil/h average for ABC, safety reqs group effort, cashing out reqs group effort. Payout ratio ~1:2
Lvl4 in empire, 50-70 mil/h maxed out, total safety. Ratting in null, 80-110 mil/h, doesnt scale (belts get ratted out), safety reqs group effort. Payout ratio ~1.3 :2
Pi... tbh I havent done enough maths with this, but empire has the lower output and npc taxes, null has group effort for cashing in and 0 % tax. If you have idea of aprox isk/h feel free to chime in.
Moon goo. Empire 0, low/null "as much as peeps pay for it", player effort to keep going.
Incursions, again another I'm not willing to put any numbers down. But site size difference varies from empire to null, otherwise same group effort etc.

The question is, does the moon goo income still give null sec advantage over empire, or is incursion akin to moon goo isk gain. Imho not, altho I would like to see more incursions happening in null. And before you complain that isk from moon goo goes to alliance/whatnot, it's again players choice. Group effort pays in null, how that group effort income is divided is up to the players. Sure, single player might have hard time in big alliance trying to get moon goo money but that's the beauty of current system. If you have hard time doing solo in null, you can roll to empire and solo there. If you have effective group available, it will gain isk faster in null then in empire.

RubyPorto wrote:

"Saying it's player choice is a cop out. Players respond to incentives. Right now the incentives are not weighted appropriately to create the responses the Devs have said they want to see.


In this we agree. Imho there should be small increase in null income but it has to be in a form that provides commodity that is also provided in empire and it has to require group effort. Multiplied incursion amount for lo/null is. Sov based income is. Each income increase to null also nerfs empire income if they compete.

Also, sweet mercy fix your forums CCP, I've had hard time posting as your forums keep eating my typing.
Merovee
Gorthaur Legion
Imperium Mordor
#43 - 2011-12-24 00:00:47 UTC
null should remove local and replace it with constellation, just for laughs. Blink

Empire, the next new world order.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#44 - 2011-12-24 00:57:09 UTC
oldbutfeelingyoung wrote:
Lately we have a lot of blogs with statistics ,so we know that CCP is great in making statistics

the past few months we have our only 0.0 CSM debating to get more resources to 0.0
Since CCP can track ISK-movements between players and maybe corp and alliance.
i am requesting a statistic from CCP wich player(no name ,but where he is) ,corp or alliance where the iskies go or come from.
Who knows ,maybe the only 0.0 CSM is right.
and if possible check Iskies transfer between 0,0 ,low and highsec pls

i am asking this bc i am curious

kind regards Old but


so are you asking to look at players wallets and see where they are --- like a snapshot -- and see where the wealth is at any given moment?

Or would you say looking at corp wallets and where their HQ is? -- because HQ's are many times far away from where the corp actually operates...

I think I understand what you're wanting, but how much of a 0.0's alliance wealth is sitting with an industrial alt based in empire?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
RubyPorto
RubysRhymes
#45 - 2011-12-24 05:26:12 UTC  |  Edited by: RubyPorto
TR4D3R4LT wrote:

"Nobody mines in null" is true, but it also begs to question, if it's how things should be. People used to mine in null when t2 lotteries were around and hulk was "just out", it was 2006-2007. Since then couple things have happened. 1) Missions in empire have been steadily nerfed (faction loot drops removed, meta 0 item drops removed) 2) More players have arrived in Eve.

As for 0.0 mining income vs. lvl 4 mission income, we need to remember to compare activity to similar activity. While lvl 4 in empire bring out minerals the majority of isk/h comes from bounties+lp.


You missed a HUGE issue that was added that accidentally the whole mining profit. Drone region Gunmining.

Quote:

But some comparison, these assume total freedom, no cloaked reds in system or such shenigans;
Mining in empire, 8-15 mil/h, total safety. Mining in null, 35 mil/h average for ABC, safety reqs group effort, cashing out reqs group effort. Payout ratio ~1:2
Lvl4 in empire, 50-70 mil/h maxed out, total safety. Ratting in null, 80-110 mil/h, doesnt scale (belts get ratted out), safety reqs group effort. Payout ratio ~1.3 :2
Pi... tbh I havent done enough maths with this, but empire has the lower output and npc taxes, null has group effort for cashing in and 0 % tax. If you have idea of aprox isk/h feel free to chime in.
Moon goo. Empire 0, low/null "as much as peeps pay for it", player effort to keep going.
Incursions, again another I'm not willing to put any numbers down. But site size difference varies from empire to null, otherwise same group effort etc.

1st: Mining: If you cherry pick in the hidden belts, your corpmates will shank you. You simply can't cherry pick ABC, you have to mine the Potato to keep the indices up.

2nd: 50-70mil in l4s requires 1 toon flying a pimped BS and some work on the markets. 110mil/hr requires a Carrier/BS dualbox setup, so there's quite a bit of difference.

PI: Null is better for extraction, hisec is better for factory planets (buy off market, make better, sell). PI balance is fine, IMHO.

Moon Goo is an Alliance level resource to defray the costs of SOV and replacing ships, and only 2-3 of them are really worth fighting over. Reactions can also happen in Lowsec.

Incursions are not repeatable isk generators in null due to the impossibility of travelling PvE fleets into hostile space.

Quote:

The question is, does the moon goo income still give null sec advantage over empire, or is incursion akin to moon goo isk gain. Imho not, altho I would like to see more incursions happening in null. And before you complain that isk from moon goo goes to alliance/whatnot, it's again players choice. Group effort pays in null, how that group effort income is divided is up to the players. Sure, single player might have hard time in big alliance trying to get moon goo money but that's the beauty of current system. If you have hard time doing solo in null, you can roll to empire and solo there. If you have effective group available, it will gain isk faster in null then in empire.

A tech moon requires constant protection and defense and produces ~7bil a month. If it takes more than 70 man/hours to keep a tech moon protected per month, Hisec incursions are better isk generators. Assuming there is exactly one incursion fleet up anywhere in hisec 24/7 (not exactly a stretch), 168*4*100*10=67,200 million isk per month come out of incursions. Besides, tech moons are not the providence of the common man because they're strictly limited in number and thus the alliance leaderships will claim them to allow the alliance to pay for things like SOV bills and Ship replacement for ships used to protect the alliance. And the issue is there is no repeatable, common grunt level isk generator in null that matches Incursions.
Quote:

RubyPorto wrote:

"Saying it's player choice is a cop out. Players respond to incentives. Right now the incentives are not weighted appropriately to create the responses the Devs have said they want to see.


In this we agree. Imho there should be small increase in null income but it has to be in a form that provides commodity that is also provided in empire and it has to require group effort. Multiplied incursion amount for lo/null is. Sov based income is. Each income increase to null also nerfs empire income if they compete.

Also, sweet mercy fix your forums CCP, I've had hard time posting as your forums keep eating my typing.


If the commodity is available in Hisec, Hisec will set the price of the commodity due to the vastly larger numbers of players available to exploit it. Look at the profitable activities in Null. They're either raw isk payouts (ratting), exclusive to nullsec (moon goo, high level plexes), or they provide materials at a MUCH greater rate than hisec (drones, PI). Mining is the odd one out (and it's even more obvious when you compare hisec and lowsec ores). More incursions don't help in null because they're a logistical nightmare due to the cynojamming and gaterats (they scawwy). Sov based income is Moon goo (roughly). Yep, it does nerf empire when you buff null, but CCP wants incomes balanced with Null at the High end and High at the low end.

724 characters from the limit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

TR4D3R4LT
Pator Tech School
Minmatar Republic
#46 - 2011-12-24 08:54:08 UTC  |  Edited by: TR4D3R4LT
RubyPorto wrote:

You missed a HUGE issue that was added that accidentally the whole mining profit...


Not as much miss it but wanted someone else to point it out how badly chosen "buffs" to null sec can lead to more trouble then was expected.

RubyPorto wrote:

1st: Mining: ...

2nd: ...

PI: ... PI balance is fine, IMHO.

Moon Goo ...

...impossibility of travelling PvE fleets...


I generally dont want to get into how people run corporations but the whole "corpmates will shank you" plays so heavily in my pocket about non friendly environment where personal gain is valued before common/corp/alliance good. I've been chain ratting on and off since 08 during that time have never seen any form of serious mining op in null sec belts. I've seen Ark roids larger then carriers and tbh everyone in 0.0 knows how the belts are so thick the roids have bounced off the grid. So even if 20 guys went directly after ABC they couldnt clear one system in week.

As for pimped BS, yes, cost ends up being in the 1-2bil mark, for carrier that hugs pos you dont need to pimp faction/officer mods where to achieve the 70 mil mark with lvl 4's you're required to do it, hence pushing the cost up. I would rather not bring whole "smart market dealing" into this discussion as it's same for everyone regardless of your actual location. You can setup alt with 4 mil sp and compete with the best of them if you have bit of luck and enough know-how. Unless you mean selling the products that you've gathered where it reqs JF from null and just freighting in empire.

We both know its BS that moon goo just pays sov and keeping itself up(ships/posses/whatnot replaced while keeping it up.) It's isk gain in the end unless someone keeps reinforcing the towers and you're too lazy to defend it. The numbers vary month to month depending how heavily ship replacement sinks its teeth into it but we also need to remember the whole ship replacement is *isk gain* for the pvp wanting pilot. If empire bear wants to roll out and pvp, he has to do it with insurance and grind lvl 4's to get back up, in null moon goo covers most pvp losses. The Alliance/corp pilots benefit from it even when their wallets dont get any fatter, they are receiving service (pvp action/fun/whatever) that is not similarly available for bear. Remaining profits go for coffins.

RubyPorto wrote:
...A tech moon... Hisec incursions are better isk generators...


Comparing one moon type to whole high sec incursion is not fair imho, more correct look should have all moons that generate at least 300 mil/month profit and we know that is majority of them. Even if after all the costs, replacing ships, fueling, paying for pilots to empty hangars etc every moon provided just 100 mil/month they would top the high sec incursion income. If the income left doesnt reach common grunts pockets then reflecting is in order. Is receiving replacement ships enough, or is ISK/h what he worships? As for common grunt isk print, well, null was all about group effort etc, what bigger group effor then holding sov and getting moon goo. Again I dont view guy and his alt doing plexes as group effort. If alliance benefits and can invest to supercaps then imho the group has received higher income, it might not show to invidual player but that's what empire is for, null is team effort, payout is team payout.

RubyPorto wrote:
...If the commodity is available in Hisec, Hisec will set the price of the commodity due to the vastly larger numbers of players available to exploit it...


Highsec will only set the commodity price because alliances havent been willing to compete in the matter. T2 prices were cept artificially high for ages due to proper alliance control on goo prices and T2 bpo grabbing. Also imho alliances havent been active enough using all their resources, lack of mining imho proves it. Give any empire mining corp access to null, ability to toss their own pos up to store their mins+PI, perhaps offer to buy their stuff for your capital builds and you'll have dedicated human bots grinding the "lolbelts" away. Sure, you might need to have couple guys hold the bears hands and then couple more to defend the system to ensure timezone coverage, but even with 50:50 payout spread both sides would benefit. Well except that having renters looks bad and herding them takes effort. Still it's income the alliance otherwise wouldnt have had. Sure, belt bears invite cloaked neutrals en masse but that's price to pay for them providing isk. If alliance opts for safety then again, it's choise and there's cost associated aka the lost income that could have been had from mining/incursions/whatnot. I also know how... interesting... incursions in null make the belt ratting and moving.

I hope I dont come across "high sec should provide most isk", that is not my intention. In fact I would gain from simple grunt null isk boost. I just dont have any form of trust over CCP's "balancing" actions especially when looking at their track record with them. I'm also not happy how lazy I've/we've become in null. I'm willing to admit there's serious problem when our alliance sends it's fleet to grind empire incursions in form of isk gathering to fund caps.

CCP has created bad situation, 4's were main deal in empire, they wanted peeps to take up incursions, hence they need to grind out more isk. If CCP nerfs empire incursions by even 10%, peeps will start to question why teamwork doesnt receive bigger rewards in addition to risk. It's far easier to boost specific areas in null to give the 20 mil/h isk increase to there, altho it's already achievable by player actions (see recruiting "lolminerbears.")

Oh and unless I manage to squeeze reply, Merry Christmas, I enjoyed this debate thus far, too bad it wont receive attention from powers that be.
RubyPorto
RubysRhymes
#47 - 2011-12-24 10:07:20 UTC
The Drone Regions weren't introduced to be a buff to Null, just an expansion (implemented in a way that, well Roll)
TR4D3R4LT wrote:

I generally dont want to get into how people run corporations ...
.... So even if 20 guys went directly after ABC they couldnt clear one system in week.

Cherry picking the hidden belts directly hurts your corpmates' (who are putting the effort into clearing those belts so new ones spawn) incomes. That is why they'd be pissed. As for the regular belts, get a proper mining fleet in there and it would be stripped inside a 2 days. Look for the spud in the hidden belts. And there's no ops because it earns less income than ratting. So people rat instead. Like I keep saying, people respond to incentives.

Quote:

As for pimped BS, yes, cost ends up being in the 1-2bil mark....
... I would rather not bring whole "smart market dealing"


We both know its BS that moon goo just pays sov and keeping itself up(ships/posses/whatnot replaced while keeping it up.) It's isk gain in the end unless someone keeps reinforcing the towers and you're too lazy to defend it. The numbers vary month to month depending how heavily ship replacement sinks its teeth into it but we also need to remember the whole ship replacement is *isk gain* for the pvp wanting pilot. If empire bear wants to roll out and pvp, he has to do it with insurance and grind lvl 4's to get back up, in null moon goo covers most pvp losses. The Alliance/corp pilots benefit from it even when their wallets dont get any fatter, they are receiving service (pvp action/fun/whatever) that is not similarly available for bear. Remaining profits go for coffins.


The Carrier doesn't hug the POS if you want any useful damage out of it (especially not singleboxed like incursion grinding). And you're discounting the expense of the whole second account. And yeah, Market trading is going to be profitable where the markets are, and that will always be in hisec, and that's fine.

Not just moon goo towers, it pays for safe towers, Cyno Gens, Sov Upgrades, Jump Bridges, fleets to defend those things. Sure it benefits the Alliance and the PVPer, but that's besides my point that individual-level income distribution is broken.

Quote:

Comparing one moon type....

Highsec will only set the commodity price ...

T2 prices were cept artificially high for ages ....

Also imho alliances havent been active enough using all their resources...

Give any empire mining corp access to null, ability to.....


I count 3 Moon goos that beat 300mil a month in income. Tech at 6.7b, Neo at 1.3b, and Dyspro at 700m. All the rest run under the fuel cost of a large POS. And again, this isn't grunt level income (to use on things like fun roams and fleets which aren't usually reimbursed).

Hisec sets commodity pricing due to the overwhelmingly larger population. T2 prices were artificially high because T2 BPOs were an easily controlled bottleneck. With invention, the bottleneck is Tech and that is hard/impossible to monopolize long term (partly because it's also in Lowsec).

Mining isn't a resource because *any* other activity in null (or hisec l4s, or whatever) + Jita + 425 Railgun BPO + JF = MORE minerals than mining in the same amount of time/effort.

Alliances do give corps access and allow them to set up POSes/use the stations. They're called renters. Outside the North(tech space), that's how alliances make their money


Quote:

I hope I dont come across "high sec should provide most isk", that is not my intention. In fact I would gain from simple grunt null isk boost. I just dont have any form of trust over CCP's "balancing" actions especially when looking at their track record with them. I'm also not happy how lazy I've/we've become in null. I'm willing to admit there's serious problem when our alliance sends it's fleet to grind empire incursions in form of isk gathering to fund caps.


I'm not sure I trust CCP either, but they're the only ones who can make changes and changes need to be made.

And I view the problem of nullseccers going to hisec to bear as a failure with the implementation of incursion's rewards. People respond to incentive, and if I can make the same isk/hr with less danger and (most importantly) less effort, it's going to take a lot to stop me from doing that alternative activity.

Quote:

CCP has created bad situation,....

Oh and unless I manage to squeeze reply, Merry Christmas, I enjoyed this debate thus far, too bad it wont receive attention from powers that be.


Agreed. Incursions should be better than l4s, and even could be fine on par with singlebox ratting, but I think the problem is that CCP didn't realize that incursions would be farmed Roll and so dialed the rewards up. Then they nerfed the carrying capacity (not isk/hr but number of pilots who can achieve that), which drove many people who were on the fence about incursions to move up and run them instead of ratting.

Increasing the carrying capacity would do more good IMHO than buffing the isk/hr (which they kindofRoll did), but there's still the issue that the Sanctum nerf killed billions of isk in assets with no warning, and the players who left now need something special to draw them back. Which means we'll likely need both a carrying capacity and isk/hr buff to repopulate null.

And Merry Christmas. It really has been a fun chat (and shockingly civil).... now I just have to go pare out some quotes to get under the silly limit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

oldbutfeelingyoung
Perkone
Caldari State
#48 - 2011-12-24 21:43:51 UTC
indeed merry christmas to you all

R.S.I2014

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